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Ultras vs Repaired PF - Page 4

Forum Index > SC2 General
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Zeroes
Profile Blog Joined April 2010
United States1102 Posts
September 21 2010 22:58 GMT
#61
So if Blizz actually fixes this i wonder how many flames they would get
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
Darkn3ss
Profile Joined November 2009
United States717 Posts
September 21 2010 22:58 GMT
#62
Wait..... so even scv's that weren't close to ultras died??? Like basically every scv that attempted to repair took damage from ultras? EPIC! XD
Dont quote me boy, cuz I aint saying shhh...
Kyouya
Profile Joined January 2008
Mexico318 Posts
September 21 2010 22:59 GMT
#63
On September 22 2010 07:57 Yaotzin wrote:
Terran tears are so delicious.

Agreed
Strike First, Strike Hard, Show No Mercy.
PTZ.
Profile Joined September 2010
72 Posts
September 21 2010 22:59 GMT
#64
Wow, that does look like a massive overkill. I kind of thought that repairing SCV's1-2 inches away from the ultra would take splash damage - not the entire mineral line o_O.
scottyyy
Profile Blog Joined April 2010
United Kingdom796 Posts
Last Edited: 2010-09-21 22:59:51
September 21 2010 22:59 GMT
#65
Can someone attack a CC with 1 ultra and see what happens to the workers? Mining, not repairing though. Just wondering how fast they'd die.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 21 2010 23:00 GMT
#66
this isnt a bug the ultra's splash always does unit radius+2 so the cc is pretty big and every unit a 2 rage of the cc got receive splash
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-09-21 23:01:06
September 21 2010 23:00 GMT
#67
This is absolutely broken. I hope this gets hotfixed :/
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
September 21 2010 23:01 GMT
#68
its like we're playing different games here. Killing PFs in ZvT were least of my concerns^_^
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
September 21 2010 23:02 GMT
#69
ULTWALISKUUU HWAITING!!!!
I'm like badass squared | KeitZer.489
Diaspora
Profile Joined April 2010
United States140 Posts
September 21 2010 23:02 GMT
#70
Wow that is scary
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 23:02 GMT
#71
On September 22 2010 08:00 KhAlleB wrote:
this isnt a bug the ultra's splash always does unit radius+2 so the cc is pretty big and every unit a 2 rage of the cc got receive splash
That doesn't mean that this is what they intended. They never intended ultras do do splash vs buildings until just recently. I don't think they expected THIS. lol

This will definitely get patched soon.
Behavior is a function of its consequences.
italz
Profile Joined June 2010
France42 Posts
September 21 2010 23:02 GMT
#72
in before 5 "ZvT going 3 hatch fast ultra" lol threads
gmerc
Profile Joined August 2009
Canada45 Posts
September 21 2010 23:03 GMT
#73
On September 22 2010 07:53 Torment wrote:
lets say there were two buildings constructed adjacent to said PF, would they take splash damage if they were "touching" the PF as well?

Edit: at work and can't test it myself, would be nice to use the splash on ultras to break walls by doing damage to multiple adjacent buildings at once.



Did you see the video?

Watch the supply depot that is one full square away from the PF.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 21 2010 23:03 GMT
#74
Just tested, this does NOT work with Archons. Only Ultralisks.

It appears that Archons are not doing any splash damage when they target buildings. Any thoughts on this?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
September 21 2010 23:03 GMT
#75
Is ultra drop gonna be the new zerg harass? If they dont see it coming you can start attacking their nex/cc and take out all their scvs before they even realize it.
FOOL! Pain is my friend! Now let me introduce you to it!
leizar
Profile Joined August 2010
United States55 Posts
September 21 2010 23:04 GMT
#76
Now they just need to add an animation of laser beams coming out of the ultra tusks zapping the SCVs when this happens. Perfect!
Lucius2
Profile Joined June 2010
Germany548 Posts
September 21 2010 23:04 GMT
#77
maybe archons wouldnt be 100% useless if they had the same mechanic as ultra
coddan
Profile Joined May 2010
Estonia890 Posts
September 21 2010 23:04 GMT
#78
This is not imbalanced, Terran just needs to l2p.

See what I did there?

User was warned for this post
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 21 2010 23:04 GMT
#79
On September 22 2010 07:54 Sqq wrote:
the PF had 3 Ultras attacking it, and it still took out 1 (1\2?) Ultras before it died. Still fucking strong so stop crying about it not being invinsible with repairs anymore.

yeah PF so strong!!! he lose a PF worth 550/550 +24 SCVs and he kills 1 ultra out of 3
Playguuu
Profile Joined April 2010
United States926 Posts
September 21 2010 23:05 GMT
#80
As a zerg player I approve, unless they come up with another way to deal with PF that doesn't involve suiciding 100 supply just to kill one because repair is crazy. It definitely looks broken, but to be fair terran has tons of broken things.

Just looking at it though, that can't be intentional. I fully expect that to get patched (unfortunately).
I used to be just like you, then I took a sweetroll to the knee.
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