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Hey TL. This is a build I adapted from something I saw NexGenius do in a game vs Tester. He messes up pretty badly though, so watch my replays for a better version. This build is designed for PvP, but it is still powerful in the other matchups. Anyone could probably get to Diamond with just this build.
The breakdown:
9 Pylon (chrono probes when done) 12 Gateway (chrono probes, scout) 14 Assimilator 15 Pylon (put 3 in gas) 17 Cybernetics Core 18 Zealot 22 Warp Gate Research as soon as core finishes (chrono core, cut probes) 22 Stalker (chrono) 24 (chrono core) 24 @~450 minerals 3 Gateways (chrono core) 24 Stalker 26 Proxy Pylon (chrono core) Morph Gateways, build Pylon in your base Warp in 4 Stalkers Attack with everything (1 Zealot, 6 Stalkers) @~5:45 Reinforce with 4 Zealots
Key Points:
-Cut probes at 22 supply (will be at 24 when Stalker starts, which makes 20 probes total) -Move out with Zealot and Stalker to help protect proxy pylon probe
Replays:
NexGenius Original Replay (Fail) Me Practicing Build (Clean Execution) Me executing vs a practice partner going Robo
Summary:
This 4 Gate gets a Zealot and 2 Stalkers out for early safety and then gets a HUGE surge of units. It has 1 Zealot and 6 Stalkers at their base at around 5:45, with 4 more Zealots on the way. 6 Stalkers is a very key number because it 3-shots Zealots and 2-shots Stalkers.
Strengths: - Demolishes fast Robo - Demolishes fast Blink - Demolishes passive FE - Hits before most DT Rushes - Has units to deal with Korean 4 Gate All-in Pylons
Weaknesses: - 2 Gate Zealot Pressure - Any form of Chrono Boosted 1-2 Gate Pressure
Now you all have something to check against when you ask yourselves "Does my build die to 4 Gate?"
:D
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Thats pretty much a standard 4 gate...
You get 2-3 units and chrono almost always your cybercore... Which you made using standard build... I dont see what stand out...
Pushing with 5-6 stalker 1 zealot or 6 sentry or whatever... Thats a 4 gates thats all... Its just your version of it...
Tell me whats the diff between that and a regular 4 gate... which it is... if you're not a noob who goes 4 gate with 1 zealot or 1 unit...
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Hey thanks for posting! :D
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On December 17 2010 13:27 Yokoblue wrote: Thats pretty much a standard 4 gate...
Also note that K4G definitely beats this... in fact K4G is pretty much a hard counter to this. You can't really continue with this build if you scout K4G just like you can't continue with this build if you scout 2 gate zeals or something.
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On December 17 2010 13:27 Yokoblue wrote: Thats pretty much a standard 4 gate... Exactly. Standard = Very Strong. I have written out a clear, easy-to-follow build order for this very standard 4 Gate.
If by 'standard' you meant 'common' though, then I would have to disagree. I watch a lot of replays and I see tons of Protoss players do 4 Gates far inferior to this one. I can also think of like 8 different variations of 4 Gate that could also be labeled '4 Gate.' This is a 1-Gas 4-Gate All-in. It cuts probes at max saturation on 1 Gas and has just enough income to constantly produce Zealots and Stalkers.
On December 17 2010 13:40 Yoshi Kirishima wrote: Hey thanks for posting! :D You are welcome, sir.
On December 17 2010 13:43 Anihc wrote:Also note that K4G definitely beats this... in fact K4G is pretty much a hard counter to this. You can't really continue with this build if you scout K4G just like you can't continue with this build if you scout 2 gate zeals or something. K4G is the one where you make no units, build 3 pylons in the enemy's base and warp in all Zealots, right? Just attack his base with your first Zealot, pick off the probe/pylons with your Stalkers. That's what I can think of even without adjusting after scouting.
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This is pretty much a Korean 4gate (1gas +probe cut) where you just leave 3 in gas. People have been doing this for months.
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aaaaaaaaaaaaand this is why i hate pvp. -_-
i was working on a 3 gate that held off all the possible openers and let me expand safely, and this attack completely crushes it, sigh
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Yep, this is definitely the strongest and the version of 4-gate all-in i do whenever i wanna 4-gate all-in.
