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Active: 1613 users

TLO Switches to Zerg - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 37 Next All
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 24 2010 21:58 GMT
#481
On October 25 2010 06:11 NomNomMeow wrote:
Show nested quote +
On October 25 2010 05:25 tieya wrote:
it's too bad that zerg had to deal with this for months, and you guys cant take it for a few days.


this.


Awesome second post.
whatsgrackalackin420
Fa1nT
Profile Joined September 2010
United States3423 Posts
October 24 2010 22:02 GMT
#482
I don't see why this matters?

TLO was fun to watch play Terran, he will be MORE fun to watch play Zerg probably.

If he believes he can do better with Zerg now after this patch people have no place to judge him.
Ao_Jun
Profile Blog Joined July 2003
Denmark396 Posts
Last Edited: 2010-10-24 22:21:10
October 24 2010 22:18 GMT
#483
On October 25 2010 06:21 Dr.Dragoon wrote:
Show nested quote +
On October 25 2010 06:11 NomNomMeow wrote:
On October 25 2010 05:25 tieya wrote:
it's too bad that zerg had to deal with this for months, and you guys cant take it for a few days.


this.

you guys make it sound like zergs didn't bitch the entire time too lol



This.

Also, i am a terran player and i dont really think the balance issues of the latest patch have been discovered. I think it's way too early to bitch. Give it a few weeks/months.

I realize now, that I am completely off topic. Thought this was another topic based on the posts i read lol.

Good Luck to TLO and the swarm!


you are one of the least benigtedly unintelligent organic life forms it has been my profound lack of pleasure not to be able to avoid meeting.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2010 22:23 GMT
#484
Glad to see him play as Zerg again
We make signature, then defense it.
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 24 2010 22:24 GMT
#485
On October 25 2010 03:52 MythicalMage wrote:
Show nested quote +
On October 25 2010 03:47 naventus wrote:
This wave of younger SC players is really embarrassing. How can there be so much whining about perceived balance?

How much has changed in the last two patches? Literally ONLY reapers have been nerfed (any the reaper opening was only an autoloss on LT), and the roach buff this patch, though hellion openings have been nullified since forever.

So basically in terms of mid and late game balance there have been NO changes. In terms of early game balance, only 5raxreaper is removed. All those 1 base plays still exist.

Yet, as we're seeing those plays aren't that dangerous. And Z's mid game has always been strong despite the clamoring of the masses.

So basically with 0 changes to Z, it's now a very strong race.

--

It's hard to get better at the game if you delude yourself about how things are.

You really don't understand TvZ. T HAS to apply pressure and force units. They effectively can't do that anymore, at least not very well, which lets the zerg with two hatcheries and two queens to out macro the Terran easily. Hellions, which seemed critical to TLO's play, are nullified, and reapers are drastically weakened. But all of that is forgetting the most important change: the depot before barracks change. This means on ANY map Zerg can go hatch first with almost no risk. It severely limits Terran's options and the POTENTIAL for harass. It means Zerg can safely do what was a risky move before.


I havent been here that long but your name stands out to me. Youre always whining about terran esp after patch 1.2. How was the reaper play before fair to the zerg? is hellion harass is ineffective now? they can still force units or even worse roaches when most zergs dont want to make them. Also early aggressive as far as I can tell still works with game 2 between dimaga and Makaprime coming to my mind. IMO its fair, zerg has to draw drones to fight off the bunker rush which will hurt their econ but if they can successfully stop it theyre about even with the terran then its fair game from there. If the terran is successful obviously they'll be at a gret position.

You may delay, but time will not. Current Music obsession: Opeth
Proto_Protoss
Profile Joined September 2010
United States495 Posts
October 24 2010 22:28 GMT
#486
Whatever helps you win the game w/o cheating
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
October 24 2010 22:34 GMT
#487
On October 25 2010 04:57 McFoo wrote:
Hope TLO's zerg is just as entertaining as his terran : )


Oh it is my friend; it is. I've only seen a handful of his games, but he does a lot more riskier builds than most zerg's. And his creep spread is very aggressive.

