Ultras vs Repaired PF - Page 11
| Forum Index > SC2 General |
|
Potion
United States24 Posts
| ||
|
EliteGaming
Dominican Republic97 Posts
| ||
|
Fa1nT
United States3423 Posts
He's just like "lul, i can repair this thing forever, just make some turrets to stop muta and I'm all good. Jesus, this is not OP. This just makes ultra finally actually good in base destruction. | ||
|
clusen
Germany8702 Posts
On September 22 2010 08:53 Fa1nT wrote: So a giant ultralisk is attacking your house should you be able to repair it, while a giant monster is noming it? No but you should be able to stand beside the house and not get killed. If it were only PF-hugging worker nobody would complain, I guess. Well, why the heck do I complain, I play Z and can't wait to see this =) | ||
|
SpaceYeti
United States723 Posts
On September 22 2010 08:51 Pekkz wrote: Seeing as I play Zerg, I don'thave to live with it. Ofc you should not be able to repair units the ultralisk is attacking, thats retarded. The repair ability is too powerfull as it is, and now it has a counter, live with it. ![]() And no, Terrans should be able to repair a factory/barracks/starport/CC/whatnot that's being attacked from the other side without it meaning SCV death in 1.5 seconds. I agree that repair is absurdly strong at the moment, but the answer is nerfing repair rates, not making Ultra's damage everything is a radius 5-6x the size of the ultra itself. And what, might I ask, Protoss players supposed to do against mass repair PF? ![]() No, this is definitely going to be patched. | ||
|
leve15
United States301 Posts
It was awesome. BCs can attack air and ground. Carriers can as well. Ultras need something awesome to make up for how non-versatile they are. This is it. | ||
|
Mrbustanut
121 Posts
| ||
|
wolfe
United States761 Posts
On September 22 2010 08:53 Fa1nT wrote: So a giant ultralisk is attacking your house should you be able to repair it, while a giant monster is noming it? Yes, I must to continue to harvest the blue crystals in my backyard. But basically as countless peeps have mentioned, this fix, without questioning whether or not its balanced or not, is simply ridiculous looking and doesn't make any sense in this game's engine. Obviously a lot of you Zerg players are going BAH OF COURSE THIS IS AWESOME AND NEEDED, but that's simply because you feel like just desserts are being served as terrans finally get nerfed so they have no right to complain. However, what you fail to see is that the game with bizarre mechanics is stepping away from what it should be. A simple, balanced, easy to understand, and hard to master game. We don't need gimmicks. | ||
|
ohN
United States1075 Posts
Compared to what t can do vs z, this is perfectly balanced. Yay ultras. ^^ | ||
|
Alzadar
Canada5009 Posts
I do think the splash radius is a bit big though. When attacking buildings the splash should only hit units directly adjacent to the building (all repairing SCVs or buildings directly against the PF, but not mining SCVs or the turret in the video). It seems plausible to me that a massive monster tearing through a building would send metal shrapnel all over the place, damaging other things around it. | ||
|
TaKemE
Denmark1045 Posts
| ||
|
Hidden_MotiveS
Canada2562 Posts
| ||
|
SpaceYeti
United States723 Posts
On September 22 2010 08:56 leve15 wrote: I just did this on a nexus and killed a ton of probes. It was awesome. BCs can attack air and ground. Carriers can as well. Ultras need something awesome to make up for how non-versatile they are. This is it. Yes, because the Nexus was OP. ![]() Even tho I know this going to be fixed soon, it does make me laugh for the present. Pretty funny when things like this happen, so long as they don't last too long. xD | ||
|
GreEny K
Germany7312 Posts
| ||
|
Fa1nT
United States3423 Posts
On September 22 2010 08:56 wolfe wrote: Yes, I must to continue to harvest the blue crystals in my backyard. But basically as countless peeps have mentioned, this fix, without questioning whether or not its balanced or not, is simply ridiculous looking and doesn't make any sense in this game's engine. Obviously a lot of you Zerg players are going BAH OF COURSE THIS IS AWESOME AND NEEDED, but that's simply because you feel like just desserts are being served as terrans finally get nerfed so they have no right to complain. However, what you fail to see is that the game with bizarre mechanics is stepping away from what it should be. A simple, balanced, easy to understand, and hard to master game. We don't need gimmicks. Blizzard has tried for a long time to make zerg balanced in a "sensical" way. Why not give zerg a break and let them have one thing like this? God forbid the terran make a OC, and LIFT OFF when they see an ultralisk. But that would require too much APM i guess >__> | ||
|
Soulish
Canada1403 Posts
| ||
|
yoplate
United States332 Posts
| ||
|
cHaNg-sTa
United States1058 Posts
Terran Player: WTF IS THIS SHIT?! This is freaking retarded and imbalance. This needs to be repatched immediately. Protoss Player: Dur? At least we didn't get nerfed. If this gets fixed, then the tank splash damage should get fixed as well? Doesn't seem fair that only the PF gets special treatment and not the ridiculous splash damage that tanks get on large units. | ||
|
SpaceYeti
United States723 Posts
| ||
|
SpaceYeti
United States723 Posts
On September 22 2010 09:00 cHaNg-sTa wrote: Zerg Player: Yes! Now I have a chance on taking down a PF! Terran Player: WTF IS THIS SHIT?! This is freaking retarded and imbalance. This needs to be repatched immediately. Protoss Player: Dur? At least we didn't get nerfed. If this gets fixed, then the tank splash damage should get fixed as well? Doesn't seem fair that only the PF gets special treatment and not the ridiculous splash damage that tanks get on large units. tanks have the same splash on large units and on small. In fact, large units fare better. ![]() | ||
| ||
Not to mention ultra is t3 where marauder is t1,5 