• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:13
CEST 11:13
KST 18:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
Roota Hair Growth Serum 【Official & Deals ✔️✔️✔️ 】 MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
(Spoiler) Interview ASL Ro4 Day 2 Winner Pros React To: Leta vs Tulbo (ASL S21, Ro.8) Data needed Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals?
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1381 users

StarCraft II: The Balancing Act - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
Sadist
Profile Blog Joined October 2002
United States7328 Posts
November 16 2010 05:55 GMT
#61
On November 16 2010 14:52 Tripal wrote:
Show nested quote +
On November 16 2010 14:37 Sadist wrote:
On November 16 2010 14:17 Knutzi wrote:
well since were all just trying too waste some time while spamming f5 on the gsl qualifier i think il post some retarded sugestions on how too help protoss

1.make it possible too chronoboost on a pylon giving the chronoboosted pylon stealth detection for a short while making it possible too skip robotics and not instantly lose against stealth.

2.stalkers get 2+ damage against armored per uppgrade instead of 1, small buff but i think it would help a littlebit against speed roaches and marauders

3. make achrons massive.

4. reduce the research time and mana cost for hallucination, this would help protoss with scouting options early on


obviously after this protoss probably would need a nerf on the collosus and sentry as these two units are just stupid good


P doesnt lose to cloaked banshees with FE with a good build. Robo comes up in time


But the fact that you [b]MUST/b] build the thing removes the possibility of going stargate tech or templar tech early on without losing to banshee.



So what, its the same thing as PvP in bw. I dont see the problem with "having" to go robo tech. If you really wanna go templar or stargate, get cannons.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-11-16 05:56:43
November 16 2010 05:56 GMT
#62
On November 16 2010 14:55 Sadist wrote:
Show nested quote +
On November 16 2010 14:52 Tripal wrote:
On November 16 2010 14:37 Sadist wrote:
On November 16 2010 14:17 Knutzi wrote:
well since were all just trying too waste some time while spamming f5 on the gsl qualifier i think il post some retarded sugestions on how too help protoss

1.make it possible too chronoboost on a pylon giving the chronoboosted pylon stealth detection for a short while making it possible too skip robotics and not instantly lose against stealth.

2.stalkers get 2+ damage against armored per uppgrade instead of 1, small buff but i think it would help a littlebit against speed roaches and marauders

3. make achrons massive.

4. reduce the research time and mana cost for hallucination, this would help protoss with scouting options early on


obviously after this protoss probably would need a nerf on the collosus and sentry as these two units are just stupid good


P doesnt lose to cloaked banshees with FE with a good build. Robo comes up in time


But the fact that you [b]MUST/b] build the thing removes the possibility of going stargate tech or templar tech early on without losing to banshee.



So what, its the same thing as PvP in bw. I dont see the problem with "having" to go robo tech. If you really wanna go templar or stargate, get cannons.


With 7 range and 8(?) vision I wouldn't recommend trying to rely on cannons vs the 6 range banshees. It's probably cheaper to build the robo.
Logo
Sadist
Profile Blog Joined October 2002
United States7328 Posts
November 16 2010 05:57 GMT
#63
On November 16 2010 14:56 Logo wrote:
Show nested quote +
On November 16 2010 14:55 Sadist wrote:
On November 16 2010 14:52 Tripal wrote:
On November 16 2010 14:37 Sadist wrote:
On November 16 2010 14:17 Knutzi wrote:
well since were all just trying too waste some time while spamming f5 on the gsl qualifier i think il post some retarded sugestions on how too help protoss

1.make it possible too chronoboost on a pylon giving the chronoboosted pylon stealth detection for a short while making it possible too skip robotics and not instantly lose against stealth.

2.stalkers get 2+ damage against armored per uppgrade instead of 1, small buff but i think it would help a littlebit against speed roaches and marauders

3. make achrons massive.

4. reduce the research time and mana cost for hallucination, this would help protoss with scouting options early on


obviously after this protoss probably would need a nerf on the collosus and sentry as these two units are just stupid good


P doesnt lose to cloaked banshees with FE with a good build. Robo comes up in time


But the fact that you [b]MUST/b] build the thing removes the possibility of going stargate tech or templar tech early on without losing to banshee.



