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Active: 7318 users

Ultras vs Repaired PF - Page 9

Forum Index > SC2 General
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Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
September 21 2010 23:37 GMT
#161
On September 22 2010 08:33 TheFinalWord wrote:
Show nested quote +
On September 22 2010 08:26 Carnivorous Sheep wrote:
So Planetary Fortresses no longer being invincible is imba? -.- it still killed an Iltra while costing much less get over it lmao...

The ultra was actually mainly killed by marauders/already hurt, As you can see in this video
the planatary fortress barely manages to kill 1 despite upgraded armor and range for the building and 0/0 on the ultras.

my hatcheries manage to kill 0 of ur 4 marauders that kill it in 10 seconds before jumping into medivac and cruising home.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Cranberries
Profile Joined July 2010
Wales567 Posts
September 21 2010 23:37 GMT
#162
8 Marauders (same cost as 3 Ultras) do more damage against an adequate (150/150) resource count of defense, and Marauders come out 15 minutes earlier than Ultralisks.
Fa1nT
Profile Joined September 2010
United States3423 Posts
Last Edited: 2010-09-21 23:38:35
September 21 2010 23:37 GMT
#163
You people need to realize that this is not a realistic scenario

Ultras would usually have to get past the terran siege army and marauders to reach the minerals, which usually does not happen. People have been complaining about ultras for a long time..

Are you really crying that terrans no longer can hold an expansion with JUST a fortress and SCV's repairing it forever?
Vei
Profile Joined March 2010
United States2845 Posts
September 21 2010 23:38 GMT
#164
On September 22 2010 08:36 Yaotzin wrote:
It really is quite fascinating how Terran players appear to just take it as a given that their 150/150 static defence should be able to stop numerous 300/200 units.

Yeah this. However, this is clearly (unfortunately) not intended. I hope the real change though is still not bad -- if the AoE is too small and Ultras prioritize running around looking for that ONE opening on the PF instead of just attacking/aoeing SCVs, it's gonna be sad times.
www.justin.tv/veisc2 ~ 720p + commentary
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
September 21 2010 23:39 GMT
#165
Why are people complaining about this? It's working as intended.
Lefnui
Profile Joined November 2008
United States753 Posts
September 21 2010 23:39 GMT
#166
On September 22 2010 07:50 Titan107 wrote:
(Zerg was already stronger than terran mid/late previously... now this is just gonna be rofl)

umm what
QuakerOats
Profile Joined April 2009
United States1024 Posts
September 21 2010 23:39 GMT
#167
On September 22 2010 08:36 Pekkz wrote:
Show nested quote +
On September 22 2010 08:29 SpaceYeti wrote:
On September 22 2010 08:27 Pekkz wrote:
On September 22 2010 08:22 EvasivE wrote:
omg this thread is epic
whether its intended or not idc at this point hahahaha
the shear amount of terran tears has made my week.


The ammount of people claiming they are zerg who want this to be fixed is suspicious. It wouldnt supprice me if they are actually terrans And i gotta agree, the ammount of terran tears in this thread has made my day aswell

Or we're legitimate Zerg players who would rather win not because of absurd bugs/exploits but by outplaying their opponent in a well balanced game.


Terran tears taste so good Seriously though, this has been tested for over a month, if its a bug, its embarrasing for blizzard. If its not a bug, its a good change, PF should not be a 100% safe expo you cant attack.


There's a difference between the ultras being able to kill the PF and the ultras almost instantly exploding every SCV nearby. It doesn't make any sense and just looks ridiculous.
hoopaholik91
Profile Joined August 2010
United States30 Posts
September 21 2010 23:40 GMT
#168
This is pretty ridiculous. I mean I understand that ultras are the counter to planetary fortresses, and I don't mind the fact that they can nullify them. The problem I see is an ultralisk drop onto a CC or Nexus. One ultralisk will be able to hit 30 scvs at once unless the player can pull off the SCV's in a fraction of a second before it hits. Really crazy in my opinion.
sickoota
Profile Blog Joined April 2010
Canada918 Posts
September 21 2010 23:40 GMT
#169
How can anyone think that this is not a bug?
It is going to be quite eye opening to see what happens when Blizzard repeals this and exposes the flippant manner with which they are treating game balancing. Quite a few people posted about how there's no way this could have gotten through quality assurance. Its looking like the balance department doesn't have a quality assurance side. From the professionalism of this patch (this bug combined with the general amount of issues left addressed by the patch, as well as the timeline of the patch's release) I'd estimate that the balance department is a staff of one (David Kim I guess), or maybe David Kim and someone working part time on balance. Blizzard is clearly not treating gamebalance with the gravity its community expects from it.
I could spend a while with that smile
Cranberries
Profile Joined July 2010
Wales567 Posts
September 21 2010 23:41 GMT
#170
This is intended... What do you think Blizzard have been doing for the last 26 days? Masturbating furiously to Kerrigan pictures? Of course this is an intended change. It's part of how the Ultralisk behaves. It's just like throwing a Psionic Storm down on the PF and the outer ring hitting all repairing SCVs. It's intended.
ChineseWife
Profile Joined August 2010
United States373 Posts
September 21 2010 23:42 GMT
#171
On September 22 2010 08:20 Ketara wrote:
I want to see the game now where a Zerg army catches an opposing army as it's moving past a destructible rocks, and the Zergs two Ultralisks target the rocks and flatten the enemy army.


