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Ultras vs Repaired PF - Page 6

Forum Index > SC2 General
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Keitzer
Profile Blog Joined May 2010
United States2509 Posts
September 21 2010 23:12 GMT
#101
On September 22 2010 08:04 coddan wrote:
This is not imbalanced, Terran just needs to l2p.

See what I did there?


and no warning? w/e....

anyways.... This SHOULD help out ZvT in the sense that if Blizz patches this ( to "make it on par with other splash mechanics" ) imma lose all hope that Zerg will be equal

User was warned for this post
I'm like badass squared | KeitZer.489
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 21 2010 23:12 GMT
#102
On September 22 2010 07:57 SpaceYeti wrote:
Yeah....

I play Zerg and this definitely needs to be fixed. Pretty absurd really. :D


How about we use a few months to see if it actually is imba and needs to be patched. Thats what their doing with the rest of the "problems".
Piski
Profile Blog Joined April 2010
Finland3461 Posts
September 21 2010 23:12 GMT
#103
On September 22 2010 08:03 Ketara wrote:
Just tested, this does NOT work with Archons. Only Ultralisks.

It appears that Archons are not doing any splash damage when they target buildings. Any thoughts on this?


Archons do splash damage around it's "beam attack" or what do you want to call it. So the damage isn't originating from the target but to those who are in its way.


Sqq
Profile Joined August 2010
Norway2023 Posts
September 21 2010 23:13 GMT
#104
On September 22 2010 08:09 TheFinalWord wrote:
Show nested quote +
On September 22 2010 08:06 Sqq wrote:
Shouldn't be patched. Ultralisk are our strongest unit, and for it to be pissed on by a PF and its army of retarded scvs is fucking lame (AI and all that). Finally a way to kill PFs with ground army. Fantastic idea.

Ultras have always smashed planatary fortress's. Now they kill everything else in the area at the same time.


Yes. Which is awesome.
Dead girls don't say no.
bRuTaL!!
Profile Joined August 2010
Finland588 Posts
September 21 2010 23:13 GMT
#105
Doesnt need to be changed. All you do now is pull your scvs. PF is no longer the ultimate defense but its still useful. Seems balanced to me...
Tasteless: "What was it Hans Solo was frozen in? Kryptonite?" Artosis: "Lol, no. Thats the stuff that hurts Batman."
Victim
Profile Joined August 2010
United States188 Posts
September 21 2010 23:15 GMT
#106
It seems an appropriate countermeasure that the ultra hits repairing SCVs, however the splash damage seemed perhaps a bit too large. Killing adjacent SCVs is one thing; hitting half the mineral line is another.
Excalibur_Z
Profile Joined October 2002
United States12267 Posts
September 21 2010 23:15 GMT
#107
On September 22 2010 08:03 Ketara wrote:
Just tested, this does NOT work with Archons. Only Ultralisks.

It appears that Archons are not doing any splash damage when they target buildings. Any thoughts on this?


Did you not read this thread and the other thread? lololol explained it quite well:

The Ultralisk splash increases by the size of the unit that they attacking. It's radius is 2 + unit radius.
It is centered on the target.
It can't hit behind the ultralisk(even if the AoE radius would reach behind the ultra).
The damage dealt is 33% of their main damage.
Obv. each unit takes damage depending on it's armor type, so SCVs will take only 5.
Ultra splash is different. Their damage effect has the flag "extend by unit radius", and no other units have that.


Archons splash like every other splash unit, where the splash originates from the center of the target.
Moderator
crate
Profile Blog Joined May 2009
United States2474 Posts
September 21 2010 23:16 GMT
#108
Other than this being horrendously unintuitive (Ultra splash hitting something that the graphics don't even suggest should be getting hurt) I don't see an immediate problem.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Fizbin
Profile Joined May 2010
Canada202 Posts
September 21 2010 23:16 GMT
#109
On September 22 2010 07:59 Kyouya wrote:
Show nested quote +
On September 22 2010 07:57 Yaotzin wrote:
Terran tears are so delicious.

Agreed


hahahaha

to all the ppl who think this is working as intended u are wrong. obviously its a an oversight but its kinda funny to watch. will be quick fixed soon i'd put money on it.
just the tip
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
September 21 2010 23:16 GMT
#110
Now if protoss could do that w/o mass storming scvs and not having enough storm for army -_-
Cranberries
Profile Joined July 2010
Wales567 Posts
September 21 2010 23:17 GMT
#111
This is perfectly fair in my opinion.

Planetary Fortresses shouldn't be a mineral line you cannot harass, or damage by ground. Both Zerg and Protoss have no way to combat armies like the Planetary Fortress does, before even factoring in repair.

