• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:14
CEST 11:14
KST 18:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy6[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple Why are Markdown files commonly used in documentat Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon SC4ALL II: StarCraft 2 Player Announcement 8/8
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Recent recommended BW games an AI researcher's take on the ladder bot Bot on ladder BSL Season 23 [ASL22] Ro8 Preview: In A Tizzy
Tourneys
[ASL22] Ro8 Day 1 [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14075 users

Ultralisk bug/issue with patch 1.1.1 - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 38 Next All
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 28 2010 20:11 GMT
#281
On September 29 2010 05:06 SugarBear wrote:

Whahuh? Ultras get DESTROYED by marauder/marine mix with medivac support. And a few infernal preigniter hellions can exterminate any number of zerglings. It's absolute RAPE it's so one-sided. It's like playing Jenga where your opponent can choose his own blocks as well as the ones you have to remove. Completely unfair.

Now ultras aren't even effective. Thor/Hellion becomes just another unit composition that requires infestors and tons of micro to scout, position, and cast at the right times so you can overcome your opponent.

Meanwhile terran just has to move out with his hellions, thors, and a handful of scvs on autorepair. What micro is needed for that? You don't even have to lift and replace add-ons in that build. It's a joke.

And that's assuming you scout correctly. What if you go down a completely incorrect tech path, end up with a spire instead of an infestation pit, or an infestation pit and ultra den but no infestors or pathogen glands? It's easy enough to do, terran has so many options with so few buildings that a rax 2fact and a starport could mean anything from hellion/tank drops to marine tank viking to marauder hellion preigniter to all-out mech play.

Bottom line is ultras were designed to hard counter heavy mech units, and that's what they did, but now they are useless at even doing that. And you think that's a good thing? So tell me, would you consider it good if ghost EMP was removed so they couldn't counter infestor/HT anymore? Or if the immortal was changed to only do 20 damage to armored targets? Or if tank splash was changed to hit completely random spots in the target area and possibly missing entirely (cause it's unrealistic that tanks hit their target every time)?

No, that would be stupid, because it interferes with the basic design of each race that gives the game balance. Zerglings can't kill a critical mass of hellions because hellions were designed to hard counter zerglings, just like mass thors used to not be able to kill ultras because ultras were designed to counter heavy mech. Zerglings should not be able to destroy hellions easily, just like thors should not be able to destroy ultras. Yet now that is exactly the situation that has evolved.


I Disagree.

User was warned for this post
SugarBear
Profile Blog Joined June 2010
United States842 Posts
September 28 2010 20:14 GMT
#282
On September 29 2010 05:11 PrinceXizor wrote:
Show nested quote +
On September 29 2010 05:06 SugarBear wrote:

Whahuh? Ultras get DESTROYED by marauder/marine mix with medivac support. And a few infernal preigniter hellions can exterminate any number of zerglings. It's absolute RAPE it's so one-sided. It's like playing Jenga where your opponent can choose his own blocks as well as the ones you have to remove. Completely unfair.

Now ultras aren't even effective. Thor/Hellion becomes just another unit composition that requires infestors and tons of micro to scout, position, and cast at the right times so you can overcome your opponent.

Meanwhile terran just has to move out with his hellions, thors, and a handful of scvs on autorepair. What micro is needed for that? You don't even have to lift and replace add-ons in that build. It's a joke.

And that's assuming you scout correctly. What if you go down a completely incorrect tech path, end up with a spire instead of an infestation pit, or an infestation pit and ultra den but no infestors or pathogen glands? It's easy enough to do, terran has so many options with so few buildings that a rax 2fact and a starport could mean anything from hellion/tank drops to marine tank viking to marauder hellion preigniter to all-out mech play.

Bottom line is ultras were designed to hard counter heavy mech units, and that's what they did, but now they are useless at even doing that. And you think that's a good thing? So tell me, would you consider it good if ghost EMP was removed so they couldn't counter infestor/HT anymore? Or if the immortal was changed to only do 20 damage to armored targets? Or if tank splash was changed to hit completely random spots in the target area and possibly missing entirely (cause it's unrealistic that tanks hit their target every time)?

No, that would be stupid, because it interferes with the basic design of each race that gives the game balance. Zerglings can't kill a critical mass of hellions because hellions were designed to hard counter zerglings, just like mass thors used to not be able to kill ultras because ultras were designed to counter heavy mech. Zerglings should not be able to destroy hellions easily, just like thors should not be able to destroy ultras. Yet now that is exactly the situation that has evolved.


