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Blizzard releases latest Win Percentages - Page 5

Forum Index > SC2 General
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iPlaY.NettleS
Profile Blog Joined June 2010
Australia4460 Posts
November 07 2010 10:44 GMT
#81
On November 07 2010 17:35 StarcraftMan wrote:
The stats show that Zerg is OP in 3 out of 4 regions. Not surprising - this is something the community suspected aleady.

I disagree , SEA diamond most of the players have moved over to NA - the sample size is too small for SEA diamond to draw any conclusions from.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Luvz
Profile Blog Joined June 2008
Norway356 Posts
Last Edited: 2010-11-07 10:49:15
November 07 2010 10:47 GMT
#82
I think its sweet that 1 not so huge buff changed the whole metagame in PvZ eliminating like 90% of a protoss build arsenal and made them 10 times more predictable. this is the reason behind the huge change in Win%. Cant wait for the next one. it might change back/start falling equal as idra said in "State of the game" or he actually said "Protoss will be favored" but i take that as equal seeing as hes a drama queen. i felt PvZ was kinda balanced prepatch but ZVT needed a fix. witch caused PVZ to change dramatically. i don't think blizzard expected the whole metagame to get messed up because of +1 range. or just continue to go the same way. i myself see Zerg as harder then Terran atm, and i play on EU where theres 55% win% for a terran.
Norway ~ Home of the brave <3
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
November 07 2010 10:51 GMT
#83
Come on protoss buff
MindRush
Profile Joined April 2010
Romania916 Posts
November 07 2010 10:52 GMT
#84
On November 07 2010 17:33 blade55555 wrote:
I really wish they released these back before the first balance patch. Would have been interesting to see tvz win %.


i'd say it's pretty ballanced looking at those numbers
when it doesn't excede 45%-55% margin I'd say things are pretty much ballanced
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Logros
Profile Joined September 2010
Netherlands9913 Posts
November 07 2010 10:53 GMT
#85
I think the reason that PvT is so much lower in Korea then in the US is that Terran is stronger early-mid game and Protoss is stronger late game. From the GSLs it was obvious that Koreans manage to abuse this alot more then anywhere else, in US the games are probably going to late-game more.
osten
Profile Joined March 2008
Sweden316 Posts
November 07 2010 10:54 GMT
#86
Well this is fine, these statistics are not specific enough to use for anything, I hope you all understand that. On the other hand, statistics per map, that would actually be interresting and worth discussing a little.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
November 07 2010 10:57 GMT
#87
On November 07 2010 18:23 Dommk wrote:
Show nested quote +
On November 07 2010 18:05 TheRabidDeer wrote:
I dislike these stats purely because some matchups just have dramatic balance swings DURING the game.
ie:
PvT
Protoss initially has a slight advantage
Then terran gets their key upgrades and becomes very strong
Then protoss gets storm and/or colossus and the balance switches again to (imo) a slight protoss advantage.


Heh,I beg to differ. At least the way the the Devs were pitching it at Blizzcon, Terran has the advantage until it gets late into the game where Protoss can tech to storm, but it is pretty difficult, even Dustin Browder was commenting on how hard it was for Protoss to get Storm when he was casting along side Day[9]. It is very difficult to get to the point of getting Storm, at least for me I only ever get to tech to storm once every 5-6 games. But then you have games like Socke vs Jinro on DO during MLG, where Toss went for Storm first but it didn't even seem like he had any advantage at all.


That's because he was at an economic disadvantage all game. Jinro was 1 base up the whole game.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
November 07 2010 11:00 GMT
#88
On November 07 2010 19:54 osten wrote:
Well this is fine, these statistics are not specific enough to use for anything, I hope you all understand that. On the other hand, statistics per map, that would actually be interresting and worth discussing a little.

