• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:59
CEST 20:59
KST 03:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war BW General Discussion Terran or Protoss Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A KCM Race Survival 2026 Season 3 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6590 users

TLO Switches to Zerg - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 37 Next All
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 24 2010 21:58 GMT
#481
On October 25 2010 06:11 NomNomMeow wrote:
Show nested quote +
On October 25 2010 05:25 tieya wrote:
it's too bad that zerg had to deal with this for months, and you guys cant take it for a few days.


this.


Awesome second post.
whatsgrackalackin420
Fa1nT
Profile Joined September 2010
United States3423 Posts
October 24 2010 22:02 GMT
#482
I don't see why this matters?

TLO was fun to watch play Terran, he will be MORE fun to watch play Zerg probably.

If he believes he can do better with Zerg now after this patch people have no place to judge him.
Ao_Jun
Profile Blog Joined July 2003
Denmark396 Posts
Last Edited: 2010-10-24 22:21:10
October 24 2010 22:18 GMT
#483
On October 25 2010 06:21 Dr.Dragoon wrote:
Show nested quote +
On October 25 2010 06:11 NomNomMeow wrote:
On October 25 2010 05:25 tieya wrote:
it's too bad that zerg had to deal with this for months, and you guys cant take it for a few days.


this.

you guys make it sound like zergs didn't bitch the entire time too lol



This.

Also, i am a terran player and i dont really think the balance issues of the latest patch have been discovered. I think it's way too early to bitch. Give it a few weeks/months.

I realize now, that I am completely off topic. Thought this was another topic based on the posts i read lol.

Good Luck to TLO and the swarm!


you are one of the least benigtedly unintelligent organic life forms it has been my profound lack of pleasure not to be able to avoid meeting.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2010 22:23 GMT
#484
Glad to see him play as Zerg again
We make signature, then defense it.
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 24 2010 22:24 GMT
#485
On October 25 2010 03:52 MythicalMage wrote:
Show nested quote +
On October 25 2010 03:47 naventus wrote:
This wave of younger SC players is really embarrassing. How can there be so much whining about perceived balance?

How much has changed in the last two patches? Literally ONLY reapers have been nerfed (any the reaper opening was only an autoloss on LT), and the roach buff this patch, though hellion openings have been nullified since forever.

So basically in terms of mid and late game balance there have been NO changes. In terms of early game balance, only 5raxreaper is removed. All those 1 base plays still exist.

Yet, as we're seeing those plays aren't that dangerous. And Z's mid game has always been strong despite the clamoring of the masses.

So basically with 0 changes to Z, it's now a very strong race.

--

It's hard to get better at the game if you delude yourself about how things are.

You really don't understand TvZ. T HAS to apply pressure and force units. They effectively can't do that anymore, at least not very well, which lets the zerg with two hatcheries and two queens to out macro the Terran easily. Hellions, which seemed critical to TLO's play, are nullified, and reapers are drastically weakened. But all of that is forgetting the most important change: the depot before barracks change. This means on ANY map Zerg can go hatch first with almost no risk. It severely limits Terran's options and the POTENTIAL for harass. It means Zerg can safely do what was a risky move before.


I havent been here that long but your name stands out to me. Youre always whining about terran esp after patch 1.2. How was the reaper play before fair to the zerg? is hellion harass is ineffective now? they can still force units or even worse roaches when most zergs dont want to make them. Also early aggressive as far as I can tell still works with game 2 between dimaga and Makaprime coming to my mind. IMO its fair, zerg has to draw drones to fight off the bunker rush which will hurt their econ but if they can successfully stop it theyre about even with the terran then its fair game from there. If the terran is successful obviously they'll be at a gret position.

You may delay, but time will not. Current Music obsession: Opeth
Proto_Protoss
Profile Joined September 2010
United States495 Posts
October 24 2010 22:28 GMT
#486
Whatever helps you win the game w/o cheating
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
October 24 2010 22:34 GMT
#487
On October 25 2010 04:57 McFoo wrote:
Hope TLO's zerg is just as entertaining as his terran : )


Oh it is my friend; it is. I've only seen a handful of his games, but he does a lot more riskier builds than most zerg's. And his creep spread is very aggressive.

