• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:53
CET 02:53
KST 10:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War Sagi.gg Launcher Released BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8856 users

Ultralisk bug/issue with patch 1.1.1 - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 38 Next All
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 28 2010 22:42 GMT
#381
I think the splash as it is now seems fair.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
artanis2
Profile Joined April 2010
United States732 Posts
September 28 2010 22:53 GMT
#382
Working as intended. Damage should not be caused to all units surrounding your target, only the ones within range of the blades.
Winter_mute
Profile Joined September 2010
Germany40 Posts
Last Edited: 2010-09-28 23:05:05
September 28 2010 23:04 GMT
#383
On September 29 2010 07:40 Sapphire.lux wrote:
Show nested quote +
On September 29 2010 06:53 Mr Tambourine Man wrote:
On September 29 2010 06:26 Sapphire.lux wrote:
Late game mas ultra was impossible to stop by mech. A transition to bio is...well, not possible and the splash was just to big for thors to fight them. Ultras are to break siege tank lines and they do that i think no? If Thors do not beat Ultras then terran has nothing to fight them (mech).

Zerg needs help for sure, but this Ultra splash nerf was a must.


Wow, this is just such an absolutely silly thing to say. It really shows the mentality some terran players seem to have. Are you seriously saying that just because you can't produce a counter against ultras from the factory, ultras are overpowered?? That is like a protoss player complaining that the robotics facility doesn't produce a unit that can counter a battlecruiser. It is an absolutely ridiculous argument.

Well, you do not know what you are talking about so i will be nice, i ll ignore the "terran mentality" and "silly" etc insults you are throwing.

Terran has 2 distinct ways of playing, bio and mech (there is also bio/mech but *) They both have advantages and disadvantages but both have to be "effective" . Why is this you say? The answer is in the upgrades. Unlike Protoss and Zerg, Terran has 2 completely different ground upgrade paths(bio/mech). You have to choose what path you want to go (bio/mech) so you can keep up with the upgrades in the late game.

Sure you can make a few units that are not part of the core army (make a few marines while you are going mech/ a few tanks while you are going bio) but you can not rely on this units to counter a late game army that has upgrades.

Be nice!


So bio and mech each have to be "effective" against all possible units a zerg or protoss can throw at them. And you should maybe factor in, that zerg have melee, ranged and carapace upgrades while protoss have upgrades for shields, weapons, armor. Terran have 2 upgrades each for mech and bio.

Let's reverse your argument:

I want zerg ranged units to be able to be "effective" against every terran unit combination, because I want to focus on their ranged upgrades.
Mosin
Profile Joined September 2010
United States7 Posts
September 28 2010 23:04 GMT
#384
Well, you do not know what you are talking about so i will be nice, i ll ignore the "terran mentality" and "silly" etc insults you are throwing.

Terran has 2 distinct ways of playing, bio and mech (there is also bio/mech but *) They both have advantages and disadvantages but both have to be "effective" . Why is this you say? The answer is in the upgrades. Unlike Protoss and Zerg, Terran has 2 completely different ground upgrade paths(bio/mech). You have to choose what path you want to go (bio/mech) so you can keep up with the upgrades in the late game.

Sure you can make a few units that are not part of the core army (make a few marines while you are going mech/ a few tanks while you are going bio) but you can not rely on this units to counter a late game army that has upgrades.

Be nice!


By your logic, since each tech (bio, mech) requires counter to everything by design, I'll have to assume bio can counter heavy air or heavy mech. When people mass vikings and tanks in late game TvsT, bioball should be countering it "effectively". No it's not.

You were given the best counter to armored unit, why not use it? Why whould you want a single unit to counter air and ground? Maybe rpg fits you more.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
September 28 2010 23:06 GMT
#385
On September 29 2010 07:42 aPsychonaut wrote:
I think the splash as it is now seems fair.


Well in that case, the ultra loses vs mech and loses vs bio... then what's the point of building an ultra?
aka Siyko
AppleTart
Profile Blog Joined March 2010
United States1261 Posts
September 28 2010 23:07 GMT
#386
On September 29 2010 08:06 fdsdfg wrote:
Show nested quote +
On September 29 2010 07:42 aPsychonaut wrote:
I think the splash as it is now seems fair.


