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Active: 1804 users

Ultras vs Repaired PF - Page 54

Forum Index > SC2 General
Post a Reply
Prev 1 52 53 54 55 Next
crappen
Profile Joined April 2010
Norway1546 Posts
September 25 2010 12:16 GMT
#1061
On September 25 2010 20:40 archy wrote:
Just thinking... you would have thought Blizzard would have tested this out... Kinda embarassing for them.


They are way too busy implementing the in game clock and icons.
GathFox
Profile Joined September 2010
United States58 Posts
September 25 2010 19:12 GMT
#1062
To whoever said that this issue may be solved by modifying base design I might have just found a way you are right. To Lurker, and Just Play, I may have just found your prediction of how terrans will respond to this could be wrong. I have found a 600 mineral way to reduce the melee access a Ultra will have from anywhere else than the mineral side of a PF to 1-0 through the use of structures to block melee contact from 3 sides of a mining expo. I have pictures too ill try to post them on here.

[image loading]
[image loading]
[image loading]
[image loading]


They are 4 variations, im not promising these are the best designs possible but they should be pretty effective while prividing additional production capacity. My faves are the ones involving barracks.
wise men win before they fight while the ignorant fight to win
ckw
Profile Blog Joined February 2010
United States1018 Posts
September 25 2010 19:32 GMT
#1063
Wow, Ultra is now officially OP.
Being weak is a choice.
ShadowBumble
Profile Joined September 2010
Netherlands87 Posts
September 25 2010 22:59 GMT
#1064
Well we can officially say now that the "issue" has made it to the Ro16 of the GSL korea Altho Cool (Afruitdealer ) VS oGsTOP where very good games but Cool won both games by massing up Ultra's :D

At some points you see Ultra's ( 6-7 of them ) taking out 15 Thors in a blink of an eye. Eitherway great games to watch Cool played so well and same goes for oGsTOP.

@ckw above

"Beware of the Ultra's !" - A ( now ) Famous Blue Poster
All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 25 2010 23:04 GMT
#1065
On September 26 2010 07:59 ShadowBumble wrote:At some points you see Ultra's ( 6-7 of them ) taking out 15 Thors in a blink of an eye.

They'd have taken them out faster before the patch.

. . . . . .
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
steamrice
Profile Joined August 2010
435 Posts
September 25 2010 23:22 GMT
#1066
On September 26 2010 07:59 ShadowBumble wrote:
Well we can officially say now that the "issue" has made it to the Ro16 of the GSL korea Altho Cool (Afruitdealer ) VS oGsTOP where very good games but Cool won both games by massing up Ultra's :D

At some points you see Ultra's ( 6-7 of them ) taking out 15 Thors in a blink of an eye. Eitherway great games to watch Cool played so well and same goes for oGsTOP.

@ckw above

"Beware of the Ultra's !" - A ( now ) Famous Blue Poster


Patch had nothing to do with thor's in a clump being cleaved to death by ultralisks surrounding them. All these misinformed info is making this out to be like some big deal bug >_< I'm sure no one has even run into it or seen in with their eyes.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 25 2010 23:30 GMT
#1067
As a random player, i do not approve of this glitch/bug/undocumented change. I know its hard as shit to take out a pf with zerg, but this is not the answer.
Coaching for 1v1 and Team games at Gosucoaching.com
casualman
Profile Joined April 2010
United States1198 Posts
September 26 2010 00:10 GMT
#1068
2 Ultra Drop on to any mineral line -> attack Nexus/Hatchery/Command Center = all workers + building dead. LOOOOL
GuMiho <3
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
September 26 2010 00:10 GMT
#1069
Regarding the ultralisks splash, shouldn't it be more appropriate if it was a fixed AOE in front of the ultralisk model so that unit sizes dont matter? I just cant see the logical reasoning behind the varying splash range based on which unit it hits (i.e. bigger the unit model size, the more splash it does).
mierin
Profile Joined August 2010
United States4943 Posts
September 26 2010 00:31 GMT
#1070
^Okay, then make Siege tank's splash damage have a fixed radius, so if they shoot an ultra they won't splash anything else.
JD, Stork, Calm, Hyuk Fighting!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 26 2010 00:36 GMT
#1071
On September 26 2010 09:10 YyapSsap wrote:
Regarding the ultralisks splash, shouldn't it be more appropriate if it was a fixed AOE in front of the ultralisk model so that unit sizes dont matter? I just cant see the logical reasoning behind the varying splash range based on which unit it hits (i.e. bigger the unit model size, the more splash it does).

Well that has some troubles, if you make it large, Ultra's going to be OP vs Marines and if you make it tiny Ultra won't splash vs Thor for instance.

