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Patch 1.1.2 Notes - Page 45

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 43 44 45 46 47 93 Next
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
October 14 2010 20:47 GMT
#881
On October 15 2010 05:45 57 Corvette wrote:
Make a spawning pool require an overlord and then no terran can complain about getting 6pooled.


Zerg starts with an overlord.

And besides - stop using that argument that 6 pool will be imba now. There is no time to adapt your BO if he decided to go for 6 pool. You will already have committed to your build order before you scouted it.
No Quote
GrassEater
Profile Joined July 2010
Sweden417 Posts
October 14 2010 20:47 GMT
#882
On October 15 2010 05:38 FabledIntegral wrote:
Show nested quote +
On October 15 2010 05:21 Gleen wrote:
oh... now thors in tvp

lets pratice carrier micro.


Thors actually own carriers, hard to believe.

I know because I personally used Carriers with +2 to counter 1/1 thors and the carriers did incredibly badly.


you need to magic box your carriers. Else the splash will kill them.
zotok
Profile Joined October 2010
United States66 Posts
Last Edited: 2010-10-14 20:49:31
October 14 2010 20:47 GMT
#883
I'm a terran , and im happy about the medvac speed nerf. Before when I box my 3M and attack move my 3Ms , the medvac would get there before the marines and marauder, and it would get taken out. Now my 3M formation would roll together. Makes big battles a litter easier.
I forget that a counter to a terran unit , can be countered by the special ability of the unit itself - Nova
Perscienter
Profile Joined June 2010
957 Posts
October 14 2010 20:48 GMT
#884
On October 15 2010 05:41 BeMannerDuPenner wrote:

Show nested quote +
On October 15 2010 05:41 Perscienter wrote:
You probably can't kite roaches with stalkers anymore.


anymore got more info on the roach vs stalker relation?


Wait, I'll log in and test it... oh wait... the European servers are too retarded, it's currently not possible.
doktorFunken
Profile Joined September 2010
United States41 Posts
October 14 2010 20:48 GMT
#885
On October 15 2010 05:42 FabledIntegral wrote:
Show nested quote +
On October 15 2010 05:39 blade55555 wrote:
On October 15 2010 05:38 doktorFunken wrote:
Now all they need to do is figure out a way to eliminate cannon rush cheese and I don't think I could come up with a single thing to complain about. Maybe a Forge should require a Gateway.

I might be kidding, I might not be. Don't shoot me if whether or not you think I'm kidding jibes with your own personal beliefs.


lol kind of obvious you are. but to be honest a gateway does require a pylon though.


I actually think the cannon rushes are insanely overpowered, and quite simply, dumb. I would much rather have cannon rushes not be feasible (in teh sense you can perfectly wall off with buildings in SC2, by doing things such as allowing workers/Zerglings/Marines/Zealots to walk through pylon walls like in SC1. It also doesn't fix the pylon wall with minerals exploit, which wasn't as viable in SC1 due to workers being able to be spammed through.

Actually I was quite serious, even as myself a toss player (I play almost exclusively toss). Cannon rushes are, as you said, insanely OP. Nobody needs a forge before a gateway for anything other than cannon rushes.
All we need is a little Energon and a lot of luck.
renkin
Profile Joined July 2010
France249 Posts
October 14 2010 20:48 GMT
#886
Great news for Zerg, Stalkers can't blink when fungaled and Corruptors can't get feedbacked ?

Blizzard is finally trying to make the coruptors strong against Colossi !
lololol
Profile Joined February 2006
5198 Posts
October 14 2010 20:48 GMT
#887
On October 15 2010 05:31 57 Corvette wrote:
Show nested quote +
On October 15 2010 05:29 DoubleReed wrote:
Buildings:I am OK with all the building life increases excluding the spire. Now timing attacks need to do even more damage...


A spire costs 250/200 and takes 100 seconds to build. Yea, I think it should have more than 600 health.

Your timing attacks will still work perfectly fine.


Really? It takes 100 seconds? Wow, thought it was faster.


That's because it's 100 seconds game time.
I'll call Nada.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 14 2010 20:48 GMT
#888
On October 15 2010 05:45 Yaotzin wrote:
Show nested quote +
On October 15 2010 05:41 BeMannerDuPenner wrote:
On October 15 2010 05:41 Yaotzin wrote:
On October 15 2010 05:38 FabledIntegral wrote:
On October 15 2010 05:21 Gleen wrote:
oh... now thors in tvp

lets pratice carrier micro.


Thors actually own carriers, hard to believe.

I know because I personally used Carriers with +2 to counter 1/1 thors and the carriers did incredibly badly.

Thors do pathetic damage to anything non-light, and even more pathetic damage to anything with decent armor. There is no way in hell they remotely own carriers.


they kill all the interceptors.

Er, how? They shoot slowly, you need a fast ROF to kill interceptors (see: marines and hydralisks).

I'm guessing it was a case of "my 3 carriers died to his 10 thors, carriers suck".


No, it was my 5 carriers died to 7 thors. But thanks for being a total dick about it.
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
October 14 2010 20:48 GMT
#889
On October 15 2010 05:45 NovaFlares wrote:
Show nested quote +
On October 15 2010 05:44 SyyRaaaN wrote:
What im wondering is who will build Hydralisks now?


still need an anti air.

queen
TLT07 ===> *winner* <===TLT08
Qwizzyx
Profile Joined June 2010
Sweden44 Posts
October 14 2010 20:49 GMT
#890
why not just remove feedback from the game?
*pissed*
another toss-nerfing patch -_-'
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
October 14 2010 20:49 GMT
#891
On October 15 2010 05:41 Azn_Christian wrote:
cooldowns: I guess its to lessen HT's feedback but HTs are barely used since storm is so weak compared to sc1 already so now its even less point in using them.


