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Ultralisk bug/issue with patch 1.1.1 - Page 18

Forum Index > SC2 General
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SugarBear
Profile Blog Joined June 2010
United States842 Posts
September 28 2010 21:19 GMT
#341
On September 29 2010 06:17 aRRR wrote:
Ultra's really needed a nerf BUT; Zerg as a race overall needs a buff and its only a matter of time when that will happen.


I think that's what everyone is upset about. The nerf came immediately, but the buff "is only a matter of time". It really feels like a slap in the face to zerg players that blizzard fixes this within a week while zerg has had problems at highly competitive levels for months.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
mierin
Profile Joined August 2010
United States4946 Posts
September 28 2010 21:20 GMT
#342
On September 29 2010 06:17 aRRR wrote:
Ultra's really needed a nerf BUT; Zerg as a race overall needs a buff and its only a matter of time when that will happen.


Absolutely! It's "only a matter of time" before Zerg gets fixed, but when Terrans can't just a-move their entire force into a Zerg base and let their PFs get repaired with no effort, they get a hotfix instantaneously.
JD, Stork, Calm, Hyuk Fighting!
Zips
Profile Joined August 2010
United States146 Posts
September 28 2010 21:21 GMT
#343
You would think the world ended, according to some of these posts..
Disastorm
Profile Joined January 2008
United States922 Posts
September 28 2010 21:24 GMT
#344
On September 29 2010 06:21 Zips wrote:
You would think the world ended, according to some of these posts..

I think its because Zerg was so underpowered and people have been saying they need a buff for many many months and then blizzard nerfs them instead.

Blizzard obviously have something up their sleeve, its basically like they are making fun of all the starcraft players by purposely imbalancing their game. Honestly, I wouldn't have believed it before, but I think we need some conspiracy theories or something because there is logically no way whatsoever that Blizzard can be making these changes and not be consciously or unconsciously favoring Terran.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 28 2010 21:26 GMT
#345
Late game mas ultra was impossible to stop by mech. A transition to bio is...well, not possible and the splash was just to big for thors to fight them. Ultras are to break siege tank lines and they do that i think no? If Thors do not beat Ultras then terran has nothing to fight them (mech).

Zerg needs help for sure, but this Ultra splash nerf was a must.
Head Coach Park: "They should buff tanks!"
Dog22
Profile Joined April 2010
United States140 Posts
September 28 2010 21:29 GMT
#346
I don't get it...wouldn't they test this kind of thing before releasing the patch? I mean, if you're changing ONE major thing in a patch, wouldn't you see how it affected its cleave in general? That seems like common sense to me...

Then again, I thought the same exact thing when I heard about the ultra cleave on the PF. That would be one of the first things to test out the building cleave on. I'm extremely disappointed with Blizzard (not just because of this). It kind of shows that they really don't test anything before they release a patch, but who knows. Ugh.
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
September 28 2010 21:29 GMT
#347
Yeah, it's so annoying, sometimes it really looks like Blizzard hates Zerg or likes to troll Zerg players.
All advantages for Zerg are getting nerfed in a ridiculous short time compared to nerfes for the other races. Ultra splash, Queen larvae injection smart casting, Roach supply...what the hell man.
It's not like Ultras were terribly imbalanced with the building splash and nonetheless they go for the nerf like some frantic maniacs lol. Sorry for the rant, but this action was over the top from Blizzard, they should apologize for this - no joke.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-28 21:31:15
September 28 2010 21:30 GMT
#348
Blizzard obviously have something up their sleeve, its basically like they are making fun of all the starcraft players by purposely imbalancing their game. Honestly, I wouldn't have believed it before, but I think we need some conspiracy theories or something because there is logically no way whatsoever that Blizzard can be making these changes and not be consciously or unconsciously favoring Terran.


Honestly your underestimating human stupidity and lazyness.

Some random associate developer messes around with data editor fields and puts it to localization and QA for a quick release.

...

/rage.


And by QA I don't mean "thorough testing" I mean "Did the game explode?"
Too Busy to Troll!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 28 2010 21:31 GMT
#349
I'm a little bit concerned with Blizzard's testing methods, this isnt the first time this kind of thing has happened.
how is it their testers arent catching these things? i mean it's not like some weird side effect occurred as a result, it's the exact thing they were 'fixing' that broke. how is it that they dont think "well gee lets see the difference between pre change, and post change"
ModeratorBlame yourself or God
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-28 21:34:49
September 28 2010 21:32 GMT
#350
how is it their testers arent catching these things? i mean it's not like some weird side effect occurred as a result, it's the exact thing they were 'fixing' that broke. how is it that they dont think "well gee lets see the difference between pre change, and post change"


They just don't.