So what, its the same thing as PvP in bw. I dont see the problem with "having" to go robo tech. If you really wanna go templar or stargate, get cannons.


With 7 range and 8(?) vision I wouldn't recommend trying to rely on cannons vs the 6 range banshees. It's probably cheaper to build the robo.



Exactly, if you want to FE quit bitching and build the robo. Its not like it slows you down anyway. You can go templar tech after that if you really want to.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
silencesc
Profile Joined July 2010
United States464 Posts
November 16 2010 05:57 GMT
#64
I want to know what they are doing to crush terran...I have no such luck QQ
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
DarthXX
Profile Joined September 2010
Australia998 Posts
November 16 2010 05:58 GMT
#65
On November 16 2010 14:17 Knutzi wrote:
well since were all just trying too waste some time while spamming f5 on the gsl qualifier i think il post some retarded sugestions on how too help protoss

1.make it possible too chronoboost on a pylon giving the chronoboosted pylon stealth detection for a short while making it possible too skip robotics and not instantly lose against stealth.

2.stalkers get 2+ damage against armored per uppgrade instead of 1, small buff but i think it would help a littlebit against speed roaches and marauders

3. make achrons massive.

4. reduce the research time and mana cost for hallucination, this would help protoss with scouting options early on


obviously after this protoss probably would need a nerf on the collosus and sentry as these two units are just stupid good


Lol giving pylons chrono detect is almost exactly like giving toss a scan.

"Oh shit cloaked banshee 1+a stalkers + chrono a pylon, damn its a good thing I wasn't punished for my lack of scouting!"

I agree with most of the other stuff though, Collosi need to be nerfed in order for other stuff to be buffed, buff stalkers with current collosi would be broken as hell.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2010-11-16 06:01:08
November 16 2010 05:59 GMT
#66
On November 16 2010 14:55 Sadist wrote:
Show nested quote +
On November 16 2010 14:52 Tripal wrote:
On November 16 2010 14:37 Sadist wrote:
On November 16 2010 14:17 Knutzi wrote:
well since were all just trying too waste some time while spamming f5 on the gsl qualifier i think il post some retarded sugestions on how too help protoss

1.make it possible too chronoboost on a pylon giving the chronoboosted pylon stealth detection for a short while making it possible too skip robotics and not instantly lose against stealth.

2.stalkers get 2+ damage against armored per uppgrade instead of 1, small buff but i think it would help a littlebit against speed roaches and marauders

3. make achrons massive.

4. reduce the research time and mana cost for hallucination, this would help protoss with scouting options early on


obviously after this protoss probably would need a nerf on the collosus and sentry as these two units are just stupid good


P doesnt lose to cloaked banshees with FE with a good build. Robo comes up in time


But the fact that you [b]MUST/b] build the thing removes the possibility of going stargate tech or templar tech early on without losing to banshee.



So what, its the same thing as PvP in bw. I dont see the problem with "having" to go robo tech. If you really wanna go templar or stargate, get cannons.


You can't cannon your entire base. Even if you put enough down to cover your mineral like the banshees will start to go to work on your army/pylons/key tech. Not to mention both those tech routes are big resource investments, your ground army is quite pitiful, investing in cannons means Terran can just roll you with whatever army he has built up.

Exactly, if you want to FE quit bitching and build the robo. Its not like it slows you down anyway. You can go templar tech after that if you really want to.


I hate this line of thinking. No you cant. Templar tech from Robo is a good 1000/1000 investment and 4mins (all your chorno boosts) of teching before you get Storm and Amulet. Throw in a robo and observer ontop of that and your army would comprised of 2 zealots and a stalker.
vohne
Profile Joined September 2010
Philippines197 Posts
November 16 2010 06:00 GMT
#67
PvT = toss is too strong, even I have an easy time beating 2k diamond terrans. PvZ on the other hand, toss is too weak, even unless you do strong sentry abuse, you stand little chance.
Sadist
Profile Blog Joined October 2002
United States7328 Posts
Last Edited: 2010-11-16 06:02:13
November 16 2010 06:01 GMT
#68
On November 16 2010 14:59 Dommk wrote:
Show nested quote +
On November 16 2010 14:55 Sadist wrote:
On November 16 2010 14:52 Tripal wrote:
On November 16 2010 14:37 Sadist wrote:
On November 16 2010 14:17 Knutzi wrote:
well since were all just trying too waste some time while spamming f5 on the gsl qualifier i think il post some retarded sugestions on how too help protoss