I Disagree.


Well get on your stream so you can tell me why you disagree
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Justifer
Profile Blog Joined July 2010
107 Posts
September 28 2010 20:15 GMT
#283
Ultralisk are still the strongest unit in the game regardless. (Melee wise) They still do plenty of splash damage and a ultra and bling mix will still rape any composition a terran can put together (Expect for air)
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2010-09-28 20:35:08
September 28 2010 20:16 GMT
#284
On September 29 2010 04:47 JJdawes wrote:
Show nested quote +
On September 29 2010 04:42 MrCon wrote:
To be honest zerglings are destroying thors already, so the problem isn't really that (unless I'm missing something)
What I find disturbing is that blizz just throws up a significant nerf just like that.
I really though that the ultrabug was ridiculous and couldn't understand how some people could deny it.
Same thing here, how can they nerf that in a bug fix patch ? Don't they test anything ? Zerg needs some buffs, a new unit or a major new thing imo already, and they put a nerf ? I'm really stunned. I hope they'll aknowledge it's a bug and rerefix it.



Ultra with the "bug" is about as balanced as the mule is right now. So I would love to see the Mule "fixed" too.

Thank you for your in depth analysis, we need more posters like you here.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-09-28 20:17:31
September 28 2010 20:16 GMT
#285
--- Nuked ---
violentlymickey
Profile Joined September 2010
3 Posts
September 28 2010 20:16 GMT
#286
First they came for the infestors, and I didn't speak up because my micro is terrible.
Then they came for the roaches, and I didn't speak up because I quick lair to mutas.
Then they came for the ultralisks, and I didn't speak up because I lose every game before I can even tech to ultras.
Then they told me that they didn't play zerg because it was too complicated and not fun, and there was no one left to speak up because everyone switched to terran.
cive
Profile Blog Joined May 2010
Canada370 Posts
Last Edited: 2010-09-28 20:18:06
September 28 2010 20:17 GMT
#287
On September 29 2010 04:59 blade55555 wrote:
Wow I can't believe that... So they nerfed the Ultra's splash vs Units too? Why? It had nothing to do with that when an Ultra attacks a buildinga ll the scv's die wtf. Sigh now Thors rape Ultra means I have to stop making Ultra (well zvt anyway hopefully they still work zvp)


Probably they recoded the splash (someone else said it earlier.)

Ultra is the zerg's most powerful weapon. It's already pretty weak in comparison. If they decided for smaller radius, buff their damage at least. If a T pulls out 10 BC's or a P comes up with a grand carrier fleet, it looks ridiculously powerful. 10 Ultras are significantly less intimidating not to mention they can't fly nor shoot yamatos.

Blizzard never understood balancing. I honestly thought they learned from wc3. I hope GSL starts making their own maps so zerg can expand before pool, and have some open areas so that melees have some chance. Also I don't understand why taking a main has no advantage over taking an expo.

I'm not gonna wait a decade for a game to balance out.
Play Terran
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 28 2010 20:18 GMT
#288
Ultralisks do not get destroyed by marauder/marine ball as long as you fungal it so they can't kite your ultras. Mix in banelings to slaughter marines and some zerglings to be fodder, hydra to take out medivacs and you can win.

Sounds good, and of how many bases are u mining ure gas?
8-9 should be enough to found all of that, but thanks for the advice
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 28 2010 20:18 GMT
#289
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 28 2010 20:19 GMT
#290
--- Nuked ---
Fitz
Profile Joined April 2010
Canada77 Posts
September 28 2010 20:19 GMT
#291
On September 29 2010 05:15 Justifer wrote:
Ultralisk are still the strongest unit in the game regardless. (Melee wise) They still do plenty of splash damage and a ultra and bling mix will still rape any composition a terran can put together (Expect for air)


Strongest melee unit in the game ? No seriously, how many melee units is there ? 3, not couting workers ?

The part about ultra/bling unit mix raping any T come up with is also ridiculous.
lol
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 20:20 GMT
#292
On September 29 2010 05:16 Barrin wrote:
Show nested quote +
Kind of funny that thors, who is mainly used as anti air, is better at ground then zergs highest tech unit that only has melee ground to ground attack and costs the same

dont you think?