Well in that case, the ultra loses vs mech and loses vs bio... then what's the point of building an ultra?


Ultras looks pretty sweet through
always tired -_-
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-28 23:09:55
September 28 2010 23:09 GMT
#387
This is such a joke. Really can't believe Blizzard was this idiotic.
synapse
Profile Blog Joined January 2009
China13814 Posts
September 28 2010 23:12 GMT
#388
On September 29 2010 07:42 aPsychonaut wrote:
I think the splash as it is now seems fair.

It was barely fair considering how bulky the Ultralisk is and how long it takes to be made. Ultras already die instantly to marauders, how is giving them less splash reasonable?
:)
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-09-28 23:17:29
September 28 2010 23:12 GMT
#389
On September 29 2010 07:40 Sapphire.lux wrote:
Show nested quote +
On September 29 2010 06:53 Mr Tambourine Man wrote:
On September 29 2010 06:26 Sapphire.lux wrote:
Late game mas ultra was impossible to stop by mech. A transition to bio is...well, not possible and the splash was just to big for thors to fight them. Ultras are to break siege tank lines and they do that i think no? If Thors do not beat Ultras then terran has nothing to fight them (mech).

Zerg needs help for sure, but this Ultra splash nerf was a must.


Wow, this is just such an absolutely silly thing to say. It really shows the mentality some terran players seem to have. Are you seriously saying that just because you can't produce a counter against ultras from the factory, ultras are overpowered?? That is like a protoss player complaining that the robotics facility doesn't produce a unit that can counter a battlecruiser. It is an absolutely ridiculous argument.

Well, you do not know what you are talking about so i will be nice, i ll ignore the "terran mentality" and "silly" etc insults you are throwing.

Terran has 2 distinct ways of playing, bio and mech (there is also bio/mech but *) They both have advantages and disadvantages but both have to be "effective" . Why is this you say? The answer is in the upgrades. Unlike Protoss and Zerg, Terran has 2 completely different ground upgrade paths(bio/mech). You have to choose what path you want to go (bio/mech) so you can keep up with the upgrades in the late game.

Sure you can make a few units that are not part of the core army (make a few marines while you are going mech/ a few tanks while you are going bio) but you can not rely on this units to counter a late game army that has upgrades.

Be nice!


Not really, if you want to go biomech you can just get infantry upgrades and weapons only upgrades from the armory. That's three, the equivalent of Zerg upgrades needed (although many will skip ranged attack while still getting many roaches). By no means is that unreasonable.

PS. Hellion/Thor/Tank/Marauder/Medivac absolutely shat on mass ultralisk before the patch, we'll see about after. You're crazy to suggest people didn't transition into bio lategame, most Terrans I played would drop like 5 raxes at their natural and add tech labs on maps like Metal, or they'd tech up to banshees or battlecruisers.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
September 28 2010 23:14 GMT
#390
On September 29 2010 07:53 artanis2 wrote:
Working as intended. Damage should not be caused to all units surrounding your target, only the ones within range of the blades.

Working as intended does not always make it the best intent...
All the pros got dat Ichie.
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 23:17 GMT
#391
On September 29 2010 07:53 artanis2 wrote:
Working as intended. Damage should not be caused to all units surrounding your target, only the ones within range of the blades.


Where were you back in Beta Patch 16?

Oh right.

And certainly, you're not suggesting it's a good idea to nerf Zerg's best unit less than one day before Cool plays in the semi-finals of the GSL?!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 28 2010 23:17 GMT
#392
On September 29 2010 08:04 Winter_mute wrote:
Show nested quote +
On September 29 2010 07:40 Sapphire.lux wrote:
On September 29 2010 06:53 Mr Tambourine Man wrote:
On September 29 2010 06:26 Sapphire.lux wrote:
Late game mas ultra was impossible to stop by mech. A transition to bio is...well, not possible and the splash was just to big for thors to fight them. Ultras are to break siege tank lines and they do that i think no? If Thors do not beat Ultras then terran has nothing to fight them (mech).

Zerg needs help for sure, but this Ultra splash nerf was a must.


Wow, this is just such an absolutely silly thing to say. It really shows the mentality some terran players seem to have. Are you seriously saying that just because you can't produce a counter against ultras from the factory, ultras are overpowered?? That is like a protoss player complaining that the robotics facility doesn't produce a unit that can counter a battlecruiser. It is an absolutely ridiculous argument.