1.make it possible too chronoboost on a pylon giving the chronoboosted pylon stealth detection for a short while making it possible too skip robotics and not instantly lose against stealth.

2.stalkers get 2+ damage against armored per uppgrade instead of 1, small buff but i think it would help a littlebit against speed roaches and marauders

3. make achrons massive.

4. reduce the research time and mana cost for hallucination, this would help protoss with scouting options early on


obviously after this protoss probably would need a nerf on the collosus and sentry as these two units are just stupid good


P doesnt lose to cloaked banshees with FE with a good build. Robo comes up in time


But the fact that you [b]MUST/b] build the thing removes the possibility of going stargate tech or templar tech early on without losing to banshee.



So what, its the same thing as PvP in bw. I dont see the problem with "having" to go robo tech. If you really wanna go templar or stargate, get cannons.


You can't cannon your entire base. Even if you put enough down to cover your mineral like the banshees will start to go to work on your army/pylons/key tech. Not to mention both those tech routes are big resource investments, your ground army is quite pitiful, investing in cannons means Terran can just roll you with whatever army he has built up.



so dont go stargate or templar tech without obs first and transition to them later in the game. P is doing fine going robo.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Squirrel
Profile Blog Joined April 2010
United States1097 Posts
November 16 2010 06:05 GMT
#69
I feel bad for Blizzard in regards to PvT.

Protoss favored in 2 regions(Na - 55%, Korean - 58%) in diamond.
But is a little weaker than T in one (48% in Europe)

Zerg matchups are almost as bad too, favors Zerg in Korea( ZvP - 57%, ZvT - 54%) and is mostly balanced in other regions

While this isn't the end all, it's still interesting.

I really do think Region Locking is making this much harder for them, and the sooner they get rid of it(Which is on the way it eventually) the less headache they'll have.
Dommk
Profile Joined May 2010
Australia4865 Posts
November 16 2010 06:05 GMT
#70
On November 16 2010 15:01 Sadist wrote:
Show nested quote +
On November 16 2010 14:59 Dommk wrote:
On November 16 2010 14:55 Sadist wrote:
On November 16 2010 14:52 Tripal wrote:
On November 16 2010 14:37 Sadist wrote:
On November 16 2010 14:17 Knutzi wrote:
well since were all just trying too waste some time while spamming f5 on the gsl qualifier i think il post some retarded sugestions on how too help protoss

1.make it possible too chronoboost on a pylon giving the chronoboosted pylon stealth detection for a short while making it possible too skip robotics and not instantly lose against stealth.

2.stalkers get 2+ damage against armored per uppgrade instead of 1, small buff but i think it would help a littlebit against speed roaches and marauders

3. make achrons massive.

4. reduce the research time and mana cost for hallucination, this would help protoss with scouting options early on


obviously after this protoss probably would need a nerf on the collosus and sentry as these two units are just stupid good


P doesnt lose to cloaked banshees with FE with a good build. Robo comes up in time


But the fact that you [b]MUST/b] build the thing removes the possibility of going stargate tech or templar tech early on without losing to banshee.



So what, its the same thing as PvP in bw. I dont see the problem with "having" to go robo tech. If you really wanna go templar or stargate, get cannons.


You can't cannon your entire base. Even if you put enough down to cover your mineral like the banshees will start to go to work on your army/pylons/key tech. Not to mention both those tech routes are big resource investments, your ground army is quite pitiful, investing in cannons means Terran can just roll you with whatever army he has built up.



so dont go stargate or templar tech without obs first and transition to them later in the game. P is doing fine going robo.


