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On November 07 2010 17:35 StarcraftMan wrote: The stats show that Zerg is OP in 3 out of 4 regions. Not surprising - this is something the community suspected aleady. I disagree , SEA diamond most of the players have moved over to NA - the sample size is too small for SEA diamond to draw any conclusions from.
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I think its sweet that 1 not so huge buff changed the whole metagame in PvZ eliminating like 90% of a protoss build arsenal and made them 10 times more predictable. this is the reason behind the huge change in Win%. Cant wait for the next one. it might change back/start falling equal as idra said in "State of the game" or he actually said "Protoss will be favored" but i take that as equal seeing as hes a drama queen. i felt PvZ was kinda balanced prepatch but ZVT needed a fix. witch caused PVZ to change dramatically. i don't think blizzard expected the whole metagame to get messed up because of +1 range. or just continue to go the same way. i myself see Zerg as harder then Terran atm, and i play on EU where theres 55% win% for a terran.
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Come on protoss buff
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On November 07 2010 17:33 blade55555 wrote: I really wish they released these back before the first balance patch. Would have been interesting to see tvz win %.
i'd say it's pretty ballanced looking at those numbers when it doesn't excede 45%-55% margin I'd say things are pretty much ballanced
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I think the reason that PvT is so much lower in Korea then in the US is that Terran is stronger early-mid game and Protoss is stronger late game. From the GSLs it was obvious that Koreans manage to abuse this alot more then anywhere else, in US the games are probably going to late-game more.
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Well this is fine, these statistics are not specific enough to use for anything, I hope you all understand that. On the other hand, statistics per map, that would actually be interresting and worth discussing a little.
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On November 07 2010 18:23 Dommk wrote:Show nested quote +On November 07 2010 18:05 TheRabidDeer wrote: I dislike these stats purely because some matchups just have dramatic balance swings DURING the game. ie: PvT Protoss initially has a slight advantage Then terran gets their key upgrades and becomes very strong Then protoss gets storm and/or colossus and the balance switches again to (imo) a slight protoss advantage. Heh,I beg to differ. At least the way the the Devs were pitching it at Blizzcon, Terran has the advantage until it gets late into the game where Protoss can tech to storm, but it is pretty difficult, even Dustin Browder was commenting on how hard it was for Protoss to get Storm when he was casting along side Day[9]. It is very difficult to get to the point of getting Storm, at least for me I only ever get to tech to storm once every 5-6 games. But then you have games like Socke vs Jinro on DO during MLG, where Toss went for Storm first but it didn't even seem like he had any advantage at all.
That's because he was at an economic disadvantage all game. Jinro was 1 base up the whole game.
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On November 07 2010 19:54 osten wrote: Well this is fine, these statistics are not specific enough to use for anything, I hope you all understand that. On the other hand, statistics per map, that would actually be interresting and worth discussing a little. I would rather see game length win statistics.
ie: 5 minute games have protoss ahead of terran, 10 minute games have terran ahead of protoss, 20 minute games have protoss ahead of terran etc etc (maybe in smaller increments).
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On November 07 2010 19:51 Zaros wrote:Come on protoss buff 
They are actually looking into nerfing protoss... Nothing definite but keep your fingers crossed. Blizzard thinks psi storm is op lol.
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Is going to be interesting to see this percentages once Master and Grand Master league appears.
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We need mapspecific winpercentages. Maps were what made Brood War ultimately balanced. And it's better to make new maps than to constantly change up the units.
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Blizzard already stated that korea is always on top of the curve, meaning that their percentages are the most meaningful and the other regions slowly cath up. In one or two weeks we should see that the other regions will have nearly the same percentages as korea has now. At least that's what Blizzard says, Korea seems to have the fastest changing metagame.
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So many complaints just because blizzard released some statistics!
I don't think these show much on their own, but they are supporting evidence that there's no huge imbalances which span all of diamond league level play.
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Man this is just going to ignite another whole series of flames and balance talk.
However, it is interesting to see the distribution.
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if they nerf protoss i am gonna cry, they have nothing but all in timing attacks vs zerg. PvT is ok but no one uses storms atm. I dont mind if they nerf collosus i hate that unit it ruins PvP.
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On November 07 2010 20:01 Zakka wrote:They are actually looking into nerfing protoss... Nothing definite but keep your fingers crossed. Blizzard thinks psi storm is op lol. are you joking? seriously storm ain't all that great , compare it to fungal for instance
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On November 07 2010 18:05 TheRabidDeer wrote: I dislike these stats purely because some matchups just have dramatic balance swings DURING the game. ie: PvT Protoss initially has a slight advantage
Pardon?
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On November 07 2010 21:38 abrasion wrote:Show nested quote +On November 07 2010 18:05 TheRabidDeer wrote: I dislike these stats purely because some matchups just have dramatic balance swings DURING the game. ie: PvT Protoss initially has a slight advantage Pardon?
Until stim finishes and mules are rolling, the chrono boost mechanic increase's P's initial income and makes them stronger. Once stim is done with conc shells T dominates early game until colossus and it would seem they are better lategame with storm but painusers lategame begs to differ. P.S As a european zerg I am not imbalanced!! My opinion is well rounded and unbiased from now on.
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Stim fininishes early as hell and is cheap along with the concussive marauder it's attached to. The time window you're talking about is miniscule and from what I've been reading the community, so irrelivant it's never mentioned. The general concensus from what I see is T is superior in the opening minutes, period.
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If T blocks ramp i don't see how P could be said to have an advantage early game.You won't be able to push him if he's sat behind his ramp repairing depots whilst those rines happily shoot away.
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