Well, you do not know what you are talking about so i will be nice, i ll ignore the "terran mentality" and "silly" etc insults you are throwing.

Terran has 2 distinct ways of playing, bio and mech (there is also bio/mech but *) They both have advantages and disadvantages but both have to be "effective" . Why is this you say? The answer is in the upgrades. Unlike Protoss and Zerg, Terran has 2 completely different ground upgrade paths(bio/mech). You have to choose what path you want to go (bio/mech) so you can keep up with the upgrades in the late game.

Sure you can make a few units that are not part of the core army (make a few marines while you are going mech/ a few tanks while you are going bio) but you can not rely on this units to counter a late game army that has upgrades.

Be nice!


So bio and mech each have to be "effective" against all possible units a zerg or protoss can throw at them. And you should maybe factor in, that zerg have melee, ranged and carapace upgrades while protoss have upgrades for shields, weapons, armor. Terran have 2 upgrades each for mech and bio.

Let's reverse your argument:

I want zerg ranged units to be able to be "effective" against every terran unit combination, because I want to focus on their ranged upgrades.

You are forgeting the completely different buildings that make bio/mech. I want ranged zerg units to be effective vs every terran unit composition to. 2 upgrades and different building structures is a bit more then an extra upgrade (shield, range/melee) don t you think? The idea is to have a counter, a way to stay in the game, and not to build 15 barracks if you see a ultra cavern.
Head Coach Park: "They should buff tanks!"
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 28 2010 23:20 GMT
#393
On September 29 2010 08:17 Sapphire.lux wrote:
Show nested quote +
On September 29 2010 08:04 Winter_mute wrote:
On September 29 2010 07:40 Sapphire.lux wrote:
On September 29 2010 06:53 Mr Tambourine Man wrote:
On September 29 2010 06:26 Sapphire.lux wrote:
Late game mas ultra was impossible to stop by mech. A transition to bio is...well, not possible and the splash was just to big for thors to fight them. Ultras are to break siege tank lines and they do that i think no? If Thors do not beat Ultras then terran has nothing to fight them (mech).

Zerg needs help for sure, but this Ultra splash nerf was a must.


Wow, this is just such an absolutely silly thing to say. It really shows the mentality some terran players seem to have. Are you seriously saying that just because you can't produce a counter against ultras from the factory, ultras are overpowered?? That is like a protoss player complaining that the robotics facility doesn't produce a unit that can counter a battlecruiser. It is an absolutely ridiculous argument.

Well, you do not know what you are talking about so i will be nice, i ll ignore the "terran mentality" and "silly" etc insults you are throwing.

Terran has 2 distinct ways of playing, bio and mech (there is also bio/mech but *) They both have advantages and disadvantages but both have to be "effective" . Why is this you say? The answer is in the upgrades. Unlike Protoss and Zerg, Terran has 2 completely different ground upgrade paths(bio/mech). You have to choose what path you want to go (bio/mech) so you can keep up with the upgrades in the late game.

Sure you can make a few units that are not part of the core army (make a few marines while you are going mech/ a few tanks while you are going bio) but you can not rely on this units to counter a late game army that has upgrades.

Be nice!


So bio and mech each have to be "effective" against all possible units a zerg or protoss can throw at them. And you should maybe factor in, that zerg have melee, ranged and carapace upgrades while protoss have upgrades for shields, weapons, armor. Terran have 2 upgrades each for mech and bio.

Let's reverse your argument:

I want zerg ranged units to be able to be "effective" against every terran unit combination, because I want to focus on their ranged upgrades.

You are forgeting the completely different buildings that make bio/mech. I want ranged zerg units to be effective vs every terran unit composition to. 2 upgrades and different building structures is a bit more then an extra upgrade (shield, range/melee) don t you think? The idea is to have a counter, a way to stay in the game, and not to build 15 barracks if you see a ultra cavern.


Different building structures..? You mean rax/fact or engineering/armory?

