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Active: 1868 users

Ultras vs Repaired PF - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 55 Next
Simi
Profile Joined June 2010
Canada21 Posts
September 22 2010 00:06 GMT
#241
Now thats an ultralisk!
VanGarde
Profile Joined July 2010
Sweden755 Posts
September 22 2010 00:06 GMT
#242
On September 22 2010 09:03 tacrats wrote:
`only reason people are complaining is because it "looks" dumb. But in reality its the perfect fix for the mass repair on PF issue. require 3 of the highest tiered zerg units to kill a PF and scvs, with no T army around? Sounds perfectly reasonable to me. Much more reasonable than scvs surrounding the PF and all attacking units get raped hilariously.

what looks more dumb? 20 scvs and a PF owning a whole zerg army or ultralisks cleaving scvs that repair it? hmmm


How is it a fix for the mass repair? It takes one extreme and goes to the other. Previously you could not loose the PF with enough scv's repairing. Now you actually CAN'T repair it at all.

A fix would had been something in between. Who in their right mind will sacrifice 25 scv's that will die to splash in a few seconds? You simply won't repair PF's ever now against ultras. You will have to run and sack the expo instantly.
War does not determine who is right - only who is left.
Tenkai Star
Profile Joined September 2010
Sweden50 Posts
September 22 2010 00:06 GMT
#243
Double Ultralisk drop all the way!
Man all races have got to be fast at pullin away workers late game know. Two Ultralisk will kill all workers in 4-5 hits.
"Your base is under attack!"
*space*
*ctrl click worker*
*move away from base*
Give me your soul please
Plaaguu
Profile Joined April 2009
United States406 Posts
September 22 2010 00:06 GMT
#244
That's a pretty big splash radius. But it's good that they can take down PF's. No more turtling!
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
September 22 2010 00:06 GMT
#245
On September 22 2010 09:02 Kare wrote:
This is obviously a bug, if not, im outta sc2

Yea seriously. I'm all for ultras doing more damage to buildings but to decimate every unit near a building w/o touching them, in addition to also destroying the building, is just way too broken.
Marines > everything
darklordjac
Profile Joined July 2010
Canada2231 Posts
September 22 2010 00:06 GMT
#246
Yah looks like a bug, ultras have less range from normally attacking then from attacking a building.
Rahlekk
Profile Joined September 2010
United States107 Posts
Last Edited: 2010-09-22 00:07:36
September 22 2010 00:07 GMT
#247
That, and if the Terran had any kind of army there the PF would've won. A lot of Ultralisks were killed, and the alive ones were all pretty weak anyways.

That and Ultralisks are Tier 3 units.
viel gluck TLO ^^ | 행운을 빌어요 BoxeR
Slakter
Profile Joined January 2010
Sweden1947 Posts
September 22 2010 00:07 GMT
#248
On September 22 2010 09:04 Antares777 wrote:
Show nested quote +
On September 22 2010 07:47 Seam wrote:
Indeed.

I knew that the splash would buff Ultras vs buildings, but holy shit lol.

Edit: OMG ZERGLING ICON I HAS!



Ultra > anything on the ground.

Literally. This is a good thing for Zerg.

...I don't have the zergling icon...

Not true, Marauders are really good vs Ultras.
Protoss, can't live with em', can't kill em'.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 22 2010 00:08 GMT
#249
It's a bug. It will be fixed. Sorry, there's no way this was supposed to happen.
"Infestors are the suck" - LzGamer
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 22 2010 00:08 GMT
#250
On September 22 2010 09:05 BeefAvenger wrote:
How can so many people think this is intended and should stay?

balance talk aside, it doesn't make any sense


How about your siege tanks that hit INSTANTANEOUSLY?

There are a LOT of things in this game that does not make sense, like how marauders can outrun flying units.
Ladygaga
Profile Joined September 2010
Norway16 Posts
September 22 2010 00:09 GMT
#251
On September 22 2010 09:02 Kare wrote:
This is obviously a bug, if not, im outta sc2


Learn 2 Nydus.
SpaceYeti
Profile Joined June 2010
United States723 Posts
Last Edited: 2010-09-22 00:10:27
September 22 2010 00:09 GMT
#252
When is the next round of GSL? Things could be pretty interesting. :D

Learn 2 Nydus.
Epic first post.
Behavior is a function of its consequences.
OdinPimphammer
Profile Joined August 2010
Afghanistan40 Posts
September 22 2010 00:09 GMT
#253
It makes as much sense as SCV's being able to repair a PF endlessly while a whole armies are destroyed by it? No.
Teddyman
Profile Joined October 2008
Finland362 Posts
September 22 2010 00:10 GMT
#254
On September 22 2010 09:08 Fa1nT wrote:
Show nested quote +
On September 22 2010 09:05 BeefAvenger wrote:
How can so many people think this is intended and should stay?

balance talk aside, it doesn't make any sense


How about your siege tanks that hit INSTANTANEOUSLY?

