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Active: 1332 users

Ultras vs Repaired PF - Page 5

Forum Index > SC2 General
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SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 23:05 GMT
#81
On September 22 2010 08:03 Ketara wrote:
Just tested, this does NOT work with Archons. Only Ultralisks.

It appears that Archons are not doing any splash damage when they target buildings. Any thoughts on this?

It has to do with how the splash radius is calculated. Ultras are special in their theirs is calculated using the target unit's radius and then added 2. The bigger the unit, the bigger the splash.

Like I said, people should calm down. This will definitely get patched VERY soon.
Behavior is a function of its consequences.
Lucius2
Profile Joined June 2010
Germany548 Posts
September 21 2010 23:05 GMT
#82
On September 22 2010 08:04 Fayth wrote:
Show nested quote +
On September 22 2010 07:54 Sqq wrote:
the PF had 3 Ultras attacking it, and it still took out 1 (1\2?) Ultras before it died. Still fucking strong so stop crying about it not being invinsible with repairs anymore.

yeah PF so strong!!! he lose a PF worth 550/550 +24 SCVs and he kills 1 ultra out of 3


so what? but the other way around its fine? a repaired pf taking down 60 supply by its own?
Tutore
Profile Joined May 2010
United States48 Posts
September 21 2010 23:05 GMT
#83
I Love how people are saying this is crap
i <3 this change :D

the thing that was crap is that no zerg unit could out dps how fast the scvs repaired ><

Fear the swarm with lots of <3
FlamingTurd
Profile Joined April 2010
United States1059 Posts
September 21 2010 23:06 GMT
#84
wow that's really awesome... i hope this isn't just some kinda mistake
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Sqq
Profile Joined August 2010
Norway2023 Posts
September 21 2010 23:06 GMT
#85
Shouldn't be patched. Ultralisk are our strongest unit, and for it to be pissed on by a PF and its army of retarded scvs is fucking lame (AI and all that). Finally a way to kill PFs with ground army. Fantastic idea.
Dead girls don't say no.
MrEaux
Profile Joined June 2010
United States165 Posts
September 21 2010 23:06 GMT
#86
Seems odd to me that Blizz would take this long to patch this and then let something that obvious slip through the cracks. Wonder if this really is working as intended?
FreezerJumps
Profile Joined May 2010
Canada653 Posts
September 21 2010 23:06 GMT
#87
Clearly they just didn't think this would be an issue when they removed the headbutt. Patch incoming.
Playboy.
Profile Joined September 2010
40 Posts
September 21 2010 23:07 GMT
#88
Wow what the aoe range on that? Incredible.
ELA
Profile Joined April 2010
Denmark4608 Posts
September 21 2010 23:07 GMT
#89
That seems way overpowered.. Basicly, one ultra would be able to hit all targets standing near a bulding it is hitting.. I approve of the splash vs. buildings, but this is just over the top, lol
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
September 21 2010 23:08 GMT
#90
also LOL at all the hostile zerg players here. It's hilarious when no one is even crying and you guys project your own personalities onto the posts saying stuff like "probably a bug."
FOOL! Pain is my friend! Now let me introduce you to it!
tacrats
Profile Joined July 2010
476 Posts
September 21 2010 23:08 GMT
#91
Hell... its about time.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 21 2010 23:08 GMT
#92
Im sure its a bug, because it seem like everything around 1range of the PF got the dmg.

I wouldnt count on that, but I have to admit DAMN impressive!
Winter_mute
Profile Joined September 2010
Germany40 Posts
September 21 2010 23:08 GMT
#93
On September 22 2010 08:04 coddan wrote:
This is not imbalanced, Terran just needs to l2p.

See what I did there?


I totally agree. The terran metagame regarding the repair of PFs has not evolved enough. So it is too early to patch this. And if they patched that then it should be in very small steps.

Another point is, terran can just nuke the mineral line of zerg to prevent ultras from appearing. As easy as using a nydus as zerg.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
September 21 2010 23:09 GMT
#94
This looks so stupid. Then again, repaired planetary fortresses were impossible to kill before, so I guess it's for the better. But damn, what an ugly fix for a problem. As far as I remember, the planetary fortress was fine during the beta, when workers had a reasonable attack priority and units actually killed the workers and then the building. What was wrong with that?
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 21 2010 23:09 GMT
#95
On September 22 2010 08:06 Sqq wrote:
Shouldn't be patched. Ultralisk are our strongest unit, and for it to be pissed on by a PF and its army of retarded scvs is fucking lame (AI and all that). Finally a way to kill PFs with ground army. Fantastic idea.

Ultras have always smashed planatary fortress's. Now they kill everything else in the area at the same time.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 21 2010 23:09 GMT
#96
On September 22 2010 08:04 Fayth wrote:
Show nested quote +
On September 22 2010 07:54 Sqq wrote:
the PF had 3 Ultras attacking it, and it still took out 1 (1\2?) Ultras before it died. Still fucking strong so stop crying about it not being invinsible with repairs anymore.

yeah PF so strong!!! he lose a PF worth 550/550 +24 SCVs and he kills 1 ultra out of 3

Only because he didn't know this would happen. In a scenario with this knowledge, he would still take out an ultra and lose the PF, sounds fair to me.
Terrifyer
Profile Blog Joined August 2007
United States338 Posts
September 21 2010 23:09 GMT
#97
lol, GL check and cool!!!
eat shit and die
Torment
Profile Joined August 2010
United States121 Posts
September 21 2010 23:10 GMT
#98
On September 22 2010 08:03 gmerc wrote:
Show nested quote +
On September 22 2010 07:53 Torment wrote:
lets say there were two buildings constructed adjacent to said PF, would they take splash damage if they were "touching" the PF as well?

Edit: at work and can't test it myself, would be nice to use the splash on ultras to break walls by doing damage to multiple adjacent buildings at once.



Did you see the video?

Watch the supply depot that is one full square away from the PF.





really not sure how i missed that... thanks!
www.djcracka.com ---trance/house/dnb/breaks/progressive live sets and original tracks by me, for you.
bulge
Profile Joined July 2010
161 Posts
September 21 2010 23:11 GMT
#99
its definitely buggy. splash radius coming off the entire PF. but its better than ultras dancing around in circles trying to hit the darn thing.

i approve
Tomken
Profile Joined January 2010
Norway1144 Posts
September 21 2010 23:11 GMT
#100
buff archon AOE..
MBCGame HERO FIGHTING!!!~
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