Raxes aren't exactly expensive, they are 200/25 in order to get a rax with tech lab. You can easily spare money in the late late game to build multiple raxes (build 4, you have 1 already).
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 28 2010 23:26 GMT
#394
On September 29 2010 08:04 Mosin wrote:
Show nested quote +
Well, you do not know what you are talking about so i will be nice, i ll ignore the "terran mentality" and "silly" etc insults you are throwing.

Terran has 2 distinct ways of playing, bio and mech (there is also bio/mech but *) They both have advantages and disadvantages but both have to be "effective" . Why is this you say? The answer is in the upgrades. Unlike Protoss and Zerg, Terran has 2 completely different ground upgrade paths(bio/mech). You have to choose what path you want to go (bio/mech) so you can keep up with the upgrades in the late game.

Sure you can make a few units that are not part of the core army (make a few marines while you are going mech/ a few tanks while you are going bio) but you can not rely on this units to counter a late game army that has upgrades.

Be nice!


By your logic, since each tech (bio, mech) requires counter to everything by design, I'll have to assume bio can counter heavy air or heavy mech. When people mass vikings and tanks in late game TvsT, bioball should be countering it "effectively". No it's not.


TvT is not a mass Tank Viking for some time. Mass Marauder with drops and map control is better. There are a lot of tanks in the late game but there are also a lot of marauders. I'll stop replying to you for i do not need suggestions on what games to play,ok?
Head Coach Park: "They should buff tanks!"
Malminos
Profile Joined July 2010
United States321 Posts
September 28 2010 23:26 GMT
#395
On September 29 2010 08:14 RoarMan wrote:
Show nested quote +
On September 29 2010 07:53 artanis2 wrote:
Working as intended. Damage should not be caused to all units surrounding your target, only the ones within range of the blades.

Working as intended does not always make it the best intent...


Reminds me of old school everquest before they fixed regen:

There were no health potions, a few classes had healing spells, and mana/health regen was painfully slow. 4hp/5sec flat rate @ all levels. So when u were level 55 with 3000hp, you had to sit for about 40 minutes after every fight if u were soloing.

People begged for better regen, or healing potions, or healing beacons, or something and the answer always was "Working as intended."


Blizzard has their heads in the sand and arent listening to their community. They're listening to exactly 33.3333333333333333 percent of the races currently in game. -terran.

Which is why it took 1 week to fix this and zergs issues still arent fixed. I'm just assuming there's a skeleton crew on SC2 while WoW cataclysm hurries to launch. Maybe after WoW launches zerg will get some help...
"To dream of because become happiness "
I Hott Sauce I
Profile Joined June 2010
United States91 Posts
September 28 2010 23:31 GMT
#396
Wow this is so ridiculous. Thanks Blizz, keep nerfing the weakest race in this game.
Power Overwhelming
crms
Profile Joined February 2010
United States11933 Posts
September 28 2010 23:35 GMT
#397
So what are the current polls on how long this will take to be addressed? Or are we just going to see another very significant zerg nerf?


I'm losing my drive to better my zerg play by the day.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 28 2010 23:40 GMT
#398
On September 29 2010 08:20 FabledIntegral wrote:
Show nested quote +
On September 29 2010 08:17 Sapphire.lux wrote:
On September 29 2010 08:04 Winter_mute wrote:
On September 29 2010 07:40 Sapphire.lux wrote:
On September 29 2010 06:53 Mr Tambourine Man wrote:
On September 29 2010 06:26 Sapphire.lux wrote:
Late game mas ultra was impossible to stop by mech. A transition to bio is...well, not possible and the splash was just to big for thors to fight them. Ultras are to break siege tank lines and they do that i think no? If Thors do not beat Ultras then terran has nothing to fight them (mech).

Zerg needs help for sure, but this Ultra splash nerf was a must.


Wow, this is just such an absolutely silly thing to say. It really shows the mentality some terran players seem to have. Are you seriously saying that just because you can't produce a counter against ultras from the factory, ultras are overpowered?? That is like a protoss player complaining that the robotics facility doesn't produce a unit that can counter a battlecruiser. It is an absolutely ridiculous argument.

Well, you do not know what you are talking about so i will be nice, i ll ignore the "terran mentality" and "silly" etc insults you are throwing.

