• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:29
CEST 02:29
KST 09:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20252Power Rank - Esports World Cup 202576RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced15BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
#1: Maru - Greatest Players of All Time Power Rank - Esports World Cup 2025 What tournaments are world championships? Tournament Spotlight: FEL Cracow 2025 I offer completely free coaching services
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BW General Discussion Google Play ASL (Season 20) Announced Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
[G] Mineral Boosting Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 621 users

Ultralisk bug/issue with patch 1.1.1 - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 38 Next All
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
September 28 2010 20:31 GMT
#301
On September 29 2010 05:28 floor exercise wrote:
Show nested quote +
On September 29 2010 05:27 ComaDose wrote:
not a nerf. splash range is same just from different location. will affect more units to the side. its a meele unit. why should it reach over/through thors? its a meele unit why should the splash be from the center of the target?

This is completely false

please explain
BW pros training sc2 is like kiss making a dub step album.
Justifer
Profile Blog Joined July 2010
107 Posts
September 28 2010 20:32 GMT
#302
On September 29 2010 05:29 JJdawes wrote:
Show nested quote +
On September 29 2010 05:16 MrCon wrote:
On September 29 2010 04:47 JJdawes wrote:
On September 29 2010 04:42 MrCon wrote:
To be honest zerglings are destroying thors already, so the problem isn't really that (unless I'm missing something)
What I find disturbing is that blizz just throws up a significant nerf just like that.
I really though that the ultrabug was ridiculous and couldn't understand how some people could deny it.
Same thing here, how can they nerf that in a bug fix patch ? Don't they test anything ? Zerg needs some buffs, a new unit or a major new thing imo already, and they put a nerf ? I'm really stunned. I hope they'll aknowledge it's a bug and rerefix it.



Ultra with the "bug" is about as balanced as the mule is right now. So I would love to see the Mule "fixed" too.

Thank you for your in depth analysis, you need more posters like you here.


since in 10x the player you are or will ever be thanks bro

The mule is perfectly balanced. On blistering Sands the Ultralisk bug would literally allow you to attack the rocks and kill turrets and supply depos that were watching them. Thats fucking stupid and it needed to be patched.
ThirdStorm
Profile Joined September 2010
21 Posts
September 28 2010 20:32 GMT
#303
Are Utralisks suppose to counter Thors? Or are Thors suppose to counter Utralisks?
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2010-09-28 20:38:46
September 28 2010 20:33 GMT
#304
On September 29 2010 04:56 Tsagacity wrote:
Show nested quote +
On September 29 2010 04:42 MrCon wrote:
To be honest zerglings are destroying thors already, so the problem isn't really that (unless I'm missing something)
You're missing the part where terran has 5 pre-igniter hellions behind his thors.

You're missing reading this
http://www.teamliquid.net/forum/viewmessage.php?topic_id=155495
DooMDash
Profile Joined May 2010
United States1015 Posts
September 28 2010 20:33 GMT
#305
Make broodlords.
S1 3500+ Master T. S2 1600+ Master T.
baconbits
Profile Joined April 2010
United States419 Posts
September 28 2010 20:34 GMT
#306
On September 29 2010 05:27 ComaDose wrote:
not a nerf. splash range is same just from different location. will affect more units to the side. its a meele unit. why should it reach over/through thors? its a meele unit why should the splash be from the center of the target?



AFAIK side splash doesn't really help a MELEE unit.

maybe if they had 7 range like other massive ground units... *cough*
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 28 2010 20:34 GMT
#307
Are Utralisks suppose to counter Thors? Or are Thors suppose to counter Utralisks?

Making up some "supposed to do X" is not good.

They WERE pretty balanced in their dynamic between each other. Now the Ultras arent that good anymore.

And btw I like it how some Terran player just say its reasonable...
Justifer
Profile Blog Joined July 2010
107 Posts
September 28 2010 20:36 GMT
#308
On September 29 2010 05:34 ch4ppi wrote:
Show nested quote +
Are Utralisks suppose to counter Thors? Or are Thors suppose to counter Utralisks?

Making up some "supposed to do X" is not good.

They WERE pretty balanced in their dynamic between each other. Now the Ultras arent that good anymore.

And btw I like it how some Terran player just say its reasonable...


I'm a 1600 point diamond Zerg player and i say its reasonable.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
September 28 2010 20:38 GMT
#309
On September 29 2010 05:34 baconbits wrote:
Show nested quote +
On September 29 2010 05:27 ComaDose wrote:
not a nerf. splash range is same just from different location. will affect more units to the side. its a meele unit. why should it reach over/through thors? its a meele unit why should the splash be from the center of the target?