I'll miss watching his Terran, but at least Boxer's back to entertain us.
ckw
Profile Blog Joined February 2010
United States1018 Posts
October 24 2010 22:38 GMT
#488
On October 25 2010 07:24 Angelbelow wrote:
Show nested quote +
On October 25 2010 03:52 MythicalMage wrote:
On October 25 2010 03:47 naventus wrote:
This wave of younger SC players is really embarrassing. How can there be so much whining about perceived balance?

How much has changed in the last two patches? Literally ONLY reapers have been nerfed (any the reaper opening was only an autoloss on LT), and the roach buff this patch, though hellion openings have been nullified since forever.

So basically in terms of mid and late game balance there have been NO changes. In terms of early game balance, only 5raxreaper is removed. All those 1 base plays still exist.

Yet, as we're seeing those plays aren't that dangerous. And Z's mid game has always been strong despite the clamoring of the masses.

So basically with 0 changes to Z, it's now a very strong race.

--

It's hard to get better at the game if you delude yourself about how things are.

You really don't understand TvZ. T HAS to apply pressure and force units. They effectively can't do that anymore, at least not very well, which lets the zerg with two hatcheries and two queens to out macro the Terran easily. Hellions, which seemed critical to TLO's play, are nullified, and reapers are drastically weakened. But all of that is forgetting the most important change: the depot before barracks change. This means on ANY map Zerg can go hatch first with almost no risk. It severely limits Terran's options and the POTENTIAL for harass. It means Zerg can safely do what was a risky move before.


I havent been here that long but your name stands out to me. Youre always whining about terran esp after patch 1.2. How was the reaper play before fair to the zerg? is hellion harass is ineffective now? they can still force units or even worse roaches when most zergs dont want to make them. Also early aggressive as far as I can tell still works with game 2 between dimaga and Makaprime coming to my mind. IMO its fair, zerg has to draw drones to fight off the bunker rush which will hurt their econ but if they can successfully stop it theyre about even with the terran then its fair game from there. If the terran is successful obviously they'll be at a gret position.




Your logic is off, Zergs don't want to make Roaches? Thats all they do now, combined with Bling/Muta. Terran is weaker after 1.2, obviously, it was supposed to weaken Terrans, I don't know if it's UP now but it's definitely weaker. Pretty pathetic that all of the same Zerg's that cried since release are now telling people to "adapt" and "change" their builds to compensate. Sad, so sad...
Being weak is a choice.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
October 24 2010 22:42 GMT
#489
Nice! Before the latest patch however, the change would have been heroic and admirable. Now it's just nice.
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 24 2010 22:43 GMT
#490
On October 25 2010 07:38 ckw wrote:
Show nested quote +
On October 25 2010 07:24 Angelbelow wrote:
On October 25 2010 03:52 MythicalMage wrote:
On October 25 2010 03:47 naventus wrote:
This wave of younger SC players is really embarrassing. How can there be so much whining about perceived balance?

How much has changed in the last two patches? Literally ONLY reapers have been nerfed (any the reaper opening was only an autoloss on LT), and the roach buff this patch, though hellion openings have been nullified since forever.

So basically in terms of mid and late game balance there have been NO changes. In terms of early game balance, only 5raxreaper is removed. All those 1 base plays still exist.

Yet, as we're seeing those plays aren't that dangerous. And Z's mid game has always been strong despite the clamoring of the masses.

So basically with 0 changes to Z, it's now a very strong race.

--

It's hard to get better at the game if you delude yourself about how things are.

You really don't understand TvZ. T HAS to apply pressure and force units. They effectively can't do that anymore, at least not very well, which lets the zerg with two hatcheries and two queens to out macro the Terran easily. Hellions, which seemed critical to TLO's play, are nullified, and reapers are drastically weakened. But all of that is forgetting the most important change: the depot before barracks change. This means on ANY map Zerg can go hatch first with almost no risk. It severely limits Terran's options and the POTENTIAL for harass. It means Zerg can safely do what was a risky move before.


