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Heart of the Swarm: Infested Bunker? - Page 9

Forum Index > SC2 General
Post a Reply
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WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2011-01-06 11:48:27
January 06 2011 11:45 GMT
#161
I think it's a units that can hide itself as a bunker, not something that actually takeover a bunker.

I don't see the dev creating a unit that big that would counter bunker rush (since it's silly, bunker is too low tech tree, this unit is at least t2, and that's what you want from an add-on units). And a unit that would "eat" a bunker is silly (cause you need a terran opponent who actually make bunker?? useless unit in my opinion).

After seeing the video, my post is wrong... this thing actually took over the bunker.

Dunno if it's a good idea, but it's a very PIMP UNIT!
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
hun13
Profile Joined December 2010
55 Posts
January 06 2011 12:07 GMT
#162
well its still just a concept, i think the important thing is that they basically have confirmed new units will be avaliable. Im gonna put my money on campaign only, but my hopes on new multiplayer units as well.
1Lamb1Rice
Profile Joined August 2010
United States435 Posts
January 06 2011 15:33 GMT
#163
This unit looks terrible. It's almost as stupid as infested terrans coming out of eggs that come out of an infestor. Why do those things have guns? Can't we get something more swarmy?
twitch.tv/lambnrice @LambNRice
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
January 06 2011 15:35 GMT
#164
On January 06 2011 21:07 hun13 wrote:
well its still just a concept, i think the important thing is that they basically have confirmed new units will be avaliable. Im gonna put my money on campaign only, but my hopes on new multiplayer units as well.


You really think they won't put a single new unit in multiplayer? Then who the hell will buy the expansions for a few new campaign missions? There is no way a new expansion to not include some new units for multiplayer .
alepov
Profile Joined December 2010
Netherlands1132 Posts
January 06 2011 15:56 GMT
#165
hope Z gets some proper units
ლ(ಠ益ಠლ)
adius
Profile Joined May 2007
United States249 Posts
January 06 2011 17:21 GMT
#166
A graphics-only update to Brood War would basically be printing money for Blizzard, but I bet they'll wait until they've mostly milked SC2 and then do it.
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
January 06 2011 17:25 GMT
#167
On January 07 2011 00:35 Jimmy Raynor wrote:
Show nested quote +
On January 06 2011 21:07 hun13 wrote:
well its still just a concept, i think the important thing is that they basically have confirmed new units will be avaliable. Im gonna put my money on campaign only, but my hopes on new multiplayer units as well.


You really think they won't put a single new unit in multiplayer? Then who the hell will buy the expansions for a few new campaign missions? There is no way a new expansion to not include some new units for multiplayer .


I would by an expansion for a single player expansion
I'm a writer for TeamLiquid, you've probably heard of me
hackmed
Profile Joined July 2010
United Kingdom74 Posts
January 06 2011 17:32 GMT
#168
On January 07 2011 02:25 confusedcrib wrote:
Show nested quote +
On January 07 2011 00:35 Jimmy Raynor wrote:
On January 06 2011 21:07 hun13 wrote:
well its still just a concept, i think the important thing is that they basically have confirmed new units will be avaliable. Im gonna put my money on campaign only, but my hopes on new multiplayer units as well.


You really think they won't put a single new unit in multiplayer? Then who the hell will buy the expansions for a few new campaign missions? There is no way a new expansion to not include some new units for multiplayer .


I would by an expansion for a single player expansion


So would I, but they will obviously add new units to multiplayer. Alot of players only play the game for the multiplayer, there would be no reason for them to buy it if theres no new multiplayer units so you can be sure blizzard will oblige.
Sverigevader
Profile Joined March 2010
Sweden388 Posts
January 06 2011 17:34 GMT
#169
On January 07 2011 02:25 confusedcrib wrote:
Show nested quote +
On January 07 2011 00:35 Jimmy Raynor wrote:
On January 06 2011 21:07 hun13 wrote:
well its still just a concept, i think the important thing is that they basically have confirmed new units will be avaliable. Im gonna put my money on campaign only, but my hopes on new multiplayer units as well.


You really think they won't put a single new unit in multiplayer? Then who the hell will buy the expansions for a few new campaign missions? There is no way a new expansion to not include some new units for multiplayer .


I would by an expansion for a single player expansion


I would as well in a heartbeat, can't wait to see what's in store for us in the Zerg campaign!
"I can answer this, you're just a god damn sexy mofo." http://www.teamliquid.net/forum/viewmessage.php?topic_id=147829&currentpage=7#139
Bair
Profile Joined May 2010
United States698 Posts
January 06 2011 17:34 GMT
#170
I think that this unit is kind of cool. You can tell a lot of effort went into the artwork, and it really shows. Not to mention I would really like this kind of thing in multiplayer, even though from the looks of it it will be a SP only unit.
In Roaches I Rust.
Morphs
Profile Joined July 2010
Netherlands645 Posts
January 06 2011 20:25 GMT
#171
Let's just hope that Dustin Browder doesn't go overboard with the crazy stuff he designed when he did C&C: Red Alert 2 and C&C: Generals. Last we need are attacking dolphins and enineering bays that come to life or whatever, that stuff doesn't belong in the Starcraft universe.

