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Patch 1.1.3 - Page 10

Forum Index > SC2 General
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Prev 1 8 9 10 11 12 16 Next All
sirkyex
Profile Joined October 2010
United States29 Posts
November 09 2010 10:05 GMT
#181
blizz does seem to be quite involved with the GSL so I imagine the big changes will come after the finals but before next season of GSL starts
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
November 09 2010 10:09 GMT
#182
Have you ever seen a 200 army ignoring the other 200 army and go for the planetary fortress?
Yeah...we know the pain...[/QUOTE]

no one was talking about a planetary fortress. Its got nothing to do with anything.

Thors are on discussion here.

Why would you run a 200 army into the vicinity of a pf anyway? Thats just stupid. Micro a bit and stay away and contain. Go for the pf once the army is dead.
6 poll is a good skill toi have
Egyptian_Head
Profile Joined October 2010
South Africa508 Posts
November 09 2010 10:13 GMT
#183
What im curious about is, why 12mb of data for such a tiny change?
Kesler
Profile Joined September 2009
Canada175 Posts
November 09 2010 10:18 GMT
#184
sorry if this sounds really stupid, but could someone explain to me what " Fixed a desync that could occur when trying to watch replays that had a dependency on bank files." is
what do you mean barq's has bite?!
bioboyAT
Profile Joined July 2004
Austria1765 Posts
November 09 2010 10:18 GMT
#185
does this mean when i watch the new 500 MLG reps every single time sc2 has to switch the version ? is there no way around this ?

worst patch timing ever
Milchmann | DeadVessel: Milchmann pwns. I fail.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
November 09 2010 10:19 GMT
#186
On November 09 2010 18:49 kar1181 wrote:
Oh you know what's funnier? Seeing zealots run around like a bunch of lemmings because a thor is oh my gosh, surrounded by scvs.

Seriously though, it's a reasonable change and hopefully, iteratively, blizzard start to fix the little things that are so frustrating. Eventually we'll end up with a damn good game.


yeah i agree. Easy solution though. Specially with chargelots. Click thor, surround press h, repeat.

TVT on the other hand is trickier. Only ranged units means no help surounding. Only scv target fire and splash damage are any good
6 poll is a good skill toi have
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
November 09 2010 10:25 GMT
#187
What is taking so long on chat channels? We're not asking for anything innovative, just a place to type text so everyone can see.
( ・´ー・`)
Glacius0
Profile Joined July 2010
Netherlands66 Posts
Last Edited: 2010-11-09 10:49:18
November 09 2010 10:44 GMT
#188
On November 09 2010 18:39 eu.exodus wrote:
Show nested quote +
On November 09 2010 17:55 Glacius0 wrote:
I've been using muta (and later broodlords) to take the thor DPS off of my ground army. I'm a bit disappointed they changed this as it was an interesting weakness that the thor had. The last thing thors need is a buff.

However, I guess on the other hand that muta/ling gets a buff. Your muta will stay alive more easily as the lings get targeted first. Do keep in mind that air range is greater so it's best to send your lings in before your muta's (assuming keeping muta alive is your priority).

We'll have to see how it plays out. Hard to judge, but my initial feeling says this is a buff.

As for the medivac problem; they should fix the medivac, not the units around it.

I'm also wondering if air priority in general has been changed (i.e. all units shoot ground before air).


mutas are not medivacs.

Its not a buff its a priority fix.

There is nothing wrong with the medivac and its been nerfed in 1.1.2

changes to the thor do not affect the medivac in any way.

Thor is expensive and having them raped because they would rather do low dps to a med instead of high dps to ground is a stupid bug.

Changes have got nothing to do with zerg


It seems people are disagreeing on the meaning of this change.

"This unit (= the thor) will now prioritize attacking ground combat units over Medivacs."

I am assuming this means that they changed the thor air/ground priority in general. I find this much more likely than a special rule that says that only thors don't shoot specifically medivacs before ground units (which would be an exception to the current rule that thors prioritize air over ground, and exceptions like this have never occurred this far).

Another possible interpretation is a change in medivac priority (which I think is a better fix), but this is unlikely considering the wording. (Example: thors already shoot combat ground units before overlords. If medivac priority gets changed from a combat unit to a passive unit like the overlord this would fix the problem.)

