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Patch 1.1.3 - Page 8

Forum Index > SC2 General
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mufin
Profile Joined May 2010
United States616 Posts
November 09 2010 05:33 GMT
#141
Don't fix what ain't broke seems to be the theme of this patch imo.
I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2010-11-09 05:34:43
November 09 2010 05:33 GMT
#142
On November 09 2010 14:30 monteyuma wrote:
Show nested quote +
On November 09 2010 11:20 Fa1nT wrote:
All units should attack with their highest DPS attack form if available.. Thors shooting missiles at a medivac every 3 seconds is a waste of time and damage xD


So Reapers should attack buildings instead of non light units?
Does a Battlecruiser prioritize Air or Ground units (8 vs 6 dmg)?
And Queens? Do they attack the Medivac with a/t-click or the ground units?

PS: Why do the 'patch notes' say explicitly "Medivacs" and not air-units or transporters? DO they really only mean Medivacs?

IIRC, medivacs took a higher priority then other "drop ship" units because of its ability to heal, so they already attacked ground units over warp prisms/overlords.
Also: i'm pretty happy with this patch - smart idea for blizzard to not really mess up with any of the balances yet until they have better indications of the state of balance or lack thereof.
I want chat rooms though :[.
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Paradice
Profile Joined October 2010
New Zealand431 Posts
Last Edited: 2010-11-09 06:05:36
November 09 2010 05:35 GMT
#143
The wierd thing is the patch notes don't show up on the patcher.... it still gives the Patch 1.1.2 notes. I had to come here to find out what had changed! lol

p.s. found another change - double clicking a replay file will now directly launch the replay, you don't have to log into battle.net first
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-11-09 06:16:53
November 09 2010 06:10 GMT
#144
On November 09 2010 14:30 mOnion wrote:
Show nested quote +
On November 09 2010 14:12 Ketara wrote:
On November 09 2010 14:09 mOnion wrote:
how do they not fix the medi priority for all units not just thors??? wtf


It is not broken for anything but Thors.

Every other unit that shoots both air and ground will do more DPS shooting the Medivac than the infantry the Medivac is healing. The Thor is the only exception.

I guess maaaaaaaybe Ghosts too, but that's more gray area and probably not really a problem.


its not about dps its about killing the shit that's killing you, and its a huge problem with drops and mass medivac play against stalkers


Lets say you have two Stalkers. 250/100

I have 1 Medivac and 3 Marines. 250/100

Stalkers do 10 damage per 1.44 seconds to Light, and 14 per 1.44 to Armored.

Medivacs heal 13.5 HP per second. This is 19.44 HP per 1.44

So, if your two Stalkers are attacking the Marines and not the Medivac, because they are not killing it in one shot, they are literally doing 0.56 damage per shot until the Medivac runs out of energy.

Assuming the Medivac has full energy, this literally means that by the time your two Stalkers have killed 1 Marine, the 3 Marines have killed 9 Stalkers, or 3/4ths of a Nexus.

If they are attacking the Medivac, they are doing 28 damage per shot, and once they kill the Medivac, they will then kill the Marines. This actually results in them killing that first Marine 10 times faster, assuming the Medivac has full energy. The actual results will not be this severe, but it is a noticeable difference.


Now, you can get in a debate as to whether or not the AI should intelligently autotarget the Medivac because this results in it killing the enemy composition faster than if it did not autotarget the Medivac. That is obviously debatable.

However, Blizzard seems to think that it should autotarget the Medivac.

And lo, for every unit in the game that attacks both ground and air, it is better to target the Medivac first.

Except for the Thor.

Thus the change, it remains in line with the design plan that in a situation involving Medivacs, a units AI should attack the thing that results in it doing the most damage.


Edit: Also, because I know somebody is going to say "but in situations with larger unit numbers stuff will actually die blah blah this example is not applicable to a real game scenario" yes it's true that the larger the comps get the less silly the example will look, but the result will still be that it's better to target the Medivac first. The Terran player always wants to keep his Medivacs behind the drop units so the Stalker/Marine/Void Ray/Whatever cannot attack it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Reggae-Troll
Profile Joined September 2010
Finland241 Posts
November 09 2010 06:28 GMT
#145
This is such a small patch because they don't want to mess up the meta game before the GSL finals.
Do feed the Troll.
Zaurus
Profile Joined October 2010
Singapore676 Posts
November 09 2010 06:34 GMT
#146
why do ppl want toss to be nerf, is it seriously that hard to spread out ur units against templars, come on............
Wayem
Profile Joined May 2010
France455 Posts
November 09 2010 06:42 GMT
#147
Do you guys know if anything is planned for custom games ?

