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[G] Standard PvP 1 Gas 4-Gate All-in - Page 3

Forum Index > StarCraft 2 Strategy
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Coolluigi
Profile Blog Joined November 2010
United States57 Posts
December 17 2010 23:54 GMT
#41
Thank you oZii!!! *Thumps Up* and thank you OP, very well laid out.
http://www.youtube.com/user/coolluigi007
Arco
Profile Joined September 2009
United States2090 Posts
December 18 2010 00:03 GMT
#42
Thanks, although I rarely incorporate 4 gate into my play, when I do my build is usually unoptimized and crappy.

Nice post.
Shlowpoke
Profile Joined August 2010
United States102 Posts
December 18 2010 00:05 GMT
#43
On December 18 2010 08:39 Plexa wrote:
Renamed "NexGenius" to "Standard" as this is indeed the standard 4gate.

I am honored that Plexa has bestowed upon this build the title of 'standard.' xD

I do not mind the title switch at all. I was tempted to call it that, but I've seen SO many pro players do different kinds of 4 Gates than this one... so it felt wrong to call it that myself. If everyone seems to agree that this should be the 'standard' 4 Gate though, I will not object. It's the best, most flexible yet still hard-to-scout 4 Gate, in my opinion.
BlueChipKiwi
Profile Joined July 2010
United States46 Posts
December 19 2010 09:12 GMT
#44
Thanks for this. It cleaned up my 4 gate play a lot. This provides a really solid foundation from which to tech or expand.

Just played a bunch of 2v2's with my zerg buddy and this is fantastic when combined with a zerg partner going roach.

Lost a game to cloak banshee and a game to heavy muta and realized that there are some solid follow-ups after the 4x zealot wave:
- Terran going banshee or Protoss with mostly zealots (going DT): throw down second gas and a robo to get an observer out.
- Terran going tank: throw down second gas and a robo and pump immortals and some sentries.
- Zerg going muta or Protoss going void ray: throw down second gas and go for a stalker heavy mix
- Opponent(s) succesfully holding their ramp: expand or tech.

Love it.
iDoMiNaTe2.0
Profile Joined September 2010
288 Posts
December 19 2010 09:19 GMT
#45
didn't know you needed a guide on how to 4 gate warp
MuffinFTW
Profile Blog Joined August 2010
United States235 Posts
Last Edited: 2010-12-19 09:20:46
December 19 2010 09:20 GMT
#46
This is a VERY old build, it's been done and used for months... I'm not sure why you posted this though, but K4G does hard-counter this build/2 gate zealot.
Triky
Profile Joined September 2010
Peru99 Posts
December 19 2010 09:30 GMT
#47
Thats actually one kind of 4gate but a little faster.
BTW korean hits between 5:00 - 5:40 so they should own this build (unless u deny proxy pylon)
my life for pylo!
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
Last Edited: 2010-12-27 11:54:18
December 27 2010 11:50 GMT
#48
On european ladder everyone does this build at my level ( 3050 diamond). Every game it is 4gate against 4gate 20 probes each (except some cannonrushes/proxy gate) . Its pretty micro intensive, and i like it.

4gate is no cheese in PvP: it is standard
Barca
Profile Blog Joined October 2010
United States418 Posts
December 27 2010 13:24 GMT
#49
PvP is the dirtiest matchup there is. Anything where cheese is standard is just silly.

Us Protosses should be more kind to one another, I mean c'mon, we're all playing the underpowered race here, right? Right?
- I hate threads that end with "Thoughts?" -
Debolt
Profile Joined July 2010
United States29 Posts
December 27 2010 13:34 GMT
#50
On December 27 2010 22:24 Barca wrote:

Us Protosses should be more kind to one another, I mean c'mon, we're all playing the underpowered race here


protoss....underpowered???

you're a fucking retard

User was temp banned for this post.
Barca
Profile Blog Joined October 2010
United States418 Posts
Last Edited: 2010-12-27 13:46:39
December 27 2010 13:39 GMT
#51
On December 27 2010 22:34 Debolt wrote:
Show nested quote +
On December 27 2010 22:24 Barca wrote:

Us Protosses should be more kind to one another, I mean c'mon, we're all playing the underpowered race here


protoss....underpowered???

you're a fucking retard


You didn't include the part of my quotation where I sarcastically remarked: "right? Right?"

Emphasis on sarcasm. You might want to edit your post and not sound so mean for misunderstanding my post. :/

I forgive you

EDIT: I see you posted before that you believe Protoss was doing so bad in the GSLs because no good players play Protoss. Do you by chance have a split personality, or do you enjoy contradicting yourself? How can Protoss be super powerful but also bad because no one plays them?

I unforgive you
- I hate threads that end with "Thoughts?" -
tchan
Profile Joined August 2010
Australia121 Posts
December 27 2010 14:23 GMT
#52
On December 19 2010 18:30 Triky wrote:
Thats actually one kind of 4gate but a little faster.
BTW korean hits between 5:00 - 5:40 so they should own this build (unless u deny proxy pylon)

This is wrong.
shucklesors
Profile Joined May 2010
Singapore1176 Posts
December 27 2010 14:41 GMT
#53
On December 27 2010 23:23 tchan wrote:
Show nested quote +
On December 19 2010 18:30 Triky wrote:
Thats actually one kind of 4gate but a little faster.
BTW korean hits between 5:00 - 5:40 so they should own this build (unless u deny proxy pylon)

This is wrong.


