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Blizzard releases latest Win Percentages

Forum Index > SC2 General
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Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2010-11-07 08:25:14
November 07 2010 08:24 GMT
#1
Click for Full blog post





North America – Diamond
  • PvT - 56.5%
  • PvZ - 47.9%
  • TvZ - 49.1%

Korea – Diamond
  • PvT - 48.3%
  • PvZ - 47.4%
  • TvZ - 50.5%

Europe – Diamond
  • PvT - 45.3%
  • PvZ - 51.6%
  • TvZ - 55.0%

SEA – Diamond
  • PvT 54.9%
  • PvZ 45.0%
  • TvZ 46.8%



Pretty interesting to see how different each region is
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 07 2010 08:26 GMT
#2
thats actually really interesting how zerg has a better win% on NA but Euro is complete opposite (55.0% tvz wow) and 51% pvz isn't too bad thats really close to 50% but this obviously is counting all diamond games not just top top player games but still interesting to see ^^.

Thanks for posting
When I think of something else, something will go here
Dante08
Profile Blog Joined February 2008
Singapore4139 Posts
November 07 2010 08:27 GMT
#3
Interesting stats. Korea has the most balanced numbers between then4 regions
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
Last Edited: 2010-11-07 08:44:21
November 07 2010 08:29 GMT
#4
Thank god I wasn't the only one who had major TvP troubles(In the U.S anyways, 56% is pretty significant). Don't really understand the point of an adjusted percentage, raw numbers should be more accurate.

MAP STATISTICS PLEASE.
AyJay
Profile Joined April 2010
1515 Posts
Last Edited: 2010-11-07 16:02:26
November 07 2010 08:29 GMT
#5
Oh no. WHY BLIZZARD?!?! WHY????

Incoming balance discussions.

User was warned for this post

edit: GOD DAM IT.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 07 2010 08:33 GMT
#6
I really wish they released these back before the first balance patch. Would have been interesting to see tvz win %.
When I think of something else, something will go here
space_yes
Profile Joined April 2010
United States548 Posts
November 07 2010 08:33 GMT
#7
Because the range of skill levels in Diamond is so high there is not a lot you can extrapolate from this.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
November 07 2010 08:35 GMT
#8
So yet again Blizzard releases more percentages with no context... I don't understand why they do this. One thing I've noticed is that in the different regions players like and dislike different maps. Some map specific data would be nice or data on the maps downvoted per region WITH the win percentages. Just seeing a bunch of %'s doesnt really tell us anything. And yet they keep doing it.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
November 07 2010 08:35 GMT
#9
On November 07 2010 17:24 Dommk wrote:
Click for Full blog post

Show nested quote +




North America – Diamond
  • PvT - 56.5%
  • PvZ - 47.9%
  • TvZ - 49.1%

Korea – Diamond
  • PvT - 48.3%
  • PvZ - 47.4%
  • TvZ - 50.5%

Europe – Diamond
  • PvT - 45.3%
  • PvZ - 51.6%
  • TvZ - 55.0%

SEA – Diamond
  • PvT 54.9%
  • PvZ 45.0%
  • TvZ 46.8%



Pretty interesting to see how different each region is


The stats show that Zerg is OP in 3 out of 4 regions. Not surprising - this is something the community suspected aleady.
NearPerfection
Profile Joined October 2010
232 Posts
Last Edited: 2010-11-07 08:38:31
November 07 2010 08:36 GMT
#10
Yeah not much can be gleaned from these stats. I think they keep releasing them to show us how close to 50% everything is. Regardless of how they "control" for skill level it's still ridiculous.
Kakera
Profile Blog Joined October 2010
United States419 Posts
November 07 2010 08:37 GMT
#11
How can you tell which side wins? Does PvT 56.5% mean that protoss wins 56.5% in pvt battles and that Terran wins 43.5%? That's how I'm reading it, that the winner is on the left and loser on right side of the 'V' Just want to make sure I'm reading it correctly.
Anarion55
Profile Joined October 2010
United States72 Posts
November 07 2010 08:38 GMT
#12
Win percentage by map would probably shed a lot more light on how games are actually working. It would also be interesting to know average game length in each of the matchups, since that would reveal how much rush tactics are affecting the overall numbers.
sometimes people stumble over the truth, but usually they pick themselves up and keep on going. -Churchill
Icx
Profile Blog Joined November 2009
Belgium853 Posts
November 07 2010 08:38 GMT
#13
hm interesting,

I was actually thinking that in general that it was T>P in NA and P>T in korea, but it seems like it's actually the other way around :p

it's actually really weird how the PvT mu is so different in general numbers from region to region, while the other Mu's have smaller differences.