It's really stupid you have to log out once an opponent has beend found in a public game and you don't want to play him for multiple reasons :|
"who needs micro when you can have more stuff ?" -day9
mOnion
Profile Blog Joined August 2009
United States5657 Posts
November 09 2010 06:47 GMT
#148
On November 09 2010 15:10 Ketara wrote:
Show nested quote +
On November 09 2010 14:30 mOnion wrote:
On November 09 2010 14:12 Ketara wrote:
On November 09 2010 14:09 mOnion wrote:
how do they not fix the medi priority for all units not just thors??? wtf


It is not broken for anything but Thors.

Every other unit that shoots both air and ground will do more DPS shooting the Medivac than the infantry the Medivac is healing. The Thor is the only exception.

I guess maaaaaaaybe Ghosts too, but that's more gray area and probably not really a problem.


its not about dps its about killing the shit that's killing you, and its a huge problem with drops and mass medivac play against stalkers


Lets say you have two Stalkers. 250/100

I have 1 Medivac and 3 Marines. 250/100

Stalkers do 10 damage per 1.44 seconds to Light, and 14 per 1.44 to Armored.

Medivacs heal 13.5 HP per second. This is 19.44 HP per 1.44

So, if your two Stalkers are attacking the Marines and not the Medivac, because they are not killing it in one shot, they are literally doing 0.56 damage per shot until the Medivac runs out of energy.

Assuming the Medivac has full energy, this literally means that by the time your two Stalkers have killed 1 Marine, the 3 Marines have killed 9 Stalkers, or 3/4ths of a Nexus.

If they are attacking the Medivac, they are doing 28 damage per shot, and once they kill the Medivac, they will then kill the Marines. This actually results in them killing that first Marine 10 times faster, assuming the Medivac has full energy. The actual results will not be this severe, but it is a noticeable difference.


Now, you can get in a debate as to whether or not the AI should intelligently autotarget the Medivac because this results in it killing the enemy composition faster than if it did not autotarget the Medivac. That is obviously debatable.

However, Blizzard seems to think that it should autotarget the Medivac.

And lo, for every unit in the game that attacks both ground and air, it is better to target the Medivac first.

Except for the Thor.

Thus the change, it remains in line with the design plan that in a situation involving Medivacs, a units AI should attack the thing that results in it doing the most damage.


Edit: Also, because I know somebody is going to say "but in situations with larger unit numbers stuff will actually die blah blah this example is not applicable to a real game scenario" yes it's true that the larger the comps get the less silly the example will look, but the result will still be that it's better to target the Medivac first. The Terran player always wants to keep his Medivacs behind the drop units so the Stalker/Marine/Void Ray/Whatever cannot attack it.


thank you for the isolated scenario where all terrans drop is 3 marines. fact is that they usually drop marauders and those are the huge tanks that I want to kill before he destroys my tech buildings or nexus. 8 marauder drops are insanely hard to stop with stim, and getting the right number of units back to deal with it without bringing your whole 1A army is incredibly difficult to calculate in the heat of the situation,

medivacs are in the air, if i want to target them I can. same for PF's and Thors being repaired.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-11-09 06:52:28
November 09 2010 06:51 GMT
#149
Be it Marines or Marauders, you will kill the drop faster by shooting the Medivac first, no matter the situation.

That is why the AI shoots the Medivac first, and that is why the Thor was changed.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
mOnion
Profile Blog Joined August 2009
United States5657 Posts
November 09 2010 06:58 GMT
#150
On November 09 2010 15:51 Ketara wrote:
Be it Marines or Marauders, you will kill the drop faster by shooting the Medivac first, no matter the situation.

That is why the AI shoots the Medivac first, and that is why the Thor was changed.


I don't agree with you at all.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
mikell
Profile Joined August 2010
Australia352 Posts
November 09 2010 07:04 GMT
#151
can people really stop saying meta game?
drone hard
summerloud
Profile Joined March 2010
Austria1201 Posts
November 09 2010 07:30 GMT
#152
i think the real patch will come next week after the GSL finals, i was quite surprised to see a patch when logging on today, but this is just bugfixing
zoOv
Profile Blog Joined April 2010
Australia269 Posts
November 09 2010 07:35 GMT
#153
Ahhhh I thought for a moment chat channels were finally implemented.
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
lindn
Profile Joined July 2010
Sweden833 Posts
November 09 2010 07:46 GMT
#154
On November 09 2010 16:04 mikell wrote:
can people really stop saying meta game?

hopefully not saying meta game won't mess up the meta game, y'know... people won't know what meta game means and the world will fall apart
schiznak
Profile Joined October 2009
Australia258 Posts
November 09 2010 07:54 GMT
#155
On November 09 2010 15:58 mOnion wrote:
Show nested quote +
On November 09 2010 15:51 Ketara wrote:
Be it Marines or Marauders, you will kill the drop faster by shooting the Medivac first, no matter the situation.

That is why the AI shoots the Medivac first, and that is why the Thor was changed.


I don't agree with you at all.


