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Patch 1.1.2 Notes - Page 46

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 44 45 46 47 48 93 Next
Disastorm
Profile Joined January 2008
United States922 Posts
October 14 2010 20:52 GMT
#901
lol are some people really complaining about nerfing the strongest race with something as small as depot before barracks? what?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Proto_Protoss
Profile Joined September 2010
United States495 Posts
October 14 2010 20:53 GMT
#902
How am i going to kill corruptors now? Phoenix do poorly and void rays are iffy carriers do well but thats a while off
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Grummler
Profile Joined May 2010
Germany743 Posts
October 14 2010 20:53 GMT
#903
On October 15 2010 05:41 Azn_Christian wrote:
cooldowns: I guess its to lessen HT's feedback but HTs are barely used since storm is so weak compared to sc1 already so now its even less point in using them.


woot? Storm owns terran bio so hard its not even funny anymore.

on the patch changes: The balance should improve, but i dislike how they remove whole aspects of the game.
workers, supply, money, workers, supply, money, workers, ...
ChineseWife
Profile Joined August 2010
United States373 Posts
October 14 2010 20:53 GMT
#904
On October 15 2010 05:51 Perscienter wrote:
Show nested quote +
On October 15 2010 05:50 onbaton wrote:
so i expect to see a lot of terrans rolling over protoss with thors + mass rines... what is the new hardcounter to thors for P?!?!?!?!?

The void ray... + Show Spoiler +
not.



lol...
Oops I made no units
Durn
Profile Blog Joined July 2010
Canada360 Posts
October 14 2010 20:54 GMT
#905
On October 15 2010 05:50 DragonDefonce wrote:
Show nested quote +
On October 15 2010 05:48 doktorFunken wrote:
On October 15 2010 05:42 FabledIntegral wrote:
On October 15 2010 05:39 blade55555 wrote:
On October 15 2010 05:38 doktorFunken wrote:
Now all they need to do is figure out a way to eliminate cannon rush cheese and I don't think I could come up with a single thing to complain about. Maybe a Forge should require a Gateway.

I might be kidding, I might not be. Don't shoot me if whether or not you think I'm kidding jibes with your own personal beliefs.


lol kind of obvious you are. but to be honest a gateway does require a pylon though.


I actually think the cannon rushes are insanely overpowered, and quite simply, dumb. I would much rather have cannon rushes not be feasible (in teh sense you can perfectly wall off with buildings in SC2, by doing things such as allowing workers/Zerglings/Marines/Zealots to walk through pylon walls like in SC1. It also doesn't fix the pylon wall with minerals exploit, which wasn't as viable in SC1 due to workers being able to be spammed through.

Actually I was quite serious, even as myself a toss player (I play almost exclusively toss). Cannon rushes are, as you said, insanely OP. Nobody needs a forge before a gateway for anything other than cannon rushes.


Fast Expand?

QFT, I still do a forge fast expand when I see a Z player early expanding as well. It's def a viable strategy.
And although it sucks that T lost their main form of cheese, it is still an important part of the game in tournaments. I always get so excited in a Bo5 or something when someone tries to throw their opponent with a cannon rush or something. Keeps everyone on their toes.
"Even if I lose 100 games, that's 100 different arrows pointing me in the wrong direction." - Sean Day[9] Plott
SkullOne
Profile Joined April 2010
United States52 Posts
Last Edited: 2010-10-14 20:54:56
October 14 2010 20:54 GMT
#906
On October 15 2010 05:52 Disastorm wrote:
lol are some people really complaining about nerfing the strongest race with something as small as depot before barracks? what?


Terran has zero fast cheese builds now. While people hate cheese it is part of the game. If someone decides to 6/7/8 rax a Zerg because I don't feel like a long drawn out fight that's their prerogative.
I dont need no stinking quote
Phrencys
Profile Joined August 2010
Canada270 Posts
October 14 2010 20:54 GMT
#907
So if I get this straight, the compensation for a 40% dps drop when fully charged is... the VR now deals as much dps as a stimmed marine against non-armored target at level 1 charge.