Assuming I am right, thors will now always prioritize ground combat units over air combat units, making this a change that affects all match-ups.

I think the reason they mention medivacs specifically is because medivacs are the reason they made this change to the thor.
MindRush
Profile Joined April 2010
Romania916 Posts
November 09 2010 10:48 GMT
#189
no chat channels, no clan system, just a Thor priority fix
while this will probably not affect any major tournaments it's pretty much useless and unneeded
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
cocosoft
Profile Joined May 2010
Sweden1068 Posts
November 09 2010 11:16 GMT
#190
On November 09 2010 18:37 Suxces wrote:
i think they should nerf protoss, protoss is so strong, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss.
You gave me headache.
¯\_(ツ)_/¯
SovSov
Profile Joined September 2010
United States755 Posts
November 09 2010 11:25 GMT
#191
Had my hopes up..

No SCV+Thor fix
Salvarias
Profile Joined May 2010
Denmark231 Posts
Last Edited: 2010-11-09 11:27:55
November 09 2010 11:27 GMT
#192
nvm
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
November 09 2010 11:29 GMT
#193
why do people rant about a patch like this?

just... wow
Kevmeister @ Dota2
wintergt
Profile Joined February 2010
Belgium1335 Posts
November 09 2010 11:30 GMT
#194
On November 09 2010 20:27 Salvarias wrote:
nvm

Pretty sure it is specifically medivacs (which don't attack) otherwise it would say air units.
here i am
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-11-09 12:08:17
November 09 2010 11:53 GMT
#195
I just tested it. They still target mutalisks first, when ground units are also around. I don't know what system is behind that, because attack priority numbers are still the same.

I also tested a battlecruiser vs. marauders, medivacs and ghosts. At first, it targets all ghosts, then the marauder and the medivacs at last. That's quite intelligent, I didn't suspect that. I wonder which variables determine that behavior.
DooMDash
Profile Joined May 2010
United States1015 Posts
November 09 2010 11:54 GMT
#196
On November 09 2010 20:25 SovSov wrote:
Had my hopes up..

No SCV+Thor fix

Don't fix what aint broke.
S1 3500+ Master T. S2 1600+ Master T.
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
November 09 2010 11:56 GMT
#197
On November 09 2010 19:48 MindRush wrote:
no chat channels, no clan system, just a Thor priority fix
while this will probably not affect any major tournaments it's pretty much useless and unneeded

Just like your post, if you have nothing constructive to say please refrain from "contributing".
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
November 09 2010 11:57 GMT
#198
Damn, I was hoping this patch would allow me to kill thors with repairing scvs. Darn, maybe the next one.

Well at least I hope they got the desync
Your strength is just an accident arising from the weakness of others -Heart of Darkness
DooMDash
Profile Joined May 2010
United States1015 Posts
Last Edited: 2010-11-09 11:59:12
November 09 2010 11:58 GMT
#199
On November 09 2010 20:57 Sanguinarius wrote:
Damn, I was hoping this patch would allow me to kill thors with repairing scvs. Darn, maybe the next one.

Well at least I hope they got the desync


Depending on your race: Storm, FG, Banes, Colossus, tanks, target firing..
S1 3500+ Master T. S2 1600+ Master T.
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
November 09 2010 12:00 GMT
#200
On November 09 2010 17:55 Glacius0 wrote:
I've been using muta (and later broodlords) to take the thor DPS off of my ground army. I'm a bit disappointed they changed this as it was an interesting weakness that the thor had. The last thing thors need is a buff.

However, I guess on the other hand that muta/ling gets a buff. Your muta will stay alive more easily as the lings get targeted first. Do keep in mind that air range is greater so it's best to send your lings in before your muta's (assuming keeping muta alive is your priority).

We'll have to see how it plays out. Hard to judge, but my initial feeling says this is a buff.

As for the medivac problem; they should fix the medivac, not the units around it.

I'm also wondering if air priority in general has been changed (i.e. all units shoot ground before air).

How is this a buff or a nerf? It only affects TvT so that a thor doesn't focus on a noncombat unit and makes it slightly more viable vs infantry without having to manually control every attack.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
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