• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:11
CET 12:11
KST 20:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BW General Discussion BSL Season 2025 - Full Overview and Conclusion Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates Fantasy's Q&A video
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1051 users

Ultralisk bug/issue with patch 1.1.1 - Page 37

Forum Index > SC2 General
Post a Reply
Prev 1 35 36 37 38 Next All
Glacius0
Profile Joined July 2010
Netherlands66 Posts
Last Edited: 2010-10-06 09:06:31
October 06 2010 09:04 GMT
#721
If we assume for a second that it's a bug it's still not OK.

1. Ultralisk has splash that is too big but goes unnoticed.
2. Ultralisk gets a -5 damage nerf for being too strong.
3. The splash bug gets noticed and fixed.

Is the -5 damage nerf still justified? I'd like to hear anyone say yes to this one.
Hadraziel
Profile Joined May 2010
Russian Federation114 Posts
October 06 2010 12:03 GMT
#722
On October 06 2010 17:54 georgir wrote:
You can't have the area of the damage depend on the size of attacked unit, simple as that. It just doesn't make sense - the ultra doesn't grow up his blades in accordance with the target or anything, nor is it launching some magical projectiles all around the target. So the 1.1.1 fix was correct. Stop whining.


The game does not need to make sense, it needs to be balanced. Using your words: "the SCV doesn't grow up his repair tools in accordance with the target or anything, nor is it launching some magical repairing projectiles all around the target" It does not make sense, but a SCV is able to repair a PF from the side that is not being damaged, the game is like this for balance purposes.

The recent "fix" of the Ultralisk reduced its damage output beyond Blizzard's expectations and therefore broke the balance of the game. The 1.1.1 was everything but correct, fixing an issue just to create another one.
brocoli
Profile Joined February 2010
Brazil264 Posts
October 06 2010 12:14 GMT
#723
Damnit Blizzard doing things the wrong way.
Why is Ultralisk splash damage originating from the Ultra's target anyway? It should be a fixed, V shaped area in front of him, it is a Melee unit after all!! Of course it should be more like Hellion splash than Tank/HSM splash.

This is just bad programming. The tools to fix it the right way are all in the game, but the coders did it wrong. Same thing with the phoenix graviton beam. Same thing with the Colossi "splash in predetermined line before the beam fires, instead of where the animation hits" thing... which wasn't implemented in the Ultras - the unit that actually deserved this for being Melee.

I'm starting to think that Blizzard fired most of their good coders, it can't be just WoW since these things have been showing up since the beta.
GathFox
Profile Joined September 2010
United States58 Posts
October 07 2010 15:43 GMT
#724
In general i think its safer to risk a unit being underpowered than overpowered. This is cause an overpowered unit can eliminate the incentive to use more than jsut one other unit in a races military repetiour. Ultras clearly still need to find their place in the zerg army.

Blizzard may be having troubles with balancing the game but i dont think we should hate on them too much for it. Its a new game with even more incongruent mechanics than most other RPG's i have seen. Not only are hp, move speed, attack defense, ect factors but things like space and relative mobility and potential for deception *not the kind that comes from just being able to cloak a unit* come into the game as a factor too and a lot of units have great potential for versatility.

In general I think this game allows for a lot of potential creativity and unorthodox reasons for tactics. This to me is in general a good thing but can be very hard to balance especialy since there is a lot of hidden potential still in all the races and all it takes is for someone to find out another way to exploit some aspect of their units and then popularize it and suddenly the balance of the game seems to shifts yet again.

I just hope that the races will expand their potential strategies making each mroe versatile and less predictable, at least that should make having one or more units unbalanced not kill a race but only limit the potential strategies at most.
wise men win before they fight while the ignorant fight to win
quasit
Profile Joined July 2010
Sweden49 Posts
October 11 2010 09:14 GMT
#725
On October 01 2010 02:12 xs101 wrote:
but the bottom line is, in a battle, THOR > ULTRA. And that is just not right.


Make so zerg need one building for every simultaneous unit production and you might be right.
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
October 11 2010 09:20 GMT
#726
On October 11 2010 18:14 quasit wrote:
Show nested quote +
On October 01 2010 02:12 xs101 wrote:
but the bottom line is, in a battle, THOR > ULTRA. And that is just not right.


