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Ultras vs Repaired PF - Page 11

Forum Index > SC2 General
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Prev 1 9 10 11 12 13 55 Next
Potion
Profile Joined April 2010
United States24 Posts
September 21 2010 23:53 GMT
#201
I can't imagine this will go without being changed. Even if they had some intention of it functioning that way, it looks ridiculous. I really think zerg need something to help them out. I don't know if this is it, though. And it's not that i think PF should be super easy to defend. That splash just looks stupid.
EliteGaming
Profile Joined June 2009
Dominican Republic97 Posts
September 21 2010 23:54 GMT
#202
lol now when u see 2 ultras runnn forestt runnnn... as a terran myself now i feel what imba means. QQ
TvT is ImabalaOh wait!! im T. QQ
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 21 2010 23:55 GMT
#203
That terran, like almost every other one, had NO army there to protect his GOLD EXPANSION.

He's just like "lul, i can repair this thing forever, just make some turrets to stop muta and I'm all good.

Jesus, this is not OP. This just makes ultra finally actually good in base destruction.
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2010-09-21 23:56:20
September 21 2010 23:55 GMT
#204
On September 22 2010 08:53 Fa1nT wrote:
So a giant ultralisk is attacking your house

should you be able to repair it, while a giant monster is noming it?

No but you should be able to stand beside the house and not get killed. If it were only PF-hugging worker nobody would complain, I guess.

Well, why the heck do I complain, I play Z and can't wait to see this =)
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 23:56 GMT
#205
On September 22 2010 08:51 Pekkz wrote:
Show nested quote +
On September 22 2010 08:47 SpaceYeti wrote:
On September 22 2010 08:44 Pekkz wrote:
The terran obviously didnt know about the splash, if he had, he would just run the scv away and he would only lose a building. This change only means you cant have ur SCV repairing the fucking PF forever against ultra, you can still just run your fucking scv away.

If you wanna talk about imba, how about 4-8 marauders in dropships sniping hatcheries in 10 sec and then just flying away without taking a hit. PF will still shoot back, the hatches wont Not to mention ultra is t3 where marauder is t1,5
This change means you cannon have SCVs repairing ANY unit that an Ultra is attacking. Period. Seems a little bit much.

Also means that units standing up to 2 cells away from a a wall are going to be smashed when ultras attack as well. Again, overkill.

I'm really stunned at the number of people who think this is intended. Am I on the right forums!? (j/k, kinda)


Ofc you should not be able to repair units the ultralisk is attacking, thats retarded. The repair ability is too powerfull as it is, and now it has a counter, live with it.
Seeing as I play Zerg, I don'thave to live with it.

And no, Terrans should be able to repair a factory/barracks/starport/CC/whatnot that's being attacked from the other side without it meaning SCV death in 1.5 seconds. I agree that repair is absurdly strong at the moment, but the answer is nerfing repair rates, not making Ultra's damage everything is a radius 5-6x the size of the ultra itself. And what, might I ask, Protoss players supposed to do against mass repair PF?

No, this is definitely going to be patched.
Behavior is a function of its consequences.
leve15
Profile Joined August 2010
United States301 Posts
September 21 2010 23:56 GMT
#206
I just did this on a nexus and killed a ton of probes.

It was awesome. BCs can attack air and ground. Carriers can as well. Ultras need something awesome to make up for how non-versatile they are.

This is it.
Mrbustanut
Profile Joined May 2010
121 Posts
September 21 2010 23:56 GMT
#207
nom nom nom
wolfe
Profile Joined March 2010
United States761 Posts
Last Edited: 2010-09-21 23:57:09
September 21 2010 23:56 GMT
#208
On September 22 2010 08:53 Fa1nT wrote:
So a giant ultralisk is attacking your house

should you be able to repair it, while a giant monster is noming it?


Yes, I must to continue to harvest the blue crystals in my backyard.

But basically as countless peeps have mentioned, this fix, without questioning whether or not its balanced or not, is simply ridiculous looking and doesn't make any sense in this game's engine.

Obviously a lot of you Zerg players are going BAH OF COURSE THIS IS AWESOME AND NEEDED, but that's simply because you feel like just desserts are being served as terrans finally get nerfed so they have no right to complain. However, what you fail to see is that the game with bizarre mechanics is stepping away from what it should be.

A simple, balanced, easy to understand, and hard to master game. We don't need gimmicks.
Swift as the wind, felt before noticed.
ohN
Profile Blog Joined November 2009
United States1075 Posts
September 21 2010 23:56 GMT
#209
I seriously can't believe some people are complaining about this...
Compared to what t can do vs z, this is perfectly balanced.
Yay ultras. ^^
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
September 21 2010 23:56 GMT
#210
This has to be the as it was intended, this is such an obvious consequence of the patch that Blizzard would have to be the least competent developers ever to have missed it.