Yeah, mathematically im absoloutley certain there are situations where killing the units themselves is faster than killing the medivac followed by the units, IE 7 mutas against 2 marines and 1 medivac
"That's very e-sports of you to have the camera focused on the people instead of the game" -ultradavid
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
November 09 2010 07:59 GMT
#156
I'd like to read this line:

"Balance

Terran

Repairing offensive units generates threat"
#1 CheckPrime fan // Terrans gonna Terran
GreyFoxMe
Profile Joined August 2010
Sweden36 Posts
November 09 2010 08:03 GMT
#157
I think its good of them to push out simple fixes that have already gone through Q&A and that are simple to patch like this. It's not like this will change up the game a lot, but it's better to have stuff like this NOW, than bundled up later with a bigger patch, no? I mean if it's already done and tested, why wait?
GreyFox.me - a blog about gaming and me
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-11-09 08:11:14
November 09 2010 08:08 GMT
#158
Major buff for terran.

Also, anyone knows what Tug of War maps are?

On November 09 2010 16:35 zoov wrote:
Ahhhh I thought for a moment chat channels were finally implemented.

Patch 1.2.
¯\_(ツ)_/¯
Silu
Profile Joined June 2010
Finland165 Posts
November 09 2010 08:10 GMT
#159
Just so the more clueless people understand the change (seeing some "I'd rather focus down the Medivacs first wtfbbq bad change"):

Thor shooting a Medivac does 6.67 DPS and will basically never splash to anything else in TvT
Thor shooting a ground unit with 0 armor does 46.87 DPS
Thor shooting a ground unit with 1 armor does 45.31 DPS
Goliathsorrow
Profile Joined September 2010
Italy317 Posts
November 09 2010 08:23 GMT
#160
+ Show Spoiler +
On November 09 2010 15:10 Ketara wrote:
Show nested quote +
On November 09 2010 14:30 mOnion wrote:
On November 09 2010 14:12 Ketara wrote:
On November 09 2010 14:09 mOnion wrote:
how do they not fix the medi priority for all units not just thors??? wtf


It is not broken for anything but Thors.

Every other unit that shoots both air and ground will do more DPS shooting the Medivac than the infantry the Medivac is healing. The Thor is the only exception.

I guess maaaaaaaybe Ghosts too, but that's more gray area and probably not really a problem.


its not about dps its about killing the shit that's killing you, and its a huge problem with drops and mass medivac play against stalkers


Lets say you have two Stalkers. 250/100

I have 1 Medivac and 3 Marines. 250/100

Stalkers do 10 damage per 1.44 seconds to Light, and 14 per 1.44 to Armored.

Medivacs heal 13.5 HP per second. This is 19.44 HP per 1.44

So, if your two Stalkers are attacking the Marines and not the Medivac, because they are not killing it in one shot, they are literally doing 0.56 damage per shot until the Medivac runs out of energy.

Assuming the Medivac has full energy, this literally means that by the time your two Stalkers have killed 1 Marine, the 3 Marines have killed 9 Stalkers, or 3/4ths of a Nexus.

If they are attacking the Medivac, they are doing 28 damage per shot, and once they kill the Medivac, they will then kill the Marines. This actually results in them killing that first Marine 10 times faster, assuming the Medivac has full energy. The actual results will not be this severe, but it is a noticeable difference.


Now, you can get in a debate as to whether or not the AI should intelligently autotarget the Medivac because this results in it killing the enemy composition faster than if it did not autotarget the Medivac. That is obviously debatable.

However, Blizzard seems to think that it should autotarget the Medivac.

And lo, for every unit in the game that attacks both ground and air, it is better to target the Medivac first.

Except for the Thor.

Thus the change, it remains in line with the design plan that in a situation involving Medivacs, a units AI should attack the thing that results in it doing the most damage.


Edit: Also, because I know somebody is going to say "but in situations with larger unit numbers stuff will actually die blah blah this example is not applicable to a real game scenario" yes it's true that the larger the comps get the less silly the example will look, but the result will still be that it's better to target the Medivac first. The Terran player always wants to keep his Medivacs behind the drop units so the Stalker/Marine/Void Ray/Whatever cannot attack it.



And that is why Blizzard doesn't change the Stalker's AI but I would like to add something based on my protoss experience.

If I'm attacking a terran ball with my protoss army and the Zealots are hitting the front line I would like the Stalkers to help outdps the Medivacs cuz if the Stalker aims the Medivacs the scenario is usually that Medivacs heal a lot of the Zealot dps rendering them much less effective so that the terran ball can clean them up and then finish the Stalkers that are dispersing their dps instead of focusing with the Zealots.

While in a pure Stalker army situation, aiming the Medivacs first would be better, in a mix I think it would be better if the Stalkers would support the Zealots instead of minding their own business and getting owned aftewards.

Not sure if I explained it correctly.
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