The point is P want to go different tech routes without having to be pigeon holed into a specific tech path first. Yes they are doing fine, but this is like if Terran HAD to go 3 Barracks with techlabs before going to any other tech path, would Terran be fine? Yeah, but it is pretty dull.
mols0n
Profile Joined May 2010
Canada388 Posts
Last Edited: 2010-11-16 06:09:22
November 16 2010 06:06 GMT
#71
What I gather from the diamond stats. Zerg needs a bit of a nerf, Protoss late game needs to be nerfed and early game buffed (charge at 200 200 is ridic). Terran need a bit of a buff

I`m actually so shocked at the 58% win ratio for pvt on the euro server. TvP is my strongest matchup imo(1800 terran). But of course I end it early-mid game. Scv all-ins ftw!!!
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
November 16 2010 06:07 GMT
#72
A nerf to High Templar would be pure garbage - the choice between High Templar or Colossus is pretty tough right now at best, if HT were to be nerfed Colossus would just be the only choice - and i don't know about you, but i like having a choice.

The main issue seems to be that terran is balanced about going bio, and just as in BW i just can't see bio winning over storm, even considering how "bad" storm is now in regards to it's BW counterpart.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-11-16 06:11:42
November 16 2010 06:09 GMT
#73
On November 16 2010 13:32 Liquid`Jinro wrote:
Show nested quote +
On November 16 2010 13:23 darmousseh wrote:
On November 16 2010 13:16 Liquid`Jinro wrote:
On November 16 2010 13:06 coddan wrote:
Protoss nerf incoming, lol

IMO protoss need certain things nerfed and then other areas really buffed, they are a bit too unbalanced (not imbalanced, just they seem to alternate between unbeatable and helpless).


Expect a nerf to high templar and a buff to mid tier unit (like zealot or sentry). Personally i'm hoping for a removal of the charge ability on zealots and lowering the cost of zealot speed to 100/100 and lowering the cost of twilight council to 150/50. I think this would really help protoss in the mid-early game as they could get blink and zealot legs a lot faster to counter effect the stim and concussive shells upgrades.

Buffing the sentry would be the opposite of what I have in mind, I think thats one of the units they are far too reliant on and that, in some situations, is far too strong (its stupid that force field traps units now, instead of pushing them back).

However, you cant nerf it without buffing something else.


I straight up love your balance posts Mr.Jinro, ever since day 1 of the beta i've been reluctantly coming to the SC2 forum, and your posts always seem to hit the nail on the head, from my own perspective at least. Your balance discussions have maintained the quality we were used to in the BW forums.

Personally what i fear at the moment is that whiners seem to rule Blizzard's balancing approach, if any toss units were to be buffed, most terrans would go mad with 4gate whine.
Sure, stats are great at looking at some balance, but without sounding arrogant you just can't approach the balance for the masses - there was a certain bio push for T as well in BW (i believe Berseker did it from time to time?) which was pretty damn strong as well - but it was straight up countered by some good Reaver micro.

(My reaver micro was terrible, so one of my Terran friends just kept doing this bio push until i had it down)
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Sadist
Profile Blog Joined October 2002
United States7328 Posts
November 16 2010 06:10 GMT
#74
On November 16 2010 15:07 MaD.pYrO wrote:
A nerf to High Templar would be pure garbage - the choice between High Templar or Colossus is pretty tough right now at best, if HT were to be nerfed Colossus would just be the only choice - and i don't know about you, but i like having a choice.

The main issue seems to be that terran is balanced about going bio, and just as in BW i just can't see bio winning over storm, even considering how "bad" storm is now in regards to it's BW counterpart.