I would rather see game length win statistics.

ie: 5 minute games have protoss ahead of terran, 10 minute games have terran ahead of protoss, 20 minute games have protoss ahead of terran etc etc (maybe in smaller increments).
Zakka
Profile Joined August 2010
Netherlands762 Posts
November 07 2010 11:01 GMT
#89
On November 07 2010 19:51 Zaros wrote:
Come on protoss buff


They are actually looking into nerfing protoss... Nothing definite but keep your fingers crossed.
Blizzard thinks psi storm is op lol.
Amsterdam
Krychek
Profile Joined May 2010
United States172 Posts
November 07 2010 11:02 GMT
#90
Is going to be interesting to see this percentages once Master and Grand Master league appears.
Feel free to rage quit
TzTz
Profile Blog Joined April 2010
Germany511 Posts
November 07 2010 11:02 GMT
#91
We need mapspecific winpercentages. Maps were what made Brood War ultimately balanced. And it's better to make new maps than to constantly change up the units.
decaf
Profile Joined October 2010
Austria1797 Posts
November 07 2010 11:33 GMT
#92
Blizzard already stated that korea is always on top of the curve, meaning that their percentages are the most meaningful and the other regions slowly cath up. In one or two weeks we should see that the other regions will have nearly the same percentages as korea has now. At least that's what Blizzard says, Korea seems to have the fastest changing metagame.
Yukidasu
Profile Blog Joined September 2009
Australia125 Posts
November 07 2010 12:29 GMT
#93
So many complaints just because blizzard released some statistics!

I don't think these show much on their own, but they are supporting evidence that there's no huge imbalances which span all of diamond league level play.
Lost in a groundless dream. You can't fly if there's nowhere to fall.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
November 07 2010 12:31 GMT
#94
Man this is just going to ignite another whole series of flames and balance talk.

However, it is interesting to see the distribution.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
November 07 2010 12:34 GMT
#95
if they nerf protoss i am gonna cry, they have nothing but all in timing attacks vs zerg. PvT is ok but no one uses storms atm. I dont mind if they nerf collosus i hate that unit it ruins PvP.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4460 Posts
November 07 2010 12:35 GMT
#96
On November 07 2010 20:01 Zakka wrote:
Show nested quote +
On November 07 2010 19:51 Zaros wrote:
Come on protoss buff


They are actually looking into nerfing protoss... Nothing definite but keep your fingers crossed.
Blizzard thinks psi storm is op lol.

are you joking?
seriously storm ain't all that great , compare it to fungal for instance
https://www.youtube.com/watch?v=e7PvoI6gvQs
abrasion
Profile Joined April 2010
Australia722 Posts
November 07 2010 12:38 GMT
#97
On November 07 2010 18:05 TheRabidDeer wrote:
I dislike these stats purely because some matchups just have dramatic balance swings DURING the game.
ie:
PvT
Protoss initially has a slight advantage


Pardon?
derpmods
Slayer91
Profile Joined February 2006
Ireland23460 Posts
November 07 2010 12:42 GMT
#98
On November 07 2010 21:38 abrasion wrote:
Show nested quote +
On November 07 2010 18:05 TheRabidDeer wrote:
I dislike these stats purely because some matchups just have dramatic balance swings DURING the game.
ie:
PvT
Protoss initially has a slight advantage


Pardon?


Until stim finishes and mules are rolling, the chrono boost mechanic increase's P's initial income and makes them stronger. Once stim is done with conc shells T dominates early game until colossus and it would seem they are better lategame with storm but painusers lategame begs to differ.
P.S As a european zerg I am not imbalanced!! My opinion is well rounded and unbiased from now on.
aka Teutonica
abrasion
Profile Joined April 2010
Australia722 Posts
November 07 2010 12:47 GMT
#99
Stim fininishes early as hell and is cheap along with the concussive marauder it's attached to. The time window you're talking about is miniscule and from what I've been reading the community, so irrelivant it's never mentioned. The general concensus from what I see is T is superior in the opening minutes, period.
derpmods
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4460 Posts
November 07 2010 13:05 GMT
#100
If T blocks ramp i don't see how P could be said to have an advantage early game.You won't be able to push him if he's sat behind his ramp repairing depots whilst those rines happily shoot away.
https://www.youtube.com/watch?v=e7PvoI6gvQs
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