On October 15 2010 04:54 Refractionz wrote:
LOL FUCK TERRAN
LOL FUCK TERRAN
That's a great second contribution you made to Team Liquid forums!
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Stuv
Netherlands942 Posts
On October 15 2010 04:54 Refractionz wrote: LOL FUCK TERRAN That's a great second contribution you made to Team Liquid forums! | ||
noD
2230 Posts
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raidmaster
474 Posts
Interesting patch. | ||
stk01001
United States786 Posts
Also very happy about the speed decrease for Medivacs... terran was becoming way too much of a mobile race which goes against their nature.. they still will be prettyy mobile, but this will at least help a little.. Medivac drop harass was getting just a BIT too powerful in the hands of high APM players.. | ||
Deleted_143
Australia256 Posts
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Strategos
Canada132 Posts
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link0
United States1071 Posts
Has huge implications for P v P. | ||
Aikin
Austria532 Posts
The reaper nerf is ridiculous, they just made that unit as worthless as the carrier. What??? Carriers are freakin awesome. A lot of people haven´t used them enough to see their full potential but you can´t compare late reaper without available speed upgrade to carriers. I hope we´ll see more carrierbuilds in the future and I don´t consider them UP. They get +16 damage per dmg upgrade which is just sick but on the other hand they get owned by amor. | ||
kasumimi
Greece460 Posts
On October 15 2010 06:02 Ghostcom wrote: Show nested quote + On October 15 2010 05:56 kasumimi wrote: Faith in Blizzard lost. Faith in humanity slightly shaken cause of pathetic whining in this thread. Fix'ed - no seriously, how can your faith be restored when they do retarded stuff like supply depot as a req. for rax? (and this comes from a P/Z player). So the most flexible, in-depth race with 20 different builds and some of the best units in the game, can't do autowin cheese builds anymore. Pretty, pretty pretty good news. | ||
MuTT
United States398 Posts
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SyyRaaaN
Sweden136 Posts
On October 15 2010 06:02 vyyye wrote: Show nested quote + On October 15 2010 05:58 ManoffauX wrote: On October 15 2010 05:52 Disastorm wrote: lol are some people really complaining about nerfing the strongest race with something as small as depot before barracks? what? well im a gold level zerg and I have no problem fending off early reapers so.. plus the depot b4 rax makes the terran loses its uniqueness, now terran and toss are getting a bit too similar. I rather have the rax having a longer build time, Reapers scale with skill, if someone who doesn't quite have the micro and multitasking he needs uses reapers they'll be near useless for anything but scouting. It gets scary when you have a player who manages to get his rax up, expand, continually produce SCVs AND micro his reapers by having constant pressure. Watch Morrow v. Idra at the IEM Cologne, it was still viable (though not as strong) after the 5 second nerf. On the contrary. Because of their range and speed they require almost 0 skill. Bind your raxes, CC and constantly R/S. And if you miss a supply - use call down supply since you will be gas dependent rather than on rals. Easy. The skill part is from the Zerg who had to defend that atrocious strategy. | ||
Combine
United States812 Posts
Also like they are slowing the medivacs, so they aren't as mobile. | ||
57 Corvette
Canada5941 Posts
On October 15 2010 06:04 link0 wrote: You guys are misreading the VR change. They were massively buffed when uncharged. Damage against armored went from 5 -> 10. This means they are actually useful in a army vs army confrontation. Has huge implications for P v P. assuming PvP doesn't end in 6 minutes from a 2gate or korean 4gate. | ||
Black Gun
Germany4482 Posts
edit: btw im another terran who doesnt mind the terran nerfs of this patch... | ||
doerit
Germany234 Posts
On October 15 2010 06:04 raidmaster wrote: It is funny how people actually perceive this patch as mainly terran nerf as it is mainly kinda big toss nerf. For terran - sure, they nerfed reapers, but no one actually used them; supply before rax - retarded, but not a big deal too (used mailny with reapers), medivac change most affecting, still, acceptable. Now a really huge buff for thors in TvP. As for toss - huge VR nerf (both damage and speed), really big HT nerf and a little hp buff for nexus - that's actually kinda silly, I think it won't matter much. Zerg pretty much buffed all the way - Corruptor can't be feedbacked, buffed buildings and roach - good call. Interesting patch. I am Terran and I am not mad at the nerf that Terrans received but the way they did it. I feel the same way about the void ray nerf. Most of the Zerg changes are a good thing in my oponion, but most of the others feel like the game is still in beta phase and Blizzard has no clue where to put reapers or void rays. | ||
BeMannerDuPenner
Germany5638 Posts
On October 15 2010 06:04 link0 wrote: You guys are misreading the VR change. They were massively buffed when uncharged. Damage against armored went from 5 -> 10. This means they are actually useful in a army vs army confrontation. Has huge implications for P v P. and makes the voidray a much more balanced and overall useful unit. the only ones that cry about it are the guys that only cheesed with voids and fear their mighty proxy voids wont end all games now if they get charged. | ||
lololol
5198 Posts
On October 15 2010 05:53 Proto_Protoss wrote: How am i going to kill corruptors now? Phoenix do poorly and void rays are iffy carriers do well but thats a while off What? Carriers are the worst of the three against corruptors. Void Rays still beat corruptors cost for cost(even with focus fire+corruption against unmicroed void rays). | ||
Rarak
Australia631 Posts
Zerg buffs all round and pretty minor terran nerf (thor buff) | ||
us.insurgency
United States330 Posts
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vyyye
Sweden3917 Posts
On October 15 2010 06:06 SyyRaaaN wrote: Show nested quote + On October 15 2010 06:02 vyyye wrote: On October 15 2010 05:58 ManoffauX wrote: On October 15 2010 05:52 Disastorm wrote: lol are some people really complaining about nerfing the strongest race with something as small as depot before barracks? what? well im a gold level zerg and I have no problem fending off early reapers so.. plus the depot b4 rax makes the terran loses its uniqueness, now terran and toss are getting a bit too similar. I rather have the rax having a longer build time, Reapers scale with skill, if someone who doesn't quite have the micro and multitasking he needs uses reapers they'll be near useless for anything but scouting. It gets scary when you have a player who manages to get his rax up, expand, continually produce SCVs AND micro his reapers by having constant pressure. Watch Morrow v. Idra at the IEM Cologne, it was still viable (though not as strong) after the 5 second nerf. On the contrary. Because of their range and speed they require almost 0 skill. Bind your raxes, CC and constantly R/S. And if you miss a supply - use call down supply since you will be gas dependent rather than on rals. Easy. The skill part is from the Zerg who had to defend that atrocious strategy. Reaper micro in itself isn't hard, the hard part was managing everything else at the same time because you had to use the reapers 100% of the time, one second of macroing could lead to 6 less reapers. If you miss supply you're obviously not doing it right either. I'm not saying it was balanced, it clearly wasn't. And yeah, a Z had to play near perfectly to 'counter' it (as if there was a solid counter). It's just not as easy as people made it out to be. | ||
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