• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:21
CET 07:21
KST 15:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5266 users

StarCraft II: The Balancing Act - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 All
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
November 16 2010 20:15 GMT
#181
Korea – Diamond – 11/11
PvT: 58.0%
PvZ: 43.0%
TvZ: 46.1%

These make me think a balance change will come out before the GSL Ro64~ starts.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 16 2010 21:20 GMT
#182
On November 16 2010 13:16 Liquid`Jinro wrote:
Show nested quote +
On November 16 2010 13:06 coddan wrote:
Protoss nerf incoming, lol

IMO protoss need certain things nerfed and then other areas really buffed, they are a bit too unbalanced (not imbalanced, just they seem to alternate between unbeatable and helpless).


This is exactly right. Once I have the stormer upgrades and a secured third, I feel like the game is won. I feel lucky whenever I make it that far, however, because the basic P units are terrible against marines, mutas and roaches.
Fizbin
Profile Joined May 2010
Canada202 Posts
November 16 2010 21:57 GMT
#183
On November 16 2010 15:38 Cloak wrote:
Buff first, nerf later. =(

Any tweaks to Protoss will be uncompensated nerfs, that's how Blizzard treats its red-headed stepchild.




this kind of stepchild?
lol
just the tip
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
November 16 2010 23:28 GMT
#184
I like that they mention that this is not the only way they go about trying to balance things... You can look at these and then at the GSL qualifier results and have a completely different take, and then at the map-matchup statistics (again looking at the GSL) and have another completely different feel to the balance.

Although I honestly think it's a 'nice' idea to try and balance at more than just the pro level I believe wholeheartedly that it would be disastrous for the longevity of the game if balance changes at mid-diamond and down are not weighted almost exponentially less when compared to the pro-scene... Just for example; If people see that their favorite pros can deal with what seems otherwise imbalanced then they will marvel all the more and have things to push for themselves in mastering the game. I really hope the blizz guys feel the same way.
I am you, and you are me.
ssregitoss
Profile Joined September 2004
Turkey241 Posts
Last Edited: 2010-11-17 00:25:42
November 17 2010 00:21 GMT
#185
a melee unit with 150 hp and 2.25 speed and 16 damage (8+8) 100 min. (zealot)
and a 6 range unit with 125hp and 2.25 speed with a total of 20 damage is only 100 min + 25 gas.
this is unblance.

and mules cooldown is so long even that you have half the worker of toss players you are on the same economies.i am giving my head that if you reduce the cooldown time this match up will be fixed.i am watching lots of pvts and i am expert on this match up.the only reason terran wins even toss has advange on early game cause of mules.dont talk about chrono boost the probes it is not the same thing.

in pvt problem starts in mid game when 2. exp taken by terran.and all the terran players makes their 3. cc to plantery fortress even you sneak some units to his expo no way to deal with plantery fortress.you even dont need to defand your expo.and if it is a gold put 4 mules and you have 2000 income. Am i wrong? what terran do for toss 2. expo. sacrifice 6 maradurs and attack the nexus with stim.cause toss must have their units together to be effective.check nexgenius match on gsl on metropolis.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 17 2010 00:24 GMT
#186
I like how Korean diamond balance tips the same way as BW balance.
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2010-11-17 00:33:12
November 17 2010 00:31 GMT
#187
here lies the problem, how would blizz balance protoss for pros without making auto win for anything lower than 2k diamond ? xDDDDDD

Edit: I dont think it's possible to balance protoss with the current units, i think they will have to do a complete reboot after the expansion ... till then they will be either too good for low levels and too bad for pros or the inverse ...
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-11-17 00:35:32
November 17 2010 00:34 GMT
#188
On November 17 2010 09:31 noD wrote:
here lies the problem, how would blizz balance protoss for pros without making auto win for anything lower than 2k diamond ? xDDDDDD

Edit: I dont think it's possible to balance protoss with the current units, i think they will have to do a complete reboot after the expansion ... till then they will be either too good for low levels and too bad for pros or the inverse ...


I agree with this.

I think Thors and Colossi ruin the game for a variety of reasons.

They're flashy units put in to try and create a wow factor but all the really do is create a snooze fest. There's a bunch of reasons why a 6 pop ground unit is a bad idea (Ultras fit this to an extent as well, but they're barely worth their pop compared to Thors and Colossi).
Logo
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
November 17 2010 00:48 GMT
#189
I hate statistics like this. I am extremely suspicious of the timing of this article only a few days after already releasing the same stats even though they are now very different. Its very convenient for them in the face of the recent protoss response to the latest balance changes. The stats show what they want to believe, that the changes were ok.

