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From http://us.battle.net/sc2/en/blog/1136961#blog
In any case, these numbers aren't the last word in, nor the only component of, our balance analysis. It's best to consider them a point of interest and one step along the path to fine tuning balance, rather than the final destination. It's also interesting to note how the races fare versus one another from region to region as well.
Due to the way the numbers shake out, we expect a variance of +/- 5% in these results; win/loss ratios that are +/- 5% suggest balance between those races.
NA – Global – 11/11 PvT: 59.8% PvZ: 51.7% TvZ: 50.3%
NA - Diamond – 11/11 PvT: 55.3% PvZ: 52.1% TvZ: 48.4%
Korea – Global – 11/11 PvT: 57.0% PvZ: 49.7% TvZ: 54.2%
Korea – Diamond – 11/11 PvT: 58.0% PvZ: 43.0% TvZ: 46.1%
Europe – Global – 11/11 PvT: 51.0% PvZ: 48.6% TvZ: 51.5%
Europe – Diamond – 11/11 PvT: 48.3% PvZ: 51.5% TvZ: 51.4%
QQ away
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Having global ranks is pretty worthless. Diamond is all you really need to determine anything.
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QQ! Protoss has the lowest win rate vs Zerg in Korea and Europe! OMG IMBA. T_T (Slightly surprised at the PvT indicating a slight tip towards P in Diamond though)
On a serious note, I AM curious as to what the breakdown of W/L is by Points, with 1.8k-2.5k being the one I'd want to see most, since that's the upper 5-6%, where simply being better at keeping production up matters less since everyone's basics SHOULD be up to snuff, and it comes down to things like race imbalance/control (keeping micro and macro up at the same time with less issues) determining victories.
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I wasn't aware that PvT was so protoss favored, this is probably the only signifigant information we can get from these numbers
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I wasn't aware that PvT was so protoss favored, this is probably the only signifigant information we can get from these numbers
Yeah, everything else seems to be within the magic 5% error.
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On November 16 2010 12:28 Uncultured wrote: Having global ranks is pretty worthless. Diamond is all you really need to determine anything.
Not true at all. The game should be balanced for the majority of customers, and the majority aren't in diamond. Balance at lower ranks reflects how easy or intuitive each race is, and that should be roughly equal. There are ways to adjust for that without affecting high-end balance, too.
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Wasn't PvT at 48% in Korea just a few weeks ago? How could it jump this much so quickly? Nothing new has been innovated for Protoss in that matchup lately, unless NEXGenius' style finally started to "kick in". Also interesting to see how Zerg is absolutely dominating in Korea. Does anyone have an idea what strategies are being used that explain these trends? Or is it purely mechanics that makes the difference?
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Still at 60-40 for PvT...
Meaning Protoss players win 50% more than Terrans....
PvZ in korea is certaintly interesting too.... 43%? Wow...
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Despite toss having superior winrates vs T in most servers, the EU diamond winrate for PvT being less than 50% suggests there is a large variation in strategies across regions and leagues rather than definite balance issues for P or T.
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These numbers mean nothing with zero context. I wish Blizzard would stop posting them, or better people would stop posting threads about them considering them to have some sort of meaning behind them.
Yes they're interesting to look at and see how things are doing "at the moment." But they have no realistic meaning about balance without seeing more detailed info. Because of the way ladder works and how some people have maps vetod and etc etc there is no possible way to gain decent insight into these numbers unless you have the Info Blizz does but refuses to post.
Example: I was speccing games with Dlovan and a Zerg was playing that he said had downvoted Shakuras but not Jungle Basin. This is going to cause a swing in his winning percentages.
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Protoss nerf incoming, lol
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What I'd rather see is something like, these winning percentages within the like say... top 20% MMR of Diamond.
There are so many players that are diamond but are garbage players, just exploiting certain flavor of the month builds or timings, or just 7RR each game. I think if you were to see what the top 20% was doing it would show a bit more than just "Diamond players" about the current state of balance for the higher level.
This is nice to see as just a general snap shot of where the game is at. I don't think you can take any certainties from it... obviously there are a ton of variables and that is why this isn't the only piece of data that the guys use but it just happens to be the easiest to understand to release to the public. The only way this would really be helpful or show something is if there was a percentage that was like 68% for a matchup or something like that.
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Additionally there is also the point of balance in different phases of the game, sure, Protoss may have a good win percentage, but that might be because a lot of terrans are gunning for a late-game plan in stead of the 1-base builds which all protoss cry about.
Example could be that even tho the winning percentages could be 50/50 that just might mean Terran wins early on or protoss wins late.
So yea, you really can't look too much into the winning percentages though.
In regards to the PvZ stats from korea i imagine it might be the korean zergs being better at countering 4gate builds, but that's just me guessing.
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On November 16 2010 12:45 CortoMontez wrote: Despite toss having superior winrates vs T in most servers, the EU diamond winrate for PvT being less than 50% suggests there is a large variation in strategies across regions and leagues rather than definite balance issues for P or T.
That's not necessarily the case. It could also suggest that, in terms of player skill, EU is much more balanced across the races than Korea or NA.
Not saying you're wrong, it's just not the only thing those numbers could represent. That's why they don't ONLY use this metric for balance changes.
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Winning stats in diamond don't matter. Only thing that matters is the w/l of the top 200.
or pros >_>;
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Just for the record, while these stats are useful, they aren't the sole factor with balance. The blizz panel actually does a decent job explaining how 1 source of information can't be the basis for balance in such a diverse and fragile game.
But yeah, it does seem like Pvt might have some issues, and I am sure blizzard is taking alot of time looking into this issue.
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Sweden33719 Posts
On November 16 2010 13:06 coddan wrote: Protoss nerf incoming, lol IMO protoss need certain things nerfed and then other areas really buffed, they are a bit too unbalanced (not imbalanced, just they seem to alternate between unbeatable and helpless).
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Those numbers are incredibly surprising, as a Terran player I find Protoss by far the easiest matchup, with Zerg by far the most difficult, and PvZ aren't people always complaining that P is too strong?
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On November 16 2010 13:16 Liquid`Jinro wrote:IMO protoss need certain things nerfed and then other areas really buffed, they are a bit too unbalanced (not imbalanced, just they seem to alternate between unbeatable and helpless).
Sounds about Right. Protoss TvP suck right up until tier 3. Then they just melt Terran. Personally i feel terrans loss to Protoss its because Terran has nothing to transition to except more Bio.
And mech TvP is a joke Sadly.
In SK Terran you would go Mass Medic Marine but you would eventually need the use of higher tier units such as the Science Vessel.
In SC2 i don't think PDD can really hep against Collosi or Templar.
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On November 16 2010 13:16 Liquid`Jinro wrote:IMO protoss need certain things nerfed and then other areas really buffed, they are a bit too unbalanced (not imbalanced, just they seem to alternate between unbeatable and helpless).
Expect a nerf to high templar and a buff to mid tier unit (like zealot or sentry). Personally i'm hoping for a removal of the charge ability on zealots and lowering the cost of zealot speed to 100/100 and lowering the cost of twilight council to 150/50. I think this would really help protoss in the mid-early game as they could get blink and zealot legs a lot faster to counter effect the stim and concussive shells upgrades.
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