I do think the splash radius is a bit big though. When attacking buildings the splash should only hit units directly adjacent to the building (all repairing SCVs or buildings directly against the PF, but not mining SCVs or the turret in the video).

It seems plausible to me that a massive monster tearing through a building would send metal shrapnel all over the place, damaging other things around it.
I am the Town Medic.
TaKemE
Profile Joined April 2010
Denmark1045 Posts
September 21 2010 23:57 GMT
#211
Most of your are forgetting this not only works on PF's, if an ultra attack any main base of any race then you cant send any melee unit to it without takeing dmg.. even range units will have to move arround and not get close to not take dmg.
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
September 21 2010 23:58 GMT
#212
While I may not agree with ultralisk splash originating from a unit and going 2 radius out (blizzard confirm?), it is certainly a change of pace to hear terrans complaining instead of zerg.
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 23:58 GMT
#213
On September 22 2010 08:56 leve15 wrote:
I just did this on a nexus and killed a ton of probes.

It was awesome. BCs can attack air and ground. Carriers can as well. Ultras need something awesome to make up for how non-versatile they are.

This is it.

Yes, because the Nexus was OP.

Even tho I know this going to be fixed soon, it does make me laugh for the present. Pretty funny when things like this happen, so long as they don't last too long. xD
Behavior is a function of its consequences.
GreEny K
Profile Joined February 2008
Germany7312 Posts
September 21 2010 23:59 GMT
#214
Guess people can't let it get to late game vZ anymore.
Why would you ever choose failure, when success is an option.
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 21 2010 23:59 GMT
#215
On September 22 2010 08:56 wolfe wrote:
Show nested quote +
On September 22 2010 08:53 Fa1nT wrote:
So a giant ultralisk is attacking your house

should you be able to repair it, while a giant monster is noming it?


Yes, I must to continue to harvest the blue crystals in my backyard.

But basically as countless peeps have mentioned, this fix, without questioning whether or not its balanced or not, is simply ridiculous looking and doesn't make any sense in this game's engine.

Obviously a lot of you Zerg players are going BAH OF COURSE THIS IS AWESOME AND NEEDED, but that's simply because you feel like just desserts are being served as terrans finally get nerfed so they have no right to complain. However, what you fail to see is that the game with bizarre mechanics is stepping away from what it should be.

A simple, balanced, easy to understand, and hard to master game. We don't need gimmicks.


Blizzard has tried for a long time to make zerg balanced in a "sensical" way. Why not give zerg a break and let them have one thing like this?

God forbid the terran make a OC, and LIFT OFF when they see an ultralisk. But that would require too much APM i guess >__>

Soulish
Profile Joined April 2010
Canada1403 Posts
September 22 2010 00:00 GMT
#216
what if an ultra attacks a colossus? Would it then have massive cleave cause it would hit the units under it as well?
me all in, he drone drone drone, me win
yoplate
Profile Joined August 2010
United States332 Posts
September 22 2010 00:00 GMT
#217
I think this so called "bug" will help late game zerg, as the attack priority on SCVs is ridiculously low. Now expansions are snipable as zerg even if it has a PF.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
September 22 2010 00:00 GMT
#218
Zerg Player: Yes! Now I have a chance on taking down a PF!

Terran Player: WTF IS THIS SHIT?! This is freaking retarded and imbalance. This needs to be repatched immediately.

Protoss Player: Dur? At least we didn't get nerfed.



If this gets fixed, then the tank splash damage should get fixed as well? Doesn't seem fair that only the PF gets special treatment and not the ridiculous splash damage that tanks get on large units.
Jaedong <3 HOOK'EM HORNS!
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 22 2010 00:00 GMT
#219
It's shit like this that make justify people when they say Zerg are whiners and just want the game to be IMBA in their favor. lol
Behavior is a function of its consequences.
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 22 2010 00:01 GMT
#220
On September 22 2010 09:00 cHaNg-sTa wrote:
Zerg Player: Yes! Now I have a chance on taking down a PF!

Terran Player: WTF IS THIS SHIT?! This is freaking retarded and imbalance. This needs to be repatched immediately.

Protoss Player: Dur? At least we didn't get nerfed.



If this gets fixed, then the tank splash damage should get fixed as well? Doesn't seem fair that only the PF gets special treatment and not the ridiculous splash damage that tanks get on large units.

tanks have the same splash on large units and on small. In fact, large units fare better.
Behavior is a function of its consequences.
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