Make so zerg need one building for every simultaneous unit production and you might be right.


Or you can obnoxiously switch your reactor/tech lab around early game and win before getting to that stage.
sAviOr...
Grond
Profile Blog Joined June 2010
599 Posts
October 11 2010 10:32 GMT
#727
On October 08 2010 00:43 GathFox wrote:
In general i think its safer to risk a unit being underpowered than overpowered. This is cause an overpowered unit can eliminate the incentive to use more than jsut one other unit in a races military repetiour.


I would agree that the correct fix would be to nerf the Thor. It does more DPS than a BC for less cost and much less construction time.
nepitolko
Profile Joined April 2010
Slovakia32 Posts
October 11 2010 10:44 GMT
#728
On October 11 2010 19:32 Grond wrote:
Show nested quote +
On October 08 2010 00:43 GathFox wrote:
In general i think its safer to risk a unit being underpowered than overpowered. This is cause an overpowered unit can eliminate the incentive to use more than jsut one other unit in a races military repetiour.


I would agree that the correct fix would be to nerf the Thor. It does more DPS than a BC for less cost and much less construction time.


First of all i dont agree with the ultralisk nerf but this argument of yours is just silly.

All units should have theyr dps calculated by some factor
cost*(modifier) = DPS

:D :D
Hypatio
Profile Joined September 2010
549 Posts
Last Edited: 2010-10-11 11:17:22
October 11 2010 11:16 GMT
#729
Dps is only part of balance, and is generally a small one. Range is easily the most important factor, and there is also survivability. Lastly there is splash damage and other special effects.
Assirra
Profile Joined August 2010
Belgium4169 Posts
October 11 2010 11:17 GMT
#730
On October 11 2010 18:14 quasit wrote:
Show nested quote +
On October 01 2010 02:12 xs101 wrote:
but the bottom line is, in a battle, THOR > ULTRA. And that is just not right.


Make so zerg need one building for every simultaneous unit production and you might be right.

Yea lets remove all the differences from the races.
zbedlam
Profile Joined October 2010
Australia549 Posts
Last Edited: 2010-10-11 11:36:09
October 11 2010 11:35 GMT
#731
On October 11 2010 18:14 quasit wrote:
Show nested quote +
On October 01 2010 02:12 xs101 wrote:
but the bottom line is, in a battle, THOR > ULTRA. And that is just not right.


Make so zerg need one building for every simultaneous unit production and you might be right.


What does this have to do with a tier 3 anti ground armored unit loses to an armored tier 3 anti light air/general ground unit?
tacrats
Profile Joined July 2010
476 Posts
October 11 2010 14:16 GMT
#732
thors are too strong all around. hopefully they get fixed soon.
Deathstar
Profile Blog Joined May 2010
9150 Posts
October 11 2010 15:23 GMT
#733
On October 11 2010 23:16 tacrats wrote:
thors are too strong all around. hopefully they get fixed soon.


Thors are also expensive, sluggish, and cost a lot of supply. They're not the issue.
rip passion
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2010-10-11 15:36:10
October 11 2010 15:35 GMT
#734
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 11 2010 15:43 GMT
#735
I'm not sure why they didn't just change Ram to have splash. IIRC it had a DPS similar to the regular attack anyway. So what you do is put the regular attack back to the way it was (radius centered upon attacked unit), and make Ram have a fixed cone/semi-circle/whatever from the point of contact with the building -- you can imagine falling debris or whatever be the cause of the damage (maybe even add the graphic) -- so that nearby repairing SCV's are also affected by the attack. Anyway, it seems like a pretty simple fix to give keep the Ultra as buff as possible without being rediculous.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
shtdisturbance
Profile Joined February 2010
Canada613 Posts
October 11 2010 16:07 GMT
#736
I started as Z switched to p because i struggled hard vs terran, now switched back to Z and only struggle vs P. I think ultras need to do more than they currently do vs a l8 game p army.
Grond
Profile Blog Joined June 2010
599 Posts
October 11 2010 22:25 GMT
#737
On October 12 2010 00:23 Deathstar wrote:
Show nested quote +
On October 11 2010 23:16 tacrats wrote:
thors are too strong all around. hopefully they get fixed soon.


