• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:31
CEST 02:31
KST 09:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20252Power Rank - Esports World Cup 202576RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced15BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
#1: Maru - Greatest Players of All Time Power Rank - Esports World Cup 2025 What tournaments are world championships? Tournament Spotlight: FEL Cracow 2025 I offer completely free coaching services
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BW General Discussion Google Play ASL (Season 20) Announced Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
[G] Mineral Boosting Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 635 users

Ultralisk bug/issue with patch 1.1.1 - Page 35

Forum Index > SC2 General
Post a Reply
Prev 1 33 34 35 36 37 38 Next All
Burban
Profile Joined August 2010
48 Posts
October 04 2010 17:30 GMT
#681
On October 05 2010 01:48 urashimakt wrote:


The Ultralisk attack didn't change from 1.0 to 1.1 apart from Headbutt being removed, Kaiser Blades being allowed to attack buildings, and +5 armor damage being taken off. The splash radius was not increased or decreased. The AoE was decreased universally, but to a varying degree based on target, from 1.1 to 1.1.1. This means that 1.0 to 1.1.1 universally weakened the ultralisk attack.


I'm very aware of what you're saying. Maybe I did not explain myself good enough.

What I'm saying (and Blizzards too) is that the aoe range (based on the unit attacked) from 1.0 was a bug according to blue post.. It was not supposed to work like that.

So 1.1.1 changed that, to give the ultra the proper aoe mechanic, range, splash or whatever you want to call it.
In other words, ultra 1.0 was OP because of broken aoe, 1.1.1 he's working as intended. On a side note it's still a unit that roflstomps any terran ground (except if you throw them 1 by 1 in a choke point, that is).

So yea it was actually nerfed -5 v armored. One nerf(damage v armored) and one fix(aoe mechanic). Not two nerfs.
Chroniel
Profile Joined July 2010
Germany46 Posts
Last Edited: 2010-10-04 17:48:20
October 04 2010 17:46 GMT
#682
On October 05 2010 02:30 Burban wrote:

In other words, ultra 1.0 was OP because of broken aoe, 1.1.1 he's working as intended. On a side note it's still a unit that roflstomps any terran ground (except if you throw them 1 by 1 in a choke point, that is).

So yea it was actually nerfed -5 v armored. One nerf(damage v armored) and one fix(aoe mechanic). Not two nerfs.



Have you ever seen someone post that Ultralisks are OP between 1.0 and 1.1? I sure haven't - now to your even worse 2. point: Ultras still roflstomp every terran ground unit? Are you kidding me?

6 Thors vs 6 Ultras - 2-3 Thors(!!!) survive
Marauders vs Ultras - well we don't even need to speak about that one, so ridiculous
Tanks vs Ultras - once critical tank mass is reached Ultras die instantly
Marines vs Ultras - lol... let me just tell you: Ultras don't work vs Marines either

so: which unit exactly do Ultras "roflstomp"?!

EDIT: I am sure Ultras still counter SCVs just fine - I'll give you that one
Fa1nT
Profile Joined September 2010
United States3423 Posts
October 04 2010 17:48 GMT
#683
On October 05 2010 02:46 Chroniel wrote:
Show nested quote +
On October 05 2010 02:30 Burban wrote:

In other words, ultra 1.0 was OP because of broken aoe, 1.1.1 he's working as intended. On a side note it's still a unit that roflstomps any terran ground (except if you throw them 1 by 1 in a choke point, that is).

So yea it was actually nerfed -5 v armored. One nerf(damage v armored) and one fix(aoe mechanic). Not two nerfs.



Have you ever seen someone post that Ultralisks are OP between 1.0 and 1.1? I sure haven't - now to your even worse 2. point: Ultras still roflstomp every terran ground unit? Are you kidding me?

6 Thors vs 6 Ultras - 2-3 Thors(!!!) survive
Marauders vs Ultras - well we don't even need to speak about that one, so ridiculous
Tanks vs Ultras - once critical tank mass is reached Ultras die instantly
Marines vs Ultras - lol... let me just tell you: Ultras don't work vs Marines either

so: which unit exactly do Ultras "roflstomp"?!

EDIT: I am sure Ultras still counter SCVs just fine - I'll give you that one


Hellions and stalkers and roaches ._.
Chroniel
Profile Joined July 2010
Germany46 Posts
October 04 2010 17:50 GMT
#684
On October 05 2010 02:48 Fa1nT wrote:

Hellions and stalkers and roaches ._.


He was talking about Terran units though... Yes without micro hellions die - but I'm sure you could kill an Ultra with a microed hellion just fine (even though it's probably not worth the effort considering the time required until it dies). And stalker balls are now MUCH stronger vs. Ultras.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
October 04 2010 18:17 GMT
#685
On October 05 2010 02:50 Chroniel wrote:
Show nested quote +
On October 05 2010 02:48 Fa1nT wrote:

Hellions and stalkers and roaches ._.


