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Ultras vs Repaired PF

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 53 54 55 Next
Novembermike
Profile Joined April 2010
United States102 Posts
September 21 2010 22:44 GMT
#1


This is pretty amazing. Ultras had an awesome buff.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 21 2010 22:46 GMT
#2
OMG NERF ZERG QQ

I mean, first.

I play Terran, and I approve of this change.

User was warned for this post
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
birdkicker
Profile Blog Joined August 2010
United States752 Posts
September 21 2010 22:46 GMT
#3
Wait, so the area of damage from the ultralisks splash damage depends on how close the scvs are from the command center and not the ultralisk?
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
September 21 2010 22:46 GMT
#4
lol thats awesome.
Wishing you well.
Meta
Profile Blog Joined June 2003
United States6225 Posts
September 21 2010 22:46 GMT
#5
Hahaha wow, that's awesome. Definitely a huge buff for late game zerg. When they mentioned they removed ram so ultras could do splash to buildings they only said it would be useful for supply depot groups or something similar... I can't believe they didn't mention this!
good vibes only
Vei
Profile Joined March 2010
United States2845 Posts
September 21 2010 22:47 GMT
#6
Is this a bug? They seemed to be dying when they weren't near the blades. Oh well, I TOTALLY APPROVE = D
www.justin.tv/veisc2 ~ 720p + commentary
Seam
Profile Blog Joined April 2010
United States1093 Posts
Last Edited: 2010-09-21 22:47:53
September 21 2010 22:47 GMT
#7
Indeed.

I knew that the splash would buff Ultras vs buildings, but holy shit lol.

Edit: OMG ZERGLING ICON I HAS!
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Novembermike
Profile Joined April 2010
United States102 Posts
September 21 2010 22:47 GMT
#8
That's what it looks like. I think the aoe originates on the target like a siege tank.
ramen247
Profile Blog Joined June 2008
United States1256 Posts
September 21 2010 22:47 GMT
#9
wtf??? howd the scvs so far away get spashed
i hate this ugly firebat. i want a marine.
tetramaster
Profile Joined July 2010
Canada253 Posts
Last Edited: 2010-09-21 22:48:55
September 21 2010 22:47 GMT
#10
Uh holy crap, what the heck is up with that splash? I thought ultralisk range was 1, but hitting the SCVs in the back is like what, 5 range?

EDIT: as novembermike says, yea, it looks like the splash is acting "on target".

If that's as intended, then holy cow that pretty means PFs got a major nerf lategame vs Z
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
Last Edited: 2010-09-21 22:49:46
September 21 2010 22:48 GMT
#11
Looks retarded, and doesn't make sense. It is now basically impossible to repair anything as soon ultras attack it. Should be changed.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 21 2010 22:48 GMT
#12
Do note that the PF still killed one Ultra and had 2 probably one hit from death.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Adila
Profile Joined April 2010
United States874 Posts
September 21 2010 22:48 GMT
#13
While it was needed, the range seems a bit ridiculous.
corpsepose
Profile Blog Joined August 2010
1678 Posts
September 21 2010 22:48 GMT
#14
wow that is ridiculous
http://www.twitch.tv/corpsep0se
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 21 2010 22:48 GMT
#15
On September 22 2010 07:47 tetramaster wrote:
Uh holy crap, what the heck is up with that splash? I thought ultralisk range was 1, but hitting the SCVs in the back is like what, 5 range?


It does the size of the target(In this case the PF), and then +2 range outside of said target.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Kin~Slayer
Profile Blog Joined April 2010
Canada56 Posts
September 21 2010 22:48 GMT
#16
wow it's like they gave ultras range. thats awesome!
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
September 21 2010 22:48 GMT
#17
WOW ok. This definitely makes taking out PFs easier
Jang Yoon Chul hwaiting!
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 21 2010 22:49 GMT
#18
Terran and Protoss players both cry at this.

Imagine just having 1 ultra harass the worker line by attacking the main building. Pretty intense.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 21 2010 22:49 GMT
#19
Uhhh....the scv's are dieing from like a mile away. Clearly a bug.
Pekkz
Profile Joined June 2009
Norway1505 Posts
Last Edited: 2010-09-21 22:51:09
September 21 2010 22:49 GMT
#20
Ok, no more retarded 1 PF kills entire zerg army bullshit. Should see breakable terrans now YEY

Ultralisk drop is gonna be the new reaver drop Drop one, attack commandcenter/nexus, GG. People will have to be quick to move workers, this is actually really good change.
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