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StarCraft II: The Balancing Act - Page 6

Forum Index > SC2 General
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iPlaY.NettleS
Profile Blog Joined June 2010
Australia4338 Posts
November 16 2010 09:39 GMT
#101
if protoss is doing so well in these stats why are they doing so poorly in big competitions?
nerf protoss again now and they'll never win another competition
balance should be done by watching the pro level , ignore anything below pro
https://www.youtube.com/watch?v=e7PvoI6gvQs
KillerPlague
Profile Joined June 2010
United States1386 Posts
Last Edited: 2010-11-16 09:54:26
November 16 2010 09:47 GMT
#102
sad face if this merits even more protoss nerfs! i think all, but 2 patches since beta have been nothing, but nerfs and i thought the game was fairly balanced then. although we know so much more nowadays. kinda sucks too because ive been struggling in all my match ups lately dropping from 58% to 53% w/l/r within the past few weeks according to sc2 ranks =[ guess it's time to change my builds up though as it's prolly just my builds are expected nowadays..

also bliz talks about the match making system perhaps being responsible for w/l/r for each race, but they don't mention anything about how many people are playing each race. (bit extreme of an example coming up) what if 50% of the population is playing terran, 30% toss, and 20% zerg excluding random. are they trying to match the top of the ladder with 33% for each race respectively as we can kind of see in the top 200 ladder rankings? i sure hope they wouldn't leave out considerations like this as it would make it even tougher to estimate player potential and imbalance. bliz is smart though i'll take it they have their act together.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
dtz
Profile Joined September 2010
5834 Posts
November 16 2010 09:49 GMT
#103
Tweaking Protoss is such a problem for Blizzard because they try to cater to the casuals so much and in Diamonds and below, Protoss has such an insane popularity and high winning rate

Buffing Zerg was easier because it had such low popularity and relatively low winning rate on all levels.

They need to redesign some stuff to make Protoss harder on lower skill level as well as increasing the skill ceiling.
xzidez
Profile Joined April 2010
Sweden147 Posts
Last Edited: 2010-11-16 10:11:33
November 16 2010 09:52 GMT
#104
On November 16 2010 18:30 Sadist wrote:
Show nested quote +
On November 16 2010 18:24 xzidez wrote:
Obviously noone here have looked at the multiplayer-panel from blizzcon. While on these numbers it looks like P is strong its quite the difference. In the koreas top-diamond PvT is 40-60% in favor of terran..

This is what buggs blizzard, because on lower levels PvT is acceptable while on higher levels terran just rolls protoss... This could also be your explaination to why every T feels confident vs P in GSL and you hardly see any protosses at the end of the tournament. And the games of PvT you have seen is almost all cheese from the protoss, since they cant really compete with a standard game against marine / marauder mass drops.



not anymore. updated stats. try reading the op


Where in the OP do you see TOP korean diamond? Im not speaking about the entire korean diamond, since its probably trash just like in all other regions.

Cant wait until we get the two master leagues and these numbers for them...
zomgad
Profile Joined October 2010
185 Posts
November 16 2010 09:57 GMT
#105
On November 16 2010 17:44 link0 wrote:
Remove warp gates. Then buff Gateway unit strength.

this
good to know not only I think this warp gate shit is retarded
dakalro
Profile Joined September 2010
Romania525 Posts
November 16 2010 10:01 GMT
#106
The problem I see with terran is lack of flexibility once the first huge army battle happens. If protoss can warp in defense and zerg can have more than enough larvae to build w/e army composition they want in one go terran still can get pretty much nothing but the same old mmm in time for a defense or it takes way way too much to switch army composition.

Could possibly give Fusion Core with Armory requirement an upgrade to tech reactors or upgrade to decrease in some units' build time (raven, bc, thor, tank, banshee).

In any case terran needs a viable option outside of mmm while protoss needs early game buff that still prevents very early zealot rushes.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
November 16 2010 10:08 GMT
#107
Terrans outside of EU are getting mauled :O
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
Last Edited: 2010-11-16 10:20:40
November 16 2010 10:18 GMT
#108
TvP/Z is pretty ridiculous at the moment. Can't beat protoss past mid game, and once they figure out how to use sentries correctly in the early game, the matchup will be even more skewed towards toss. TvZ is just hard in general because of tech switches/macro mechanics, the worst feeling is when you push a zerg all the way to his side of the map against a roach or ling/bling composition and have 20 mutas pop on you.

Terran units outside of bio take way too long to build and if there is every an army trade that involves mech, toss/zerg will remacro wayyyy faster. During battles terran still has to be on top of macro while toss can just focus purely on microing and warp in units right after (with a high gateway count its okay to get into the 1000's -_-).
escobari
Profile Joined July 2010
Finland192 Posts
November 16 2010 10:22 GMT
#109
Yes korea pvt was 48% last week. more toss nerf inc Hope it's storm which I'll never get to use anyways.
Barook
Profile Joined July 2010
Germany143 Posts
November 16 2010 10:41 GMT
#110
On November 16 2010 19:22 escobari wrote:
Yes korea pvt was 48% last week. more toss nerf inc Hope it's storm which I'll never get to use anyways.

