• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:19
CEST 09:19
KST 16:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!32Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60 !!!NEW BUG!!! FIRE ARCHONS [Visual] New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7454 users

Patch 1.1.2 Notes - Page 45

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 43 44 45 46 47 93 Next
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
October 14 2010 20:47 GMT
#881
On October 15 2010 05:45 57 Corvette wrote:
Make a spawning pool require an overlord and then no terran can complain about getting 6pooled.


Zerg starts with an overlord.

And besides - stop using that argument that 6 pool will be imba now. There is no time to adapt your BO if he decided to go for 6 pool. You will already have committed to your build order before you scouted it.
No Quote
GrassEater
Profile Joined July 2010
Sweden417 Posts
October 14 2010 20:47 GMT
#882
On October 15 2010 05:38 FabledIntegral wrote:
Show nested quote +
On October 15 2010 05:21 Gleen wrote:
oh... now thors in tvp

lets pratice carrier micro.


Thors actually own carriers, hard to believe.

I know because I personally used Carriers with +2 to counter 1/1 thors and the carriers did incredibly badly.


you need to magic box your carriers. Else the splash will kill them.
zotok
Profile Joined October 2010
United States66 Posts
Last Edited: 2010-10-14 20:49:31
October 14 2010 20:47 GMT
#883
I'm a terran , and im happy about the medvac speed nerf. Before when I box my 3M and attack move my 3Ms , the medvac would get there before the marines and marauder, and it would get taken out. Now my 3M formation would roll together. Makes big battles a litter easier.
I forget that a counter to a terran unit , can be countered by the special ability of the unit itself - Nova
Perscienter
Profile Joined June 2010
957 Posts
October 14 2010 20:48 GMT
#884
On October 15 2010 05:41 BeMannerDuPenner wrote:

Show nested quote +
On October 15 2010 05:41 Perscienter wrote:
You probably can't kite roaches with stalkers anymore.


anymore got more info on the roach vs stalker relation?


Wait, I'll log in and test it... oh wait... the European servers are too retarded, it's currently not possible.
doktorFunken
Profile Joined September 2010
United States41 Posts
October 14 2010 20:48 GMT
#885
On October 15 2010 05:42 FabledIntegral wrote:
Show nested quote +
On October 15 2010 05:39 blade55555 wrote:
On October 15 2010 05:38 doktorFunken wrote:
Now all they need to do is figure out a way to eliminate cannon rush cheese and I don't think I could come up with a single thing to complain about. Maybe a Forge should require a Gateway.

I might be kidding, I might not be. Don't shoot me if whether or not you think I'm kidding jibes with your own personal beliefs.


lol kind of obvious you are. but to be honest a gateway does require a pylon though.


I actually think the cannon rushes are insanely overpowered, and quite simply, dumb. I would much rather have cannon rushes not be feasible (in teh sense you can perfectly wall off with buildings in SC2, by doing things such as allowing workers/Zerglings/Marines/Zealots to walk through pylon walls like in SC1. It also doesn't fix the pylon wall with minerals exploit, which wasn't as viable in SC1 due to workers being able to be spammed through.

Actually I was quite serious, even as myself a toss player (I play almost exclusively toss). Cannon rushes are, as you said, insanely OP. Nobody needs a forge before a gateway for anything other than cannon rushes.
All we need is a little Energon and a lot of luck.
renkin
Profile Joined July 2010
France249 Posts
October 14 2010 20:48 GMT
#886
Great news for Zerg, Stalkers can't blink when fungaled and Corruptors can't get feedbacked ?

Blizzard is finally trying to make the coruptors strong against Colossi !
lololol
Profile Joined February 2006
5198 Posts
October 14 2010 20:48 GMT
#887
On October 15 2010 05:31 57 Corvette wrote:
Show nested quote +
On October 15 2010 05:29 DoubleReed wrote:
Buildings:I am OK with all the building life increases excluding the spire. Now timing attacks need to do even more damage...