Actually it is rather correct to an extent.
The K4WG all in smacks right about a good 30 seconds before the first 4 stalkers are warped in for this build. This is as its BO is 10 gateway, and it uses 1 chrono more on WG research than this build as it does not chrono out its first stalker.
The problem is that as 4 stalkers warp in, there will be either 4 or 8 zealots in the base. One zealot to a stalker, and the other 4 can disturb mining, destroying the constant warping in from all 4 gates. The best counter it has is the chronoed first stalker can kill the probe and try to prevent the zealots from warping in-base. Then it goes back to the norm way of defending K4WG all in again.
Also, regarding the first zealot coming out earlier completely killing the use of K4WG all in, it's actually slightly rare nowadays to find K4WGers who don't do a complete wall off. Of course it's dangerous because you can't reinforce with a probe if your first one dies though.
And, surprisingly, I don't think there is another build other than this that can actually hold off K4WG all in with better chances. Other than probably a super unorthodox 3 gate pumping zealots until WG research finishes.
koOma
Profile Joined March 2010
Norway462 Posts
December 27 2010 15:50 GMT
#54
solid write-up, nice one!
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
tchan
Profile Joined August 2010
Australia121 Posts
December 28 2010 01:42 GMT
#55
On December 27 2010 23:41 shucklesors wrote:
Show nested quote +
On December 27 2010 23:23 tchan wrote:
On December 19 2010 18:30 Triky wrote:
Thats actually one kind of 4gate but a little faster.
BTW korean hits between 5:00 - 5:40 so they should own this build (unless u deny proxy pylon)

This is wrong.


Actually it is rather correct to an extent.
The K4WG all in smacks right about a good 30 seconds before the first 4 stalkers are warped in for this build. This is as its BO is 10 gateway, and it uses 1 chrono more on WG research than this build as it does not chrono out its first stalker.
The problem is that as 4 stalkers warp in, there will be either 4 or 8 zealots in the base. One zealot to a stalker, and the other 4 can disturb mining, destroying the constant warping in from all 4 gates. The best counter it has is the chronoed first stalker can kill the probe and try to prevent the zealots from warping in-base. Then it goes back to the norm way of defending K4WG all in again.
Also, regarding the first zealot coming out earlier completely killing the use of K4WG all in, it's actually slightly rare nowadays to find K4WGers who don't do a complete wall off. Of course it's dangerous because you can't reinforce with a probe if your first one dies though.
And, surprisingly, I don't think there is another build other than this that can actually hold off K4WG all in with better chances. Other than probably a super unorthodox 3 gate pumping zealots until WG research finishes.

Eh, I supposed I dismissed it rather quickly when I read '5:00-'.
quillian
Profile Joined April 2010
United States318 Posts
December 28 2010 07:40 GMT
#56
Hi, I was just trying this out in YABOT and I notice that when I chrono the first stalker, the gateway is idle for a while until the other 3 gateways drop. It seems like, from a purely optimal numbers side, you should chrono the second stalker instead.

Is the chrono stalker just to deny scouting, or am I doing it wrong and there shouldn't be a gap?
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
December 28 2010 08:07 GMT
#57
It's not allin and I wouldnt say it's a onesided win vs robo either. If you don't mess your ff up you can hold it off.
Valor is a poor substitute for numbers.
WrathOfAiur
Profile Joined May 2010
Germany243 Posts
Last Edited: 2010-12-28 08:40:29
December 28 2010 08:39 GMT
#58
On December 28 2010 16:40 quillian wrote:
Is the chrono stalker just to deny scouting, or am I doing it wrong and there shouldn't be a gap?


it's just to kill the probe before you throw down your additional 3 gateways.
WrathOfAiur
Profile Joined May 2010
Germany243 Posts
December 28 2010 15:17 GMT
#59
People keep stating that you can fend this off with 3 gate robo and the use of forcefields. that's just not true. if you place a proxy pylon directly in front of the ramp, you can warp in zealots BEHIND the forcefield. if this is executed properly: how on earth should you defend this?

here's a replay

[image loading]
GrassEater
Profile Joined July 2010
Sweden417 Posts
December 28 2010 16:04 GMT
#60
On December 29 2010 00:17 WrathOfAiur wrote:
People keep stating that you can fend this off with 3 gate robo and the use of forcefields. that's just not true. if you place a proxy pylon directly in front of the ramp, you can warp in zealots BEHIND the forcefield. if this is executed properly: how on earth should you defend this?

here's a replay

[image loading]


agree, and if you pressure with your zealot stalker, if he has zealot sentry he will lose it or throw down his force field at 5:10 or something. If it is very long rushdistance then he might have zealot stalker and sentry when you attack with zealot stalker. But i think you still should attack and try picking off any unit and you of course lose your zealot+ stalker shield in the process.
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