There's also a variation which, depending on pure prefrence, you skip the first zealot instead getting your second gate quickly after your core, and you get 3 stalkers rather than 2 stalkers 1 zealot to move up to your proxy pylon with, and then warp in 3 stalkers and 1 zealot, but the end 'attack' is still 6 stalkers 1 zealot and ready to warp in 4 zealots.
Fwiw this is incredibly, INCREDIBLY easy to execute, and actually crushes like 75% of PvP openings in the game right now. It's one of the many reasons PvP is so stupid atm. This also isnt a terrible strat PvT or PvZ either, basically, if you want to brag about being diamond, learn to execute this build flawlessly, and i can guarantee you, you will get diamond.
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Attack with everything (1 Zealot, 6 Stalkers) @~5:45
I always use this standard 4 gate in scrap station (huge ramp), and mostly is a success, biggest problem i face is when my opponent goes for 4 gate himself
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winning is winning losing is losing that said, winning with this build is not helpful if you want to become a strong player overall
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Yeah I'm looking for the zealot too
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On December 17 2010 16:42 winedz wrote: Attack with everything (1 Zealot, 6 Stalkers) @~5:45
when did u make the zealot? o.O Whoops. Thanks. Totally forgot that in the build description. Edited first post.
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On December 17 2010 16:49 Evoshadow wrote: winning is winning losing is losing that said, winning with this build is not helpful if you want to become a strong player overall
Wow this is so totally on topic /sarcasm
Really here we go again people flood another build thread because omg i don't like all-ins. Another reason why strategy section is jacked up because people want to denounce every little thing they disagree/dislike. OP followed the rules of posting a Valid strategy regardless if people think it wont people better its still vaild per TL standards. Go listen to SoTG then if you are really compelled post. Like they said care more about the sport the players instead of caring about all-ins or this isn't BW.
For another perspective these "4-gate builds" in the end are more helpful than harmful FOR protoss players as a whole. Now lets say that this is the 4 gate to end all 4 gates. Yea it will suck for everyone sure. Now all builds will become refined. He showed the weakness and 1 of them is 1-2 gate chrono'd pressure so from there new builds will develop. Its not like there is going to be one build to rule them all. Really. Open mind people please.
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I been doing this build for about 1 month and a half now. It is very hard to stop even at the 2k diamond. Call me cheesy but this build is so powerful its my standard pvp. It loses to zealot pressure pretty badly and a standard 4 gate with micro can also beat this.
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Actually this is the build i use in PvP. Most people around my level (+-2950 diamond) do this build too.
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24 @~350 minerals 3 Gateways (chrono core)
^^ small typo I believe sir, shouldn't that be 450 mins?
Anywho, thanks for the guide.
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This is incredibly standard isn't it?
Like.. 1 gas 4gate where you cut probes has been around since beta, in this exact build order. I remember doing this, and seeing others do this like 5 months ago, i mean.. this is the 4gate.. 2gas is non standard, and pulling probes off gas is non standard, or so i thought?
Thanks for highlighting it again I guess, nvm that everyone does it anyway :O
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Pretty standard build. Shame on me, but I use it in PvP aswell just because a clean, smooth execution is so powerful at lower levels.
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I think that it's actually different from K4G. With K4G, normally I'll go for 10 Pylon 10 gateway, then will have Core and Warp gate earlier than normal 4 Gates.
The other thing is that K4G may be not a real hard counter with this standard 4G build, if your micro is not so sloppy. If you suspect a K4G, chrono a Stalker to make sure that probe will not build any Pylon in your main first. And after that have a sentry to block zealots at ram because normally if I failed to build a pylon in opponent's base, I'll build another somewhere outside. But it'll be not a real threat anymore since the main target of K4G is to warp units to attack inside mineral line.
4Gates is quite strong and people like to do it a lot because it's quite a smooth build order. But if your opponents make Sentries and FF the ram 2-3 times, 4 Gates will pretty much fail.
I usually just use 4G build when against Zerg who go for 14 or 15 Hatch, depends on map and location.
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