From personal experience storm isnt that hard to play against (granted im not the greatest at the game). Its relatively easy to dodge and you can actually counter it with emp. The problem is colossus doing insane damage when you get like 3-4 of them. Im sure part of it is due to maps having narrow pathways so you cant really flank the protoss army once they get colossus. Templars are essentially just a buff to colossus.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
November 16 2010 06:11 GMT
#75
On November 16 2010 13:16 Liquid`Jinro wrote:
Show nested quote +
On November 16 2010 13:06 coddan wrote:
Protoss nerf incoming, lol

IMO protoss need certain things nerfed and then other areas really buffed, they are a bit too unbalanced (not imbalanced, just they seem to alternate between unbeatable and helpless).


think jinro said it best. The funny thing there are so many people that claim that toss is helpless vs terran even at the 2k + level -_-
bleh
Logo
Profile Blog Joined April 2010
United States7542 Posts
November 16 2010 06:17 GMT
#76
On November 16 2010 15:10 Sadist wrote:
Show nested quote +
On November 16 2010 15:07 MaD.pYrO wrote:
A nerf to High Templar would be pure garbage - the choice between High Templar or Colossus is pretty tough right now at best, if HT were to be nerfed Colossus would just be the only choice - and i don't know about you, but i like having a choice.

The main issue seems to be that terran is balanced about going bio, and just as in BW i just can't see bio winning over storm, even considering how "bad" storm is now in regards to it's BW counterpart.



From personal experience storm isnt that hard to play against (granted im not the greatest at the game). Its relatively easy to dodge and you can actually counter it with emp. The problem is colossus doing insane damage when you get like 3-4 of them. Im sure part of it is due to maps having narrow pathways so you cant really flank the protoss army once they get colossus. Templars are essentially just a buff to colossus.


Yeah, totally agree. Like I said before every matchup involving Protoss revolves around the Colossi.

Bio and Zerg HAVE to do so well vs gateway units because it's the only way they can stop/prevent/survive colossi. People will say "omg air units" and that's true now, but only because we can have a leaner force to deal with the remaining gateway mix and it's not as big of a deal that a big part of our army is useless after killing the colossi.
Logo
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
November 16 2010 06:21 GMT
#77
On November 16 2010 12:34 schiznak wrote:
I wasn't aware that PvT was so protoss favored, this is probably the only signifigant information we can get from these numbers

i really wouldnt take the whole of diamond as an accurate representation of balance tbh T-T....

These figures are pretty worthless imo, almost every single one of them, dono why they even release them, all it does it make outcries of people claiming imba =\
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
November 16 2010 06:25 GMT
#78
If forced observers are the problem, then I think it would be best if you can make them from the Cybernetics Core... or just buff Zealot/Stalker.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
November 16 2010 06:27 GMT
#79
On November 16 2010 15:25 lolaloc wrote:
If forced observers are the problem, then I think it would be best if you can make them from the Cybernetics Core... or just buff Zealot/Stalker.


Naw man, forced observer is np, it was the same with spider mines in BW.

Zealots are pretty weak though, especially against Zerg... Roaches are out = Zealots become useless.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
robocup30
Profile Joined July 2010
Canada21 Posts
November 16 2010 06:28 GMT
#80
T seems to be doing pretty bad in NA while P is owning everything in diamond. I think Europe is pretty balanced but some of the numbers in NA/Korea is very weird. PvT: 59.8% in NA global, and PvT: 58.0% in Korea Diamond? PvT needs some fixing IMO but other than that, most of the numbers seems to be in a reasonable level.
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
KungFu Cup 2026 Week 6
CranKy Ducklings20
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech150
StarCraft: Brood War
Hyuk 500
Jaedong 348
firebathero 305
Bisu 235
actioN 105
Soma 91
Killer 53
Bale 43
Mini 37
sSak 37
[ Show more ]
sorry 33
soO 27
Shinee 23
Sharp 22
Liquid`Ret 20
Hm[arnc] 18
ajuk12(nOOB) 14
Terrorterran 5
Dota 2
XaKoH 548
NeuroSwarm154
Counter-Strike
edward69
Other Games
Sick294
Happy291
monkeys_forever198
Mew2King118
Organizations
Counter-Strike
PGL14281
Other Games
gamesdonequick375
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• LUISG 93
• StrangeGG 35
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1107
• Stunt444
Upcoming Events
Replay Cast
14h 47m
The PondCast
1d
OSC
1d
Replay Cast
1d 14h
RSL Revival
2 days
OSC
2 days
Korean StarCraft League
2 days
RSL Revival
3 days
BSL
3 days
GSL
3 days
Cure vs herO
SHIN vs Maru
[ Show More ]
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-12
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.