On September 22 2010 08:04 coddan wrote: This is not imbalanced, Terran just needs to l2p.
See what I did there?
and no warning? w/e....
anyways.... This SHOULD help out ZvT in the sense that if Blizz patches this ( to "make it on par with other splash mechanics" ) imma lose all hope that Zerg will be equal
On September 22 2010 08:03 Ketara wrote: Just tested, this does NOT work with Archons. Only Ultralisks.
It appears that Archons are not doing any splash damage when they target buildings. Any thoughts on this?
Archons do splash damage around it's "beam attack" or what do you want to call it. So the damage isn't originating from the target but to those who are in its way.
On September 22 2010 08:06 Sqq wrote: Shouldn't be patched. Ultralisk are our strongest unit, and for it to be pissed on by a PF and its army of retarded scvs is fucking lame (AI and all that). Finally a way to kill PFs with ground army. Fantastic idea.
Ultras have always smashed planatary fortress's. Now they kill everything else in the area at the same time.
It seems an appropriate countermeasure that the ultra hits repairing SCVs, however the splash damage seemed perhaps a bit too large. Killing adjacent SCVs is one thing; hitting half the mineral line is another.
On September 22 2010 08:03 Ketara wrote: Just tested, this does NOT work with Archons. Only Ultralisks.
It appears that Archons are not doing any splash damage when they target buildings. Any thoughts on this?
Did you not read this thread and the other thread? lololol explained it quite well:
The Ultralisk splash increases by the size of the unit that they attacking. It's radius is 2 + unit radius. It is centered on the target. It can't hit behind the ultralisk(even if the AoE radius would reach behind the ultra). The damage dealt is 33% of their main damage. Obv. each unit takes damage depending on it's armor type, so SCVs will take only 5. Ultra splash is different. Their damage effect has the flag "extend by unit radius", and no other units have that.
Archons splash like every other splash unit, where the splash originates from the center of the target.
Other than this being horrendously unintuitive (Ultra splash hitting something that the graphics don't even suggest should be getting hurt) I don't see an immediate problem.
On September 22 2010 07:57 Yaotzin wrote: Terran tears are so delicious.
Agreed
hahahaha
to all the ppl who think this is working as intended u are wrong. obviously its a an oversight but its kinda funny to watch. will be quick fixed soon i'd put money on it.
Planetary Fortresses shouldn't be a mineral line you cannot harass, or damage by ground. Both Zerg and Protoss have no way to combat armies like the Planetary Fortress does, before even factoring in repair.
If this is broken, I proclaim the following Terran mechanics are broken: - simple and unforgiving macro mechanics (mules) - repair and everything concerning repair - 25~ different openings compared to the 3 Protoss have, and the 2 Zerg have. - 1 basing being stronger than a Protoss'/Zerg's 2 base
If you want to say this is a bug, it isn't a bug. Blizzard spent about 2 weeks looking at all factors regarding the Ultralisk and given the fact Situation Report 1 was published 26 days ago (from the patch being implemented today). I'd argue they tested this.
One question: has the Planetary Fortress had it's priority lowered? In the video 3 of the Ultralisks attacked the Marauder/Marines to the left and then attacked the left geyser before hitting the PF.
On September 22 2010 08:06 Sqq wrote: Shouldn't be patched. Ultralisk are our strongest unit, and for it to be pissed on by a PF and its army of retarded scvs is fucking lame (AI and all that). Finally a way to kill PFs with ground army. Fantastic idea.
Ultras have always smashed planatary fortress's. Now they kill everything else in the area at the same time.
Yes. Which is awesome.
I disagree, Ultras were really bad at killing PF's because the pathing would get royally messed up when SCV's were surrounding it repairing, and also they wouldn't autoattack SCVs and instead 1-2 would just headbutt the PF -- their damage being instantly repaired -- while the rest get kited around and killed when the marauders show up or whatever.
This new change seems to be probably unintentional but as a Zerg player I really feel PF's coupled with Terrans innate extreme defensibility were just too impossible to attack with ANYTHING but Brood Lords, so for the moment I have to support this change..
Not sure if this was mentioned, but I tested it with no upgrades on anything. Planetary fortress with 20+ SCVs mining. Two ultras took out the PF with all the SCVs dead just from splash when returning minerals. One ultra was very close to dying and the other one was at full health.
IF they didnt test this after having a month since they announced this change, you gotta start thinking what the hell their doing over at blizzard. This was obsviously the first thing people where gonna check out.
Im 100% certain its gonna stay like this. Ultra is faaaar down the tech tree, and terran has fuckloads of stuff to counter it. PF was overpowerd like hell, simply a free base vs zerg if you just put up turrets around it.
On September 22 2010 07:57 Yaotzin wrote: Terran tears are so delicious.
Agreed
hahahaha
to all the ppl who think this is working as intended u are wrong. obviously its a an oversight but its kinda funny to watch. will be quick fixed soon i'd put money on it.
Because repairing SCVs should make PFs invulnerable to anything but a million banelings? I highly doubt this will get 'fixed', not like you don't have the option of moving your SCVs and sacking the expo.
Hahahaha, this is awesome. One ultralisk attacking a command center turns their base into an auto-repair vortex of death.
Is there any limit on either the total damage a single ultralisk can deal in each hit or the number of splash targets it can acquire?
This is more of a long shot, but the video also makes me wonder whether this new splash behavior could be used in conjunction with that bug that makes the Contaminate graphic on under-construction command centers huge and screen filling. If the target radius of that is as huge as it looks, couldn't you deal damage to like the entire map? I should test this out.
Because repairing SCVs should make PFs invulnerable to anything but a million banelings? I highly doubt this will get 'fixed', not like you don't have the option of moving your SCVs and sacking the expo.
Of course not, but a 120 degree forward arch splash with a radius of 2 would be an effective but not retarded way of fixing the problem of Planetary fortresses against a zerg ground army.