I'll miss watching his Terran, but at least Boxer's back to entertain us.
ckw
Profile Blog Joined February 2010
United States1018 Posts
October 24 2010 22:38 GMT
#488
On October 25 2010 07:24 Angelbelow wrote:
Show nested quote +
On October 25 2010 03:52 MythicalMage wrote:
On October 25 2010 03:47 naventus wrote:
This wave of younger SC players is really embarrassing. How can there be so much whining about perceived balance?

How much has changed in the last two patches? Literally ONLY reapers have been nerfed (any the reaper opening was only an autoloss on LT), and the roach buff this patch, though hellion openings have been nullified since forever.

So basically in terms of mid and late game balance there have been NO changes. In terms of early game balance, only 5raxreaper is removed. All those 1 base plays still exist.

Yet, as we're seeing those plays aren't that dangerous. And Z's mid game has always been strong despite the clamoring of the masses.

So basically with 0 changes to Z, it's now a very strong race.

--

It's hard to get better at the game if you delude yourself about how things are.

You really don't understand TvZ. T HAS to apply pressure and force units. They effectively can't do that anymore, at least not very well, which lets the zerg with two hatcheries and two queens to out macro the Terran easily. Hellions, which seemed critical to TLO's play, are nullified, and reapers are drastically weakened. But all of that is forgetting the most important change: the depot before barracks change. This means on ANY map Zerg can go hatch first with almost no risk. It severely limits Terran's options and the POTENTIAL for harass. It means Zerg can safely do what was a risky move before.


I havent been here that long but your name stands out to me. Youre always whining about terran esp after patch 1.2. How was the reaper play before fair to the zerg? is hellion harass is ineffective now? they can still force units or even worse roaches when most zergs dont want to make them. Also early aggressive as far as I can tell still works with game 2 between dimaga and Makaprime coming to my mind. IMO its fair, zerg has to draw drones to fight off the bunker rush which will hurt their econ but if they can successfully stop it theyre about even with the terran then its fair game from there. If the terran is successful obviously they'll be at a gret position.




Your logic is off, Zergs don't want to make Roaches? Thats all they do now, combined with Bling/Muta. Terran is weaker after 1.2, obviously, it was supposed to weaken Terrans, I don't know if it's UP now but it's definitely weaker. Pretty pathetic that all of the same Zerg's that cried since release are now telling people to "adapt" and "change" their builds to compensate. Sad, so sad...
Being weak is a choice.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
October 24 2010 22:42 GMT
#489
Nice! Before the latest patch however, the change would have been heroic and admirable. Now it's just nice.
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 24 2010 22:43 GMT
#490
On October 25 2010 07:38 ckw wrote:
Show nested quote +
On October 25 2010 07:24 Angelbelow wrote:
On October 25 2010 03:52 MythicalMage wrote:
On October 25 2010 03:47 naventus wrote:
This wave of younger SC players is really embarrassing. How can there be so much whining about perceived balance?

How much has changed in the last two patches? Literally ONLY reapers have been nerfed (any the reaper opening was only an autoloss on LT), and the roach buff this patch, though hellion openings have been nullified since forever.

So basically in terms of mid and late game balance there have been NO changes. In terms of early game balance, only 5raxreaper is removed. All those 1 base plays still exist.

Yet, as we're seeing those plays aren't that dangerous. And Z's mid game has always been strong despite the clamoring of the masses.

So basically with 0 changes to Z, it's now a very strong race.

--

It's hard to get better at the game if you delude yourself about how things are.

You really don't understand TvZ. T HAS to apply pressure and force units. They effectively can't do that anymore, at least not very well, which lets the zerg with two hatcheries and two queens to out macro the Terran easily. Hellions, which seemed critical to TLO's play, are nullified, and reapers are drastically weakened. But all of that is forgetting the most important change: the depot before barracks change. This means on ANY map Zerg can go hatch first with almost no risk. It severely limits Terran's options and the POTENTIAL for harass. It means Zerg can safely do what was a risky move before.


I havent been here that long but your name stands out to me. Youre always whining about terran esp after patch 1.2. How was the reaper play before fair to the zerg? is hellion harass is ineffective now? they can still force units or even worse roaches when most zergs dont want to make them. Also early aggressive as far as I can tell still works with game 2 between dimaga and Makaprime coming to my mind. IMO its fair, zerg has to draw drones to fight off the bunker rush which will hurt their econ but if they can successfully stop it theyre about even with the terran then its fair game from there. If the terran is successful obviously they'll be at a great position.




