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SC2 Ladder Analysis: Division Tiers - Page 52

Forum Index > SC2 General
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Spirit09
Profile Joined May 2011
United Kingdom38 Posts
May 22 2011 20:19 GMT
#1021
Hi chaps. First post for me!

I wanna help you guys anyway I can to gather data on the leagues and divisions. I've been recording all my games in a spreadsheet since start of season 2, but I suspect I'm not recording exactly what you'd need. Mostly I've been looking for trends in my own play style like map/race, win rates, length of games won/lost etc... Also I've mainly been playing 4v4.

So, do you have a list of the ideal information that you'd need recorded about each match? My skill level is platinum/diamond (and master 4v4 since I've been working on that one), so I should be in a position to collect data on those leagues.
you see a probe coming in your base. you don't see it go out. guess what happened??????
DiDigital
Profile Joined February 2011
75 Posts
May 23 2011 04:13 GMT
#1022
If you are going to record your game results the required data is going to be the league of both players (preferably the division names as well) as well as the number of points they have WITHOUT bonus points included - pre match, as well as the number of points each player won or lost WITHOUT bonus points included. To find out the number of 'adjusted points' each player has you need to look up what the current max bonus pool is for a new team (if the game is 1v1 you need to know the 1v1 bonus pool because all game types are different). You take that number and subtract the players current available bonus pool (pre match) and then add in all of their current points. This is the important number we need.

Collect all the data you would like, but the best data are results that have limited variables. In other words the results from a 4v4 with all random players is so convoluted that it is not worth the time for anyone to look through it. The reason I was looking at +/-12 point games between grandmasters and masters level players is because those leagues have no division offsets, just a league offset, and with 12 points gained or lost between both players we can ignore other unknown variables such as the adjusted point different between say winning 3 points and winning 13.

In other words 1v1 is what we want to look at generaly, and whatever games you may share with us could help but at the platinum diamond level there are a lot of complications.
Spirit09
Profile Joined May 2011
United Kingdom38 Posts
May 23 2011 21:59 GMT
#1023
Ok no problem. I'll grab this data for the time being, it may prove useful... or maybe not.

I didn't quite follow how to get the adjusted points. How do I find out the current max bonus pool and the current unused bonus?

You want to know how many points they had pre match ignoring bonus, and then how many they gained/lost post match also ignoring bonus. Or have I not understood this right? If their available bonus is zero after the match is it still possible to calculate how much of what they gained was bonus if any? I suppose I can just ask them via chat...
you see a probe coming in your base. you don't see it go out. guess what happened??????
Excalibur_Z
Profile Joined October 2002
United States12236 Posts
May 23 2011 22:41 GMT
#1024
On May 24 2011 06:59 Spirit09 wrote:
Ok no problem. I'll grab this data for the time being, it may prove useful... or maybe not.

I didn't quite follow how to get the adjusted points. How do I find out the current max bonus pool and the current unused bonus?

You want to know how many points they had pre match ignoring bonus, and then how many they gained/lost post match also ignoring bonus. Or have I not understood this right? If their available bonus is zero after the match is it still possible to calculate how much of what they gained was bonus if any? I suppose I can just ask them via chat...


To find the current max bonus pool, you can look at the rankings for all Master players on SC2Ranks, sort by points and go to the very last page. Find someone who has a record with 0 wins (so no bonus pool consumed) and go to their 1v1 division page, like this guy: http://us.battle.net/sc2/en/profile/656982/1/Care/ladder/46841#current-rank So, we can see that the current max bonus pool for the NA region is 713. The bonus pool accrues at a 66% rate for arranged 2v2 and 33% for arranged 3v3/4v4.

If you play against someone and lose and notice that he has 0 bonus pool, then you unfortunately have no way of knowing how much bonus pool he had before the game. You can always ask, but a lot of people don't really pay attention to that. If you won, though, then you just add their lost points to their current points (because you only spend bonus pool when you win).
Moderator
The-EliTe
Profile Joined May 2011
Canada10 Posts
May 31 2011 16:59 GMT
#1025
I wonder how long it took blizzard to come up with this insanely intricate web of confusion... o.O
Contractor
Profile Joined May 2011
United States41 Posts
Last Edited: 2011-07-05 01:55:23
July 04 2011 23:37 GMT
#1026
Nice read. Thanks!
NA Master Protoss Fighting
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-08 19:03:09
May 08 2012 19:02 GMT
#1027
i dump this one because it fits exactly the topic and i think i can bring something new to it:


We are close!
The system wants to give me equal opponents. In master this is kind of impossible because there are not enough players.
However my account dropped to low gold with my test games.
In gold there are enough players to give me equal opponents. This means: my Opponent mmr = my mmr!

Now have a look:

[image loading]
The red line is my opponents. They have rock solid mmr . Keep in mind that my opponent get calculated on my offset that always the same.

But the blue line is way off. Thats the case because i am calculated on their changing offset.

So the difference between the blue (my) and the red(opp) line is the offset of the league of the opponent!
E.g. take game 1,2,3. All opponents are gold.
1 and 3 are in my gold tier , 2 in the other one.
Save gaming: kill esport
Ignorant prodigy
Profile Blog Joined October 2009
United States385 Posts
June 04 2012 20:15 GMT
#1028
I wonder if there’s a way to extrapolate from this data if there’s a correlation between division tier and division naming convention?

As in.. I was recently promoted to Diamond and my division name is “Nexus Beta”
Assuming I’m the lowest tier of Diamonds does the fact the division is named “Nexus Beta” have any meaning? Or was it simply the next name in the que?

http://www.twitch.tv/ignorantprodigy playing masters random with no hotkeys......big pimpin'
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-06-04 20:21:00
June 04 2012 20:18 GMT
#1029
On June 05 2012 05:15 Ignorant prodigy wrote:
I wonder if there’s a way to extrapolate from this data if there’s a correlation between division tier and division naming convention?

As in.. I was recently promoted to Diamond and my division name is “Nexus Beta”
Assuming I’m the lowest tier of Diamonds does the fact the division is named “Nexus Beta” have any meaning? Or was it simply the next name in the que?


there is not! there are random generated. If it would be so easy i dont need 10 pages of analyse code to find out the tier

this thread is dead, move to
Excaliburs ladder thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273
My tool thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=334561
nothats analyse thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=332391
Save gaming: kill esport
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