Terran has 2 distinct ways of playing, bio and mech (there is also bio/mech but *) They both have advantages and disadvantages but both have to be "effective" . Why is this you say? The answer is in the upgrades. Unlike Protoss and Zerg, Terran has 2 completely different ground upgrade paths(bio/mech). You have to choose what path you want to go (bio/mech) so you can keep up with the upgrades in the late game.

Sure you can make a few units that are not part of the core army (make a few marines while you are going mech/ a few tanks while you are going bio) but you can not rely on this units to counter a late game army that has upgrades.

Be nice!


So bio and mech each have to be "effective" against all possible units a zerg or protoss can throw at them. And you should maybe factor in, that zerg have melee, ranged and carapace upgrades while protoss have upgrades for shields, weapons, armor. Terran have 2 upgrades each for mech and bio.

Let's reverse your argument:

I want zerg ranged units to be able to be "effective" against every terran unit combination, because I want to focus on their ranged upgrades.

You are forgeting the completely different buildings that make bio/mech. I want ranged zerg units to be effective vs every terran unit composition to. 2 upgrades and different building structures is a bit more then an extra upgrade (shield, range/melee) don t you think? The idea is to have a counter, a way to stay in the game, and not to build 15 barracks if you see a ultra cavern.


Different building structures..? You mean rax/fact or engineering/armory?

Raxes aren't exactly expensive, they are 200/25 in order to get a rax with tech lab. You can easily spare money in the late late game to build multiple raxes (build 4, you have 1 already).


Building structures, Raxes yes. Do you think is reasonable to expect a response of 5,6 buildings (raxes) to get a unit(marauder) that can keep you in the game once you see the cavern? Do you think that by the time the raxes kick in you will be left with no mech army? Is it over?

I want Ultras to be good vs mech, but not "i win" button unless you had another 4,5 production buildings...just in case lol.

I played all the races in BW and in SC2, i try not to be biased, but for people that do not understand the basics of each race i recommend playing around with them, they are fundamentally different.
Head Coach Park: "They should buff tanks!"
Rabbet
Profile Joined December 2009
Canada404 Posts
September 28 2010 23:40 GMT
#399
I like this hotfix. It was really unrealistic for ultras to be cleaving units that were no where near them. I don't get why it is so imperative for zergs to attack PF's anyway. If you see the terran is going mech, just get broodlords. Zerg have it easy they can make so many drones so fast and I don't get why more zerg don't use all their tools like nydus worms. I saw it in the GLS a zerg did that against a FE protoss and it was awesome. Blizzard knows best here guys, just let nature take its course and you will figure out a way to win. Muta and banelings are good, try that out.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 28 2010 23:43 GMT
#400
On September 29 2010 08:40 Rabbet wrote:
I like this hotfix. It was really unrealistic for ultras to be cleaving units that were no where near them. I don't get why it is so imperative for zergs to attack PF's anyway. If you see the terran is going mech, just get broodlords. Zerg have it easy they can make so many drones so fast and I don't get why more zerg don't use all their tools like nydus worms. I saw it in the GLS a zerg did that against a FE protoss and it was awesome. Blizzard knows best here guys, just let nature take its course and you will figure out a way to win. Muta and banelings are good, try that out.


Oh ok, I'll make sure to try making drones faster and using nydus more. You'll see me break the top 50 next week with this profound, insightful knowledge, k?
Prev 1 18 19 20 21 22 38 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
ISSL: Premier - Quarterfinals
CranKy Ducklings216
LiquipediaDiscussion
The PiG Daily
06:20
Best Games of SC
MaxPax vs Clem
SHIN vs TBD
herO vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 2185
Artosis 582
League of Legends
Doublelift5531
JimRising 903
Other Games
gofns23036
summit1g11536
Liquid`RaSZi2050
singsing1669
XaKoH 430
C9.Mang0204
Maynarde140
NeuroSwarm76
ViBE48
Ketroc12
Organizations
Other Games
gamesdonequick688
BasetradeTV163
Counter-Strike
PGL66
[ Show 13 non-featured ]
StarCraft 2
• EnkiAlexander 63
• davetesta23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2559
• Scarra872
Upcoming Events
Replay Cast
21h 7m
Sparkling Tuna Cup
1d 8h
WardiTV Invitational
1d 10h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
1d 23h
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
CranKy Ducklings
5 days
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
6 days
[ Show More ]
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.