Your logic is off, Zergs don't want to make Roaches? Thats all they do now, combined with Bling/Muta. Terran is weaker after 1.2, obviously, it was supposed to weaken Terrans, I don't know if it's UP now but it's definitely weaker. Pretty pathetic that all of the same Zerg's that cried since release are now telling people to "adapt" and "change" their builds to compensate. Sad, so sad...


Not sure what level of play youre refering to, but if it can be helped making roaches at the beginning isn't ideal to a bling/muta build.

Terran is obviously weaker because they had their early game options reduced, one big factor cited by many pro zerg players. If weaker means better, more balanced play, thats not a bad thing.

Telling others to "adapt" and "change" is sure as hell better than talking shit isn't it? Which do you prefer, sit back and whine or adapt and change? If it gets to the point where Zerg is indeed OP and further balancing needs to be implemented (which it probably will to some degree) ill be happy to admit it.
You may delay, but time will not. Current Music obsession: Opeth
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
October 24 2010 22:46 GMT
#491
Just when I think the patch can't make me feel any worse, it steals away my favorite player. Gah.
vileEchoic -- clanvile.com
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
October 24 2010 22:56 GMT
#492
On October 25 2010 07:38 ckw wrote:
Show nested quote +
On October 25 2010 07:24 Angelbelow wrote:
On October 25 2010 03:52 MythicalMage wrote:
On October 25 2010 03:47 naventus wrote:
This wave of younger SC players is really embarrassing. How can there be so much whining about perceived balance?

How much has changed in the last two patches? Literally ONLY reapers have been nerfed (any the reaper opening was only an autoloss on LT), and the roach buff this patch, though hellion openings have been nullified since forever.

So basically in terms of mid and late game balance there have been NO changes. In terms of early game balance, only 5raxreaper is removed. All those 1 base plays still exist.

Yet, as we're seeing those plays aren't that dangerous. And Z's mid game has always been strong despite the clamoring of the masses.

So basically with 0 changes to Z, it's now a very strong race.

--

It's hard to get better at the game if you delude yourself about how things are.

You really don't understand TvZ. T HAS to apply pressure and force units. They effectively can't do that anymore, at least not very well, which lets the zerg with two hatcheries and two queens to out macro the Terran easily. Hellions, which seemed critical to TLO's play, are nullified, and reapers are drastically weakened. But all of that is forgetting the most important change: the depot before barracks change. This means on ANY map Zerg can go hatch first with almost no risk. It severely limits Terran's options and the POTENTIAL for harass. It means Zerg can safely do what was a risky move before.


I havent been here that long but your name stands out to me. Youre always whining about terran esp after patch 1.2. How was the reaper play before fair to the zerg? is hellion harass is ineffective now? they can still force units or even worse roaches when most zergs dont want to make them. Also early aggressive as far as I can tell still works with game 2 between dimaga and Makaprime coming to my mind. IMO its fair, zerg has to draw drones to fight off the bunker rush which will hurt their econ but if they can successfully stop it theyre about even with the terran then its fair game from there. If the terran is successful obviously they'll be at a gret position.




Your logic is off, Zergs don't want to make Roaches? Thats all they do now, combined with Bling/Muta. Terran is weaker after 1.2, obviously, it was supposed to weaken Terrans, I don't know if it's UP now but it's definitely weaker. Pretty pathetic that all of the same Zerg's that cried since release are now telling people to "adapt" and "change" their builds to compensate. Sad, so sad...


Agree. The top players will make roaches and FE with no risk to losing their natural.
Ryzu
Profile Joined September 2010
United States369 Posts
October 24 2010 23:01 GMT
#493
On October 25 2010 06:16 Odoakar wrote:
Show nested quote +
On October 25 2010 06:11 NomNomMeow wrote:
On October 25 2010 05:25 tieya wrote:
it's too bad that zerg had to deal with this for months, and you guys cant take it for a few days.


this.



Wouldn't it be better if the game was balanced, I honestly can't understand some zerg players being happy over how weak terran is right now.