So far things are going ok but Zerg really needs some BADASS unit. And especially sound-wise Zerg needs to become scary again. Remember the queen and defiler? Nasty sounds did those creatures make. I still remember my first campaign missions with zerg in SC1, i felt so... powerful (while the zerg campaign was damn hard!).

Anyway, this creature looks quite cool:
[image loading]

Especially with the venom-filled tail.
agahamsorrow
Profile Joined January 2011
Netherlands30 Posts
February 03 2011 19:59 GMT
#172
would like it to be a infestor skill. replace the parasite with it mb and make it cost like 75 energy.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2011-02-03 20:11:00
February 03 2011 20:10 GMT
#173
On January 07 2011 00:33 lambnrice wrote:
This unit looks terrible. It's almost as stupid as infested terrans coming out of eggs that come out of an infestor. Why do those things have guns? Can't we get something more swarmy?


Or dropships that can heal any sort of injury no matter how severe from a distance with a ray all the while +'s pop up over the units head.
Do you really want chat rooms?
War Horse
Profile Joined January 2011
United States247 Posts
February 03 2011 21:53 GMT
#174
On February 04 2011 05:10 FarbrorAbavna wrote:
Show nested quote +
On January 07 2011 00:33 lambnrice wrote:
This unit looks terrible. It's almost as stupid as infested terrans coming out of eggs that come out of an infestor. Why do those things have guns? Can't we get something more swarmy?


Or dropships that can heal any sort of injury no matter how severe from a distance with a ray all the while +'s pop up over the units head.

As opposed to BW medics with magic healing guns?
Why appeal to God when you can appeal to Apaches?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 03 2011 22:47 GMT
#175
I don't think people should take the Infested Bunker seriously. It was most likely created as a for-fun mini-project just for shits and giggles, in the same vein as the Terran Terratron. It might be cool to see it in single-player, but it definitely is not multiplayer material.
ㅇㅅㅌㅅ
Fox333
Profile Joined November 2010
United States11 Posts
February 03 2011 23:20 GMT
#176
Let's just hope that Dustin Browder doesn't go overboard with the crazy stuff he designed when he did C&C: Red Alert 2 and C&C: Generals. Last we need are attacking dolphins and enineering bays that come to life or whatever, that stuff doesn't belong in the Starcraft universe.


Let's just hope that Dustin Browder doesn't go overboard with the crazy stuff he designed when he did C&C: Red Alert 2 and C&C: Generals. Last we need are attacking dolphins and enineering bays that come to life or whatever, that stuff doesn't belong in the Starcraft universe.


Had to say something...

C&C generals got Dustan Brouder the job with blizzard... one of the best rts games ever made hands down. I'm sure I’ll get flamed to death for saying that but I'm sure some people will know what I'm talking about. I'd personally be happy if Dustan infused some generals mechanics into the game (Nydus Network=GLA tunnel network?). every unit in that game had personality and truly had feel and infinite micro ability's that transcended its role within the tech tree... the gla scrap mechanic parried with techie/ rpg micro and per-charging your Gatling tanks to get the highest DPS out of them. I could go on all day... obviously it had set backs but the game had micro that rivaled any rts I’ve ever played.

I just think too many sc fan boys can't see past their own nose to see other games had great ideas... they just don’t have the backing of blizzard. I’m thankful for blizzard and hope they make a great expansion.
All i need is one Technical.
Zerglinguist
Profile Joined October 2010
United States55 Posts
February 03 2011 23:21 GMT
#177
very cool seeming but the viability of it in online play seems low
livestream.com/zerglinguist
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 03 2011 23:23 GMT
#178
On February 04 2011 07:47 eviltomahawk wrote:
I don't think people should take the Infested Bunker seriously. It was most likely created as a for-fun mini-project just for shits and giggles, in the same vein as the Terran Terratron. It might be cool to see it in single-player, but it definitely is not multiplayer material.

Sure it is, 100 energy spell a queen has to stop bunker rushes? If the infested bunker has a slow movement rate, if the marines/marauders inside can exit before the morph takes place, and it can be killed before it morphs by enough units, then I think it would be an awesome and balanced ability. The queen isn't too fast off creep, it requires the Terran to build the structure, and it is a 100 energy cost on a unit that uses its energy regularly for inject. I would even build a bunker to waste the queens energy and slow down the inject process.
Knowing is half the battle... the other half is lasers.
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2011-02-03 23:30:01
February 03 2011 23:29 GMT
#179
On February 04 2011 08:23 tehemperorer wrote:
Show nested quote +
On February 04 2011 07:47 eviltomahawk wrote:
I don't think people should take the Infested Bunker seriously. It was most likely created as a for-fun mini-project just for shits and giggles, in the same vein as the Terran Terratron. It might be cool to see it in single-player, but it definitely is not multiplayer material.

Sure it is, 100 energy spell a queen has to stop bunker rushes?

That would be disgusting. "Getting bunker rushed? Use your anti-bunker rush ability! Hurrah!"
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
February 03 2011 23:41 GMT
#180
I hope it's a lurker - type unit, except not spines, it borrows beneath units and then jumps up and eats 'em. That'd be sick - the micro of running your units away from the shadow would be awesome.
Stork HerO and Protoss everywhere - redfive on bnet
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