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Heres are some posts from the other thread (undocumented changes)
On September 22 2010 07:16 TheFinalWord wrote:Show nested quote +On September 22 2010 07:12 lololol wrote: The Ultralisk splash increases by the size of the unit that they attacking. It's radius is 2 + unit radius. It is centered on the target. It can't hit behind the ultralisk(even if the AoE radius would reach behind the ultra). The damage dealt is 33% of their main damage. Obv. each unit takes damage depending on it's armor type, so SCVs will take only 5. Thanks, so that means 3 ultras would take 3 little swipes to kill every scv on the pf? Nasty knowledgable sounding guy explaining how the splash works.
On September 22 2010 07:31 obsid wrote: If its 2+unit radius does that mean targeting thors or big buildings with your ultra will actualy do more damage? (as a circle that is 2+radius of a thor is bigger then one thta is 2+ radius of a marine) Even if only a thor is in the center the total area outside that donut hole that the unit is in will be much bigger i would think. you are correct I think. If an ultra attacks a marine with a radius of 0.5 the area of splash will be pi x (0.5+2)^2 = 19.6 minus a small amount for the radius of a marines
If an ultra attacks a planatary fortress with a radius of (im guessing) 2.5 the area of splash will be pi x (2.5+2)^2 =63.6 - pi x (2.5)^2 = 44.
According to my calculations, if you picture a screen filled with marines with a planatary fortress in the middle right next to your ultra, if you attack a marine you will only do half as much splash area as if you attack the building.
it would be nice if someone could test in unit tester or something as I am in Australia and we don't have patch yet.
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thats cool, though i like the banelings bombing pf a bit more
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i sincerly doubt thats working as intended
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On September 22 2010 07:53 Torment wrote: lets say there were two buildings constructed adjacent to said PF, would they take splash damage if they were "touching" the PF as well?
Yes, that was the reason for the change to begin with.
It's due to how the Ultra Splash works, it's unique in that it's the only one that works like that
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the PF had 3 Ultras attacking it, and it still took out 1 (1\2?) Ultras before it died. Still fucking strong so stop crying about it not being invinsible with repairs anymore.
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That sure will be fixed.
Looks like the splash is calculated around the targeted unit's collision radius which is of course ridiculous when attacking a Planetary Fortress.
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YES ! Thank god for this buff, and long live the Ultralisks !
But as someone mentioned, damn that cleave was reaching like 2 kilometers at some points :S Still AWESOME
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WTF LOL! scvs on the other side of the PF were getting damaged. This can't be working as intended.
edit - I just rewatched the vid, and the 2 marauders to the left of the PF were getting splashed too. LOL
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There is no way that this passed QA if it's not intended. Is way too obvious when it happens. So I guess it's intended.
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This is like how "Cleave" worked in WoW, if you were right next to an enemy it was possible to cleave the guy right behind you (since wow had no collision detection). It's also like how all splash in this game works. Not surprising it's like this, but I can see them changing it to have splash be determined from the front of the ultra.
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Can't wait to try that, damn!
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Yeah....
I play Zerg and this definitely needs to be fixed. Pretty absurd really. :D
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I always had the impression that the Ultralisk's splash damage range was a wee bit too large. Now I know for sure.
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Terran tears are so delicious.
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Wowzers, yeah they needed a buff to prevent the SCVs from getting completely around, but that's ridiculous! The splash imo shouldn't depend on the size of hte enemy unit/buliding, just a set splash ratio.
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1500m/1000g in Zerg units beats 1050m/225g (not counting SCVs) in Terran units. Terrans cry for nerf when repair doesn't save them.
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Vatican City State1650 Posts
That's fucking retarded. What the hell is this - scvs dying from a mile away?
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