• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:19
CEST 22:19
KST 05:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9521 users

Ultralisk bug/issue with patch 1.1.1

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 36 37 38 Next All
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2010-09-28 14:38:23
September 28 2010 14:32 GMT
#1
Let's try this again, shall we?

Original OP by Glacius0 who gathered the info in the other thread:

As can be seen in the patch note discussion of this thread ultralisk splash damage was changed to fix a bug.

This so-called "bug-fix" isn't so much a fix as it is a huge nerf. The splash range was as blizzard intended, but the unit radius +2 from unit center rule got a bit too crazy once they allowed you to target buildings with it. Now they changed it to +2 from the front of the target which fixes the "bug" but effectively nerfs splash range against bigger sized units. Smaller units go largely unaffected. Tanks are also affected, but not as much as they are medium-sized. This last sentence is wrong. See edit on the bottom of this post.

Result?

Ultralisks are no longer a valid counter to Thors.

Here are some images to demonstrate (tested on burrowed ultras, as this was easier to test):
+ Show Spoiler +
Prepatch:
&#91;image loading&#93;

Post-patch:
&#91;image loading&#93;

Post-patch worst situation (easily achieved with minor micro in case of thors):
&#91;image loading&#93;

Tests in the unit tester conclude:
- One thor barely beats one ultra with no micro.
- Groups of more than 6-7 thors vs equal amount of ultras with no micro can win. The bigger the group the better. Focus fire significantly helps Thors as ultras are unable to do something similar.
- Chances of thors winning significantly increase with chokes. Blocking a choke with thors is easy as they are big.
- Worst finding: If you spread out your thors even a little bit, they will receive almost no splash. In this situation thors effectively counter ultras now. It gets worse if you also target fire.

Here's the result with proper focus fire and minor spreading (I only moved one thor forward a bit):
+ Show Spoiler +
Starting position:
&#91;image loading&#93;

Result:
&#91;image loading&#93;

Cool would not have won his tourney match with this patch. Not because SCVs won't die anymore when a PF gets attacked, but because Thors receive significantly less splash damage from ultras.

Fixing a bug with a nerf doesn't sound like a very good idea to me. Additional testing is recommended if anyone is up to it. I did not test much with upgrades, except for getting 6 armor on ultras and seeing how unupgraded thors still counter them if you spread micro. Also I only tested a little while on 1.1 before patching to 1.1.1.

Important edit:

Some additional research from Raketti in this post shows that it's worse than I thought. It seems splash got reduced for smaller units too.

Picture evidence here:
+ Show Spoiler +
&#91;image loading&#93;

My own short test concludes that I am able to hit a few more marines than on his picture (but still less than 1.1 I think) but it does indeed seem that siege tanks are affected similarly to thors. Siege tanks only seem smaller but the selection circle size is actually the same.

While the biggest impact is on large units like thors, the nerf actually seems to affect all units.


Keep it civil, excessive whining and complaining might result in warnings or bans, you have been warned.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Piski
Profile Blog Joined April 2010
Finland3461 Posts
Last Edited: 2010-09-28 14:36:54
September 28 2010 14:36 GMT
#2
I'm really that stupid that I don't get it :o I mean they said it wasn't intentional what ultra splash did in 1.1 so why are so freakin' surprised that it's now nerfed?

Didn't they just pretty much reverted it back as it was in 1.0?
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
Last Edited: 2010-09-28 14:38:42
September 28 2010 14:37 GMT
#3
Sigh.. Ultras were my only counter to thors :[

Good post though, hopefully blizzard will rework this so Ultras are once again thor destroying machines (I mean 1 vs 1 an ultra should win, thats ridiculous...) especially after the damage nerf in 1.1, and now the splash nerf in 1.1.1
@ostojiy
DarkspearTribe
Profile Joined August 2010
568 Posts
September 28 2010 14:37 GMT
#4
Wow splash damage really got fucked up, hopefully blizzard will fix it
GIGAR
Profile Joined September 2010
Denmark88 Posts
September 28 2010 14:37 GMT
#5
On September 28 2010 23:36 Piski wrote:
I'm really that stupid that I don't get it :o I mean they said it wasn't intentional what ultra splash did in 1.1 so why are so freakin' surprised that it's now nerfed?

Didn't they just pretty much reverted it back as it was in 1.0?

The building imba splash wasn't intended.
Normal splash was fine, afaik.
(unless I missed another blue post)
"it pisses me off that blizzard's reaction time to terran tears is about 14 seconds, but apparently the massive oceanic sea of zerg tears is caused by l2p-issues"
Gulzt
Profile Joined August 2009
Netherlands275 Posts
September 28 2010 14:37 GMT
#6
@Piski
I think most people expected that only the splash on buildings was the problem (ie hitting SCV's repairing a PF). This hotfix however also influenced how Ultras deal with units. Therefor it is considered a nerf, and is upsetting people
CONFIG
Profile Joined May 2010
Romania99 Posts
Last Edited: 2010-09-28 14:41:11
September 28 2010 14:40 GMT
#7
Let's see how many months we zerg have to wait for a fix )
TaKemE
Profile Joined April 2010
Denmark1045 Posts
September 28 2010 14:40 GMT
#8
No 1.1 dident change their splash but added it to hit buildings as well, now that was to stong so instead of just fixing it against buildings they nerfed ultras overall also against units, now they are alot worse then before 1.1. (less dmg and less splash range)
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
Last Edited: 2010-09-28 14:42:49
September 28 2010 14:41 GMT
#9
Awesome, psi storm splash nerfed, ultra splash nerfed, tank splash BUFFED! (talking about patches in the beta till now)

I hope they change this soon, this was totally unnecessary. In the start of the beta, ultras were rarely used, and then blizz buffed them until they were good. Now they've reduced their usefulness again.

