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On October 15 2010 05:45 57 Corvette wrote: Make a spawning pool require an overlord and then no terran can complain about getting 6pooled.
Zerg starts with an overlord.
And besides - stop using that argument that 6 pool will be imba now. There is no time to adapt your BO if he decided to go for 6 pool. You will already have committed to your build order before you scouted it.
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On October 15 2010 05:38 FabledIntegral wrote:Show nested quote +On October 15 2010 05:21 Gleen wrote: oh... now thors in tvp
lets pratice carrier micro. Thors actually own carriers, hard to believe. I know because I personally used Carriers with +2 to counter 1/1 thors and the carriers did incredibly badly.
you need to magic box your carriers. Else the splash will kill them.
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I'm a terran , and im happy about the medvac speed nerf. Before when I box my 3M and attack move my 3Ms , the medvac would get there before the marines and marauder, and it would get taken out. Now my 3M formation would roll together. Makes big battles a litter easier.
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On October 15 2010 05:41 BeMannerDuPenner wrote:Show nested quote +On October 15 2010 05:41 Perscienter wrote: You probably can't kite roaches with stalkers anymore. anymore got more info on the roach vs stalker relation? Wait, I'll log in and test it... oh wait... the European servers are too retarded, it's currently not possible.
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On October 15 2010 05:42 FabledIntegral wrote:Show nested quote +On October 15 2010 05:39 blade55555 wrote:On October 15 2010 05:38 doktorFunken wrote: Now all they need to do is figure out a way to eliminate cannon rush cheese and I don't think I could come up with a single thing to complain about. Maybe a Forge should require a Gateway.
I might be kidding, I might not be. Don't shoot me if whether or not you think I'm kidding jibes with your own personal beliefs. lol kind of obvious you are. but to be honest a gateway does require a pylon though. I actually think the cannon rushes are insanely overpowered, and quite simply, dumb. I would much rather have cannon rushes not be feasible (in teh sense you can perfectly wall off with buildings in SC2, by doing things such as allowing workers/Zerglings/Marines/Zealots to walk through pylon walls like in SC1. It also doesn't fix the pylon wall with minerals exploit, which wasn't as viable in SC1 due to workers being able to be spammed through. Actually I was quite serious, even as myself a toss player (I play almost exclusively toss). Cannon rushes are, as you said, insanely OP. Nobody needs a forge before a gateway for anything other than cannon rushes.
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Great news for Zerg, Stalkers can't blink when fungaled and Corruptors can't get feedbacked ?
Blizzard is finally trying to make the coruptors strong against Colossi !
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On October 15 2010 05:31 57 Corvette wrote:Show nested quote +On October 15 2010 05:29 DoubleReed wrote:Buildings:I am OK with all the building life increases excluding the spire. Now timing attacks need to do even more damage... A spire costs 250/200 and takes 100 seconds to build. Yea, I think it should have more than 600 health. Your timing attacks will still work perfectly fine. Really? It takes 100 seconds? Wow, thought it was faster.
That's because it's 100 seconds game time.
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On October 15 2010 05:45 Yaotzin wrote:Show nested quote +On October 15 2010 05:41 BeMannerDuPenner wrote:On October 15 2010 05:41 Yaotzin wrote:On October 15 2010 05:38 FabledIntegral wrote:On October 15 2010 05:21 Gleen wrote: oh... now thors in tvp
lets pratice carrier micro. Thors actually own carriers, hard to believe. I know because I personally used Carriers with +2 to counter 1/1 thors and the carriers did incredibly badly. Thors do pathetic damage to anything non-light, and even more pathetic damage to anything with decent armor. There is no way in hell they remotely own carriers. they kill all the interceptors. Er, how? They shoot slowly, you need a fast ROF to kill interceptors (see: marines and hydralisks). I'm guessing it was a case of "my 3 carriers died to his 10 thors, carriers suck".
No, it was my 5 carriers died to 7 thors. But thanks for being a total dick about it.
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On October 15 2010 05:45 NovaFlares wrote:Show nested quote +On October 15 2010 05:44 SyyRaaaN wrote: What im wondering is who will build Hydralisks now? still need an anti air. queen
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why not just remove feedback from the game? *pissed* another toss-nerfing patch -_-'
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On October 15 2010 05:41 Azn_Christian wrote: cooldowns: I guess its to lessen HT's feedback but HTs are barely used since storm is so weak compared to sc1 already so now its even less point in using them.