And I root for toss, and nobody's even mentioning how toss probably won't have any representative in GSL2 Ro8

But overall I think the game is getting close to balance, and there is a lot of unnecessary complaining about every little thing. Terrans need to figure some new strats and new openings, it's still too early since the patch came out.


You're out of your mind. Terran is not weak, nor is Protoss. This moment right now is about as balanced as the game has been since Beta.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
October 24 2010 23:02 GMT
#494
On October 25 2010 07:38 ckw wrote:
Show nested quote +
On October 25 2010 07:24 Angelbelow wrote:
On October 25 2010 03:52 MythicalMage wrote:
On October 25 2010 03:47 naventus wrote:
This wave of younger SC players is really embarrassing. How can there be so much whining about perceived balance?

How much has changed in the last two patches? Literally ONLY reapers have been nerfed (any the reaper opening was only an autoloss on LT), and the roach buff this patch, though hellion openings have been nullified since forever.

So basically in terms of mid and late game balance there have been NO changes. In terms of early game balance, only 5raxreaper is removed. All those 1 base plays still exist.

Yet, as we're seeing those plays aren't that dangerous. And Z's mid game has always been strong despite the clamoring of the masses.

So basically with 0 changes to Z, it's now a very strong race.

--

It's hard to get better at the game if you delude yourself about how things are.

You really don't understand TvZ. T HAS to apply pressure and force units. They effectively can't do that anymore, at least not very well, which lets the zerg with two hatcheries and two queens to out macro the Terran easily. Hellions, which seemed critical to TLO's play, are nullified, and reapers are drastically weakened. But all of that is forgetting the most important change: the depot before barracks change. This means on ANY map Zerg can go hatch first with almost no risk. It severely limits Terran's options and the POTENTIAL for harass. It means Zerg can safely do what was a risky move before.


I havent been here that long but your name stands out to me. Youre always whining about terran esp after patch 1.2. How was the reaper play before fair to the zerg? is hellion harass is ineffective now? they can still force units or even worse roaches when most zergs dont want to make them. Also early aggressive as far as I can tell still works with game 2 between dimaga and Makaprime coming to my mind. IMO its fair, zerg has to draw drones to fight off the bunker rush which will hurt their econ but if they can successfully stop it theyre about even with the terran then its fair game from there. If the terran is successful obviously they'll be at a gret position.




Your logic is off, Zergs don't want to make Roaches? Thats all they do now, combined with Bling/Muta. Terran is weaker after 1.2, obviously, it was supposed to weaken Terrans, I don't know if it's UP now but it's definitely weaker. Pretty pathetic that all of the same Zerg's that cried since release are now telling people to "adapt" and "change" their builds to compensate. Sad, so sad...

As a terran player, we should be experimenting, so those zerg players are right. The argument that frustrates me the most is "finally we see true skill showing, the zerg players are a lot better than the terran/toss". I mean they might be, it might be that zerg is stronger than it should be or more likely, terran/toss haven't figured out a way to deal with the patch changes and are therefore doing worse. So yes, we got to keep experimenting and trust that blizzard balances sc2.

But yeah sucks to loose TLO
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 24 2010 23:04 GMT
#495
I am looking forward to games from this switch.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
shynee
Profile Joined April 2010
Canada180 Posts
October 24 2010 23:10 GMT
#496
I've been experimenting with Terran at 1700+ diamond. Even time I try to macro I get destroyed. If my hellion harass fails, I get destroyed. 1 queen and 2 spine crawlers shut down all hellion harass. Dropping hellions takes too long. The problem is figuring out how to slow down zerg macro and right now its impossible especially on a large map where its difficult to pull off timing attacks with tanks and thors because of the immobility. But who knows, maybe someone will figure something out.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 24 2010 23:13 GMT
#497
tvz is still pretty fucking easy, pvz is a fucking nightmare imo, might just be because my P isn't that good yet tho
Choirdrunk
Profile Joined August 2010
Canada131 Posts
October 24 2010 23:19 GMT
#498
I'm not sure this is a classic balance decision with regards to TLO switching.

TLO is known to prefer innovative builds. He doesn't just want to rely on out microing or out macroing players. He wants to out-think players before the battle even begins.