I havent been here that long but your name stands out to me. Youre always whining about terran esp after patch 1.2. How was the reaper play before fair to the zerg? is hellion harass is ineffective now? they can still force units or even worse roaches when most zergs dont want to make them. Also early aggressive as far as I can tell still works with game 2 between dimaga and Makaprime coming to my mind. IMO its fair, zerg has to draw drones to fight off the bunker rush which will hurt their econ but if they can successfully stop it theyre about even with the terran then its fair game from there. If the terran is successful obviously they'll be at a great position.




Your logic is off, Zergs don't want to make Roaches? Thats all they do now, combined with Bling/Muta. Terran is weaker after 1.2, obviously, it was supposed to weaken Terrans, I don't know if it's UP now but it's definitely weaker. Pretty pathetic that all of the same Zerg's that cried since release are now telling people to "adapt" and "change" their builds to compensate. Sad, so sad...


Not sure what level of play youre refering to, but if it can be helped making roaches at the beginning isn't ideal to a bling/muta build.

Terran is obviously weaker because they had their early game options reduced, one big factor cited by many pro zerg players. If weaker means better, more balanced play, thats not a bad thing.

Telling others to "adapt" and "change" is sure as hell better than talking shit isn't it? Which do you prefer, sit back and whine or adapt and change? If it gets to the point where Zerg is indeed OP and further balancing needs to be implemented (which it probably will to some degree) ill be happy to admit it.
You may delay, but time will not. Current Music obsession: Opeth
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
October 24 2010 22:46 GMT
#491
Just when I think the patch can't make me feel any worse, it steals away my favorite player. Gah.
vileEchoic -- clanvile.com
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
October 24 2010 22:56 GMT
#492
On October 25 2010 07:38 ckw wrote:
Show nested quote +
On October 25 2010 07:24 Angelbelow wrote:
On October 25 2010 03:52 MythicalMage wrote:
On October 25 2010 03:47 naventus wrote:
This wave of younger SC players is really embarrassing. How can there be so much whining about perceived balance?

How much has changed in the last two patches? Literally ONLY reapers have been nerfed (any the reaper opening was only an autoloss on LT), and the roach buff this patch, though hellion openings have been nullified since forever.

So basically in terms of mid and late game balance there have been NO changes. In terms of early game balance, only 5raxreaper is removed. All those 1 base plays still exist.

Yet, as we're seeing those plays aren't that dangerous. And Z's mid game has always been strong despite the clamoring of the masses.

So basically with 0 changes to Z, it's now a very strong race.

--

It's hard to get better at the game if you delude yourself about how things are.

You really don't understand TvZ. T HAS to apply pressure and force units. They effectively can't do that anymore, at least not very well, which lets the zerg with two hatcheries and two queens to out macro the Terran easily. Hellions, which seemed critical to TLO's play, are nullified, and reapers are drastically weakened. But all of that is forgetting the most important change: the depot before barracks change. This means on ANY map Zerg can go hatch first with almost no risk. It severely limits Terran's options and the POTENTIAL for harass. It means Zerg can safely do what was a risky move before.


I havent been here that long but your name stands out to me. Youre always whining about terran esp after patch 1.2. How was the reaper play before fair to the zerg? is hellion harass is ineffective now? they can still force units or even worse roaches when most zergs dont want to make them. Also early aggressive as far as I can tell still works with game 2 between dimaga and Makaprime coming to my mind. IMO its fair, zerg has to draw drones to fight off the bunker rush which will hurt their econ but if they can successfully stop it theyre about even with the terran then its fair game from there. If the terran is successful obviously they'll be at a gret position.




