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Active: 7318 users

Ultras vs Repaired PF - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 55 Next
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 21 2010 23:27 GMT
#141
On September 22 2010 08:22 EvasivE wrote:
omg this thread is epic
whether its intended or not idc at this point hahahaha
the shear amount of terran tears has made my week.


The ammount of people claiming they are zerg who want this to be fixed is suspicious. It wouldnt supprice me if they are actually terrans And i gotta agree, the ammount of terran tears in this thread has made my day aswell
Deadlift
Profile Blog Joined June 2009
United States358 Posts
September 21 2010 23:29 GMT
#142
On September 22 2010 08:21 rsol wrote:
not pictured: all the other scvs at all the other expansions also exploding


I can't stop laughing at this.
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 23:29 GMT
#143
On September 22 2010 08:27 Pekkz wrote:
Show nested quote +
On September 22 2010 08:22 EvasivE wrote:
omg this thread is epic
whether its intended or not idc at this point hahahaha
the shear amount of terran tears has made my week.


The ammount of people claiming they are zerg who want this to be fixed is suspicious. It wouldnt supprice me if they are actually terrans And i gotta agree, the ammount of terran tears in this thread has made my day aswell

Or we're legitimate Zerg players who would rather win not because of absurd bugs/exploits but by outplaying their opponent in a well balanced game.
Behavior is a function of its consequences.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 21 2010 23:30 GMT
#144
Okay so they added a new mechanic solely so this works with ultralisks, as pre patch if you removed the ram attack (as i did in a custom map) the splash didn't work. because like all splash it centered on the middle of the target, so large buildings absorbed all the splash. So it appears that the ultralisk is dealing splash around buildings in a (Building radius +2) radius semi circle. instead of making it work like splash pre-splash-fix from beta or post-splash-fix they changed the ultralisks attack mechanic to fit this in. interesting. and won't last long.
Vorgrim
Profile Joined September 2010
Korea (North)1601 Posts
September 21 2010 23:30 GMT
#145
Oh god, that is hawt.
Teddyman
Profile Joined October 2008
Finland362 Posts
September 21 2010 23:31 GMT
#146
2 ultras (1000 resources) attacking 150/150 worth of static defense. Let's turn that around... 8 stimmed marauders attacking a hatchery + 2 spines, how does that end?
"Chess is a dead game" -Bobby Fischer 2004
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 21 2010 23:32 GMT
#147
So this is why they are so good when targeting Thors...
Fa1nT
Profile Joined September 2010
United States3423 Posts
Last Edited: 2010-09-21 23:33:49
September 21 2010 23:32 GMT
#148
On September 22 2010 08:29 SpaceYeti wrote:
Show nested quote +
On September 22 2010 08:27 Pekkz wrote:
On September 22 2010 08:22 EvasivE wrote:
omg this thread is epic
whether its intended or not idc at this point hahahaha
the shear amount of terran tears has made my week.


The ammount of people claiming they are zerg who want this to be fixed is suspicious. It wouldnt supprice me if they are actually terrans And i gotta agree, the ammount of terran tears in this thread has made my day aswell

Or we're legitimate Zerg players who would rather win not because of absurd bugs/exploits but by outplaying their opponent in a well balanced game.


deeeerp

What would have happened BEFORe the patch this situation?

The Ultras would of ran in circles trying to attack the fortress because the AI would not have attacked the SCV

Then you would manually attack the SCV, then start actually attacking the fortress

But since there are so many SCV, all your ultras would of died

You just lost 5 ultras, terran just lost 500-1000 minerals in SCV, and still has his gold expo to drop 10 mules, gg.
eNbee
Profile Joined July 2010
Belgium487 Posts
September 21 2010 23:32 GMT
#149
That can't be intended, it was even killing a missile turret on the other side of the PF, which wasn't even adjecant to it. I assume the intended effect would be to kill scv within the ultras regular splash range, at least that's what I expected and which would be a fair change.
hmmmm
TheFinalWord
Profile Joined May 2010
Australia790 Posts
Last Edited: 2010-09-21 23:34:45
September 21 2010 23:33 GMT
#150
On September 22 2010 08:26 Carnivorous Sheep wrote:
So Planetary Fortresses no longer being invincible is imba? -.- it still killed an Iltra while costing much less get over it lmao...

