Ultras vs Repaired PF - Page 13
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Simi
Canada21 Posts
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VanGarde
Sweden755 Posts
On September 22 2010 09:03 tacrats wrote: `only reason people are complaining is because it "looks" dumb. But in reality its the perfect fix for the mass repair on PF issue. require 3 of the highest tiered zerg units to kill a PF and scvs, with no T army around? Sounds perfectly reasonable to me. Much more reasonable than scvs surrounding the PF and all attacking units get raped hilariously. what looks more dumb? 20 scvs and a PF owning a whole zerg army or ultralisks cleaving scvs that repair it? hmmm How is it a fix for the mass repair? It takes one extreme and goes to the other. Previously you could not loose the PF with enough scv's repairing. Now you actually CAN'T repair it at all. A fix would had been something in between. Who in their right mind will sacrifice 25 scv's that will die to splash in a few seconds? You simply won't repair PF's ever now against ultras. You will have to run and sack the expo instantly. | ||
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Tenkai Star
Sweden50 Posts
Man all races have got to be fast at pullin away workers late game know. Two Ultralisk will kill all workers in 4-5 hits. "Your base is under attack!" *space* *ctrl click worker* *move away from base* | ||
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Plaaguu
United States406 Posts
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vnlegend
United States1389 Posts
On September 22 2010 09:02 Kare wrote: This is obviously a bug, if not, im outta sc2 Yea seriously. I'm all for ultras doing more damage to buildings but to decimate every unit near a building w/o touching them, in addition to also destroying the building, is just way too broken. | ||
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darklordjac
Canada2231 Posts
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Rahlekk
United States107 Posts
![]() That and Ultralisks are Tier 3 units. | ||
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Slakter
Sweden1947 Posts
On September 22 2010 09:04 Antares777 wrote: Ultra > anything on the ground. Literally. This is a good thing for Zerg. ...I don't have the zergling icon... Not true, Marauders are really good vs Ultras. | ||
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TheAngelofDeath
United States2033 Posts
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Fa1nT
United States3423 Posts
On September 22 2010 09:05 BeefAvenger wrote: How can so many people think this is intended and should stay? balance talk aside, it doesn't make any sense How about your siege tanks that hit INSTANTANEOUSLY? There are a LOT of things in this game that does not make sense, like how marauders can outrun flying units. | ||
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Ladygaga
Norway16 Posts
On September 22 2010 09:02 Kare wrote: This is obviously a bug, if not, im outta sc2 Learn 2 Nydus. | ||
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SpaceYeti
United States723 Posts
Learn 2 Nydus. Epic first post. | ||
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OdinPimphammer
Afghanistan40 Posts
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Teddyman
Finland362 Posts
On September 22 2010 09:08 Fa1nT wrote: How about your siege tanks that hit INSTANTANEOUSLY? There are a LOT of things in this game that does not make sense, like how marauders can outrun flying units. How can a battlecruiser come from a starport which only has an exit the size of a viking? | ||
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IamTheWhiteGuy
United States93 Posts
If that is, those ultralisks have farrrrr too much splash. Look at the SCVs on the opposite side of the PF get cut to ribbons. I hope it doesn't work like that against everything else in the game. | ||
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Pekkz
Norway1505 Posts
On September 22 2010 09:02 Kare wrote: This is obviously a bug, if not, im outta sc2 Terran tears is too sweet, cya! | ||
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tacrats
476 Posts
On September 22 2010 09:06 VanGarde wrote: How is it a fix for the mass repair? It takes one extreme and goes to the other. Previously you could not loose the PF with enough scv's repairing. Now you actually CAN'T repair it at all. A fix would had been something in between. Who in their right mind will sacrifice 25 scv's that will die to splash in a few seconds? You simply won't repair PF's ever now against ultras. You will have to run and sack the expo instantly. Sorry that PFs wont make you invincible for the entirety of the game anymore. If you lose your army and are unable to defend a PF, you SHOULD LOSE YOUR EXPO. Not be able to repair it and rape the surviving zerg army. You are absolutely right, if you have NO ARMY, and zerg has ULTRAS, you better run your scvs away and expect to lose that expo. PF should be used in conjunction with an army for defense, not be a perfect defense in itself. Welcome to the world of every other race that when they dont have a defending army they lose their base. The way it should be for every race. There is absolutely no way anyone could claim that this is imbalanced, looks silly yes, but imbalanced? No fucking way. | ||
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Al Bundy
7257 Posts
On September 22 2010 09:08 TheAngelofDeath wrote: It's a bug. It will be fixed. Sorry, there's no way this was supposed to happen. Would you care to explain why is there no way this was supposed to happen? | ||
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Tenkai Star
Sweden50 Posts
On September 22 2010 09:10 Teddyman wrote: How can a battlecruiser come from a starport which only has an exit the size of a viking? How can a non-McGyver guy build a barrack in 60 seconds! | ||
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BeefAvenger
Canada54 Posts
On September 22 2010 09:08 Fa1nT wrote: How about your siege tanks that hit INSTANTANEOUSLY? There are a LOT of things in this game that does not make sense, like how marauders can outrun flying units. I play random duder and tank hitting instantaneously? You're really going to compare tank shells moving fast to scvs exploding out of fear in the 'makes sense' category? | ||
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