The problem is that if the stats can swing that fast in a few days how reliable are they? How much of the percentage changes are due to terrans that were previously too high in Korea relying on barracks before supply. It is the most aggressive server after all. Also it could just be one or two maps and spawn positions where the win percentage is skewing the results in one or two of the matchups but Blizzard has already admitted they dont bother looking down that far into the statistics yet. And finally there is a huge difference between low diamond and high diamond I am sure we will see those differences when the 2 new leagues come out.

If it is map balance then it may not even effect GSL because of the ability to veto your worst map except in qualifying which has been shown this time round at least to be bad for protoss (IMO due to the maps used).
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
November 17 2010 01:04 GMT
#190

On November 16 2010 13:16 Liquid`Jinro wrote:
Show nested quote +
On November 16 2010 13:06 coddan wrote:
Protoss nerf incoming, lol

IMO protoss need certain things nerfed and then other areas really buffed, they are a bit too unbalanced (not imbalanced, just they seem to alternate between unbeatable and helpless).


I am going to steal that Jinro, so well put. Grats on qualification .
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
November 17 2010 10:07 GMT
#191
For me I feel the problem is transitioning out of Bio for Terran.
Bio is pretty much the only real early pressure that Terran can put out early game against Protoss.

Banshees are possible, but if you get early pressure back from a bunch of Stalkers you could lose the game then and there.

Mech has issues with Protoss due to Zealots (Chargelots in particular) and Immortals, as well as Range 9 Colossi. Mass air is very vulnerable to a combo of Stalkers and Phoenixes.

Hellions until they get Blue Flame don't do enough damage to Zealots to make it worth getting them.
Tanks need critical mass before they become useful and with 150/125/3 for each one, that gets tricky.
Thors get outranged by Colossi and surrounded by Chargelots, dooming them.

It isn't so much that Mech has issues with Protoss but with how long it takes to get Mech rolling.
One Robo Bay with 4 Gateways can produce a deadly army, but just one Factory isn't going to cut it. Double Tank production makes it difficult to do anything else.

If Mech Transition was made a little easier and useful in smaller numbers (maybe make Tanks to 150/75 or reduce their production time, 250mm modified to having more range?), Terran would have something to transition into.

In the TvP's I've played where I managed to get critical mass tanks with EMP support, the playing field was actually pretty even.
It's getting to that point, the actual transition itself where all the trouble is as you'll have a bunch of Colossi/HT knocking at your door before you can fight it off.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Somnolence
Profile Joined August 2010
Lithuania127 Posts
November 17 2010 12:16 GMT
#192
[B]It isn't so much that Mech has issues with Protoss but with how long it takes to get Mech rolling.
One Robo Bay with 4 Gateways can produce a deadly army, but just one Factory isn't going to cut it. Double Tank production makes it difficult to do anything else.


Terran is the only race that cannot increase the production speed/rate with energy. They must build more production structures that consume resources and take SCVs off-mining. Mule mechanic only gets more minerals and these extra minerals go to non-gas units like marines and hellions that don't help much with lategame protoss/zerg.

Perhaps improving the macro mechanic is the easiest way to fix terran, buffing some units will only result in nasty timing pushes with them because terrans unlock tech very fast.
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
November 17 2010 15:09 GMT
#193
On November 17 2010 21:16 Somnolence wrote:
Show nested quote +
[B]It isn't so much that Mech has issues with Protoss but with how long it takes to get Mech rolling.
One Robo Bay with 4 Gateways can produce a deadly army, but just one Factory isn't going to cut it. Double Tank production makes it difficult to do anything else.


Terran is the only race that cannot increase the production speed/rate with energy. They must build more production structures that consume resources and take SCVs off-mining. Mule mechanic only gets more minerals and these extra minerals go to non-gas units like marines and hellions that don't help much with lategame protoss/zerg.

Perhaps improving the macro mechanic is the easiest way to fix terran, buffing some units will only result in nasty timing pushes with them because terrans unlock tech very fast.

If you have a robo bay producing colossus off one base then you will only be able to produce out of 2 of the 4 warp gates. So its a similar situation to that of a factory in that it eats into the resources.