With the barracks' new requirement, and the necessity of the barracks for any relevant strategy, terrans are now reliant on more predictable builds. Zerg provides TLO with more flexibility.

That being said, zerg is also just really powerful in a progamer's hands right now. Blizzard granted the race the ability to expand at will, maintain map control and then nerfed terrans ability to harass (reapers + reaper speed + barracks requirement) so that zerg can comfortably expand early with one basic harass option (hellions) that they KNOW they will be preparing for. Banshees are gimmicky and not game effective since you'll be on one base and the damage you'll do will not compensate for the advantages zerg accrues from the second base. The most recent shoutcast on HDstarcraft's channel shows a ZvT where the T launched an incredibly successful hellion harass that roasted more than a dozen drones only to be even in economy within a minute.

So, as of now, terran can't assault early. If it gets to the late game, they are done. Terrans are trying to find a narrow timing window they can exploit. The reason we're seeing all these early thor pushes. Oh well, I guess its zerg's time in the sun.
shynee
Profile Joined April 2010
Canada180 Posts
October 24 2010 23:33 GMT
#499
^ well said.
Mato
Profile Joined August 2010
Australia412 Posts
October 24 2010 23:44 GMT
#500
On October 25 2010 08:19 Choirdrunk wrote:
I'm not sure this is a classic balance decision with regards to TLO switching.

TLO is known to prefer innovative builds. He doesn't just want to rely on out microing or out macroing players. He wants to out-think players before the battle even begins.

With the barracks' new requirement, and the necessity of the barracks for any relevant strategy, terrans are now reliant on more predictable builds. Zerg provides TLO with more flexibility.

That being said, zerg is also just really powerful in a progamer's hands right now. Blizzard granted the race the ability to expand at will, maintain map control and then nerfed terrans ability to harass (reapers + reaper speed + barracks requirement) so that zerg can comfortably expand early with one basic harass option (hellions) that they KNOW they will be preparing for. Banshees are gimmicky and not game effective since you'll be on one base and the damage you'll do will not compensate for the advantages zerg accrues from the second base. The most recent shoutcast on HDstarcraft's channel shows a ZvT where the T launched an incredibly successful hellion harass that roasted more than a dozen drones only to be even in economy within a minute.

So, as of now, terran can't assault early. If it gets to the late game, they are done. Terrans are trying to find a narrow timing window they can exploit. The reason we're seeing all these early thor pushes. Oh well, I guess its zerg's time in the sun.



Well said. I play T and think the patch went a little overboard and now it is an uphill battle against Z from the moment they 14hatch (all do now). However, the imbalance is not as bad as what Z had to deal with before. So I think terran users can put up with it for the time being, as blizzard have shown they are getting closer to ideal balance with the last two patches.

On topic, who cares what race TLO plays? Or any progamer for that matter. It is their livelihood - they should pick whichever race they want, whenever, for whatever reasons.
Prev 1 23 24 25 26 27 37 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 604
UpATreeSC 115
Railgan 43
Trap 27
MindelVK 26
StarCraft: Brood War
Britney 18313
Shuttle 1192
Mini 441
Soulkey 372
Dewaltoss 143
Soma 141
Rush 118
hero 80
firebathero 61
Mong 31
[ Show more ]
910 30
Sexy 18
Dota 2
420jenkins397
canceldota62
Counter-Strike
fl0m1248
pashabiceps1231
olofmeister1171
byalli1114
x6flipin850
Heroes of the Storm
Liquid`Hasu365
Other Games
Grubby3024
FrodaN1857
Liquid`RaSZi1853
Beastyqt607
ceh9584
ArmadaUGS112
C9.Mang0110
RotterdaM109
KnowMe98
XaKoH 95
Trikslyr70
Organizations
StarCraft 2
angryscii 21
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 36
• FirePhoenix9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2917
League of Legends
• TFBlade1186
Counter-Strike
• Nemesis1696
Other Games
• imaqtpie898
• WagamamaTV260
• Shiphtur227
Upcoming Events
OSC
3h 31m
Escore
15h 1m
IntoTheTV X SOOP
16h 1m
CranKy Ducklings
1d 15h
Sparkling Tuna Cup
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
Replay Cast
3 days
Afreeca Starleague
3 days
[ Show More ]
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.