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Ultras vs Repaired PF - Page 15

Forum Index > SC2 General
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Prev 1 13 14 15 16 17 55 Next
SovSov
Profile Joined September 2010
United States755 Posts
September 22 2010 00:21 GMT
#281
How do SCVs repair flying units?

They're flying the freaking SKY.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 22 2010 00:22 GMT
#282
On September 22 2010 09:19 TheReward wrote:
Show nested quote +
On September 22 2010 09:12 Yaotzin wrote:
On September 22 2010 09:06 VanGarde wrote:
A fix would had been something in between. Who in their right mind will sacrifice 25 scv's that will die to splash in a few seconds? You simply won't repair PF's ever now against ultras. You will have to run and sack the expo instantly.

This is called a "counter". It's like when my scouting stalker sees a marauder and runs like a girl. Most things have counters in this game.

Lovin' these Terran tears.


I played the game and uploaded the video - it was the very first game right after the patch was done. I think the T player just didn't realize the change and "repair the PF" was his standard response (which worked pre-patch)

I think something like this is good, but the splash in the video is way too big.

Maybe a bit big, and it certainly does look kinda odd, but in principle (can't repair ultra-attacked buildings, and clumped buildings make ultras happy) this is excellent.

And yeah, if he knew about this he would've just moved his workers away. What a horrible thing to have to do
Pekkz
Profile Joined June 2009
Norway1505 Posts
Last Edited: 2010-09-22 00:24:47
September 22 2010 00:22 GMT
#283
On September 22 2010 09:19 SpaceYeti wrote:
Show nested quote +
On September 22 2010 09:18 Pekkz wrote:
On September 22 2010 09:13 Whomp wrote:
You terrans QQ'ing know how fast you can kill a hive with the same amount of stimmed marauders compared to those ultras? Just pull away your workers much like we have to do when you have banshees, helions, thor drops, marauder drops, viking lands and cliffed tanks. seriously l2p


Ye, its hilarious. Terran has 5 ways to harass a expansion. Zerg had ZERO ways to harass terran expo with PF. Now there is a tier 3 unit that can do it, and all terrans here scream imbalance, its so god damn funny

Really? Zero? Do you play this game? Please don't make Zerg look bad.


Ok, enlighten me how im gonna kill or harass a PF with turrets around it, i would love to know. And dont say banelings, they die before they can scrach the scvs and prolly cost more then the PF to begin with.
tieya
Profile Joined September 2010
United States308 Posts
September 22 2010 00:22 GMT
#284
On September 22 2010 07:50 Titan107 wrote:
OMFG LOLOLOLOLOLOOLLOLOLOLOLOL. so glad I play zerg. (Zerg was already stronger than terran mid/late previously... now this is just gonna be rofl)



why is it so obvious that you dont play zerg little kid?

anyway, this seems like a good patch that wont be fixed because its not a bug. ultras are a little bit better now
wolfe
Profile Joined March 2010
United States761 Posts
September 22 2010 00:22 GMT
#285
On September 22 2010 09:13 Saechiis wrote:
God, I love how all Zergs flock to this thread claiming how Terrans are OP and that they're all just ignorant in not recognizing clear balance issues ... and then watch this VOD and pretend it's fine.


qft
Swift as the wind, felt before noticed.
TaKemE
Profile Joined April 2010
Denmark1045 Posts
September 22 2010 00:23 GMT
#286
This works on all buildings against all races... even toss and zerg cant send melee units in without takeing dmg.
MassAirUnits
Profile Joined April 2010
United States66 Posts
September 22 2010 00:24 GMT
#287
On September 22 2010 09:22 Pekkz wrote:
Show nested quote +
On September 22 2010 09:19 SpaceYeti wrote:
On September 22 2010 09:18 Pekkz wrote:
On September 22 2010 09:13 Whomp wrote:
You terrans QQ'ing know how fast you can kill a hive with the same amount of stimmed marauders compared to those ultras? Just pull away your workers much like we have to do when you have banshees, helions, thor drops, marauder drops, viking lands and cliffed tanks. seriously l2p


Ye, its hilarious. Terran has 5 ways to harass a expansion. Zerg had ZERO ways to harass terran expo with PF. Now there is a tier 3 unit that can do it, and all terrans here scream imbalance, its so god damn funny

Really? Zero? Do you play this game? Please don't make Zerg look bad.


Ok, enlighten me how im gonna kill or harass a PF with turrets around it, i would love to know.

Brood Lords?
Fortune favors the bold!
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 22 2010 00:24 GMT
#288
Here is a tip from a zerg player

DON'T LET ULTRAS HIT YOUR BUILDINGS

you know what happens when zerg have thors and tanks hitting their buildings? We have already lost.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
September 22 2010 00:25 GMT
#289
How are they getting killed from the other side?
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 22 2010 00:25 GMT
#290
On September 22 2010 09:22 Pekkz wrote:
Show nested quote +
On September 22 2010 09:19 SpaceYeti wrote:
On September 22 2010 09:18 Pekkz wrote:
On September 22 2010 09:13 Whomp wrote:
You terrans QQ'ing know how fast you can kill a hive with the same amount of stimmed marauders compared to those ultras? Just pull away your workers much like we have to do when you have banshees, helions, thor drops, marauder drops, viking lands and cliffed tanks. seriously l2p


Ye, its hilarious. Terran has 5 ways to harass a expansion. Zerg had ZERO ways to harass terran expo with PF. Now there is a tier 3 unit that can do it, and all terrans here scream imbalance, its so god damn funny

Really? Zero? Do you play this game? Please don't make Zerg look bad.