Just because a Thor beats an Ultralisk 1v1 does not mean that they are better at ground to ground. You are not taking into consideration the facts that Ultralisks do splash damage and Thors vastly overkill (wasted damage) units like zerglings, marines, and workers.


Yes this is true. Ultras are better against smaller units than thors are. My main gripe is that Ultras were the best way to take on a PF without losing half your army thanks to splash and the nigh invulnerability of repair, but now they can't and they lose dps to ground units in the process.

On September 29 2010 05:15 Justifer wrote:
Ultralisk are still the strongest unit in the game regardless. (Melee wise) They still do plenty of splash damage and a ultra and bling mix will still rape any composition a terran can put together (Expect for air)


Well.. yeah... just like thor is the strongest unit in the game with two cannons on each arm. That's a sort of silly thing to say.

Now regarding ultra+bling. If a thor beats an ultra 1 on 1, and masses of thors now can beat masses of ultras pretty easily, why would a baneling help in this matter? Heck, thor + scvs on the inside where they can't be hit with either the ultra splash or baneling splash would completely dominate. I would have said ultra + hydra would be a potent combo.

...on creep
Yargh
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
Last Edited: 2010-09-28 20:27:56
September 28 2010 20:21 GMT
#293
On September 29 2010 05:18 Barrin wrote:
Show nested quote +
First they came for the infestors, and I didn't speak up because my micro is terrible.
Then they came for the roaches, and I didn't speak up because I quick lair to mutas.
Then they came for the ultralisks, and I didn't speak up because I lose every game before I can even tech to ultras.
Then they told me that they didn't play zerg because it was too complicated and not fun, and there was no one left to speak up because everyone switched to terran.

Best first post award


Hahaha Rofl
The best "First they came" statement I have seen, ever!!

Began Starcraft journey on 5th May 2009
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-09-28 20:26:36
September 28 2010 20:21 GMT
#294
--- Nuked ---
Justifer
Profile Blog Joined July 2010
107 Posts
September 28 2010 20:24 GMT
#295
On September 29 2010 05:11 PrinceXizor wrote:
Show nested quote +
On September 29 2010 05:06 SugarBear wrote:

Whahuh? Ultras get DESTROYED by marauder/marine mix with medivac support. And a few infernal preigniter hellions can exterminate any number of zerglings. It's absolute RAPE it's so one-sided. It's like playing Jenga where your opponent can choose his own blocks as well as the ones you have to remove. Completely unfair.

Now ultras aren't even effective. Thor/Hellion becomes just another unit composition that requires infestors and tons of micro to scout, position, and cast at the right times so you can overcome your opponent.

Meanwhile terran just has to move out with his hellions, thors, and a handful of scvs on autorepair. What micro is needed for that? You don't even have to lift and replace add-ons in that build. It's a joke.

And that's assuming you scout correctly. What if you go down a completely incorrect tech path, end up with a spire instead of an infestation pit, or an infestation pit and ultra den but no infestors or pathogen glands? It's easy enough to do, terran has so many options with so few buildings that a rax 2fact and a starport could mean anything from hellion/tank drops to marine tank viking to marauder hellion preigniter to all-out mech play.

Bottom line is ultras were designed to hard counter heavy mech units, and that's what they did, but now they are useless at even doing that. And you think that's a good thing? So tell me, would you consider it good if ghost EMP was removed so they couldn't counter infestor/HT anymore? Or if the immortal was changed to only do 20 damage to armored targets? Or if tank splash was changed to hit completely random spots in the target area and possibly missing entirely (cause it's unrealistic that tanks hit their target every time)?

No, that would be stupid, because it interferes with the basic design of each race that gives the game balance. Zerglings can't kill a critical mass of hellions because hellions were designed to hard counter zerglings, just like mass thors used to not be able to kill ultras because ultras were designed to counter heavy mech. Zerglings should not be able to destroy hellions easily, just like thors should not be able to destroy ultras. Yet now that is exactly the situation that has evolved.


I Disagree.

(I'm a 1600 point diamond zerg and this is what I thought about the following post)
I also disagree. Infestors are not a necessity to win games and to claim terran requires no micro is simply stupid. Your examples are also stupid. To say you end up with a spire instead of an infestation pit early game does not matter. You shouldn't be opening early game with Infestors.