amazin
Oops I made no units
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
September 21 2010 23:42 GMT
#172
I'm loving it. Please let it stay Blizzard <3
I
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
September 21 2010 23:42 GMT
#173
this is not imba, but this is a bug.
Teddyman
Profile Joined October 2008
Finland362 Posts
September 21 2010 23:42 GMT
#174
On September 22 2010 08:40 hoopaholik91 wrote:
This is pretty ridiculous. I mean I understand that ultras are the counter to planetary fortresses, and I don't mind the fact that they can nullify them. The problem I see is an ultralisk drop onto a CC or Nexus. One ultralisk will be able to hit 30 scvs at once unless the player can pull off the SCV's in a fraction of a second before it hits. Really crazy in my opinion.

Lift the command center? Also, you can just make another OC instead of a PF in your expansion and be 100% sure it won't be killed by ultras.
"Chess is a dead game" -Bobby Fischer 2004
Zocat
Profile Joined April 2010
Germany2229 Posts
September 21 2010 23:43 GMT
#175
On September 22 2010 08:18 Fa1nT wrote:
http://duckbar.mirror.waffleimages.com/files/93/93f301c98767987d88ce429dba55e4842d1e96f4.png

More visual


This is my fear as well. I dont care that much about the PF thing but tight bases overall.
On the other hand - when one has Ultras in his main that might be the least of the problems.
Have to see how this plays out, but I dont wanna see an Ultra at a Nexus with 5-6 adjacent buildings. ^^
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2010-09-21 23:44:10
September 21 2010 23:43 GMT
#176
On September 22 2010 08:26 Carnivorous Sheep wrote:
So Planetary Fortresses no longer being invincible is imba? -.- it still killed an Iltra while costing much less get over it lmao...

I play Zerg and that is too much...seriously, they should not hurt SCVs on the other side which are not even repairing.

Ultras will get a new attack I guess, like Half mentioned, which makes the splash more reasonable.

Or they will just add new sounds when Ultras attack buildings. SCVs yell "This is madness" and then Kerrigan screams "Madness? THIS IS ULTRAAAA"

€ fixed name.
Tanatos
Profile Joined April 2010
United States381 Posts
September 21 2010 23:43 GMT
#177
Thank you blizzard for such a nice gift for zerg.
Just please don't take it away!!!
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 21 2010 23:44 GMT
#178
Please don't call it a bug. It might be an unintended consequence of the way they made ultras work, but it is most certainly not a bug. They coded ultras to do exactly this.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
September 21 2010 23:44 GMT
#179
On September 22 2010 08:37 gozima wrote:
Show nested quote +
On September 22 2010 08:33 Jaeger wrote:
So the fatter the unit you attack the more splash radius area you get? Maybe its effective to run 2 ultras into an enemy mineral line and have them attack each other.



PLEASE, somebody test this and post a video. LOL


There's no splash on friendly fire.
+ Show Spoiler +
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 21 2010 23:44 GMT
#180
The terran obviously didnt know about the splash, if he had, he would just run the scv away and he would only lose a building. This change only means you cant have ur SCV repairing the fucking PF forever against ultra, you can still just run your fucking scv away.

If you wanna talk about imba, how about 4-8 marauders in dropships sniping hatcheries in 10 sec and then just flying away without taking a hit. PF will still shoot back, the hatches wont Not to mention ultra is t3 where marauder is t1,5
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