nerf protoss again now and they'll never win another competition
balance should be done by watching the pro level , ignore anything below pro
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iPlaY.NettleS
Australia4315 Posts
nerf protoss again now and they'll never win another competition balance should be done by watching the pro level , ignore anything below pro | ||
KillerPlague
United States1386 Posts
also bliz talks about the match making system perhaps being responsible for w/l/r for each race, but they don't mention anything about how many people are playing each race. (bit extreme of an example coming up) what if 50% of the population is playing terran, 30% toss, and 20% zerg excluding random. are they trying to match the top of the ladder with 33% for each race respectively as we can kind of see in the top 200 ladder rankings? i sure hope they wouldn't leave out considerations like this as it would make it even tougher to estimate player potential and imbalance. bliz is smart though i'll take it they have their act together. | ||
dtz
5834 Posts
Buffing Zerg was easier because it had such low popularity and relatively low winning rate on all levels. They need to redesign some stuff to make Protoss harder on lower skill level as well as increasing the skill ceiling. | ||
xzidez
Sweden147 Posts
On November 16 2010 18:30 Sadist wrote: Show nested quote + On November 16 2010 18:24 xzidez wrote: Obviously noone here have looked at the multiplayer-panel from blizzcon. While on these numbers it looks like P is strong its quite the difference. In the koreas top-diamond PvT is 40-60% in favor of terran.. This is what buggs blizzard, because on lower levels PvT is acceptable while on higher levels terran just rolls protoss... This could also be your explaination to why every T feels confident vs P in GSL and you hardly see any protosses at the end of the tournament. And the games of PvT you have seen is almost all cheese from the protoss, since they cant really compete with a standard game against marine / marauder mass drops. not anymore. updated stats. try reading the op Where in the OP do you see TOP korean diamond? Im not speaking about the entire korean diamond, since its probably trash just like in all other regions. Cant wait until we get the two master leagues and these numbers for them... | ||
zomgad
185 Posts
On November 16 2010 17:44 link0 wrote: Remove warp gates. Then buff Gateway unit strength. this good to know not only I think this warp gate shit is retarded | ||
dakalro
Romania525 Posts
Could possibly give Fusion Core with Armory requirement an upgrade to tech reactors or upgrade to decrease in some units' build time (raven, bc, thor, tank, banshee). In any case terran needs a viable option outside of mmm while protoss needs early game buff that still prevents very early zealot rushes. | ||
Thezzy
Netherlands2117 Posts
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Deleted User 47542
1484 Posts
Terran units outside of bio take way too long to build and if there is every an army trade that involves mech, toss/zerg will remacro wayyyy faster. During battles terran still has to be on top of macro while toss can just focus purely on microing and warp in units right after (with a high gateway count its okay to get into the 1000's -_-). | ||
escobari
Finland192 Posts
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Barook
Germany143 Posts
On November 16 2010 19:22 escobari wrote: Yes korea pvt was 48% last week. more toss nerf inc ![]() Maybe a typo and it was actually 48% again? I think it's a bit unrealistic that the win percentage jumps up 10% within a week, especially without any balance changes and in Korea. | ||
iPlaY.NettleS
Australia4315 Posts
On November 16 2010 19:41 Barook wrote: Maybe a typo and it was actually 48% again? I think it's a bit unrealistic that the win percentage jumps up 10% within a week, especially without any balance changes and in Korea. maybe alot of terran pros have switched to zerg since the buffs and the two zerg wins in the GSL? i would agree with nerfing colossus if there was a buff to stalkers | ||
bLah.
Croatia497 Posts
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Tonyoh
France218 Posts
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adeezy
United States1428 Posts
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Deleted User 45971
533 Posts
On November 16 2010 17:13 sylverfyre wrote: Show nested quote + On November 16 2010 13:45 Raiden X wrote: Zealot Charge personally is a joke compared to old Zealot Speed. So i caught up to you wack once and you walk away. Then i have to w8 another minute to wack again. With Speedlots Zealots could actually keep up with kiting units such as Hydras with speed. The Zealots has good DPS. IT just never uses it because it can't reach anything. Melee is useless without speed upgrades. Any Zerg can vouch how useless Lings are without Speed Incorrect, go check your facts. Zealot charge ALSO has a passive movespeed buff, putting them up among the faster ground units, in addition to the charge ability. The passive movespeed buff Zealots receive in SC2 is very small compared to BW relative to how fast enemy units move. His point is every bit as valid and relevant with or without a passive movespeed buff on Zealots in SC2 since he gave specific gameplay examples. SC2 Zealots are easily kited even with charge/speed compared to BW Zealots with legs. | ||
Morphs
Netherlands645 Posts
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kojinshugi
Estonia2559 Posts
They need to tone down both colossi and HT (but make them come with storm by default). To make up for it, they need to buff stalkers/zlots and make Warp Prisms not suck. The problem with toss is that they're immobile. They make up for this by turtling and then pushing. Yes, warp-ins at proxy pylons are "offensive mobility", but you don't have the option of safely retreating, or doing multi-pronged harass. Warp Prisms being slightly faster and more importantly not made of paper would make the robo even more of a must-have even if you're not planning to go colossus at all. And the mothership needs to either stop being terrible or just go back to the campaign as eye candy. Two ideas right off the bat: 1) Make the mothership permacloaked, the "shimmer" will be so huge that you're not going to miss it, but you need detection to counter it. 2) Leave the mothership uncloaked but make its cloaking field apply undetectable invisibility. You want to see what's under the mothership? Kill it. | ||
Celadan
Norway471 Posts
I think the same goes for terran but not to the extent of what the protoss arsenal need. The VR nerf was a bit over the top just like the siege tank nerf. Why is all the cool units nerfed -_-?? Nerfing templars however would be a disaster for anything else than 3gate robo tosses. Templars are alredy close to useless in PvP and would be destroyed to mutaling. (if blizz nerf templars; buff archons instead?) Blizzard shouldnt balance the races so they only are good at early, mid or late game. blizz should balance the races so they can fight on even footing in tier 1,2 and 3 battles. | ||
SoL[9]
Portugal1370 Posts
I hope that in GSL 3 come a Protoss and show how the race can be "unbroken" or all Protoss fail in round 8 and blizzard do something to protoss. | ||
Tomken
Norway1144 Posts
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