AFAIK side splash doesn't really help a MELEE unit.



your right. unless its wading through a field of zealots or something, but should a melee unit have depth splash? does that even make sense. they did not decrease the radius right? how can you argue that attacking the front of a pf or destructable rocks should damage things behind it. yah obviously it was better but it purely didnt make any sense.
BW pros training sc2 is like kiss making a dub step album.
Karkadinn
Profile Joined August 2010
United States132 Posts
September 28 2010 20:38 GMT
#310
On September 29 2010 05:32 ThirdStorm wrote:
Are Utralisks suppose to counter Thors? Or are Thors suppose to counter Utralisks?


Ultralisks had their damage type changed specifically to give them the role of countering armored units. Thors are also lower tech, ranged, and can hit air units. If ultralisks don't counter thors heavily, something is dreadfully wrong.
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
Last Edited: 2010-09-28 20:40:23
September 28 2010 20:39 GMT
#311
On September 29 2010 05:32 ThirdStorm wrote:
Are Utralisks suppose to counter Thors? Or are Thors suppose to counter Utralisks?


In theory, ultralisks should be a soft counter to thors, in the same way vultures were a soft counter to dragoons in SC1 (they got demolished in a head-to-head fight, but spider mines put the battle in their favour). Food for food, resources for resources, ultralisks and thors are even. However, thors have a long range ground attack and an even longer range air attack, and have a long-range, long-duration stun upgrade. So, in theory, because ultralisks are only ground attack, they should be the victor.
Shitposting
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 28 2010 20:40 GMT
#312
On September 29 2010 05:34 ch4ppi wrote:
Show nested quote +
Are Utralisks suppose to counter Thors? Or are Thors suppose to counter Utralisks?

Making up some "supposed to do X" is not good.

They WERE pretty balanced in their dynamic between each other. Now the Ultras arent that good anymore.

And btw I like it how some Terran player just say its reasonable...

if by pretty balanced you mean 6 ultra pwn 11 thors like in cool's game, yes they were balanced.
(just nitpicking here, I agree with what you said)
tetracycloide
Profile Joined July 2010
295 Posts
Last Edited: 2010-09-28 20:44:14
September 28 2010 20:42 GMT
#313
On September 29 2010 05:27 ComaDose wrote:
not a nerf. splash range is same just from different location. will affect more units to the side. its a meele unit. why should it reach over/through thors? its a meele unit why should the splash be from the center of the target?

Two problems here. First, it's possible you just don't understand what splash means but when the splash range is the same but it starts at a location further away from where you want it to be then it's absolutely a nerf in damage dealt. Second, you seem to be under the impression that units in starcraft work logically in some way. Is there a logical reason every siege tank operator is psychically linked to every other so they never shoot at the same target unless they need to? Is there a logical reason brood lords can fling an endless supply of broodings at things and never get smaller? It just doesn't make sense to analyze balance that way.
My vanity is justified
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 28 2010 20:43 GMT
#314
Ultra are supposed to counter all armored ground units

Ultra are supposed to tank and survive to deal damage

Thors are not supposed to out-DPS them even without a damage type bonus.. And they can hit air, and fly on medivacs >_>
Goliathsorrow
Profile Joined September 2010
Italy317 Posts
Last Edited: 2010-09-28 20:45:44
September 28 2010 20:44 GMT
#315
Blizzard stated Ultralisks are not counter for Thor yet I agree with them being at least a soft counter where they even added them the anti-stun buff to make sure they don't get countered hard by Thors with ability cannon.

Edited.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 20:45 GMT
#316
On September 29 2010 05:40 MrCon wrote:
Show nested quote +
On September 29 2010 05:34 ch4ppi wrote:
Are Utralisks suppose to counter Thors? Or are Thors suppose to counter Utralisks?

Making up some "supposed to do X" is not good.

They WERE pretty balanced in their dynamic between each other. Now the Ultras arent that good anymore.

And btw I like it how some Terran player just say its reasonable...

if by pretty balanced you mean 6 ultra pwn 11 thors like in cool's game, yes they were balanced.
(just nitpicking here, I agree with what you said)


For the love of god, it wasn't 6 ultras wtfpwning 11 thors.

15 thors 2-2 vs 10 1-4 ultras, a bunch of zerglings, banelings, and roaches that softened up the top 4 thors and absorbed their attacks until the ultras got the thors down to half life. THEN 14 thors wtfpwned 3 ultras in one instant.