Thors are also expensive, sluggish, and cost a lot of supply. They're not the issue.


Same cost and supply as Ultra. They have long range, shoot air and have spalsh. Yet they beat the Ultra which can only hit melee and supposed to counter Armored units.

One of those units or maybe both is clearly broken.
Deathstar
Profile Blog Joined May 2010
9150 Posts
October 11 2010 22:50 GMT
#738
On October 12 2010 07:25 Grond wrote:
Show nested quote +
On October 12 2010 00:23 Deathstar wrote:
On October 11 2010 23:16 tacrats wrote:
thors are too strong all around. hopefully they get fixed soon.


Thors are also expensive, sluggish, and cost a lot of supply. They're not the issue.


Same cost and supply as Ultra. They have long range, shoot air and have spalsh. Yet they beat the Ultra which can only hit melee and supposed to counter Armored units.

One of those units or maybe both is clearly broken.


They serve different purposes. Why are you comparing a zerg unit to a terran unit?
rip passion
Hypatio
Profile Joined September 2010
549 Posts
Last Edited: 2010-10-11 22:55:51
October 11 2010 22:52 GMT
#739
On October 12 2010 07:50 Deathstar wrote:
Show nested quote +
On October 12 2010 07:25 Grond wrote:
On October 12 2010 00:23 Deathstar wrote:
On October 11 2010 23:16 tacrats wrote:
thors are too strong all around. hopefully they get fixed soon.


Thors are also expensive, sluggish, and cost a lot of supply. They're not the issue.


Same cost and supply as Ultra. They have long range, shoot air and have spalsh. Yet they beat the Ultra which can only hit melee and supposed to counter Armored units.

One of those units or maybe both is clearly broken.


They serve different purposes. Why are you comparing a zerg unit to a terran unit?

ZvT does happen sometimes in SC2. This might be news to you.


In any case, in Ultras vs. Thors, ultras are better below some critical mass. After some critical mass thors will ALWAYS destroy ultralisks regardless of upgrades or engagement micromanagement simply because the long range unit dominates. Some experiments will show that this critical mass is somewhere around 8-12 thors.
brain_
Profile Joined June 2010
United States812 Posts
Last Edited: 2010-10-11 23:01:25
October 11 2010 23:00 GMT
#740
Bring back permanent NP, de-nerf Ultras, and implement the 1.2 changes and I think we might be nearing balance.
Prev 1 35 36 37 38 Next All
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 2
WardiTV873
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #117
ByuN vs TBD
CranKy Ducklings141
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 85
EmSc Tv 13
StarCraft: Brood War
Rain 4509
Calm 2242
firebathero 1133
Shuttle 657
Larva 654
Hyuk 560
Stork 453
actioN 416
BeSt 393
Soma 284
[ Show more ]
Sharp 230
Hm[arnc] 226
Mini 187
Light 180
Last 174
Rush 148
Hyun 108
Leta 87
Shine 62
Free 37
NotJumperer 36
ToSsGirL 36
HiyA 26
yabsab 24
Sacsri 18
NaDa 17
Noble 16
910 12
zelot 11
Terrorterran 10
JulyZerg 4
Dota 2
singsing1338
Gorgc1180
XcaliburYe381
League of Legends
JimRising 501
C9.Mang0386
Counter-Strike
zeus886
byalli348
x6flipin312
allub273
Heroes of the Storm
Khaldor80
Other Games
B2W.Neo481
Sick222
crisheroes197
Pyrionflax145
Mew2King54
Organizations
Other Games
gamesdonequick2278
StarCraft 2
EmSc Tv 13
EmSc2Tv 13
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH107
• intothetv
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• Laughngamez YouTube
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 25
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 932
• lizZardDota2117
League of Legends
• Jankos2182
• Stunt1039
Upcoming Events
OSC
49m
Shameless vs NightMare
YoungYakov vs MaNa
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
BSL 21
8h 49m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
8h 49m
Dewalt vs Sziky
Replay Cast
21h 49m
Wardi Open
1d
Monday Night Weeklies
1d 5h
The PondCast
2 days
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.