• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:53
CEST 05:53
KST 12:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!13Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6402 users

[G] Standard PvP 1 Gas 4-Gate All-in - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
rsvp
Profile Blog Joined January 2006
United States2266 Posts
December 28 2010 16:32 GMT
#61
On December 29 2010 00:17 WrathOfAiur wrote:
People keep stating that you can fend this off with 3 gate robo and the use of forcefields. that's just not true. if you place a proxy pylon directly in front of the ramp, you can warp in zealots BEHIND the forcefield. if this is executed properly: how on earth should you defend this?

here's a replay

[image loading]


If you're defending with 3 gate robo, you should be putting forcefields at the bottom of the ramp so they can't gain vision of the top of the ramp to warp in units up there. Otherwise, there's really no way to defend it when you have less units...
Shlowpoke
Profile Joined August 2010
United States102 Posts
Last Edited: 2010-12-28 16:46:11
December 28 2010 16:38 GMT
#62
On December 28 2010 16:40 quillian wrote:
Hi, I was just trying this out in YABOT and I notice that when I chrono the first stalker, the gateway is idle for a while until the other 3 gateways drop. It seems like, from a purely optimal numbers side, you should chrono the second stalker instead.

Is the chrono stalker just to deny scouting, or am I doing it wrong and there shouldn't be a gap?

You're not doing it wrong. The gateway is idle for a little bit. I used to chrono the second stalker for the same reason, but then I realized that the second stalker isn't going to be out in time for anything other than the warp gate attack even if you chrono it. So I decided to just throw the chrono on the first Stalker for faster defense and the chance to shoo away the probe.

On December 29 2010 00:17 WrathOfAiur wrote:
People keep stating that you can fend this off with 3 gate robo and the use of forcefields. that's just not true. if you place a proxy pylon directly in front of the ramp, you can warp in zealots BEHIND the forcefield. if this is executed properly: how on earth should you defend this?

Ah, yeah. NexGenius tried to do that as well. If you don't place it just right the pylon can get attacked from the high ground on certain maps though. However, I think if your build is timed just right he won't have enough Sentry energy to hold you off for any significant amount of time anyway. And if he doesn't FF every single one of the units out, your Stalkers get to shoot from the low ground. Then when you finally get up the ramp he has a bunch of no-DPS Sentries to defend.

I really think you have to put early pressure on this build or go eco 4-Gate to hold it off with any sort of advantage. I saw iNcontroL do an early pressure to Robo build, if your heart is really set on Robo. I'll try to find it.

Yeah here it is: iNcontroL vs Arcanne PvP on LT. The build is awkwardly timed, but you should get the general idea. I think the 3rd Zealot should have been a Stalker.
WrathOfAiur
Profile Joined May 2010
Germany243 Posts
December 28 2010 16:38 GMT
#63
On December 29 2010 01:32 Anihc wrote:
Show nested quote +
On December 29 2010 00:17 WrathOfAiur wrote:
People keep stating that you can fend this off with 3 gate robo and the use of forcefields. that's just not true. if you place a proxy pylon directly in front of the ramp, you can warp in zealots BEHIND the forcefield. if this is executed properly: how on earth should you defend this?

here's a replay

[image loading]


If you're defending with 3 gate robo, you should be putting forcefields at the bottom of the ramp so they can't gain vision of the top of the ramp to warp in units up there. Otherwise, there's really no way to defend it when you have less units...


watch the replay.

you warp in units ON the ramp, but BEHIND the forcefield. you don't need vision of the highground for that.
iChau
Profile Joined December 2010
United States1210 Posts
December 28 2010 16:51 GMT
#64
On December 29 2010 01:38 WrathOfAiur wrote:
Show nested quote +
On December 29 2010 01:32 Anihc wrote:
On December 29 2010 00:17 WrathOfAiur wrote:
People keep stating that you can fend this off with 3 gate robo and the use of forcefields. that's just not true. if you place a proxy pylon directly in front of the ramp, you can warp in zealots BEHIND the forcefield. if this is executed properly: how on earth should you defend this?

here's a replay

[image loading]


If you're defending with 3 gate robo, you should be putting forcefields at the bottom of the ramp so they can't gain vision of the top of the ramp to warp in units up there. Otherwise, there's really no way to defend it when you have less units...


watch the replay.

you warp in units ON the ramp, but BEHIND the forcefield. you don't need vision of the highground for that.