Maybe have it scale somehow? Like radius 1 might have +2 and radius 3 might have +0.5 or +1...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 26 2010 00:41 GMT
#1072
On September 26 2010 09:36 Shikyo wrote:
Show nested quote +
On September 26 2010 09:10 YyapSsap wrote:
Regarding the ultralisks splash, shouldn't it be more appropriate if it was a fixed AOE in front of the ultralisk model so that unit sizes dont matter? I just cant see the logical reasoning behind the varying splash range based on which unit it hits (i.e. bigger the unit model size, the more splash it does).

Well that has some troubles, if you make it large, Ultra's going to be OP vs Marines and if you make it tiny Ultra won't splash vs Thor for instance.

Maybe have it scale somehow? Like radius 1 might have +2 and radius 3 might have +0.5 or +1...

Perhaps if it were an ELLIPSE rather than a circle? It would be able to deal with the SCVs surrounding the PF without digging too deep into the Marauder blob (not even going to address Marines, if you're stupid enough to mass Marines in response to the high-armor, high-health, splash-damage Ultralisk, you deserve to lose your whole army).
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
eH
Profile Joined May 2010
88 Posts
September 26 2010 00:44 GMT
#1073
On September 26 2010 07:59 ShadowBumble wrote:
Well we can officially say now that the "issue" has made it to the Ro16 of the GSL korea Altho Cool (Afruitdealer ) VS oGsTOP where very good games but Cool won both games by massing up Ultra's :D

At some points you see Ultra's ( 6-7 of them ) taking out 15 Thors in a blink of an eye. Eitherway great games to watch Cool played so well and same goes for oGsTOP.

@ckw above

"Beware of the Ultra's !" - A ( now ) Famous Blue Poster



Uh, this issue has nothing to do with ultras v thors.
dbddbddb
Profile Joined April 2010
Singapore969 Posts
September 26 2010 00:54 GMT
#1074
SCVs dont even have to be repairing a PF to be hit by the splash damage. Just regular mining itself will get affected by the ultra's splash. Really needs to be fixed asap.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 26 2010 00:56 GMT
#1075
There really isn't much point in discussing this, since it's going to be patched away.

I imagine after the patch the effect will be similar, but only in a 180 degree radius on the ultralisk's side.
GathFox
Profile Joined September 2010
United States58 Posts
September 26 2010 01:12 GMT
#1076
Ultras always worked this way with units just not on structures or on structures and splashing units. blizzard intended probably to have 2 cleave attacks, 1 vs buildings and 1 vs units, rather than 1 cleave attack taht is versus both structures and units. ultras could use this on units before and i dont think this makes it imbalanced much at all and taht they still needed some type of buff *though i would rather want one that alters the nature of how you use them*. and to say no one has seen this with their own eyes is not true. first of all that video shows it plain as day and i have already seen posts from players who have experianced its raw power.

now just imagine if the ultralisk could attack air and it attacks a mothership.
wise men win before they fight while the ignorant fight to win
steamrice
Profile Joined August 2010
435 Posts
September 26 2010 01:31 GMT
#1077
On September 26 2010 09:10 lariat wrote:
2 Ultra Drop on to any mineral line -> attack Nexus/Hatchery/Command Center = all workers + building dead. LOOOOL


You realize when they properly fix this, just having the ultralisk dropped right on top of the drone/probe/scv and hitting the building will still kill all them right?

The problem is the ridiculous range due to the building size of hitting scvs on other side when ultralisks should be over there to do the dmg.
GathFox
Profile Joined September 2010
United States58 Posts
September 26 2010 01:52 GMT
#1078


You realize when they properly fix this, just having the ultralisk dropped right on top of the drone/probe/scv and hitting the building will still kill all them right?

The problem is the ridiculous range due to the building size of hitting scvs on other side when ultralisks should be over there to do the dmg.


Rofl, this is exactly what they should have been doing before, using the ultralisks in creative smart ways. I would LOVE to see zerg players do this when the ultras are fixed and it dont gotta be a doom drop lol. seeing Ultra drops would enrich the game in general i think.
wise men win before they fight while the ignorant fight to win
Grond
Profile Blog Joined June 2010
599 Posts
September 26 2010 02:18 GMT
#1079
I'm amazed how many people are unaware that mass Ultras is substantially weaker vs mass Thors than it was before 1.1.
silentsaint
Profile Joined September 2010
Germany540 Posts
Last Edited: 2010-09-26 05:36:10
September 26 2010 05:35 GMT
#1080
On September 26 2010 11:18 Grond wrote:
I'm amazed how many people are unaware that mass Ultras is substantially weaker vs mass Thors than it was before 1.1.


Well, one would have to read the patchnotes to aquire such wisdom ;-)
Thats not an easy feat
It really tied the room together.
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