A spire costs 250/200 and takes 100 seconds to build. Yea, I think it should have more than 600 health.

Your timing attacks will still work perfectly fine.


Really? It takes 100 seconds? Wow, thought it was faster.


That's because it's 100 seconds game time.
I'll call Nada.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 14 2010 20:48 GMT
#888
On October 15 2010 05:45 Yaotzin wrote:
Show nested quote +
On October 15 2010 05:41 BeMannerDuPenner wrote:
On October 15 2010 05:41 Yaotzin wrote:
On October 15 2010 05:38 FabledIntegral wrote:
On October 15 2010 05:21 Gleen wrote:
oh... now thors in tvp

lets pratice carrier micro.


Thors actually own carriers, hard to believe.

I know because I personally used Carriers with +2 to counter 1/1 thors and the carriers did incredibly badly.

Thors do pathetic damage to anything non-light, and even more pathetic damage to anything with decent armor. There is no way in hell they remotely own carriers.


they kill all the interceptors.

Er, how? They shoot slowly, you need a fast ROF to kill interceptors (see: marines and hydralisks).

I'm guessing it was a case of "my 3 carriers died to his 10 thors, carriers suck".


No, it was my 5 carriers died to 7 thors. But thanks for being a total dick about it.
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
October 14 2010 20:48 GMT
#889
On October 15 2010 05:45 NovaFlares wrote:
Show nested quote +
On October 15 2010 05:44 SyyRaaaN wrote:
What im wondering is who will build Hydralisks now?


still need an anti air.

queen
TLT07 ===> *winner* <===TLT08
Qwizzyx
Profile Joined June 2010
Sweden44 Posts
October 14 2010 20:49 GMT
#890
why not just remove feedback from the game?
*pissed*
another toss-nerfing patch -_-'
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
October 14 2010 20:49 GMT
#891
On October 15 2010 05:41 Azn_Christian wrote:
cooldowns: I guess its to lessen HT's feedback but HTs are barely used since storm is so weak compared to sc1 already so now its even less point in using them.


I don't know what game you've been playing but I've seen a lot of blue tingly things in the one I play.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
October 14 2010 20:49 GMT
#892
On October 15 2010 05:48 Perscienter wrote:
Show nested quote +
On October 15 2010 05:41 BeMannerDuPenner wrote:

On October 15 2010 05:41 Perscienter wrote:
You probably can't kite roaches with stalkers anymore.


anymore got more info on the roach vs stalker relation?


Wait, I'll log in and test it... oh wait... the European servers are too retarded, it's currently not possible.


really? login server or what? im still online with 15 guys on my flist.


anyone sea or something can test the roach vs stalker?
life of lively to live to life of full life thx to shield battery
gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
October 14 2010 20:49 GMT
#893
Thors will probably begin to own ultras in the face now.
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
ChineseWife
Profile Joined August 2010
United States373 Posts
October 14 2010 20:50 GMT
#894
so i expect to see a lot of terrans rolling over protoss with thors + mass rines... what is the new hardcounter to thors for P?!?!?!?!?
Oops I made no units
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
October 14 2010 20:50 GMT
#895
On October 15 2010 05:47 SyyRaaaN wrote:
Show nested quote +
On October 15 2010 05:45 57 Corvette wrote:
Make a spawning pool require an overlord and then no terran can complain about getting 6pooled.


Zerg starts with an overlord.

Derp
Survival is winning, everything else is bullshit.
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
October 14 2010 20:50 GMT
#896
On October 15 2010 05:48 doktorFunken wrote:
Show nested quote +
On October 15 2010 05:42 FabledIntegral wrote:
On October 15 2010 05:39 blade55555 wrote:
On October 15 2010 05:38 doktorFunken wrote:
Now all they need to do is figure out a way to eliminate cannon rush cheese and I don't think I could come up with a single thing to complain about. Maybe a Forge should require a Gateway.

I might be kidding, I might not be. Don't shoot me if whether or not you think I'm kidding jibes with your own personal beliefs.


lol kind of obvious you are. but to be honest a gateway does require a pylon though.