I don't know what game you've been playing but I've seen a lot of blue tingly things in the one I play.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
October 14 2010 20:49 GMT
#892
On October 15 2010 05:48 Perscienter wrote:
Show nested quote +
On October 15 2010 05:41 BeMannerDuPenner wrote:

On October 15 2010 05:41 Perscienter wrote:
You probably can't kite roaches with stalkers anymore.


anymore got more info on the roach vs stalker relation?


Wait, I'll log in and test it... oh wait... the European servers are too retarded, it's currently not possible.


really? login server or what? im still online with 15 guys on my flist.


anyone sea or something can test the roach vs stalker?
life of lively to live to life of full life thx to shield battery
gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
October 14 2010 20:49 GMT
#893
Thors will probably begin to own ultras in the face now.
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
ChineseWife
Profile Joined August 2010
United States373 Posts
October 14 2010 20:50 GMT
#894
so i expect to see a lot of terrans rolling over protoss with thors + mass rines... what is the new hardcounter to thors for P?!?!?!?!?
Oops I made no units
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
October 14 2010 20:50 GMT
#895
On October 15 2010 05:47 SyyRaaaN wrote:
Show nested quote +
On October 15 2010 05:45 57 Corvette wrote:
Make a spawning pool require an overlord and then no terran can complain about getting 6pooled.


Zerg starts with an overlord.

Derp
Survival is winning, everything else is bullshit.
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
October 14 2010 20:50 GMT
#896
On October 15 2010 05:48 doktorFunken wrote:
Show nested quote +
On October 15 2010 05:42 FabledIntegral wrote:
On October 15 2010 05:39 blade55555 wrote:
On October 15 2010 05:38 doktorFunken wrote:
Now all they need to do is figure out a way to eliminate cannon rush cheese and I don't think I could come up with a single thing to complain about. Maybe a Forge should require a Gateway.

I might be kidding, I might not be. Don't shoot me if whether or not you think I'm kidding jibes with your own personal beliefs.


lol kind of obvious you are. but to be honest a gateway does require a pylon though.


I actually think the cannon rushes are insanely overpowered, and quite simply, dumb. I would much rather have cannon rushes not be feasible (in teh sense you can perfectly wall off with buildings in SC2, by doing things such as allowing workers/Zerglings/Marines/Zealots to walk through pylon walls like in SC1. It also doesn't fix the pylon wall with minerals exploit, which wasn't as viable in SC1 due to workers being able to be spammed through.

Actually I was quite serious, even as myself a toss player (I play almost exclusively toss). Cannon rushes are, as you said, insanely OP. Nobody needs a forge before a gateway for anything other than cannon rushes.


Fast Expand?
Senorcuidado
Profile Joined May 2010
United States700 Posts
October 14 2010 20:51 GMT
#897
You mean I'm allowed to build thors in tvp now!? Brb inventing Thor/hellion/banshee build.

I was skeptical about the Terran changes but I never cheese or make reapers anyway, and now my tvt will be easier so I guess I can't complain. I wonder how the roach range will affect the reactor hellion opening.
Perscienter
Profile Joined June 2010
957 Posts
October 14 2010 20:51 GMT
#898
On October 15 2010 05:50 onbaton wrote:
so i expect to see a lot of terrans rolling over protoss with thors + mass rines... what is the new hardcounter to thors for P?!?!?!?!?

The void ray... + Show Spoiler +
not.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
October 14 2010 20:52 GMT
#899
On October 15 2010 05:49 gakkgakk wrote:
Thors will probably begin to own ultras in the face now.


they did already since 1.1. save tons of larva and instarebuild 50 roaches is the way to go again (with some infestors)
life of lively to live to life of full life thx to shield battery
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 14 2010 20:52 GMT
#900
On October 15 2010 05:48 doktorFunken wrote:
Show nested quote +
On October 15 2010 05:42 FabledIntegral wrote:
On October 15 2010 05:39 blade55555 wrote:
On October 15 2010 05:38 doktorFunken wrote:
Now all they need to do is figure out a way to eliminate cannon rush cheese and I don't think I could come up with a single thing to complain about. Maybe a Forge should require a Gateway.

I might be kidding, I might not be. Don't shoot me if whether or not you think I'm kidding jibes with your own personal beliefs.


lol kind of obvious you are. but to be honest a gateway does require a pylon though.


I actually think the cannon rushes are insanely overpowered, and quite simply, dumb. I would much rather have cannon rushes not be feasible (in teh sense you can perfectly wall off with buildings in SC2, by doing things such as allowing workers/Zerglings/Marines/Zealots to walk through pylon walls like in SC1. It also doesn't fix the pylon wall with minerals exploit, which wasn't as viable in SC1 due to workers being able to be spammed through.

Actually I was quite serious, even as myself a toss player (I play almost exclusively toss). Cannon rushes are, as you said, insanely OP. Nobody needs a forge before a gateway for anything other than cannon rushes.


I actually feel like an idiot because I mis read your post. I thought you said that forges should be required for a gateway totally mis read my bad!
When I think of something else, something will go here
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