Since you mention chrono boost and compare it to mules. The effectiveness of chronoboost is being gradually chipped away at as an after effect of some of the nerfs. Its like they thought yay this ability sounds cool it can speed production of all units 50% and then gradually since had to introduce warp gate research because units came too early, then increased immortal research because immortals came to early, dark templar shrine build time and cost because DTs came too early, then zealots and warp gate transition because zealots came too early.

Its like giving you a 50% off coupon for your shop that you can use once in every 4 weeks and then increase the price of everything by 50% or more. It would be better if chrono never worked on unit production at all (even if it didnt also give them a supply boost or detection as well) and it only work on tech research and probe production because it really isnt helping protoss as a race much.

So I agree with you it seems that it sounded like a great idea but these resource/production boosting mechanics seem to be causing a lot of the balance issues now we are a few months in.
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
November 17 2010 16:30 GMT
#194
As a toss player, I cant help but feeling that the entire dynamic or feel of the race is off somehow.

Warpgates allow for some interesting mobility, but really force (balance wise) the protoss to be weaker in comparison. This is a zerg trait, not a protoss trait. Of course, protoss units are still more powerful, but they have some glaring weaknesses in design (some which are more affected by units in other races: marauder, for example).

From alpha, following this game, i thought that warpgates would be an interesting choice that you would have to make. I really saw a ton of potential with this ability. For example, as people all over this forum (and in this thread) have suggested, make warpgates more expensive: maybe 150/150. This change makes warpgates more of a decision to make, instead of just delaying a probe and 1 stalkers worth of gas and then waiting out the upgrade.

Then, make warpgates less efficient, overall. Perhaps it would take the full build time + those extra seconds to warp in (increase to 8-10 seconds????) in addition to having to click them individually.

This is an advantage in itself: the protoss get the ability to warp their units anywhere with pylon power nearly instantly. However, sustaining the level of production of the other races would be impossible with warpgates alone, so gateways would still be necessary.

You could also see some interesting choices during pushes: do i keep up a constant stream of units, or do i push, then change my gates to warpgates to warp in a ton of units, knowing that if i fail, i have to suffer the longer cooldown?

In exchange, buff the zealot and the stalker, while nerfing the sentry. Honestly, forcefield should not be nearly as spammable and shouldnt come out until twilight council. If any protoss upgrade deserves to be 200/200, its forcefield (and im not saying it should be: maybe 100/100). What this does is stabilizes the protoss early game without the use of spellcasting (which is dependent on player skill) and allows protoss a number of interesting choices once midgame hits: you can get sentrys (which could use a buff if FF is nerfed) and forcefield (logical, since you already have sentries perhaps), colossi, stargate or HT/DT.

I feel like warpgates are the primary problem, along with forcefields. Nothing can be truly fixed until blizzard addresses these root issues, imo.
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
_KiM_
Profile Blog Joined May 2010
Canada498 Posts
November 17 2010 16:31 GMT
#195
For me, I think HT needs a nerf than everything is fine.
ensis
Profile Joined May 2010
Germany340 Posts
November 17 2010 16:40 GMT
#196
if there are any statistics meaning absolutely nothing, its those kinds
this is Day[9] Daily #266 where we learn to be a better substractor- - - - - - - - - - - - -even Chuck Norris watches Day[9] Daily - - - - - - - TL ban policy sucks ratsass
misaTO
Profile Joined September 2010
Argentina204 Posts
November 17 2010 17:10 GMT
#197
Well, a change that woud certainly benefit toss is reducing the Mothership cost. This is a late game unit with 2 VERY POWERFULL SPELLS.

perhaps to 300/300 + 100/100+ speed or energy upgrade.

This is a new game and we need to experiment more.
OHSHITOHSHITOHSHITOHSHIT
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 208
ProTech120
StarCraft: Brood War
GuemChi 5042
sSak 51
Noble 29
GoRush 24
Bale 17
ToSsGirL 17
Icarus 13
NotJumperer 3
League of Legends
JimRising 625
Counter-Strike
Stewie2K884
m0e_tv630
Super Smash Bros
C9.Mang0361
Other Games
WinterStarcraft473
Mew2King164
Organizations
Dota 2
PGL Dota 2 - Main Stream43
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH289
• practicex 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1238
Upcoming Events
KCM Race Survival
2h 39m
The PondCast
3h 39m
WardiTV Team League
5h 39m
BASILISK vs Team Liquid
OSC
5h 39m
OSC
11h 39m
Replay Cast
17h 39m
WardiTV Team League
1d 5h
Big Brain Bouts
1d 10h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.