He was talking about Terran units though... Yes without micro hellions die - but I'm sure you could kill an Ultra with a microed hellion just fine (even though it's probably not worth the effort considering the time required until it dies). And stalker balls are now MUCH stronger vs. Ultras.


Roaches with minimal micro also beat Ultras pretty easily - you just need to space out a little bit to make sure he doesn't get 100% splash all the time. It's one-way micro too, there's nothing the Ultra can do to overcome that. Ultras certainly cannot beat roaches at gas cost.

Hellions I'll give you, but theoretically they will win if micro'd, so it has to be unmicro'd hellions.
aka Siyko
EriktheGuy
Profile Joined September 2010
Canada132 Posts
October 05 2010 00:10 GMT
#686
So the direction of argument in this thread is leaning towards the 'ultras too weak' side. Still, why would they get their epic splash back? It was unintentional and didn't make any sense. The tusks shouldn't hit a larger area because they are attacking a Thor instead of a marine.
If the Ultras are too weak, they need another buff, but not a non-nonsensical dynamic splash area. More damage, more splash damage, or larger splash AoE would all make more sense.
In mathematics you don't understand things, you just get used to them. -Neumann
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
October 05 2010 02:06 GMT
#687
I don't understand the huge issue with this. Its not like Ultralisks had splash damage in Starcraft 1.
www.rsgaming.com
ch4ppi
Profile Joined July 2010
Germany802 Posts
October 05 2010 03:05 GMT
#688
I don't understand the huge issue with this. Its not like Ultralisks had splash damage in Starcraft 1.

Its not like there has been Marauders/Planetary Fortresses/ Thors.... should I really keep goin on?
what a stupid argument =)
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
October 05 2010 03:11 GMT
#689
On October 05 2010 12:05 ch4ppi wrote:
Show nested quote +
I don't understand the huge issue with this. Its not like Ultralisks had splash damage in Starcraft 1.

Its not like there has been Marauders/Planetary Fortresses/ Thors.... should I really keep goin on?
what a stupid argument =)


marauders and thors are designed to counter ultras though...
www.rsgaming.com
RifleCow
Profile Joined February 2008
Canada637 Posts
October 05 2010 03:13 GMT
#690
On October 05 2010 11:06 rS.Sinatra wrote:
I don't understand the huge issue with this. Its not like Ultralisks had splash damage in Starcraft 1.


There is also no dark swarm, and ling adrenal dps is complete shit compared to SCBW. So, your point is?
hohoho
ch4ppi
Profile Joined July 2010
Germany802 Posts
October 05 2010 03:26 GMT
#691
marauders and thors are designed to counter ultras though...

Plz stop making an even bigger fool out of yourself 0.o
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
October 05 2010 03:28 GMT
#692
On October 05 2010 12:26 ch4ppi wrote:
Show nested quote +
marauders and thors are designed to counter ultras though...

Plz stop making an even bigger fool out of yourself 0.o


no your the fool.

cant you see that armoured units are mainly surposed to counter anti-armoured units!!!!! its starcraft 101


/sarcasim
Forever ZeNEX.
Triscuit
Profile Blog Joined April 2010
United States722 Posts
October 05 2010 03:33 GMT
#693
On October 05 2010 12:11 rS.Sinatra wrote:
Show nested quote +
On October 05 2010 12:05 ch4ppi wrote:
I don't understand the huge issue with this. Its not like Ultralisks had splash damage in Starcraft 1.

Its not like there has been Marauders/Planetary Fortresses/ Thors.... should I really keep goin on?
what a stupid argument =)


marauders and thors are designed to counter ultras though...


How are Thors designed to counter ultras? They don't do bonus damage versus them, and they have bonus damage done unto them. Ultras are supposed to be a counter to Thors. At least that's my understanding.
NewDeal
Profile Joined April 2010
Sweden26 Posts
October 05 2010 03:53 GMT
#694
On October 05 2010 12:33 Triscuit wrote:
Show nested quote +
On October 05 2010 12:11 rS.Sinatra wrote:
On October 05 2010 12:05 ch4ppi wrote:
I don't understand the huge issue with this. Its not like Ultralisks had splash damage in Starcraft 1.

Its not like there has been Marauders/Planetary Fortresses/ Thors.... should I really keep goin on?
what a stupid argument =)


marauders and thors are designed to counter ultras though...


How are Thors designed to counter ultras? They don't do bonus damage versus them, and they have bonus damage done unto them. Ultras are supposed to be a counter to Thors. At least that's my understanding.


Well, to be fair, every Terran unit is designed to counter ultlras and all other zerg units. Just the way Blizz likes it.
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
October 05 2010 03:55 GMT
#695
On October 05 2010 12:33 Triscuit wrote:
Show nested quote +
On October 05 2010 12:11 rS.Sinatra wrote:
On October 05 2010 12:05 ch4ppi wrote:
I don't understand the huge issue with this. Its not like Ultralisks had splash damage in Starcraft 1.

Its not like there has been Marauders/Planetary Fortresses/ Thors.... should I really keep goin on?
what a stupid argument =)


marauders and thors are designed to counter ultras though...