Good thing VRs only cost 50 minerals right?
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-10-14 20:58:06
October 14 2010 20:55 GMT
#908
On October 15 2010 05:52 Disastorm wrote:
lol are some people really complaining about nerfing the strongest race with something as small as depot before barracks? what?


It removes alot of strats out of the game, its not a small thing. Maybe for someone who is extremely narrow minded and is only looking at it as something that will make him win more games beacuse they can't deal with these strats.

It hurts the variety and dynamics of a STRATEGY game.

I made a longer post about it here: http://eu.battle.net/sc2/en/forum/topic/708342318
"trash micro but win - its marine" MC commentary during HSC 4
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2010-10-14 20:58:29
October 14 2010 20:55 GMT
#909
Balance

PROTOSS
Buildings
-Nexus life and shields increased from 750/750 to 1000/1000.
Void Ray
-Damage level 1 increased from 5 to 6 (+4 armored).
-Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
Void rays were a little too good perhaps, but this was a little much imo. Maybe 10+10 armored.
-Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
This I think is bad. Don't know why they would do this. This will just make void rays worse late game, and they're not very good already. Not sure what they were getting at.
TERRAN
Buildings
-Barracks requirement changed from Command Center to Supply Depot.
As a zerg player, I'm not sure about this. As much as I like to go hatch first, I'm always for allowing your opponent punish someone that is being too economic. I'm not sure how the timing will work out, but my initial response is not so good. Needs to be tested.
-Supply Depot life increased from 350 to 400.
Medivac
-Acceleration reduced from 2.315 to 2.25.
-Speed reduced from 2.75 to 2.5.
A slight medivac nerf can't really be a bad thing.
Reaper
-Nitro Packs speed upgrade now has a Factory Requirement.
This is lol. People never build repears after factory. There is no way they're gonna research speed then. This kinda kills 3/5 reaper vs. zerg which was already not too big of a problem. I hate to say that a strategy is dead before testing it, but I seriously don't see how this can work.
Thor
-Energy bar removed.
-250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
This is good. Like the corrupter, it only had energy so it could be feedbacked.
ZERG
Buildings
-Hatchery life increased from 1250 to 1500.
-Lair life increased from 1800 to 2000.
-Spawning Pool life increased from 750 to 1000.
-Spire life increased from 600 to 850.
-Ultralisk Cavern life increased from 600 to 850.
I think these hp changes are all good. Same goes with the nexus and the supply depot.
Corruptor
-Energy bar removed.
-Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
See thor
Infestor
-Fungal Growth now prevents Blink.
I am opposed to this. While blink may be too good in it's current form, they should add a way that creep can be spread offensively, not nerf blink.
Roach
-Range increased from 3 to 4.
Roaches after all the beta nerfs did need a buff. This will make them better at defending harass (also further killing the 3/5 reaper strategy) and will make them better late game, particularly against protoss and force field. I think this is a good change, but I definitely need to test it to be sure.
esq>n
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
October 14 2010 20:56 GMT
#910
Faith in Blizzard slightly restored.

Faith in humanity slightly shaken cause of pathetic whining in this thread.
doerit
Profile Joined September 2010
Germany234 Posts
October 14 2010 20:56 GMT
#911
On October 15 2010 05:52 Disastorm wrote:
lol are some people really complaining about nerfing the strongest race with something as small as depot before barracks? what?


Personally I think Terran needs a nerf, but not like it is done with this patch. And I guess most people (also many non-Terrans) don't like how Blizzard removed many early game options for Terran players.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 14 2010 20:56 GMT
#912
On October 15 2010 05:54 SkullOne wrote:
Show nested quote +
On October 15 2010 05:52 Disastorm wrote:
lol are some people really complaining about nerfing the strongest race with something as small as depot before barracks? what?


Terran has zero fast cheese builds now. While people hate cheese it is part of the game. If someone decides to 6/7/8 rax a Zerg because I don't feel like a long drawn out fight that's their prerogative.


Not true, you can still depot rax very quickly, quickly enough to off-bunker an early hatch no problem.
Glasse
Profile Joined July 2010
Canada1237 Posts
October 14 2010 20:56 GMT
#913
On October 15 2010 02:56 Struan wrote:

Buildings
-Barracks requirement changed from Command Center to Supply Depot.