Ultras were not designed to hard counter heavy mech and just because there splash damage was reduced does not mean they are still not a hard counter to mech. Ultralisk were designed just like in Starcraft BW to soak up damage. Thats why they have 500 hp and 5 armor. A unit like the ultralisk that has 500 hp splash damage and can hit 15 every second or so is never useless. The point of ultralisk countering thors is you can mass produce them so much quicker. To claim that an Ultralisk which is made out of one production building and can be made out more than one at a time can't be a single unit spawning one at a time is stupid. So don't go around spouting out bs when your clueless about what your talking about. I'm tired of people who are in bronze trying to claim imbalances when they don't even know how to play the game well.
Goliathsorrow
Profile Joined September 2010
Italy317 Posts
September 28 2010 20:25 GMT
#296
On September 29 2010 04:36 Moonling wrote:
Have any blue posts responded to this information does anybody know?

Quoting my post in here:

Sorry if I missed anything because I didn't ready all the pages here but in the italian forum a blue post stated that this is intended because:

"The splash damage was propagating not the exact way. Now it works correctly. The damage is the same except against very large units. The chances that this will change the course of a battle are very slim, to be honest."

I think I translated it correctly, sorry for my bad english but since I didn't see any blue post about this in the EU forum (not sure about America) I wanted to share it with u.


So yes, here's the anwser and it's not a good one.

SlowBlink
Profile Joined August 2010
United States102 Posts
September 28 2010 20:26 GMT
#297
Typical blizzard tbh. Everyone is telling them that zerg is UP, so they take out the nerf bat and swing right at... the only zerg unit that still does damage.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
September 28 2010 20:27 GMT
#298
not a nerf. splash range is same just from different location. will affect more units to the side. its a meele unit. why should it reach over/through thors? its a meele unit why should the splash be from the center of the target?
BW pros training sc2 is like kiss making a dub step album.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
September 28 2010 20:28 GMT
#299
On September 29 2010 05:27 ComaDose wrote:
not a nerf. splash range is same just from different location. will affect more units to the side. its a meele unit. why should it reach over/through thors? its a meele unit why should the splash be from the center of the target?

This is completely false
JJdawes
Profile Joined August 2010
United States6 Posts
September 28 2010 20:29 GMT
#300
On September 29 2010 05:16 MrCon wrote:
Show nested quote +
On September 29 2010 04:47 JJdawes wrote:
On September 29 2010 04:42 MrCon wrote:
To be honest zerglings are destroying thors already, so the problem isn't really that (unless I'm missing something)
What I find disturbing is that blizz just throws up a significant nerf just like that.
I really though that the ultrabug was ridiculous and couldn't understand how some people could deny it.
Same thing here, how can they nerf that in a bug fix patch ? Don't they test anything ? Zerg needs some buffs, a new unit or a major new thing imo already, and they put a nerf ? I'm really stunned. I hope they'll aknowledge it's a bug and rerefix it.



Ultra with the "bug" is about as balanced as the mule is right now. So I would love to see the Mule "fixed" too.

Thank you for your in depth analysis, you need more posters like you here.


since in 10x the player you are or will ever be thanks bro
Prev 1 13 14 15 16 17 38 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
BeSt 564
Larva 293
Barracks 191
Sexy 136
Mong 125
Killer 93
Shinee 75
Hm[arnc] 56
Sharp 24
JulyZerg 13
[ Show more ]
ajuk12(nOOB) 7
Dota 2
Gorgc3555
Counter-Strike
olofmeister1163
byalli842
shoxiejesuss827
kRYSTAL_24
Super Smash Bros
hungrybox468
Other Games
singsing943
crisheroes227
Sick195
Maynarde156
Pyrionflax119
ViBE53
Mew2King45
Organizations
Dota 2
PGL Dota 2 - Main Stream5415
PGL Dota 2 - Secondary Stream1918
StarCraft: Brood War
lovetv 0
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH342
• LUISG 31
• mYiSmile16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21292
Upcoming Events
Afreeca Starleague
46m
Shine vs Rush
WardiTV Weekly
1h 46m
Monday Night Weeklies
6h 46m
Sparkling Tuna Cup
1d
Afreeca Starleague
1d
Light vs EffOrt
OSC
1d 2h
PiGosaur Cup
1d 14h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
Korean StarCraft League
4 days
CranKy Ducklings
5 days
GSL
5 days
Yamato Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.