Your logic is off, Zergs don't want to make Roaches? Thats all they do now, combined with Bling/Muta. Terran is weaker after 1.2, obviously, it was supposed to weaken Terrans, I don't know if it's UP now but it's definitely weaker. Pretty pathetic that all of the same Zerg's that cried since release are now telling people to "adapt" and "change" their builds to compensate. Sad, so sad...


Agree. The top players will make roaches and FE with no risk to losing their natural.
Ryzu
Profile Joined September 2010
United States369 Posts
October 24 2010 23:01 GMT
#493
On October 25 2010 06:16 Odoakar wrote:
Show nested quote +
On October 25 2010 06:11 NomNomMeow wrote:
On October 25 2010 05:25 tieya wrote:
it's too bad that zerg had to deal with this for months, and you guys cant take it for a few days.


this.



Wouldn't it be better if the game was balanced, I honestly can't understand some zerg players being happy over how weak terran is right now.

And I root for toss, and nobody's even mentioning how toss probably won't have any representative in GSL2 Ro8

But overall I think the game is getting close to balance, and there is a lot of unnecessary complaining about every little thing. Terrans need to figure some new strats and new openings, it's still too early since the patch came out.


You're out of your mind. Terran is not weak, nor is Protoss. This moment right now is about as balanced as the game has been since Beta.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
October 24 2010 23:02 GMT
#494
On October 25 2010 07:38 ckw wrote:
Show nested quote +
On October 25 2010 07:24 Angelbelow wrote:
On October 25 2010 03:52 MythicalMage wrote:
On October 25 2010 03:47 naventus wrote:
This wave of younger SC players is really embarrassing. How can there be so much whining about perceived balance?

How much has changed in the last two patches? Literally ONLY reapers have been nerfed (any the reaper opening was only an autoloss on LT), and the roach buff this patch, though hellion openings have been nullified since forever.

So basically in terms of mid and late game balance there have been NO changes. In terms of early game balance, only 5raxreaper is removed. All those 1 base plays still exist.

Yet, as we're seeing those plays aren't that dangerous. And Z's mid game has always been strong despite the clamoring of the masses.

So basically with 0 changes to Z, it's now a very strong race.

--

It's hard to get better at the game if you delude yourself about how things are.

You really don't understand TvZ. T HAS to apply pressure and force units. They effectively can't do that anymore, at least not very well, which lets the zerg with two hatcheries and two queens to out macro the Terran easily. Hellions, which seemed critical to TLO's play, are nullified, and reapers are drastically weakened. But all of that is forgetting the most important change: the depot before barracks change. This means on ANY map Zerg can go hatch first with almost no risk. It severely limits Terran's options and the POTENTIAL for harass. It means Zerg can safely do what was a risky move before.


I havent been here that long but your name stands out to me. Youre always whining about terran esp after patch 1.2. How was the reaper play before fair to the zerg? is hellion harass is ineffective now? they can still force units or even worse roaches when most zergs dont want to make them. Also early aggressive as far as I can tell still works with game 2 between dimaga and Makaprime coming to my mind. IMO its fair, zerg has to draw drones to fight off the bunker rush which will hurt their econ but if they can successfully stop it theyre about even with the terran then its fair game from there. If the terran is successful obviously they'll be at a gret position.




Your logic is off, Zergs don't want to make Roaches? Thats all they do now, combined with Bling/Muta. Terran is weaker after 1.2, obviously, it was supposed to weaken Terrans, I don't know if it's UP now but it's definitely weaker. Pretty pathetic that all of the same Zerg's that cried since release are now telling people to "adapt" and "change" their builds to compensate. Sad, so sad...

As a terran player, we should be experimenting, so those zerg players are right. The argument that frustrates me the most is "finally we see true skill showing, the zerg players are a lot better than the terran/toss". I mean they might be, it might be that zerg is stronger than it should be or more likely, terran/toss haven't figured out a way to deal with the patch changes and are therefore doing worse. So yes, we got to keep experimenting and trust that blizzard balances sc2.

