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Blizzard releases latest Win Percentages - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 15 Next All
SubtleArt
Profile Blog Joined January 2010
2710 Posts
November 07 2010 14:30 GMT
#121
On November 07 2010 23:05 Seraph.yongweihua wrote:
Show nested quote +
On November 07 2010 22:55 leveller wrote:
Interesting for me to know that in US protoss are favoured in TvP but in EU its terrans... I wonder why that is?


Might be because Americans like to turtle up and macro while the Europeans are extremely aggressive and micro. Protoss gets stronger the longer the game goes on than terran so these European terrans are probably just winning their matches sooner.


Na Europeans play more harass oriented. It's generally Korean players that do the get in your face aggression from the onset
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
MegaBUD
Profile Joined September 2010
Canada179 Posts
November 07 2010 14:33 GMT
#122
Incoming... Toss nerf.

Guess a lot of my fellow terran were using reaper rush most of the time.... /sadface
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
November 07 2010 14:43 GMT
#123
On November 07 2010 22:07 Geo.Rion wrote:
i dont know if im suppoused to laugh or cry reading these comments here. Ppl go insane over statistics
this is the only thing worth discussing:
PvT - 56.5%
PvT - 45.3%
What do NA players do so differently then EU players, that gap is huge

Well first of all remember that winrate against Zerg affects the "skill" measurement so the stats aren't that simplistic.

What's interesting is that Korea is in the middle. Since Korea usually leads the trend (according to Blizzard) are they actually behind one of the other regions?
Are NA Protoss players better than Korean Protoss players? Having watched the GSL that might actually be true.
Don't hate the player - Hate the game
Dragar
Profile Joined October 2010
United Kingdom971 Posts
November 07 2010 14:54 GMT
#124
I'm worried that a lot of the win percentage changes are just due to dramatic rearrangement of the ladder after the patch. It would be nice to know roughly how long it needs to settle down after something like that.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
November 07 2010 14:56 GMT
#125
My zerg friends on SEA are never going to hear me shut up about how they have the higher winrates in every matchup.

Wohohohoho.
red_b
Profile Joined April 2010
United States1267 Posts
November 07 2010 14:56 GMT
#126
I think it would be nice if Bliz did a top 200 and per map.

You know a matchup might have a serious problem overall but if the people on the losing side downvote their 3 worst maps at a higher rate than it might mess things up.

I think instead of changing things so quickly, blizzard should work on balancing the maps we have and coming up with new maps that are a bit better or at least on par with some of the better ones they have now (e.g. metalopolis).
Those small maps were like a boxing match in a phone booth.
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2010-11-07 15:00:36
November 07 2010 14:59 GMT
#127
On November 07 2010 23:13 udgnim wrote:
don't know if anyone has done this yet, but average of all 4 regions is the following:

PvT: 51.25%
PvZ: 47.975%
TvZ: 50.35%

Brood War like balance where balanced is supposed to be P > T > Z > P


This is so wrong.
You cannot just add those numbers and divide by 4, because the number of diamond players in each region differs.
We would need to know how many players there are and weight them different while getting the average.

Example to illustrate my point in the spoiler.
+ Show Spoiler +
Region 1:
1 player of each race
PvT: 100%
PvZ: 0%
TvZ: 100%

Region 2:
1000 players of each race
PvT: 50%
PvZ: 50%
TvZ: 50%

According to you logic it would mean:
PvT: 75%
PvZ: 25%
TvZ: 75%
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
November 07 2010 15:01 GMT
#128
On November 07 2010 23:59 Zocat wrote:
Show nested quote +
On November 07 2010 23:13 udgnim wrote:
don't know if anyone has done this yet, but average of all 4 regions is the following:

PvT: 51.25%
PvZ: 47.975%
TvZ: 50.35%

Brood War like balance where balanced is supposed to be P > T > Z > P


This is so wrong.
You cannot just add those numbers and divide by 4, because the number of diamond players in each region differs.
We would need to know how many players there are and weight them different while getting the average.

Example to illustrate my point in the spoiler.
+ Show Spoiler +
Region 1:
1 player of each race
PvT: 100%
PvZ: 0%
TvZ: 100%

Region 2:
1000 players of each race
PvT: 50%
PvZ: 50%
TvZ: 50%

According to you logic it would mean:
PvT: 75%
PvZ: 25%
TvZ: 75%


It is posts like these that make me feel so disappointed in myself for not passing college math.
I want to fuck Soulkey with a Zelderan.
Seraph.yongweihua
Profile Joined April 2010
Canada224 Posts
November 07 2010 15:01 GMT
#129
On November 07 2010 23:43 Klive5ive wrote:
Show nested quote +
On November 07 2010 22:07 Geo.Rion wrote:
i dont know if im suppoused to laugh or cry reading these comments here. Ppl go insane over statistics
this is the only thing worth discussing:
PvT - 56.5%
PvT - 45.3%
What do NA players do so differently then EU players, that gap is huge

Well first of all remember that winrate against Zerg affects the "skill" measurement so the stats aren't that simplistic.