I don't know what game you've been playing but I've seen a lot of blue tingly things in the one I play.
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On October 15 2010 05:48 Perscienter wrote:Show nested quote +On October 15 2010 05:41 BeMannerDuPenner wrote:On October 15 2010 05:41 Perscienter wrote: You probably can't kite roaches with stalkers anymore. anymore got more info on the roach vs stalker relation? Wait, I'll log in and test it... oh wait... the European servers are too retarded, it's currently not possible.
really? login server or what? im still online with 15 guys on my flist.
anyone sea or something can test the roach vs stalker?
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Thors will probably begin to own ultras in the face now.
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so i expect to see a lot of terrans rolling over protoss with thors + mass rines... what is the new hardcounter to thors for P?!?!?!?!?
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On October 15 2010 05:47 SyyRaaaN wrote:Show nested quote +On October 15 2010 05:45 57 Corvette wrote: Make a spawning pool require an overlord and then no terran can complain about getting 6pooled. Zerg starts with an overlord. Derp
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On October 15 2010 05:48 doktorFunken wrote:Show nested quote +On October 15 2010 05:42 FabledIntegral wrote:On October 15 2010 05:39 blade55555 wrote:On October 15 2010 05:38 doktorFunken wrote: Now all they need to do is figure out a way to eliminate cannon rush cheese and I don't think I could come up with a single thing to complain about. Maybe a Forge should require a Gateway.
I might be kidding, I might not be. Don't shoot me if whether or not you think I'm kidding jibes with your own personal beliefs. lol kind of obvious you are. but to be honest a gateway does require a pylon though. I actually think the cannon rushes are insanely overpowered, and quite simply, dumb. I would much rather have cannon rushes not be feasible (in teh sense you can perfectly wall off with buildings in SC2, by doing things such as allowing workers/Zerglings/Marines/Zealots to walk through pylon walls like in SC1. It also doesn't fix the pylon wall with minerals exploit, which wasn't as viable in SC1 due to workers being able to be spammed through. Actually I was quite serious, even as myself a toss player (I play almost exclusively toss). Cannon rushes are, as you said, insanely OP. Nobody needs a forge before a gateway for anything other than cannon rushes.
Fast Expand?
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You mean I'm allowed to build thors in tvp now!? Brb inventing Thor/hellion/banshee build.
I was skeptical about the Terran changes but I never cheese or make reapers anyway, and now my tvt will be easier so I guess I can't complain. I wonder how the roach range will affect the reactor hellion opening.
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On October 15 2010 05:50 onbaton wrote: so i expect to see a lot of terrans rolling over protoss with thors + mass rines... what is the new hardcounter to thors for P?!?!?!?!? The void ray... + Show Spoiler +
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On October 15 2010 05:49 gakkgakk wrote: Thors will probably begin to own ultras in the face now.
they did already since 1.1. save tons of larva and instarebuild 50 roaches is the way to go again (with some infestors)
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On October 15 2010 05:48 doktorFunken wrote:Show nested quote +On October 15 2010 05:42 FabledIntegral wrote:On October 15 2010 05:39 blade55555 wrote:On October 15 2010 05:38 doktorFunken wrote: Now all they need to do is figure out a way to eliminate cannon rush cheese and I don't think I could come up with a single thing to complain about. Maybe a Forge should require a Gateway.
I might be kidding, I might not be. Don't shoot me if whether or not you think I'm kidding jibes with your own personal beliefs. lol kind of obvious you are. but to be honest a gateway does require a pylon though. I actually think the cannon rushes are insanely overpowered, and quite simply, dumb. I would much rather have cannon rushes not be feasible (in teh sense you can perfectly wall off with buildings in SC2, by doing things such as allowing workers/Zerglings/Marines/Zealots to walk through pylon walls like in SC1. It also doesn't fix the pylon wall with minerals exploit, which wasn't as viable in SC1 due to workers being able to be spammed through. Actually I was quite serious, even as myself a toss player (I play almost exclusively toss). Cannon rushes are, as you said, insanely OP. Nobody needs a forge before a gateway for anything other than cannon rushes.
I actually feel like an idiot because I mis read your post. I thought you said that forges should be required for a gateway totally mis read my bad!
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