If this is broken, I proclaim the following Terran mechanics are broken:
- simple and unforgiving macro mechanics (mules)
- repair and everything concerning repair
- 25~ different openings compared to the 3 Protoss have, and the 2 Zerg have.
- 1 basing being stronger than a Protoss'/Zerg's 2 base

If you want to say this is a bug, it isn't a bug. Blizzard spent about 2 weeks looking at all factors regarding the Ultralisk and given the fact Situation Report 1 was published 26 days ago (from the patch being implemented today). I'd argue they tested this.

One question: has the Planetary Fortress had it's priority lowered? In the video 3 of the Ultralisks attacked the Marauder/Marines to the left and then attacked the left geyser before hitting the PF.
Vei
Profile Joined March 2010
United States2845 Posts
September 21 2010 23:17 GMT
#112
On September 22 2010 08:13 Sqq wrote:
Show nested quote +
On September 22 2010 08:09 TheFinalWord wrote:
On September 22 2010 08:06 Sqq wrote:
Shouldn't be patched. Ultralisk are our strongest unit, and for it to be pissed on by a PF and its army of retarded scvs is fucking lame (AI and all that). Finally a way to kill PFs with ground army. Fantastic idea.

Ultras have always smashed planatary fortress's. Now they kill everything else in the area at the same time.


Yes. Which is awesome.

I disagree, Ultras were really bad at killing PF's because the pathing would get royally messed up when SCV's were surrounding it repairing, and also they wouldn't autoattack SCVs and instead 1-2 would just headbutt the PF -- their damage being instantly repaired -- while the rest get kited around and killed when the marauders show up or whatever.

This new change seems to be probably unintentional but as a Zerg player I really feel PF's coupled with Terrans innate extreme defensibility were just too impossible to attack with ANYTHING but Brood Lords, so for the moment I have to support this change..
www.justin.tv/veisc2 ~ 720p + commentary
Nightfall.589
Profile Joined August 2010
Canada766 Posts
September 21 2010 23:17 GMT
#113
The PF wasn't what killed that ultra, it was the 3 marauders bringing it to 100 health.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
garbanzo
Profile Joined October 2009
United States4046 Posts
September 21 2010 23:18 GMT
#114
Not sure if this was mentioned, but I tested it with no upgrades on anything. Planetary fortress with 20+ SCVs mining. Two ultras took out the PF with all the SCVs dead just from splash when returning minerals. One ultra was very close to dying and the other one was at full health.

Pretty ridiculous.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 21 2010 23:18 GMT
#115
IF they didnt test this after having a month since they announced this change, you gotta start thinking what the hell their doing over at blizzard. This was obsviously the first thing people where gonna check out.

Im 100% certain its gonna stay like this. Ultra is faaaar down the tech tree, and terran has fuckloads of stuff to counter it. PF was overpowerd like hell, simply a free base vs zerg if you just put up turrets around it.

vyyye
Profile Joined July 2010
Sweden3917 Posts
September 21 2010 23:18 GMT
#116
On September 22 2010 08:16 Fizbin wrote:
Show nested quote +
On September 22 2010 07:59 Kyouya wrote:
On September 22 2010 07:57 Yaotzin wrote:
Terran tears are so delicious.

Agreed


hahahaha

to all the ppl who think this is working as intended u are wrong. obviously its a an oversight but its kinda funny to watch. will be quick fixed soon i'd put money on it.

Because repairing SCVs should make PFs invulnerable to anything but a million banelings? I highly doubt this will get 'fixed', not like you don't have the option of moving your SCVs and sacking the expo.
Brainsurgeon
Profile Blog Joined April 2010
Sweden359 Posts
September 21 2010 23:18 GMT
#117
Goodness gracious, that was mighty satisfying, that.
Say no to drugs. Say yes to hugs!
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 21 2010 23:18 GMT
#118
http://duckbar.mirror.waffleimages.com/files/93/93f301c98767987d88ce429dba55e4842d1e96f4.png

More visual
tsuxiit
Profile Joined July 2010
1305 Posts
September 21 2010 23:19 GMT
#119
Hahahaha, this is awesome. One ultralisk attacking a command center turns their base into an auto-repair vortex of death.

Is there any limit on either the total damage a single ultralisk can deal in each hit or the number of splash targets it can acquire?

This is more of a long shot, but the video also makes me wonder whether this new splash behavior could be used in conjunction with that bug that makes the Contaminate graphic on under-construction command centers huge and screen filling. If the target radius of that is as huge as it looks, couldn't you deal damage to like the entire map? I should test this out.
Half
Profile Joined March 2010
United States2554 Posts
September 21 2010 23:19 GMT
#120

Because repairing SCVs should make PFs invulnerable to anything but a million banelings? I highly doubt this will get 'fixed', not like you don't have the option of moving your SCVs and sacking the expo.


Of course not, but a 120 degree forward arch splash with a radius of 2 would be an effective but not retarded way of fixing the problem of Planetary fortresses against a zerg ground army.

Too Busy to Troll!
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