I mean from a 45-48% loss for Protoss in EU/kor to a 56,5% win for protoss in the US, that's a fairly big difference.
Viruuus
Profile Joined February 2010
Germany451 Posts
November 07 2010 08:38 GMT
#14
If anything, it shows that Z is slightly favored in PvZ and its very even in TvZ.
Its funny how PvT stats are totally going in differnt directions on different servers

Lee Jae Dong fighting!!!
dala
Profile Joined August 2010
Sweden477 Posts
November 07 2010 08:38 GMT
#15
I think Blizzard is pretty happy with these numbers. During Blizzcon the balance team said that for them a skew of +/- 5% in the win/loss percentage was acceptable.

The SEA server is smaller than the other and will have larger deviations than the rest.
NearPerfection
Profile Joined October 2010
232 Posts
Last Edited: 2010-11-07 08:41:59
November 07 2010 08:40 GMT
#16
On November 07 2010 17:38 Icx wrote:
hm interesting,

I was actually thinking that in general that it was T>P in NA and P>T in korea, but it seems like it's actually the other way around :p

it's actually really weird how the PvT mu is so different in general numbers from region to region, while the other Mu's have smaller differences.

I mean from a 45-48% loss for Protoss in EU/kor to a 56,5% win for protoss in the US, that's a fairly big difference.


Thats because more likely than not this stats are not limited to a single league, so even if Diamond Protoss had 44.9% win rate vs Terran, so long as Silver, Bronze, Platinum have 50-55% all of a sudden it will magically look like Protoss is OP.

These stats are pooled from noobs and can tell nothing about game balance... sigh.

Edit: looks to be diamond only misread OP, there is still a huge skill cap in diamond league.
VikingKong
Profile Blog Joined May 2010
China509 Posts
November 07 2010 08:41 GMT
#17
On November 07 2010 17:35 StarcraftMan wrote:
Show nested quote +
On November 07 2010 17:24 Dommk wrote:
Click for Full blog post





North America – Diamond
  • PvT - 56.5%
  • PvZ - 47.9%
  • TvZ - 49.1%

Korea – Diamond
  • PvT - 48.3%
  • PvZ - 47.4%
  • TvZ - 50.5%

Europe – Diamond
  • PvT - 45.3%
  • PvZ - 51.6%
  • TvZ - 55.0%

SEA – Diamond
  • PvT 54.9%
  • PvZ 45.0%
  • TvZ 46.8%



Pretty interesting to see how different each region is


The stats show that Zerg is OP in 3 out of 4 regions. Not surprising - this is something the community suspected aleady.

Rofl, here comes the balance squad... Yeah, the community definitely suspected zerg op...and of course these stats are meaningful and confirm it...
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
November 07 2010 08:42 GMT
#18
On November 07 2010 17:40 NearPerfection wrote:
Show nested quote +
On November 07 2010 17:38 Icx wrote:
hm interesting,

I was actually thinking that in general that it was T>P in NA and P>T in korea, but it seems like it's actually the other way around :p

it's actually really weird how the PvT mu is so different in general numbers from region to region, while the other Mu's have smaller differences.

I mean from a 45-48% loss for Protoss in EU/kor to a 56,5% win for protoss in the US, that's a fairly big difference.


Thats because more likely than not this stats are not limited to a single league, so even if Diamond Protoss had 44.9% win rate vs Terran, so long as Silver, Bronze, Platinum have 50-55% all of a sudden it will magically look like Protoss is OP.

These stats are pooled from noobs and can tell nothing about game balance... sigh.


it says it's all from diamond.

That said, these numbers have almost nothing to do with game balance. I think it's absurd that they release it to try to prove anything.
aka Siyko
Icx
Profile Blog Joined November 2009
Belgium853 Posts
November 07 2010 08:42 GMT
#19
"North America – Diamond" , and the same for the other regions, seriously read before you actually post?

And i'm not trying to say "omg this MU is imba, fix it", I just made a remark that it is interesting that the MU is so different in each region.

Seriously, yes "imba" talk is annoying, but people get on their horse way to quick nowadays :/
Dommk
Profile Joined May 2010
Australia4865 Posts
November 07 2010 08:42 GMT
#20
They are only meaningful if they show that my race is UP!
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