• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:49
CEST 12:49
KST 19:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups1WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups {༒.$oporte.$> Client༒ airfrance argentina telefono SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Cómo comunicarte fácil con Copa airlines guatemala ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence
Tourneys
[ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread ¿Como telefono American airlines santo domingo? Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1472 users

Your thoughts on new ZvT trend? (GSL 3 spoilers) - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 23 Next All
Coolcatqt
Profile Joined November 2010
United Kingdom36 Posts
Last Edited: 2010-11-23 21:39:59
November 23 2010 21:38 GMT
#321
On November 24 2010 06:35 Durp wrote:
I don't understand why the second in-base hatch isn't given more consideration.
One of the main reasons zerg needs an extra base is so that they have the larvae to make both units and workers. Two in base hatches would be much easier to defend (natural creep spread), and provides you with the opportunity to immediately saturate your natural when you take it.

I'd love to see someone with actual skill try the in-base out. My mid-level diamond theory crafting is only polluting this thread further...

EDIT; http://www.teamliquid.net/forum/viewmessage.php?topic_id=155749


The reason people don't 2 hatch in their main as zerg is because its completely pointless, you're just delaying tech and your expansion which you need to be on even footing with terran, due to more efficient army + mules. plus they have the option of just bunker containing you then your expansion is even more delayed

since you confessed to being "mid diamond" i'll let your ignorance slide :p
Cute as a button :]
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
November 23 2010 21:38 GMT
#322
people should stop taking some trends so serious.


the game is still in a very early state. new strats and timings pop up all the time, it gets effective and gets abused alot. its just a fotm(/w) thing.dont call doomsday on a matchup just because of a few matches.

even with all the pros and high level play we see the game is still hugely evolving. look at Zs playstyle today which is mostly completly different then what we saw a month ago. give it time before calling "OMG IMBA BORING END OF DAYS IN THIS MACHUP!"



and really sc2 is a) not even close the beeing as figured out as bw is and b) seems to be way more rush/allin friendly and random.its only expected to see stuff like that popup.
life of lively to live to life of full life thx to shield battery
SheaR619
Profile Joined October 2010
United States2399 Posts
November 23 2010 21:40 GMT
#323
It seems to me like high level terran player are basically forcing a meta game change by punishing zerg for being greedy. Both are being super greedy and with the terran all-in, it can end right there. I for one as a terran player is terrified of going against a zerg that has gotten 4+bases. Once they get that many bases the baneligns number are just to hard to control and the ultra will start to come. So, once the meta game shift and people stop doing 14 hatch, it should flow better into a longer macro game.
I may not be the best, but i will be some day...
Coolcatqt
Profile Joined November 2010
United Kingdom36 Posts
November 23 2010 21:43 GMT
#324
Tbh, people talking about 14hatch so much still don't even understand the problem. You still can't hold it off with 14pool 16hatch, and suggesting speedling expand is just awful :p thats a build for bronze bads
Cute as a button :]
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2010-11-23 21:45:52
November 23 2010 21:45 GMT
#325
LOL, this is crazy.. So many pages and still the same thing again again and again. I wonder for how long this will go on.. :DD
Phrencys
Profile Joined August 2010
Canada270 Posts
November 23 2010 21:47 GMT
#326
Yeah the discussion should be about the Terran cheese. Not the 14hatch. The cheese is just as efficient vs 14pool. It forces zerg to stop droning to prepare for the push, and a smart Terran will just go back to his base while the zerg is stuck with useless zerglings and terran is way, way ahead in workers count AND probably forced the zerg to 1base for longer than he wanted to.

It's a win-win situation for the Terran no matter what build the zerg chooses.
adius
Profile Joined May 2007
United States249 Posts
Last Edited: 2010-11-23 21:50:32
November 23 2010 21:49 GMT
#327
On November 24 2010 06:04 Greentellon wrote: "YES I KNOW saying "protoss just need to learn and play" is not constructive"


No, I think this is pretty close to the right idea. It's ridiculous to suggest that ANY race knows how to play right now, and if there were any kind of balance issue that required some kind of "emergency" patching, I think it would be evident in hugely skewed numbers in high diamond ladder games. The more subtle imbalances that might exist will take more time to really be evident - there isn't enough data to confidently make claims about balance in this patch other than to say that if the game is broken, it's only a little broken.
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2010-11-23 21:51:14
November 23 2010 21:50 GMT
#328
I watched day 2 gsl as of now, u guys are really complaining about that ? =P
I mean there is a balance this or that team but I haven't seen one replay were one zerg actually lose to it in this thread (replay of YOU losing because of the tatic not bad decision making), and if I do the statics I think the scv + marine rush worked in less than 50% of the games of today's (since korea live in the future) games ....
U zergs should be happy when opponent goes marine + scv, and terran happy when z goes 7rr, this mean free wins ....
Alphasquad
Profile Joined August 2010
Austria505 Posts
November 23 2010 21:52 GMT
#329
On November 24 2010 06:35 Durp wrote:
I don't understand why the second in-base hatch isn't given more consideration.
One of the main reasons zerg needs an extra base is so that they have the larvae to make both units and workers. Two in base hatches would be much easier to defend (natural creep spread), and provides you with the opportunity to immediately saturate your natural when you take it.