The ultra was actually mainly killed by marauders/already hurt, As you can see in this video
the planatary fortress barely manages to kill 1 despite upgraded armor and range for the building and 0/0 on the ultras.
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 23:33 GMT
#151
Jebus. Just rewatched the video and noticed the health on the missle turret completely opposite the ultras, on the other side of the PF. This is SO broken it's not even funny.


Well...

..it's pretty funny!

But it'll be fixed. xD
Behavior is a function of its consequences.
Jaeger
Profile Joined December 2009
United States1150 Posts
September 21 2010 23:33 GMT
#152
So the fatter the unit you attack the more splash radius area you get? Maybe its effective to run 2 ultras into an enemy mineral line and have them attack each other.
https://www.dotabuff.com/players/8137911
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
September 21 2010 23:33 GMT
#153
On September 22 2010 07:44 Novembermike wrote:


This is pretty amazing. Ultras had an awesome buff.


I am actually stunned... Ultralisks were already the best unit, and now this? Why not give some buffs to other units that need it, like Infestor or Muta?
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 23:35 GMT
#154
On September 22 2010 08:33 TheFinalWord wrote:
Show nested quote +
On September 22 2010 08:26 Carnivorous Sheep wrote:
So Planetary Fortresses no longer being invincible is imba? -.- it still killed an Iltra while costing much less get over it lmao...

The ultra was actually mainly killed by marauders/already hurt, As you can see in this video
+ Show Spoiler +
http://www.youtube.com/watch?v=6_ApCtDpvg0&
the planatary fortress barely manages to kill 1 despite upgraded armor and range and 0/0 on the ultras.

Not to mention that ANY micro from the Zerg player means you lose nothing.
Behavior is a function of its consequences.
cykalu
Profile Joined July 2010
Australia30 Posts
Last Edited: 2010-09-21 23:35:48
September 21 2010 23:35 GMT
#155
All Terran has to do in that situation is to drop all his Mules. Re-enters the game by catching up with the mineral lost.. PROFIT! :D

On a serious note, that is bugged as hell lol. On Target Splash Radius Modifier definitely needs to get fixed lol.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 21 2010 23:35 GMT
#156
Infestors and mutas are awesome.
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 21 2010 23:36 GMT
#157
On September 22 2010 08:29 SpaceYeti wrote:
Show nested quote +
On September 22 2010 08:27 Pekkz wrote:
On September 22 2010 08:22 EvasivE wrote:
omg this thread is epic
whether its intended or not idc at this point hahahaha
the shear amount of terran tears has made my week.


The ammount of people claiming they are zerg who want this to be fixed is suspicious. It wouldnt supprice me if they are actually terrans And i gotta agree, the ammount of terran tears in this thread has made my day aswell

Or we're legitimate Zerg players who would rather win not because of absurd bugs/exploits but by outplaying their opponent in a well balanced game.


Terran tears taste so good Seriously though, this has been tested for over a month, if its a bug, its embarrasing for blizzard. If its not a bug, its a good change, PF should not be a 100% safe expo you cant attack.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 21 2010 23:36 GMT
#158
It really is quite fascinating how Terran players appear to just take it as a given that their 150/150 static defence should be able to stop numerous 300/200 units.
Deadlift
Profile Blog Joined June 2009
United States358 Posts
September 21 2010 23:37 GMT
#159
On September 22 2010 08:33 Jaeger wrote:
So the fatter the unit you attack the more splash radius area you get? Maybe its effective to run 2 ultras into an enemy mineral line and have them attack each other.


Zerg vengeance for the Science Vessel Eraser trick in Brood War.
gozima
Profile Joined April 2010
Canada602 Posts
September 21 2010 23:37 GMT
#160
On September 22 2010 08:33 Jaeger wrote:
So the fatter the unit you attack the more splash radius area you get? Maybe its effective to run 2 ultras into an enemy mineral line and have them attack each other.



PLEASE, somebody test this and post a video. LOL
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