Edit: Is 1.1.1 on US yet, because I'm not getting update
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
September 28 2010 14:41 GMT
#10
I really thought that having ultras rape units near PF was fine. It gave you a reason to not let the ultra get near your buildings, and it gave zergs a reason to focus fire a barracks or command center with ultras when there were still other units around. It still took like 3 ultras to kill a PF, and two of the ultras would die
When you play the game of drones you win or you die.
Ichabod
Profile Joined May 2010
United States1659 Posts
Last Edited: 2010-09-28 14:44:04
September 28 2010 14:41 GMT
#11
Hmm, I wonder why they decided to change the whole mechanic instead of just buildings, Was it intended or did they just hastily attempt to fix it but actually screw up the mechanic? I guess we'll find out soon enough, blue posts willing.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 28 2010 14:41 GMT
#12
They should undo the damage nerf from 1.1, but keep the splash nerf from 1.1.1
He drone drone drone. Me win. - ogsMC
Theston
Profile Joined August 2010
Germany15 Posts
September 28 2010 14:43 GMT
#13
On September 28 2010 23:36 Piski wrote:
I'm really that stupid that I don't get it :o I mean they said it wasn't intentional what ultra splash did in 1.1 so why are so freakin' surprised that it's now nerfed?

Didn't they just pretty much reverted it back as it was in 1.0?

No, that's the point: Ultra splash on units was the same in 1.0 and 1.1.
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 28 2010 14:43 GMT
#14
Can't they just reduce the splash area only for buildings?
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Barundar
Profile Joined May 2010
Denmark1582 Posts
September 28 2010 14:45 GMT
#15
For a while it seemed Zergs just had to survive untill endgame. This kinda sux...
Bartundar
Nightcrawler
Profile Joined August 2010
52 Posts
September 28 2010 14:45 GMT
#16
well iam tending to no race but seeing the ultra change i feel its some way in the right way because even in the past the splash was like the bulding thing but just against units wich i cant understand why hitting units behind a unit far away if u are a melee unit.
Maybe blizzard didnt realised the effect of the ultralisk because u need to really look at it to see it and just saw it obvious in the 1.1.0 patch and changed it to what it should be in there eyes.
So u could say u got an unfair advantage over other ppl and if blizzard takes it away u cry and make accusations against blizzard wich is really dishonoring
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
Last Edited: 2010-09-28 14:48:13
September 28 2010 14:46 GMT
#17
Someone should post that on a Blizz forum!

On September 28 2010 23:36 Piski wrote:
I'm really that stupid that I don't get it :o I mean they said it wasn't intentional what ultra splash did in 1.1 so why are so freakin' surprised that it's now nerfed?

Didn't they just pretty much reverted it back as it was in 1.0?


No. Ultras had a different attack on buildings but the same splash on units as in 1.1. Now it seems their whole splash got nerfed instead of splash on buildings.
Theston
Profile Joined August 2010
Germany15 Posts
September 28 2010 14:47 GMT
#18
On September 28 2010 23:45 Nightcrawler wrote:
So u could say u got an unfair advantage over other ppl and if blizzard takes it away u cry and make accusations against blizzard wich is really dishonoring

Yeah, it was so unfair that no one had chance against Zerg, seeing as Zerg won pretty much all the tourneys.
Assirra
Profile Joined August 2010
Belgium4169 Posts
September 28 2010 14:50 GMT
#19
On September 28 2010 23:36 Piski wrote:
I'm really that stupid that I don't get it :o I mean they said it wasn't intentional what ultra splash did in 1.1 so why are so freakin' surprised that it's now nerfed?

Didn't they just pretty much reverted it back as it was in 1.0?

That is the thing here, they didnt just revert.
They made it weaker then it was pre patch 1.1, and didnt remove the damage nerf either.
So basicly its a dual nerf from before patch 1.1
Daedie
Profile Joined March 2010
Belgium160 Posts
Last Edited: 2010-09-28 14:51:07
September 28 2010 14:50 GMT
#20
I like the change in general because to me it felt like game over if I let the zerg get into tier 3 without being crippled. And that's just not good. Weak early game and ridiculous lategame is not balance.

However, they should've undone the dmg nerf of 1.1, and obviously the race needs some fixing up in the early game as well.
I like turtles
1 2 3 4 5 36 37 38 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 328
UpATreeSC 249
ProTech145
Livibee 126
BRAT_OK 90
StarCraft: Brood War
Sea 613
Dewaltoss 132
910 25
IntoTheRainbow 16
NaDa 6
Counter-Strike
pashabiceps2283
fl0m1709
x6flipin233
Super Smash Bros
Mew2King114
Other Games
Grubby4026
Beastyqt567
B2W.Neo521
FrodaN484
C9.Mang0196
ZombieGrub143
ArmadaUGS120
JuggernautJason81
Trikslyr52
ROOTCatZ41
Organizations
Dota 2
PGL Dota 2 - Main Stream4339
Other Games
ComeBackTV 139
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Reevou 5
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 27
• HerbMon 18
• FirePhoenix12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade932
Counter-Strike
• imaqtpie966
• Shiphtur113
Upcoming Events
The PondCast
13h 41m
WardiTV Spring Champion…
14h 41m
MaxPax vs SHIN
ByuN vs herO
Solar vs Zoun
OSC
16h 41m
OSC
1d 3h
CranKy Ducklings
1d 13h
WardiTV Spring Champion…
1d 14h
Cure vs SKillous
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
4 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.