Maybe a typo and it was actually 48% again?

I think it's a bit unrealistic that the win percentage jumps up 10% within a week, especially without any balance changes and in Korea.
"Blink is pretty good, it helps your Stalkers to die quicker."
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4338 Posts
November 16 2010 11:33 GMT
#111
On November 16 2010 19:41 Barook wrote:

Maybe a typo and it was actually 48% again?

I think it's a bit unrealistic that the win percentage jumps up 10% within a week, especially without any balance changes and in Korea.

maybe alot of terran pros have switched to zerg since the buffs and the two zerg wins in the GSL?
i would agree with nerfing colossus if there was a buff to stalkers
https://www.youtube.com/watch?v=e7PvoI6gvQs
bLah.
Profile Joined July 2009
Croatia497 Posts
November 16 2010 11:38 GMT
#112
read that link. winrate didn't change, this is different (more realistic) calculation of winrate.
Tonyoh
Profile Blog Joined June 2009
France218 Posts
November 16 2010 11:43 GMT
#113
There are 3 types of lies : Lies, damned lies, statistics. (Benjamin Disraeli)
http://www.facebook.com/pages/Liquid-Jinro/174837579208018?ref=ts
adeezy
Profile Blog Joined May 2010
United States1428 Posts
November 16 2010 11:47 GMT
#114
Im really wondering what blizzard has in plan to balance everything.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
November 16 2010 11:47 GMT
#115
On November 16 2010 17:13 sylverfyre wrote:
Show nested quote +
On November 16 2010 13:45 Raiden X wrote:
Zealot Charge personally is a joke compared to old Zealot Speed.

So i caught up to you wack once and you walk away. Then i have to w8 another minute to wack again. With Speedlots Zealots could actually keep up with kiting units such as Hydras with speed.

The Zealots has good DPS. IT just never uses it because it can't reach anything. Melee is useless without speed upgrades.

Any Zerg can vouch how useless Lings are without Speed


Incorrect, go check your facts. Zealot charge ALSO has a passive movespeed buff, putting them up among the faster ground units, in addition to the charge ability.



The passive movespeed buff Zealots receive in SC2 is very small compared to BW relative to how fast enemy units move. His point is every bit as valid and relevant with or without a passive movespeed buff on Zealots in SC2 since he gave specific gameplay examples. SC2 Zealots are easily kited even with charge/speed compared to BW Zealots with legs.
Morphs
Profile Joined July 2010
Netherlands645 Posts
November 16 2010 12:02 GMT
#116
With the enormous amounts of games being played, an error margin of 5% is ridiculous! If the game is well balanced, a 2% and eventually 1% error margin should suffice. We are looking at literally THOUSANDS of games. But like the OP said, these data are just one of the tools that are used to identify imbalances..
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
Last Edited: 2010-11-16 12:04:05
November 16 2010 12:03 GMT
#117
All this talk of removing warp gates or zealot legs is ridiculous.

They need to tone down both colossi and HT (but make them come with storm by default).

To make up for it, they need to buff stalkers/zlots and make Warp Prisms not suck. The problem with toss is that they're immobile. They make up for this by turtling and then pushing.

Yes, warp-ins at proxy pylons are "offensive mobility", but you don't have the option of safely retreating, or doing multi-pronged harass.

Warp Prisms being slightly faster and more importantly not made of paper would make the robo even more of a must-have even if you're not planning to go colossus at all.

And the mothership needs to either stop being terrible or just go back to the campaign as eye candy. Two ideas right off the bat:

1) Make the mothership permacloaked, the "shimmer" will be so huge that you're not going to miss it, but you need detection to counter it.

2) Leave the mothership uncloaked but make its cloaking field apply undetectable invisibility. You want to see what's under the mothership? Kill it.
whatsgrackalackin420
Celadan
Profile Joined September 2010
Norway471 Posts
November 16 2010 12:04 GMT
#118
I agree with Jinro, the protoss arsenal need a better balance distribution with their units.
I think the same goes for terran but not to the extent of what the protoss arsenal need.

The VR nerf was a bit over the top just like the siege tank nerf.

Why is all the cool units nerfed -_-??

Nerfing templars however would be a disaster for anything else than 3gate robo tosses.
Templars are alredy close to useless in PvP and would be destroyed to mutaling.
(if blizz nerf templars; buff archons instead?)
Blizzard shouldnt balance the races so they only are good at early, mid or late game.
blizz should balance the races so they can fight on even footing in tier 1,2 and 3 battles.
спеціальна Тактика
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
November 16 2010 12:07 GMT
#119
Protoss is a little "broken", and the blame a big part because Collossus that unit dont make any sense. But if you want win games you need to pull that off.
I hope that in GSL 3 come a Protoss and show how the race can be "unbroken" or all Protoss fail in round 8 and blizzard do something to protoss.
I Can Fly...
Tomken
Profile Joined January 2010
Norway1144 Posts
Last Edited: 2010-11-16 12:29:08
November 16 2010 12:26 GMT
#120
Remove mothership and voidray, add arbiter. Mass recalluuuuuu
MBCGame HERO FIGHTING!!!~
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