If it was a good spread of thors vs the ultras only, even before this patch, Cool would have lost that battle.
Yargh
Fitz
Profile Joined April 2010
Canada77 Posts
Last Edited: 2010-09-28 20:49:57
September 28 2010 20:46 GMT
#317
On September 29 2010 05:33 MrCon wrote:
Show nested quote +
On September 29 2010 04:56 Tsagacity wrote:
On September 29 2010 04:42 MrCon wrote:
To be honest zerglings are destroying thors already, so the problem isn't really that (unless I'm missing something)
You're missing the part where terran has 5 pre-igniter hellions behind his thors.

You're missing reading this
http://www.teamliquid.net/forum/viewmessage.php?topic_id=155495


It's perfectly reasonable to assume a couple hellions along with such a gas heavy factory oriented thor build.
lol
Justifer
Profile Blog Joined July 2010
107 Posts
September 28 2010 20:46 GMT
#318
On September 29 2010 05:43 Fa1nT wrote:
Ultra are supposed to counter all armored ground units

Ultra are supposed to tank and survive to deal damage

Thors are not supposed to out-DPS them even without a damage type bonus.. And they can hit air, and fly on medivacs >_>

Ultralisks can fly in overlords? They still tank and deal damage like there suppose to and now and they still counter armored heavily. Just because they don't have massive splash doesn't mean they dont do any of the things you mentioned
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 28 2010 20:47 GMT
#319
On September 29 2010 05:24 Justifer wrote:
(I'm a 1600 point diamond zerg and this is what I thought about the following post)
I also disagree. Infestors are not a necessity to win games and to claim terran requires no micro is simply stupid. Your examples are also stupid. To say you end up with a spire instead of an infestation pit early game does not matter. You shouldn't be opening early game with Infestors.

Ultras were not designed to hard counter heavy mech and just because there splash damage was reduced does not mean they are still not a hard counter to mech. Ultralisk were designed just like in Starcraft BW to soak up damage. Thats why they have 500 hp and 5 armor. A unit like the ultralisk that has 500 hp splash damage and can hit 15 every second or so is never useless. The point of ultralisk countering thors is you can mass produce them so much quicker. To claim that an Ultralisk which is made out of one production building and can be made out more than one at a time can't be a single unit spawning one at a time is stupid. So don't go around spouting out bs when your clueless about what your talking about. I'm tired of people who are in bronze trying to claim imbalances when they don't even know how to play the game well.

I also disagree with this. and with my being warned for talking to a person who should know exactly why i disagree based on my stream.


but yeah opening infestors is very strong vs T and ultras role used to be tanks for damage and then they lowered their survivability in order to deal a bunch of damage to fortified fronts (tanks thors collosus ect). so its probably the idea of ultralisks to be a armored buster.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
September 28 2010 20:48 GMT
#320
On September 29 2010 05:42 tetracycloide wrote:
Show nested quote +
On September 29 2010 05:27 ComaDose wrote:
not a nerf. splash range is same just from different location. will affect more units to the side. its a meele unit. why should it reach over/through thors? its a meele unit why should the splash be from the center of the target?

Two problems here. First, it's possible you just don't understand what splash means but when the splash range is the same but it starts at a location further away from where you want it to be then it's absolutely a nerf in damage dealt. Second, you seem to be under the impression that units in starcraft work logically in some way. Is there a logical reason every siege tank operator is psychically linked to every other so they never shoot at the same target unless they need to? Is there a logical reason brood lords can fling broodings and things and never get smaller? It just doesn't make sense to analyze balance that way.


yes it makes zerg worse when zerg should be getting better. yes it does less effective desirable damage. yes if your zerg you can qq if you want. yes it makes more sense this way. no im not an idiot. i just find nerf a hard word to throw around.

and i will always believe the blizzard world is perfectly logical
the siege tanks have auto targeting systems that are networked together and calculate the available targets and tanks in range several times a second. the operator just watches the lights flash.
the metabolic rate of a broodlord astoundingly creates fetuses and matures them to broodlords in seconds using nothing but the nutrients in the air.
BW pros training sc2 is like kiss making a dub step album.
Prev 1 14 15 16 17 18 38 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 3
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 210
StarCraft: Brood War
Aegong 122
HiyA 39
NaDa 39
Dota 2
monkeys_forever1287
Counter-Strike
fl0m2285
flusha388
Super Smash Bros
hungrybox1068
Mew2King365
Heroes of the Storm
Khaldor205
Other Games
tarik_tv21030
gofns11955
summit1g7907
Grubby3101
shahzam403
JimRising 380
ViBE165
Organizations
Other Games
gamesdonequick2278
BasetradeTV31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• musti20045 53
• StrangeGG 41
• HeavenSC 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 73
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
FEL
8h 31m
BSL20 Non-Korean Champi…
13h 31m
BSL20 Non-Korean Champi…
17h 31m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
BSL Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.