Heart of the Swarm: Infested Bunker? - Page 7
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cHicKeLoR
Germany559 Posts
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decaf
Austria1797 Posts
I can think of some "new" units: defilers, scourges and lurkers. At least I want the air-baneling and the only cloaked zerg unit back :/ | ||
The Touch
United Kingdom667 Posts
On October 24 2010 07:35 Monkofdoom wrote: In the StarCraft Arts panel we were shown some concept art from Heart of the Swarm, it was then ended with a short animation showing a new unit/building. So does anyone have any thoughts on this unit, how they would like to see it work - what it should do? And do you think we will actually see it in Heart of the Swarm. Every time the terran salvages a bunker, this should happen! | ||
BuuGhost
Netherlands340 Posts
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Joefish
Germany314 Posts
On October 24 2010 07:53 ZaaaaaM wrote: just gimme my lurker and scourge and gtfo with this thing^^ word. Especially the scourge is missing imho :/ But banelings do a good job replacing lurkers. Of course lurker were better and stuff but sc2 is a different game. So we should stop grieve for our beloved scbw units TT Hope this infested bunker thing wont come in multiplayer. (just my opinion dunno why I dont like it) | ||
Chairman Ray
United States11903 Posts
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OnFire
324 Posts
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0neder
United States3733 Posts
On December 23 2010 06:59 Joefish wrote: word. Especially the scourge is missing imho :/ But banelings do a good job replacing lurkers. Of course lurker were better and stuff but sc2 is a different game. So we should stop grieve for our beloved scbw units TT Hope this infested bunker thing wont come in multiplayer. (just my opinion dunno why I dont like it) Banelings are completely different from Lurkers. Lurkers survive after they kill stuff and require detection to kill when they are in attack mode. Banelings don't. On a side note, the infested bunker is WAY worse than the Mothership. | ||
nkr
Sweden5451 Posts
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TUski
United States1258 Posts
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Joefish
Germany314 Posts
On December 23 2010 07:14 nkr wrote: cloak upgrade for banelings burrow? ![]() | ||
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bkrow
Australia8532 Posts
On December 23 2010 07:11 0neder wrote: Banelings are completely different from Lurkers. Lurkers survive after they kill stuff and require detection to kill when they are in attack mode. Banelings don't. On a side note, the infested bunker is WAY worse than the Mothership. I heard of this crazy game which has BOTH lurkers and scourge.. i think it's called .. BW! Go play it if you want those units.. OT: Looks a little bit retarded but hilarious at the same time.. not as bad as the Mothership haha | ||
Steel
Japan2283 Posts
Cloak isn't equivalent to burrow because you can't really attack aside from explode (which you lose your unit) and only two units can move. We need the banelings to become invisible and kill everything while remaining alive so it can kill everything, again. Yes. | ||
sk4rsn1k
Germany25 Posts
as said no use against toss^.. like it anywayz ... everthing that kills terran i like^^ | ||
peachsncream
United States289 Posts
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Beef Noodles
United States937 Posts
On December 24 2010 11:14 bkrow wrote: I heard of this crazy game which has BOTH lurkers and scourge.. i think it's called .. BW! Go play it if you want those units.. OT: Looks a little bit retarded but hilarious at the same time.. not as bad as the Mothership haha Every day that goes by I miss lurkers and scourge... The lurker was a unit that dominated terrain and that's what made it so awesome. Zerg has no units that shut down terrain like the siege tank, collosus, or forcefield. So yeah it's nice that zerg can get map control because we can have time to drone or make units depending on the situation.... but it used to be that we had a unit that could punish the other races for NOT having map control (the lurker) and zerg could use the unit to contain toss and terran. It hurts not having that. Zerg cant really contain in SCII and it's kinda a letdown. | ||
AzurewinD
United States569 Posts
On October 24 2010 10:30 Slow Motion wrote: Is the Blizzard design team a 12 year old boy? This. Seriously. Anyone else starting to get the idea that whoever came up with the idea of Spine Giraffes is the same one heading up the overall art direction? I mean seriously can they make Zerg any more stupid looking than they already have? Now we've got what looks like design time being spent on rendering quadrupedal-transforming-disguised-infested-bunkers. Don't like it. | ||
aka_star
United Kingdom1546 Posts
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Cyber_Cheese
Australia3615 Posts
On December 23 2010 06:52 BuuGhost wrote: Decaf, It was only a sample model so it is not certain if it will be used. But if it was it would prob only be in champaign since it has no use vs Tosses. Infested Command Center style? | ||
0neder
United States3733 Posts
On December 24 2010 11:14 bkrow wrote: I heard of this crazy game which has BOTH lurkers and scourge.. i think it's called .. BW! Go play it if you want those units.. OT: Looks a little bit retarded but hilarious at the same time.. not as bad as the Mothership haha My point was that they don't overlap, not that they necessarily should be in the game, although I do think it would make the game more interesting. | ||
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