What's interesting is that Korea is in the middle. Since Korea usually leads the trend (according to Blizzard) are they actually behind one of the other regions?
Are NA Protoss players better than Korean Protoss players? Having watched the GSL that might actually be true.


That's why we're exporting Huk there. to teach the Koreans how to play.
nihoh
Profile Blog Joined May 2010
Australia978 Posts
November 07 2010 15:08 GMT
#130
I think only a deviancy of more htan 5% is considered statistically significant in any measure.

Blizzard usually balances on other measures, not on pure hard numbers.
Dont look at the finger or you will miss all that heavenly glory.
lurkman
Profile Joined September 2010
Sweden23 Posts
Last Edited: 2010-11-07 15:16:31
November 07 2010 15:16 GMT
#131
kidcrash89
Profile Joined August 2010
198 Posts
November 07 2010 15:26 GMT
#132
Assuming Blizzard changes things based on statistics, this data would support a change in PvZ in P's favor. All the other MU's show fairly even distributions.
Black.
Profile Joined August 2010
Brazil72 Posts
November 07 2010 15:28 GMT
#133
Considering how different the races are and play and also how new the game is, the stats seem pretty good.

I mean, it is a nice start that things seem to not be hugely unbalanced.
Lo and behold: the swarm is coming
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
November 07 2010 15:33 GMT
#134
On November 07 2010 23:43 Klive5ive wrote:
Show nested quote +
On November 07 2010 22:07 Geo.Rion wrote:
i dont know if im suppoused to laugh or cry reading these comments here. Ppl go insane over statistics
this is the only thing worth discussing:
PvT - 56.5%
PvT - 45.3%
What do NA players do so differently then EU players, that gap is huge

Well first of all remember that winrate against Zerg affects the "skill" measurement so the stats aren't that simplistic.

What's interesting is that Korea is in the middle. Since Korea usually leads the trend (according to Blizzard) are they actually behind one of the other regions?
Are NA Protoss players better than Korean Protoss players? Having watched the GSL that might actually be true.


Having watched Blizzcon it probably isn't.
Hider
Profile Blog Joined May 2010
Denmark9396 Posts
Last Edited: 2010-11-07 15:38:55
November 07 2010 15:38 GMT
#135
On November 08 2010 00:01 SCC-Faust wrote:
Show nested quote +
On November 07 2010 23:59 Zocat wrote:
On November 07 2010 23:13 udgnim wrote:
don't know if anyone has done this yet, but average of all 4 regions is the following:

PvT: 51.25%
PvZ: 47.975%
TvZ: 50.35%

Brood War like balance where balanced is supposed to be P > T > Z > P


This is so wrong.
You cannot just add those numbers and divide by 4, because the number of diamond players in each region differs.
We would need to know how many players there are and weight them different while getting the average.

Example to illustrate my point in the spoiler.
+ Show Spoiler +
Region 1:
1 player of each race
PvT: 100%
PvZ: 0%
TvZ: 100%

Region 2:
1000 players of each race
PvT: 50%
PvZ: 50%
TvZ: 50%

According to you logic it would mean:
PvT: 75%
PvZ: 25%
TvZ: 75%


It is posts like these that make me feel so disappointed in myself for not passing college math.



Welmu
Profile Blog Joined November 2009
Finland3295 Posts
November 07 2010 15:38 GMT
#136
wow @ NA's and SEA's PvT win percentage. I was sure it would be little bit favored to Terran in every region :O
Progamertwitter.com/welmu1 | twitch.com/Welmu1
Grend
Profile Blog Joined April 2010
1600 Posts
November 07 2010 15:39 GMT
#137
This is hardly valuable information.
♞ Against the Wind - Bob Seger ♞
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
November 07 2010 15:40 GMT
#138
The PvT statistic is bizarre. How come it varies so widely across regions? I don't get it.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
November 07 2010 15:40 GMT
#139
I dont quite get this...
If the system is looking for 50% winrate for you, how much more irrelevant can these statistics be?
Why not at least post map statistics? Or the numbers of players taken into account? Or the average time for a game in each match up?
TheDna
Profile Joined March 2010
Germany577 Posts
November 07 2010 15:44 GMT
#140
They should only release the top 3-10% of diamond games. The rest is like old bronze league anyways..
This doesn't say much tbh :/
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