Really it isn't that hard to imagine. Think about how you do your job. Now think about if people actually cared about how you did it/effected things on a larger scale.

Yeah.

And if your extremely professional and working in a groundbreaking and important position, I apologize, just think about your lazy underachieving co-workers/employees/interns/undergrads.
Too Busy to Troll!
Dog22
Profile Joined April 2010
United States140 Posts
September 28 2010 21:33 GMT
#351
On September 29 2010 06:31 Zelniq wrote:
I'm a little bit concerned with Blizzard's testing methods, this isnt the first time this kind of thing has happened.
how is it their testers arent catching these things? i mean it's not like some weird side effect occurred as a result, it's the exact thing they were 'fixing' that broke. how is it that they dont think "well gee lets see the difference between pre change, and post change"


The testers probably don't play with HP bars on.

But seriously, my thoughts exactly...I just don't understand.
birdkicker
Profile Blog Joined August 2010
United States752 Posts
September 28 2010 21:33 GMT
#352
I knew fucking blizzard would nerf zerg again somehow.
Canukian
Profile Joined March 2010
Canada69 Posts
September 28 2010 21:34 GMT
#353
On September 29 2010 06:20 mierin wrote:

Absolutely! It's "only a matter of time" before Zerg gets fixed, but when Terrans can't just a-move their entire force into a Zerg base and let their PFs get repaired with no effort, they get a hotfix instantaneously.


More like even when a terran lets his PF die, all the scvs mining will still die to the imba splash. You cant fix a game by breaking it more. Its not just PF it was with any building as well.
SC1 - Horrible, SC2beta - im less bad
lololol
Profile Joined February 2006
5198 Posts
September 28 2010 21:35 GMT
#354
On September 29 2010 06:10 FabledIntegral wrote:
Show nested quote +
On September 29 2010 05:51 Justifer wrote:
On September 29 2010 05:49 Carnivorous Sheep wrote:
On September 29 2010 05:46 Justifer wrote:
On September 29 2010 05:43 Fa1nT wrote:
Ultra are supposed to counter all armored ground units

Ultra are supposed to tank and survive to deal damage

Thors are not supposed to out-DPS them even without a damage type bonus.. And they can hit air, and fly on medivacs >_>

Ultralisks can fly in overlords? They still tank and deal damage like there suppose to and now and they still counter armored heavily. Just because they don't have massive splash doesn't mean they dont do any of the things you mentioned


You are not a 1600 Zerg player.

Wanna bet? Just.599. God i love when idiots make themselves look stupid


I really wanna know how the MMR thing works. You didn't even make the top 200, while I've been placed as high as like 120 when I stopped playing aroudn 1500 points a bit ago, I was being matched against people a lot higher htan me. I've played maybe 6 ladder games in the past 2 weeks and I still made it on, and my last game was a ZvZ against Strelok :o. He had only like 750 points but was favored against me and I got 17 friggin' points for winning. Crazy.


Points between divisions, even in the same league, are not comparable. Only points in the same division are comparable, that's why dayvie and the first few people in his division are among the top players based on points, but in the Blizzard ranking they are always significantly lower.
Here's an old Blizzard quote I dig up from another thread:
by Benzenn
18 Mar 2010, 19:43
Sorry I misunderstood what the OP was referring to. I didn't mean to imply that one division is ranked better than the other, but simply explaining the basics of divisions. As far as comparison across divisions it's certainly something we've considered but there are issues, such that the rankings in one division don't directly translate to the other divisions. So you couldn't compare division 10 to division 48 and compare one player's points to another.

I'll call Nada.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-09-28 21:38:36
September 28 2010 21:35 GMT
#355
On September 29 2010 06:20 mierin wrote:
Show nested quote +
On September 29 2010 06:17 aRRR wrote:
Ultra's really needed a nerf BUT; Zerg as a race overall needs a buff and its only a matter of time when that will happen.