There are a LOT of things in this game that does not make sense, like how marauders can outrun flying units.

How can a battlecruiser come from a starport which only has an exit the size of a viking?
"Chess is a dead game" -Bobby Fischer 2004
IamTheWhiteGuy
Profile Joined September 2010
United States93 Posts
September 22 2010 00:11 GMT
#255
That cannot be right.

If that is, those ultralisks have farrrrr too much splash.

Look at the SCVs on the opposite side of the PF get cut to ribbons.

I hope it doesn't work like that against everything else in the game.
The core gamer is the bastard middle child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results.
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 22 2010 00:11 GMT
#256
On September 22 2010 09:02 Kare wrote:
This is obviously a bug, if not, im outta sc2


Terran tears is too sweet, cya!
tacrats
Profile Joined July 2010
476 Posts
September 22 2010 00:11 GMT
#257
On September 22 2010 09:06 VanGarde wrote:
Show nested quote +
On September 22 2010 09:03 tacrats wrote:
`only reason people are complaining is because it "looks" dumb. But in reality its the perfect fix for the mass repair on PF issue. require 3 of the highest tiered zerg units to kill a PF and scvs, with no T army around? Sounds perfectly reasonable to me. Much more reasonable than scvs surrounding the PF and all attacking units get raped hilariously.

what looks more dumb? 20 scvs and a PF owning a whole zerg army or ultralisks cleaving scvs that repair it? hmmm


How is it a fix for the mass repair? It takes one extreme and goes to the other. Previously you could not loose the PF with enough scv's repairing. Now you actually CAN'T repair it at all.

A fix would had been something in between. Who in their right mind will sacrifice 25 scv's that will die to splash in a few seconds? You simply won't repair PF's ever now against ultras. You will have to run and sack the expo instantly.


Sorry that PFs wont make you invincible for the entirety of the game anymore. If you lose your army and are unable to defend a PF, you SHOULD LOSE YOUR EXPO. Not be able to repair it and rape the surviving zerg army.

You are absolutely right, if you have NO ARMY, and zerg has ULTRAS, you better run your scvs away and expect to lose that expo. PF should be used in conjunction with an army for defense, not be a perfect defense in itself.

Welcome to the world of every other race that when they dont have a defending army they lose their base. The way it should be for every race. There is absolutely no way anyone could claim that this is imbalanced, looks silly yes, but imbalanced? No fucking way.
Al Bundy
Profile Joined April 2010
7257 Posts
September 22 2010 00:11 GMT
#258
On September 22 2010 09:08 TheAngelofDeath wrote:
It's a bug. It will be fixed. Sorry, there's no way this was supposed to happen.


Would you care to explain why is there no way this was supposed to happen?
o choro é livre
Tenkai Star
Profile Joined September 2010
Sweden50 Posts
September 22 2010 00:11 GMT
#259
On September 22 2010 09:10 Teddyman wrote:
Show nested quote +
On September 22 2010 09:08 Fa1nT wrote:
On September 22 2010 09:05 BeefAvenger wrote:
How can so many people think this is intended and should stay?

balance talk aside, it doesn't make any sense


How about your siege tanks that hit INSTANTANEOUSLY?

There are a LOT of things in this game that does not make sense, like how marauders can outrun flying units.

How can a battlecruiser come from a starport which only has an exit the size of a viking?

How can a non-McGyver guy build a barrack in 60 seconds!
Give me your soul please
BeefAvenger
Profile Joined July 2010
Canada54 Posts
September 22 2010 00:12 GMT
#260
On September 22 2010 09:08 Fa1nT wrote:
Show nested quote +
On September 22 2010 09:05 BeefAvenger wrote:
How can so many people think this is intended and should stay?

balance talk aside, it doesn't make any sense


How about your siege tanks that hit INSTANTANEOUSLY?

There are a LOT of things in this game that does not make sense, like how marauders can outrun flying units.

I play random duder

and tank hitting instantaneously? You're really going to compare tank shells moving fast to scvs exploding out of fear in the 'makes sense' category?
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