I actually think the cannon rushes are insanely overpowered, and quite simply, dumb. I would much rather have cannon rushes not be feasible (in teh sense you can perfectly wall off with buildings in SC2, by doing things such as allowing workers/Zerglings/Marines/Zealots to walk through pylon walls like in SC1. It also doesn't fix the pylon wall with minerals exploit, which wasn't as viable in SC1 due to workers being able to be spammed through.

Actually I was quite serious, even as myself a toss player (I play almost exclusively toss). Cannon rushes are, as you said, insanely OP. Nobody needs a forge before a gateway for anything other than cannon rushes.


Fast Expand?
Senorcuidado
Profile Joined May 2010
United States700 Posts
October 14 2010 20:51 GMT
#897
You mean I'm allowed to build thors in tvp now!? Brb inventing Thor/hellion/banshee build.

I was skeptical about the Terran changes but I never cheese or make reapers anyway, and now my tvt will be easier so I guess I can't complain. I wonder how the roach range will affect the reactor hellion opening.
Perscienter
Profile Joined June 2010
957 Posts
October 14 2010 20:51 GMT
#898
On October 15 2010 05:50 onbaton wrote:
so i expect to see a lot of terrans rolling over protoss with thors + mass rines... what is the new hardcounter to thors for P?!?!?!?!?

The void ray... + Show Spoiler +
not.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
October 14 2010 20:52 GMT
#899
On October 15 2010 05:49 gakkgakk wrote:
Thors will probably begin to own ultras in the face now.


they did already since 1.1. save tons of larva and instarebuild 50 roaches is the way to go again (with some infestors)
life of lively to live to life of full life thx to shield battery
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 14 2010 20:52 GMT
#900
On October 15 2010 05:48 doktorFunken wrote:
Show nested quote +
On October 15 2010 05:42 FabledIntegral wrote:
On October 15 2010 05:39 blade55555 wrote:
On October 15 2010 05:38 doktorFunken wrote:
Now all they need to do is figure out a way to eliminate cannon rush cheese and I don't think I could come up with a single thing to complain about. Maybe a Forge should require a Gateway.

I might be kidding, I might not be. Don't shoot me if whether or not you think I'm kidding jibes with your own personal beliefs.


lol kind of obvious you are. but to be honest a gateway does require a pylon though.


I actually think the cannon rushes are insanely overpowered, and quite simply, dumb. I would much rather have cannon rushes not be feasible (in teh sense you can perfectly wall off with buildings in SC2, by doing things such as allowing workers/Zerglings/Marines/Zealots to walk through pylon walls like in SC1. It also doesn't fix the pylon wall with minerals exploit, which wasn't as viable in SC1 due to workers being able to be spammed through.

Actually I was quite serious, even as myself a toss player (I play almost exclusively toss). Cannon rushes are, as you said, insanely OP. Nobody needs a forge before a gateway for anything other than cannon rushes.


I actually feel like an idiot because I mis read your post. I thought you said that forges should be required for a gateway totally mis read my bad!
When I think of something else, something will go here
Prev 1 43 44 45 46 47 93 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
02:00
KSL Week 91
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 30
StarCraft: Brood War
actioN 458
Leta 111
Sharp 59
Bale 51
ZergMaN 17
Shine 13
Dota 2
NeuroSwarm181
League of Legends
JimRising 686
Counter-Strike
edward55
Super Smash Bros
hungrybox580
Westballz37
Other Games
summit1g7179
B2W.Neo695
WinterStarcraft504
C9.Mang0312
Happy230
Livibee138
amsayoshi58
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH195
• StrangeGG 53
• OhrlRock 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki32
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2256
League of Legends
• Lourlo1395
Upcoming Events
GSL
3h 41m
AI Arena Tournament
9h 41m
Replay Cast
16h 41m
WardiTV Weekly
1d 3h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
3 days
PiGosaur Cup
3 days
Replay Cast
4 days
The PondCast
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.