What the fuck?
I'm not terran but i'm disgusted by this.
ALPINA
Profile Joined May 2010
3791 Posts
October 14 2010 20:56 GMT
#914
On October 15 2010 05:49 Qwizzyx wrote:
why not just remove feedback from the game?
*pissed*
another toss-nerfing patch -_-'


Feedback is suposed to damage casters, but Thor and Corruptor aren't really a casters. They just have their useless abilites and tons of energy which makes them so vulnerable to feedback.

Feedback should be used on infestors & ghosts who are the real casters.

I think that's very good move by Blizz.
You should never underestimate the predictability of stupidity
Payout
Profile Joined October 2010
45 Posts
October 14 2010 20:56 GMT
#915
On October 15 2010 05:35 DragonDefonce wrote:
What the hell is up with the voidray change? Aside from whether or not voidrays were op, now that its been nerfed to hell, no one is gonna use it. It went from 25dps to armored to 16dps to armored. Moreover, most of the dps lost came from the bonus against armored. And now, you remove energy on thors and corruptors? no feedback? really bliz?

In addition, the reaper change is ridiculous. I'm a protoss player and I am against that change. Roach buff I'm ok with, but a fail patch in general.

kind of agree, zerg is going to be unharassable fort now, no idea how terran will compete with Z macro lategame
MistraL958
Profile Blog Joined September 2010
Switzerland100 Posts
October 14 2010 20:57 GMT
#916
-Reapers speed with factory requirement... Lol... so stupid: its like blizzard was saying: do not use reapers, EVER.
-Supply depot requirement for Barracks, why not, proxies are stupid, but then it will be harder to defend from a photon rush... not that much but still.
-Thors, yay!!! Thats a real change, ill start using them in TvP! :p
-Protoss and Zerg buildings have more health: need and expected.
-VR nerf: YOUUUHOUUUU, I will have decent stats vs Protoss now as I am loosing almost only to VR's.
-Roaches ranges upgrades: good change imo, not gonna change that much but seems like a fair change.

Overall a very good patch I think.
GG Blizzard
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-10-14 20:59:16
October 14 2010 20:58 GMT
#917
On October 15 2010 05:55 ejac wrote:

Infestor
-Fungal Growth now prevents Blink.
I am opposed to this. While blink may be too good in it's current form, they should add a way that creep can be spread offensively, not nerf blink.


fungal prevents movement. blink is movement. also mass blinkstalkers had no real counter zvp. it makes sense,is good for balance and promotes infestor use zvp.

what can you not like about it?

On October 15 2010 05:56 kasumimi wrote:
Faith in Blizzard slightly restored.

Faith in humanity slightly shaken cause of pathetic whining in this thread.


my thoughts exactly


while i really dont like the depot rax thing cause imo its the wrong approach no one can disagree that the patch overall is a decent one. and a fast one.
life of lively to live to life of full life thx to shield battery
LeetGoose
Profile Joined August 2010
Canada32 Posts
October 14 2010 20:58 GMT
#918
Reapers are essentially useless at this point.
klauz619
Profile Joined July 2010
453 Posts
October 14 2010 20:58 GMT
#919
On October 15 2010 05:54 Phrencys wrote:
So if I get this straight, the compensation for a 40% dps drop when fully charged is... the VR now deals as much dps as a stimmed marine against non-armored target at level 1 charge.

Good thing VRs only cost 50 minerals right?



Too bad marines don't fly, have 250hp and 1 armor.

Jayrod
Profile Joined August 2010
1820 Posts
October 14 2010 20:58 GMT
#920
On October 15 2010 05:54 Phrencys wrote:
So if I get this straight, the compensation for a 40% dps drop when fully charged is... the VR now deals as much dps as a stimmed marine against non-armored target at level 1 charge.

Good thing VRs only cost 50 minerals right?

VRs damage is applied every .6 seconds... its more dps than a marine, but yea the unit costs about 8 times more not counting the gas being worth more. I think maybe they will look into changing the time it takes to charge them, but who knows.
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