Absolutely! It's "only a matter of time" before Zerg gets fixed, but when Terrans can't just a-move their entire force into a Zerg base and let their PFs get repaired with no effort, they get a hotfix instantaneously.


What stings about it is they affected something that showed no signs of being imbalanced (Ultras vs units) and completely 'broke'/changed it just to hotfix an issue which showed no signs of being significantly imbalanced to overall 1v1 win rates.

If the hotfix was: Ultra ram attack reintroduced due to building splash bug, then there'd be no real sting to the change and it would have been really good sign of respect to the zerg players. If ultras with large splash are imba, then leave that change until the next actual fix. It's clearly not a game breaking splash radius (since it's been like that for months), so why rush out the fix?

I'm fine with rolling through all these changes and the 'dark times' of Zerg, but it really does sting when Blizzard more or less does something that's basically a slap in the face to zerg players.

I mean look at the ultra. You have this huge unit that's difficult to tech to, takes forever to build, and really needs ups to shine. Then on top of that it has to hit armored units to be effective despite the difficulty/impossible task of actually controlling such a unit. Yet even with those drawbacks it's 'the zerg unit' right now. It's the zerg champion, the zerg savior, the unit that makes you put down your foot and say, "Now I can be confident, now I can take on your army, make you fear me instead." The ultra is basically the unit that zerg WANTS to make instead of HAS to make.

Then Blizzard takes this prestigious unit of the zerg army and arbitrarily nerfs it to fix a bug even though there's been almost no time to judge the balance of the unit (especially with the recent dmg nerf).

Yet at the same time all intentional or direct game changes are slow and methodical (which is a good thing) to preserve balance and prevent balancing from swinging wildly.

From the zerg perspective what it seems is Blizzard wants to take a slow and methodical approach to balance (again this is a good thing)... unless it's something that would negatively impact zerg then they can just throw it in on a rushed hotfix without regard. It's not that having a nerf sucks, it's that Blizzard isn't showing any courtesy to the already struggling zerg community.

EDIT: I'm not really ranting against Blizzard, I still respect them a ton as a company, but really it's quite an unkind gesture to break their normal methodology to do something like this. Just for example, where was the hotfix to fix scvs repairing from inside a bunker?
Logo
Sprouter
Profile Joined December 2009
United States1724 Posts
September 28 2010 21:38 GMT
#356
I want to see how ultra splash looked like pre-1.1.0. obviously 1.1.1 is going to look like a huge nerf compared to 1.1.0's UNINTENTIONAL BUFF/BUG.
Logo
Profile Blog Joined April 2010
United States7542 Posts
September 28 2010 21:39 GMT
#357
On September 29 2010 06:38 Sprouter wrote:
I want to see how ultra splash looked like pre-1.1.0. obviously 1.1.1 is going to look like a huge nerf compared to 1.1.0's UNINTENTIONAL BUFF/BUG.


1.1.0 wasn't a buff to splash range, splash didn't change at all in 1.1.0 EXCEPT that you could now hit a very large thing (buildings) with the pre-existing splash behavior.

Ultras have always hit Thors like they did in 1.1.0 for the entire retail game.
Logo
Moa
Profile Blog Joined July 2010
United States790 Posts
September 28 2010 21:40 GMT
#358
I simply don't understand how blizzard could introduce what is apparently the largest change since release in a bug fix patch. It boggles my mind.
^O^
lololol
Profile Joined February 2006
5198 Posts
September 28 2010 21:40 GMT
#359
On September 29 2010 06:38 Sprouter wrote:
I want to see how ultra splash looked like pre-1.1.0. obviously 1.1.1 is going to look like a huge nerf compared to 1.1.0's UNINTENTIONAL BUFF/BUG.


It looked the same vs units and did not work vs buildings. They also dealt more to armored.
I'll call Nada.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
September 28 2010 21:42 GMT
#360
On September 29 2010 05:52 Goliathsorrow wrote:
How can marines shoot from behind a 3 barrack wall blocking the ramp.
How can infestors create infested terrans ? I can believe they copied the human DNA etc but copying the weapons ?
How can Hydras take down armored things when they can't even penetrate a marine armor (check campaign cutscenes).
Etc etc.


ahahaha i will have to consult with my scientists. but i reversed my logic and maybe the ultras were just hitting those distructable rocks so hard that pieces were falling off and hitting the scvs
BW pros training sc2 is like kiss making a dub step album.
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