I'd love to see someone with actual skill try the in-base out. My mid-level diamond theory crafting is only polluting this thread further...

EDIT; http://www.teamliquid.net/forum/viewmessage.php?topic_id=155749


for 2 reasons

1. the mineral gathering becomes more effective when you split your drones
2. you gain more map control and also the ability to have double the defence since your opponent usually have to destry your natural before coming to your main
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
November 23 2010 21:53 GMT
#330
On November 24 2010 06:08 ckw wrote:
Show nested quote +
On November 24 2010 06:05 TonyT123 wrote:
I feel like this is another annoying over reaction to a fast hatch at the natch. As a zerg player i can say it IS necessary to make a second hatch very fucking fast if you dont want to get steamrolled by the first push simply because the hatch is where we make all our units. the fact that the hatch is at the natural is often just out of convenience...ie, we would expand there eventually anyways so it makes more sense to put it there than in the base...really doesn't matter that much. most of those early fast expands never get close to saturated early on...they're for MAKING UNITS. Like offensive units.


I played Zerg until recently as well and I can tell you that in the beginning of release it was impossible to 14 hatch and all the Zergs got a long just fine. I see things like this; the 14 hatch is a cookie and Zergs are the kids who don't want that cookie to be taken away. Sure, you produce units from you'r hatcheries but if it was such an issue making units from 1 hatch then how would builds like the 5 RR be so effective? You have to come up with something better than that man.

Also, haven't you ever heard that after an early Zerg expo you can't even support units from both hatcheries because you aren't getting enough minerals so your point is completely invalid until the time in game that you would be making a SAFE expo and actually being able to use the extra larvae. Thats why when you 14 CC you use you'r queens first energy to make a creep tumor and not inject.


except this isnt purely an anti 14 hatch its simply two raxes producing marines, waiting for the opportune moment to allinn or expand.
"Mudkip"
weeeee
Profile Joined March 2010
Australia71 Posts
November 23 2010 21:55 GMT
#331
is tvz late game any worse than tvz in bw?
travolta
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
November 23 2010 21:59 GMT
#332
On November 24 2010 06:55 weeeee wrote:
is tvz late game any worse than tvz in bw?


There is no TvsZ late game in SC2. There is only GG from Terran once Zerg reaches late game.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
Last Edited: 2010-11-23 22:05:17
November 23 2010 22:02 GMT
#333
On November 24 2010 05:56 Coolcatqt wrote:
Show nested quote +
On November 24 2010 05:51 FlamingTurd wrote:
Personally I think this new T rush is ridiculously strong and I really hope this gets patched out of existence.

/signed. Its a lame strategy and its overpowered


I think Blizzard needs to seriously nerf Zerg. Zerg have won 3 major GOM tournaments (GSL 1, GSL 2, GSL All Star), and now it's 27 Zerg out of 64 players in GSL 3.

I would start with a Roach Nerf - either reduce the range by 0.5 or raise the cost of Roaches. Next, I would raise the cost of hatcheries - Zerg macro is ridiculous for the cheap cost of their armies. Banelings may need a nerf because the amount of micro a Terran has to do to avoid banelings is ridciulous - for Zerg, it's just A-click on a Terran bio army.
latan
Profile Joined July 2010
740 Posts
Last Edited: 2010-11-23 22:04:58
November 23 2010 22:04 GMT
#334
lol i just saw those cannon plays, funny that the protoss answer to 14 hatch could be photon cannons, lol.

hopefulyl it'll turn into an effective trend.
ibgeekn4me
Profile Joined April 2010
United States75 Posts
November 23 2010 22:06 GMT
#335
An FE is dangerous as zerg, you are foolish if you expect to get it for free every game. It is risky to throw down a 14 hatch blindly.
Most of the time you can scout early enough to see the second rax, and then just drop a bling nest and be a-ok.

Further, this is not cheese, because it made to counter a specific B/O, and if they see you have enough defense, they can back off and/or not bring scv's.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
November 23 2010 22:06 GMT
#336
On November 24 2010 06:00 klauz619 wrote:
Show nested quote +
On November 24 2010 05:51 FlamingTurd wrote:
Personally I think this new T rush is ridiculously strong and I really hope this gets patched out of existence.


Yeah everytime zerg loses a new patch should be addressed so that the zerg who haven't improved at all since beta retains their 65% win rate. Seems to be the trend now.


Try 100% win rate for GOM tournaments. Zerg have won GSL 1, GSL 2, and the GOM All Star invitational. Also, Zerg make up 27 of 64 players at GSL 3.

