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Fruitseller (Cool) may change his race in GSL #2 - Page 11

Forum Index > SC2 General
Post a Reply
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AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
September 23 2010 18:07 GMT
#201
On September 24 2010 03:02 Liquid`Jinro wrote:
TLO playing Zerg is actually really, really sick to watch and everytime it makes me wonder why nobody else plays the way he does ZvT :S I hope we can get a video of him/his screen while playing, he is really impressive mechanically.

TLO's Zerg play is what made me stay with them as my race. I was so sad when he announced he was switching to Terran. He should play some showmatches at least, but I wish he would go into tournaments with Zerg.
If the quarter was in your right hand, that would've been micro
Al Bundy
Profile Joined April 2010
7257 Posts
September 23 2010 18:08 GMT
#202
QQ It's blizzard's fault they don't know how to balance a game and they don't care about it.

Seriously this thread needs more moderation. Anyway maybe Zerg doesn't fit Cool's playstyle.
o choro é livre
Cloak
Profile Joined October 2009
United States816 Posts
September 23 2010 18:08 GMT
#203
On September 24 2010 02:59 JinDesu wrote:
Show nested quote +
On September 24 2010 02:55 Cloak wrote:
On September 24 2010 02:54 SeaSmoke wrote:
Nooooooo fruitseller...! One of our finest generals...

I agree dropships are a pain in the ass to handle. But how would you fix that? Make them more expensive? Nerf healing? How about nerf capacity?


Marauders should cost 4 spaces like the Dragoon did.


I like this. 2 marauders can't kill a base. However, dps-wise, 8 marines with stim can match marauders, and the strength of terran drops is that they can send 4 drops ships out on completely different paths, drop you in each of your bases, take out half your econ if you can only defend one or two bases, and then get away while staying nice and safe in their base with the protection of tanks and turrets. Then while zerg is trying to remacro, terran moves forward and takes base by base.

So basically, it's not just the units that the dropships are able to carry, it's the sheer mobility it provides the terran army when the terran army's best strength lies in immobility (defending their 2 bases).


How about Marauder costing 4 spaces and Marine costing 2. It forces you to bring more drop ships to actually do real damage, limiting the amount of simultaneous droppings you can do for such a free commodity. You have two options to balance something you made wildly more accessible: Nerf its potency or buff its countermeasures. Reducing effective cargo size is one, or bringing back a Scourge equivalent is another. I like the cargo size one because it doesn't affect the matchup all that much.
The more you know, the less you understand.
MorroW
Profile Joined August 2008
Sweden3522 Posts
September 23 2010 18:09 GMT
#204
new patch just came, lets 2 months and see if it fixes
Progamerpls no copy pasterino
billyX333
Profile Blog Joined January 2008
United States1360 Posts
September 23 2010 18:09 GMT
#205
On September 24 2010 03:05 torq wrote:
give zerg erffing autocast on larva injection already fxxking blizzard

...a lack of larva is not the problem
as a zerg player, i dont want this... would not help me anyways
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 23 2010 18:09 GMT
#206
On September 24 2010 03:08 AlBundy wrote:
QQ It's blizzard's fault they don't know how to balance a game and they don't care about it.

Seriously this thread needs more moderation. Anyway maybe Zerg doesn't fit Cool's playstyle.


He's pretty much the #1 Zerg in the world. If it doesn't fit his playstyle, it doesn't fit anyone's :\
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
September 23 2010 18:09 GMT
#207
Someone go post this on the battle.net forums so the blues can read
Change a vote, and change the world
papaz
Profile Joined December 2009
Sweden4149 Posts
September 23 2010 18:10 GMT
#208
Terran Dominion is gonna crush everyone!

kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 23 2010 18:10 GMT
#209
On September 24 2010 03:09 MorroW wrote:
new patch just came, lets 2 months and see if it fixes


ahmygawwd - go home morrow....

the patch doesn't help zerg 1 bit...
https://soundcloud.com/thesamplethief
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2010-09-23 18:11:56
September 23 2010 18:11 GMT
#210
On September 24 2010 03:09 MorroW wrote:
new patch just came, lets 2 months and see if it fixes


5 second change on 3 units, 2 of which are in a small sample of terran strategies, will not swing the matchups from 90-60% to 50/50.

I was personally expecting/hoping for hydras moved to tier 1.5 or something like that. Zerg is just fundamentally outclassed by the other races.
Warturtle - DOTA 2 is KING
tbrown47
Profile Joined August 2009
United States1235 Posts
September 23 2010 18:11 GMT
#211
Unfortunate.

We need The Dong to revolutionize the Zerg. If there is anyway to, that is.
just here
Obsolescence
Profile Joined August 2010
United States270 Posts
September 23 2010 18:11 GMT
#212
On September 24 2010 03:09 MorroW wrote:
new patch just came, lets 2 months and see if it fixes


I totally agree with (T)MorroW. I'd like to know what Cool's thoughts are after he gets his hands on 1.1 for a couple weeks... since he won't be busy with the GSL
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 23 2010 18:11 GMT
#213
Make medivacs being able to heal units an upgrade. Start out as dropship, upgrade to healing capacity at starport. Concussive shells back to 100/100. Bunkers can't be salvaged if being attacked, and increase time to salvage.
Velr
Profile Blog Joined July 2008
Switzerland10825 Posts
September 23 2010 18:11 GMT
#214
Well said. Anyone remember Starfall from early wc3?


I do (was top 100 europe in ladder)... The first time i actually saw it doing damage eto my army was after 5 month's of playing...
Channeled spells were and are crap.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 23 2010 18:12 GMT
#215
On September 24 2010 03:09 MorroW wrote:
new patch just came, lets 2 months and see if it fixes

patch pretty much did nothing to PvZ okay so my 2gate is slightly weaker - while it was an issue, there are far bigger issues in the midgame which are fucking zerg over.
Administrator~ Spirit will set you free ~
theBullFrog
Profile Blog Joined April 2010
United States515 Posts
September 23 2010 18:12 GMT
#216
Hydra infestor against terran. Try it.
thebullfrog
Mascherano
Profile Blog Joined November 2005
Argentina1726 Posts
September 23 2010 18:12 GMT
#217
Wouldn't scourge and lurks fix a lot of these problems? Are they going to be units that come with the 'balance-expansion' packs? If this is the case then blizz can go .... themselves.

Medivac rant + Show Spoiler +
I hate this unit. Why does it exist and who came up with the idea of giving terran a drop ship that heals bio units with a magical green beam? There are medics in the campaign ffs. It would make terrans choose between loading only dps units in the drop ship or adding a medic or two with the drop.
Bisu
billyX333
Profile Blog Joined January 2008
United States1360 Posts
September 23 2010 18:12 GMT
#218
look at julyzerg's stats and win% on ladder, then look at nada's
then realize julyzerg has almost 4x the experience
then cry
guldurkhand
Profile Joined August 2010
Netherlands71 Posts
September 23 2010 18:13 GMT
#219
well the biggest problem is that this game isn't stable, if they buff zerg too much in early game zerg has an even bigger advantage in the later stages of the game. You also want to use every unit, which is done very good in all non mirror matchups(except tvt)
Hypatio
Profile Joined September 2010
549 Posts
September 23 2010 18:13 GMT
#220
This continued realization of zerg's incapability is so depressing.

I really hope blizz is playing attention because what happens in the pro- and high level gaming scene is a long term liability for the success of the game. If tournaments soon become 85% terran, 13% protoss, and 2% zerg, no one will want to watch, and the impetus for competitive play at lower levels will die a slow death.
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