Yeah, this is a problem. It still blocks out melee units, but all the ranged units on the bottom can attack easily. Kind of negates the use of forcefields.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
ForTheDr3am
Profile Joined November 2010
842 Posts
December 28 2010 16:56 GMT
#65
I don't think 3gate robo can get out enough sentries to continously block the ramp anyways. And once you run out of forcefields it is gg because Sentries aren't particularly powerful in battle.
iChau
Profile Joined December 2010
United States1210 Posts
December 28 2010 17:14 GMT
#66
On December 29 2010 01:56 ForTheDr3am wrote:
I don't think 3gate robo can get out enough sentries to continously block the ramp anyways. And once you run out of forcefields it is gg because Sentries aren't particularly powerful in battle.


IIRC, 4 sentries can maintain constant forcefields. In truth, though, you probably need 5-6 because if you miss one of the forcefields you're going to have to F10 > N.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
ForTheDr3am
Profile Joined November 2010
842 Posts
December 28 2010 20:04 GMT
#67
Liquipedia (and I think day9 mentioned it once) says 6 sentries. I don't think Sentries are the correct answer to this 4gate. You will have to get up 4 gates yourself (or perfectly macro out of 3 gates) and survive long enough until his economy kicks him in his own butt.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 04 2011 23:21 GMT
#68
if you are doing a 2gate robo or 3 gate robo (2nd gas right after core) the only way to defend is to make sure 2 of your first 4 units are sentries (preferably 3rd and 4th) once your core is finished. you don't want them to have sight up your ramp if they have a pylon warping in so ff at the bottom.

keep pumping sentries as the energy on your existing ones dwindle. once I have 6 or 7 units and 2 ff's saved up, i like to let the guy get sight up the ramp. they will instantly warp in 4 zealots on the high ground, but don't worry. just ff the ramp once more, back your units off from stalker fire (you should be zealot light when doing this) and just kill the 4 zealots without letting the ff break.

this will put you quite a ways ahead. if you just perma ff the bottom of the ramp he will just retreat and expo or tech without having lost much of anything, and you won't have map control til you get some cols out
get rich or die mining
TL+ Member
Robellicose
Profile Blog Joined October 2010
England245 Posts
January 05 2011 01:32 GMT
#69
Nice guide OP - definitely helps people practice their 4gate. The only time someone's K4WG'd me properly and I've beaten it was when I saw the 10gate and threw down a forge. Went 3gate forge, got 2 cannons in base near my mineral line (I simcity around my nexus in PvP) and combined with the 3 warpgates I held off the push, switched to a 4gate with +1 and powered through. Haven't tested this extensively, but I did have time to switch to it from my original plan of normal 4gate. Might be worth trying out a bit more thoroughly.
Portentious and Pretentious
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Ladder Invitational
CranKy Ducklings100
LiquipediaDiscussion
OSC
20:00
Mid Season Playoffs
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft447
RuFF_SC2 174
ProTech92
FoxeR 25
StarCraft: Brood War
Rain 3975
GuemChi 2301
Leta 252
Noble 94
Dota 2
The International32581
Gorgc3163
singsing978
Fuzer 119
NeuroSwarm91
Counter-Strike
summit1g8040
minikerr84
Super Smash Bros
hungrybox720
C9.Mang0203
Mew2King45
Other Games
ViBE156
Maynarde139
ROOTCatZ42
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH291
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2868
League of Legends
• Rush1028
• Stunt827
Upcoming Events
Escore
6h 7m
PiG Sty Festival
8h 7m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
12h 7m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 6h
PiG Sty Festival
1d 8h
herO vs Krystianer
Solar vs Cure
IPSL
1d 12h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
OSC
2 days
[ Show More ]
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.