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Ultras vs Repaired PF - Page 3

Forum Index > SC2 General
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TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 21 2010 22:53 GMT
#41
Heres are some posts from the other thread (undocumented changes)
On September 22 2010 07:16 TheFinalWord wrote:
Show nested quote +
On September 22 2010 07:12 lololol wrote:
The Ultralisk splash increases by the size of the unit that they attacking. It's radius is 2 + unit radius.
It is centered on the target.
It can't hit behind the ultralisk(even if the AoE radius would reach behind the ultra).
The damage dealt is 33% of their main damage.
Obv. each unit takes damage depending on it's armor type, so SCVs will take only 5.

Thanks, so that means 3 ultras would take 3 little swipes to kill every scv on the pf? Nasty
knowledgable sounding guy explaining how the splash works.
On September 22 2010 07:31 obsid wrote:
If its 2+unit radius does that mean targeting thors or big buildings with your ultra will actualy do more damage? (as a circle that is 2+radius of a thor is bigger then one thta is 2+ radius of a marine) Even if only a thor is in the center the total area outside that donut hole that the unit is in will be much bigger i would think.
you are correct I think.
If an ultra attacks a marine with a radius of 0.5 the area of splash will be
pi x (0.5+2)^2 = 19.6 minus a small amount for the radius of a marines

If an ultra attacks a planatary fortress with a radius of (im guessing) 2.5 the area of splash will be
pi x (2.5+2)^2 =63.6 - pi x (2.5)^2 = 44.

According to my calculations, if you picture a screen filled with marines with a planatary fortress in the middle right next to your ultra, if you attack a marine you will only do half as much splash area as if you attack the building.

it would be nice if someone could test in unit tester or something as I am in Australia and we don't have patch yet.
Lucius2
Profile Joined June 2010
Germany548 Posts
September 21 2010 22:53 GMT
#42
thats cool, though i like the banelings bombing pf a bit more
chuninexam
Profile Joined April 2010
Canada56 Posts
September 21 2010 22:53 GMT
#43
i sincerly doubt thats working as intended
Seam
Profile Blog Joined April 2010
United States1093 Posts
Last Edited: 2010-09-21 22:54:19
September 21 2010 22:53 GMT
#44
On September 22 2010 07:53 Torment wrote:
lets say there were two buildings constructed adjacent to said PF, would they take splash damage if they were "touching" the PF as well?


Yes, that was the reason for the change to begin with.

It's due to how the Ultra Splash works, it's unique in that it's the only one that works like that
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Sqq
Profile Joined August 2010
Norway2023 Posts
September 21 2010 22:54 GMT
#45
the PF had 3 Ultras attacking it, and it still took out 1 (1\2?) Ultras before it died. Still fucking strong so stop crying about it not being invinsible with repairs anymore.
Dead girls don't say no.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
September 21 2010 22:54 GMT
#46
That sure will be fixed.

Looks like the splash is calculated around the targeted unit's collision radius which is of course ridiculous when attacking a Planetary Fortress.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
September 21 2010 22:54 GMT
#47
YES ! Thank god for this buff, and long live the Ultralisks !

But as someone mentioned, damn that cleave was reaching like 2 kilometers at some points :S Still AWESOME
Yes I am
gozima
Profile Joined April 2010
Canada602 Posts
Last Edited: 2010-09-21 22:58:59
September 21 2010 22:54 GMT
#48
WTF LOL! scvs on the other side of the PF were getting damaged. This can't be working as intended.

edit - I just rewatched the vid, and the 2 marauders to the left of the PF were getting splashed too. LOL
Lunares
Profile Joined May 2010
United States909 Posts
September 21 2010 22:54 GMT
#49
There is no way that this passed QA if it's not intended. Is way too obvious when it happens. So I guess it's intended.
Weasel-
Profile Joined June 2009
Canada1556 Posts
September 21 2010 22:55 GMT
#50
This is like how "Cleave" worked in WoW, if you were right next to an enemy it was possible to cleave the guy right behind you (since wow had no collision detection). It's also like how all splash in this game works. Not surprising it's like this, but I can see them changing it to have splash be determined from the front of the ultra.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 21 2010 22:55 GMT
#51
Can't wait to try that, damn!
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 22:57 GMT
#52
Yeah....

I play Zerg and this definitely needs to be fixed. Pretty absurd really. :D
Behavior is a function of its consequences.
Mooncat
Profile Joined October 2007
Germany1228 Posts
September 21 2010 22:57 GMT
#53
I always had the impression that the Ultralisk's splash damage range was a wee bit too large. Now I know for sure.
"[Lee Young Ho] With this victory, you’ve risen to Bonjwa status."
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 21 2010 22:57 GMT
#54
Terran tears are so delicious.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 21 2010 22:57 GMT
#55
Wowzers, yeah they needed a buff to prevent the SCVs from getting completely around, but that's ridiculous! The splash imo shouldn't depend on the size of hte enemy unit/buliding, just a set splash ratio.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
September 21 2010 22:57 GMT
#56
Hell, its about time.
euroboy
Profile Joined September 2010
Sweden536 Posts
September 21 2010 22:57 GMT
#57
HOLY ULTRACHECK
Teddyman
Profile Joined October 2008
Finland362 Posts
September 21 2010 22:58 GMT
#58
1500m/1000g in Zerg units beats 1050m/225g (not counting SCVs) in Terran units. Terrans cry for nerf when repair doesn't save them.
"Chess is a dead game" -Bobby Fischer 2004
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
September 21 2010 22:58 GMT
#59
That's fucking retarded. What the hell is this - scvs dying from a mile away?
초대 갓, 이영호 | First God, Lee Young Ho
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
September 21 2010 22:58 GMT
#60
Dat's ma cow!
화이팅
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