How are Thors designed to counter ultras? They don't do bonus damage versus them, and they have bonus damage done unto them. Ultras are supposed to be a counter to Thors. At least that's my understanding.


they have a spell that does massive amounts of damage to a target unit... i mean.. it doesnt get more simple than that...
www.rsgaming.com
NewDeal
Profile Joined April 2010
Sweden26 Posts
Last Edited: 2010-10-05 04:02:20
October 05 2010 04:01 GMT
#696
On October 05 2010 12:55 rS.Sinatra wrote:
Show nested quote +
On October 05 2010 12:33 Triscuit wrote:
On October 05 2010 12:11 rS.Sinatra wrote:
On October 05 2010 12:05 ch4ppi wrote:
I don't understand the huge issue with this. Its not like Ultralisks had splash damage in Starcraft 1.

Its not like there has been Marauders/Planetary Fortresses/ Thors.... should I really keep goin on?
what a stupid argument =)


marauders and thors are designed to counter ultras though...


How are Thors designed to counter ultras? They don't do bonus damage versus them, and they have bonus damage done unto them. Ultras are supposed to be a counter to Thors. At least that's my understanding.


they have a spell that does massive amounts of damage to a target unit... i mean.. it doesnt get more simple than that...


But Ultras have that bonus damage vs armored and Thors are indeed armored. Well, no problem, I guess ultras instead are the counter to... uh... to...
oxxo
Profile Joined February 2010
988 Posts
October 05 2010 04:25 GMT
#697
And? The way the splash worked before was silly. It should've ALWAYS been this way.
synapse
Profile Blog Joined January 2009
China13814 Posts
October 05 2010 04:26 GMT
#698
On October 05 2010 13:25 oxxo wrote:
And? The way the splash worked before was silly. It should've ALWAYS been this way.

The way that splash worked before was perfectly fine on UNITS. When Bliz used the splash dmg attack for buildings as well, that's where it all went wrong... and now Ultralisks are a complete waste of money (at least compared to how they were before).
:)
archon256
Profile Joined August 2010
United States363 Posts
October 05 2010 05:46 GMT
#699
Seems like every Zerg player is fighting a losing argument and not realizing it both here and on the Bnet forums - the fact of the matter is, it doesn't matter if we know that the Ultralisk has been greatly nerfed from its patch 1.0 days. Blizzard is going to stick to its "working as intended" tagline, and every Terran player is going to parrot it.

At this point all we can do is hope for buffs in other areas in the next balance patch (due some time next year) and just move on.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
Zibitee
Profile Joined August 2010
United States39 Posts
October 05 2010 11:49 GMT
#700
On October 05 2010 14:46 archon256 wrote:
Seems like every Zerg player is fighting a losing argument and not realizing it both here and on the Bnet forums - the fact of the matter is, it doesn't matter if we know that the Ultralisk has been greatly nerfed from its patch 1.0 days. Blizzard is going to stick to its "working as intended" tagline, and every Terran player is going to parrot it.

At this point all we can do is hope for buffs in other areas in the next balance patch (due some time next year) and just move on.


You sir, get a star! =D
We zerg players are going to have to wait and just play with even more perfection until then.

I would like to change the direction a little:
What have zerg players been doing now that ultralisks aren't really worth getting in the late game anymore? From experience, going for ultralisks the moment I hit tier 3 has felt like a mistake ever since the new patch. The ultras come out and they can't even hold their own weight to defend against an enemy push. It's like sending zerglings single-filed into pre-igniter helions.

More specifically, I'm having a difficult time transitioning out of muta/baneling vs terran. It gets to the same point every game: banelings to counter the marines and mutas to black box the thors. Now that I survived the mid-game, I have nothing to transition into during the late game. I've gotten brood lords a bunch of times, but if the brood lord push doesn't win you the game it feels like an uphill struggle thereafter.

Prior to 1.1.1, I was in diamond @1670, I'm currently sitting around 1550. Lost a lot of points learning new ways to play against terran/protoss without the ultralisk in the late game. Also, I think it's preferable to get opinions from people around my rating please?
SSSKKKRRRRISSSSSSHHHH <--- zerg sounds
Prev 1 33 34 35 36 37 38 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 3
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 244
StarCraft: Brood War
Aegong 122
HiyA 39
NaDa 39
Dota 2
monkeys_forever1287
Counter-Strike
fl0m2285
flusha388
Super Smash Bros
hungrybox1068
Mew2King273
Heroes of the Storm
Khaldor205
Other Games
tarik_tv21266
gofns12206
summit1g7907
Grubby3101
shahzam416
JimRising 380
ViBE176
Organizations
Other Games
gamesdonequick2253
BasetradeTV28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• musti20045 56
• StrangeGG 41
• HeavenSC 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 73
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
FEL
8h 29m
BSL20 Non-Korean Champi…
13h 29m
BSL20 Non-Korean Champi…
17h 29m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
BSL Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.