If that isn't OP, I don't know what is.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 23 2010 22:08 GMT
#337
On November 24 2010 07:06 StarcraftMan wrote:
Show nested quote +
On November 24 2010 06:00 klauz619 wrote:
On November 24 2010 05:51 FlamingTurd wrote:
Personally I think this new T rush is ridiculously strong and I really hope this gets patched out of existence.


Yeah everytime zerg loses a new patch should be addressed so that the zerg who haven't improved at all since beta retains their 65% win rate. Seems to be the trend now.


Try 100% win rate for GOM tournaments. Zerg have won GSL 1, GSL 2, and the GOM All Star invitational. Also, Zerg make up 27 of 64 players at GSL 3.

If that isn't OP, I don't know what is.


Yeah and a Terran won IEM, MLG and there were 24 out of 64 players in GSL 3 as terran. If that isn't' close to balanced then I don't' know what is.
When I think of something else, something will go here
klauz619
Profile Joined July 2010
453 Posts
November 23 2010 22:13 GMT
#338
On November 24 2010 07:08 blade55555 wrote:
Show nested quote +
On November 24 2010 07:06 StarcraftMan wrote:
On November 24 2010 06:00 klauz619 wrote:
On November 24 2010 05:51 FlamingTurd wrote:
Personally I think this new T rush is ridiculously strong and I really hope this gets patched out of existence.


Yeah everytime zerg loses a new patch should be addressed so that the zerg who haven't improved at all since beta retains their 65% win rate. Seems to be the trend now.


Try 100% win rate for GOM tournaments. Zerg have won GSL 1, GSL 2, and the GOM All Star invitational. Also, Zerg make up 27 of 64 players at GSL 3.

If that isn't OP, I don't know what is.


Yeah and a Terran won IEM, MLG and there were 24 out of 64 players in GSL 3 as terran. If that isn't' close to balanced then I don't' know what is.


That's like comparing the olympics to college football.
Sideburn
Profile Joined August 2010
United States442 Posts
November 23 2010 22:15 GMT
#339
On November 24 2010 07:08 blade55555 wrote:
Show nested quote +
On November 24 2010 07:06 StarcraftMan wrote:
On November 24 2010 06:00 klauz619 wrote:
On November 24 2010 05:51 FlamingTurd wrote:
Personally I think this new T rush is ridiculously strong and I really hope this gets patched out of existence.


Yeah everytime zerg loses a new patch should be addressed so that the zerg who haven't improved at all since beta retains their 65% win rate. Seems to be the trend now.


Try 100% win rate for GOM tournaments. Zerg have won GSL 1, GSL 2, and the GOM All Star invitational. Also, Zerg make up 27 of 64 players at GSL 3.

If that isn't OP, I don't know what is.


Yeah and a Terran won IEM, MLG and there were 24 out of 64 players in GSL 3 as terran. If that isn't' close to balanced then I don't' know what is.


IEM and MLG are totally the same level tournaments as the GSL and GOM All Star Invitational. Also, while there may be 24 Terran players compared to 27 zerg, that's not even considering the fact that so many more Terran and Protoss players tried out, compared to Zerg.
Allegria
Profile Joined July 2010
Switzerland83 Posts
November 23 2010 22:16 GMT
#340
such a lame way to play, allinning every game...pretty boring to watch.
btw, call it Bankrush please - too big to fail.
And about that 100% win rate in GOM tournaments:
Fruitdealer VASTLY outplayed every terran there, partly because of their lack of training in ZvT.
NesTea adapted to the extremely cheesy and allin playstyle of FoxeR, which led to his failure.

I dont see any imbalance there, just a superior ability to adapt.
Prev 1 15 16 17 18 19 23 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group C
Snow vs Sharp
Jaedong vs Mini
Afreeca ASL 14138
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech79
Rex 39
StarCraft: Brood War
Calm 10188
Bisu 4834
Rain 4270
Flash 3524
Sea 1926
BeSt 1318
EffOrt 685
Hyun 587
actioN 529
Stork 353
[ Show more ]
Zeus 287
Hyuk 223
firebathero 200
Nal_rA 175
Soulkey 143
ggaemo 125
ZerO 96
Mind 92
Liquid`Ret 92
Mong 82
Rush 78
Aegong 60
JYJ60
PianO 50
Movie 38
yabsab 29
Barracks 25
Noble 21
sSak 18
Terrorterran 15
SilentControl 11
Bale 11
Sacsri 9
Hm[arnc] 7
Dota 2
singsing1244
BananaSlamJamma287
Fuzer 2
League of Legends
JimRising 441
Counter-Strike
olofmeister1391
shoxiejesuss414
x6flipin408
Other Games
Happy323
crisheroes270
XaKoH 200
NeuroSwarm51
Mew2King45
B2W.Neo11
Organizations
StarCraft: Brood War
UltimateBattle 358
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• LUISG 60
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
11m
Monday Night Weeklies
5h 11m
OSC
13h 11m
Sparkling Tuna Cup
23h 11m
Afreeca Starleague
23h 11m
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 13h
LiuLi Cup
2 days
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
3 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Constellation Cup
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.