But yeah sucks to loose TLO
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 24 2010 23:04 GMT
#495
I am looking forward to games from this switch.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
shynee
Profile Joined April 2010
Canada180 Posts
October 24 2010 23:10 GMT
#496
I've been experimenting with Terran at 1700+ diamond. Even time I try to macro I get destroyed. If my hellion harass fails, I get destroyed. 1 queen and 2 spine crawlers shut down all hellion harass. Dropping hellions takes too long. The problem is figuring out how to slow down zerg macro and right now its impossible especially on a large map where its difficult to pull off timing attacks with tanks and thors because of the immobility. But who knows, maybe someone will figure something out.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 24 2010 23:13 GMT
#497
tvz is still pretty fucking easy, pvz is a fucking nightmare imo, might just be because my P isn't that good yet tho
Choirdrunk
Profile Joined August 2010
Canada131 Posts
October 24 2010 23:19 GMT
#498
I'm not sure this is a classic balance decision with regards to TLO switching.

TLO is known to prefer innovative builds. He doesn't just want to rely on out microing or out macroing players. He wants to out-think players before the battle even begins.

With the barracks' new requirement, and the necessity of the barracks for any relevant strategy, terrans are now reliant on more predictable builds. Zerg provides TLO with more flexibility.

That being said, zerg is also just really powerful in a progamer's hands right now. Blizzard granted the race the ability to expand at will, maintain map control and then nerfed terrans ability to harass (reapers + reaper speed + barracks requirement) so that zerg can comfortably expand early with one basic harass option (hellions) that they KNOW they will be preparing for. Banshees are gimmicky and not game effective since you'll be on one base and the damage you'll do will not compensate for the advantages zerg accrues from the second base. The most recent shoutcast on HDstarcraft's channel shows a ZvT where the T launched an incredibly successful hellion harass that roasted more than a dozen drones only to be even in economy within a minute.

So, as of now, terran can't assault early. If it gets to the late game, they are done. Terrans are trying to find a narrow timing window they can exploit. The reason we're seeing all these early thor pushes. Oh well, I guess its zerg's time in the sun.
shynee
Profile Joined April 2010
Canada180 Posts
October 24 2010 23:33 GMT
#499
^ well said.
Mato
Profile Joined August 2010
Australia412 Posts
October 24 2010 23:44 GMT
#500
On October 25 2010 08:19 Choirdrunk wrote:
I'm not sure this is a classic balance decision with regards to TLO switching.

TLO is known to prefer innovative builds. He doesn't just want to rely on out microing or out macroing players. He wants to out-think players before the battle even begins.

With the barracks' new requirement, and the necessity of the barracks for any relevant strategy, terrans are now reliant on more predictable builds. Zerg provides TLO with more flexibility.

That being said, zerg is also just really powerful in a progamer's hands right now. Blizzard granted the race the ability to expand at will, maintain map control and then nerfed terrans ability to harass (reapers + reaper speed + barracks requirement) so that zerg can comfortably expand early with one basic harass option (hellions) that they KNOW they will be preparing for. Banshees are gimmicky and not game effective since you'll be on one base and the damage you'll do will not compensate for the advantages zerg accrues from the second base. The most recent shoutcast on HDstarcraft's channel shows a ZvT where the T launched an incredibly successful hellion harass that roasted more than a dozen drones only to be even in economy within a minute.

So, as of now, terran can't assault early. If it gets to the late game, they are done. Terrans are trying to find a narrow timing window they can exploit. The reason we're seeing all these early thor pushes. Oh well, I guess its zerg's time in the sun.



Well said. I play T and think the patch went a little overboard and now it is an uphill battle against Z from the moment they 14hatch (all do now). However, the imbalance is not as bad as what Z had to deal with before. So I think terran users can put up with it for the time being, as blizzard have shown they are getting closer to ideal balance with the last two patches.

On topic, who cares what race TLO plays? Or any progamer for that matter. It is their livelihood - they should pick whichever race they want, whenever, for whatever reasons.
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