Ok, enlighten me how im gonna kill or harass a PF with turrets around it, i would love to know. And dont say banelings, they die before they can scrach the scvs.


Ultralisks? Even before this change if you targeted SCVs you could slowly carve your way through the fortress. And you never specified turrets earlier either. Get one ultra to tank dmg and come in with some roach/hydra. Also you can use infestors to fungal SCVs before they start repairing.
Teddyman
Profile Joined October 2008
Finland362 Posts
September 22 2010 00:25 GMT
#291
On September 22 2010 09:23 TaKemE wrote:
This works on all buildings against all races... even toss and zerg cant send melee units in without takeing dmg.

I bet zealots are really scared of that 5 dmg/hit splash. TBH I wouldn't mind if ultralisk drops became the standard play in ZvZ...
"Chess is a dead game" -Bobby Fischer 2004
SovSov
Profile Joined September 2010
United States755 Posts
Last Edited: 2010-09-22 00:26:54
September 22 2010 00:26 GMT
#292
http://us.battle.net/sc2/en/forum/topic/627980105

Blizzard says it's an issue. Sigh. I guess that many Ultras are SUPPOSED to lose to a building being repaired.
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 22 2010 00:26 GMT
#293
On September 22 2010 09:24 MassAirUnits wrote:
Show nested quote +
On September 22 2010 09:22 Pekkz wrote:
On September 22 2010 09:19 SpaceYeti wrote:
On September 22 2010 09:18 Pekkz wrote:
On September 22 2010 09:13 Whomp wrote:
You terrans QQ'ing know how fast you can kill a hive with the same amount of stimmed marauders compared to those ultras? Just pull away your workers much like we have to do when you have banshees, helions, thor drops, marauder drops, viking lands and cliffed tanks. seriously l2p


Ye, its hilarious. Terran has 5 ways to harass a expansion. Zerg had ZERO ways to harass terran expo with PF. Now there is a tier 3 unit that can do it, and all terrans here scream imbalance, its so god damn funny

Really? Zero? Do you play this game? Please don't make Zerg look bad.


Ok, enlighten me how im gonna kill or harass a PF with turrets around it, i would love to know.

Brood Lords?


So i need to make broodlords to counter a building, maby i didnt get your sarcasm, sry.
IamTheWhiteGuy
Profile Joined September 2010
United States93 Posts
September 22 2010 00:26 GMT
#294
On September 22 2010 09:11 tacrats wrote:
Show nested quote +
On September 22 2010 09:06 VanGarde wrote:
On September 22 2010 09:03 tacrats wrote:
`only reason people are complaining is because it "looks" dumb. But in reality its the perfect fix for the mass repair on PF issue. require 3 of the highest tiered zerg units to kill a PF and scvs, with no T army around? Sounds perfectly reasonable to me. Much more reasonable than scvs surrounding the PF and all attacking units get raped hilariously.

what looks more dumb? 20 scvs and a PF owning a whole zerg army or ultralisks cleaving scvs that repair it? hmmm


How is it a fix for the mass repair? It takes one extreme and goes to the other. Previously you could not loose the PF with enough scv's repairing. Now you actually CAN'T repair it at all.

A fix would had been something in between. Who in their right mind will sacrifice 25 scv's that will die to splash in a few seconds? You simply won't repair PF's ever now against ultras. You will have to run and sack the expo instantly.


Sorry that PFs wont make you invincible for the entirety of the game anymore. If you lose your army and are unable to defend a PF, you SHOULD LOSE YOUR EXPO. Not be able to repair it and rape the surviving zerg army.

You are absolutely right, if you have NO ARMY, and zerg has ULTRAS, you better run your scvs away and expect to lose that expo. PF should be used in conjunction with an army for defense, not be a perfect defense in itself.

Welcome to the world of every other race that when they dont have a defending army they lose their base. The way it should be for every race. There is absolutely no way anyone could claim that this is imbalanced, looks silly yes, but imbalanced? No fucking way.


C'mon now, let's be fair.

If ultras just did their plain old regular splash, they'd still tear that PF apart. It would just require right clicking an SCV and letting the splash do the work.

What I saw in this vid was 1a2a3a pretty much, and as we all know from the tears about MMM balls, that's no damn good.
The core gamer is the bastard middle child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results.
Reptilia
Profile Joined June 2010
Chile913 Posts
September 22 2010 00:26 GMT
#295
On September 22 2010 09:11 Pekkz wrote:
Show nested quote +
On September 22 2010 09:02 Kare wrote:
This is obviously a bug, if not, im outta sc2


Terran tears is too sweet, cya!


On September 22 2010 09:18 Arm4n wrote:
Show nested quote +
On September 22 2010 09:13 Saechiis wrote:
God, I love how all Zergs flock to this thread claiming how Terrans are OP and that they're all just ignorant in not recognizing clear balance issues ... and then watch this VOD and pretend it's fine.


terran tears are so fucking delicious...


On September 22 2010 07:57 Yaotzin wrote:
Terran tears are so delicious.


grow up? you (most zerg players) are the ones who have been QQing all this months and this is just nonsense and it is obviously going to be patched. Maybe a lesser radius or something)
The secret to creativity is knowing how to hide your sources
Slayer91
Profile Joined February 2006
Ireland23457 Posts
Last Edited: 2010-09-22 00:27:42
September 22 2010 00:26 GMT
#296
Patch X:
"Splash now starts from the centre of the target rather than around the impact location"
Terrans: YAY TANKS ARE GOOD NOW THANKS BLIZZARD.
Patch 1.1. Ultras benefit from this now toss
Terrans: Blizzard, ffs fix this, this is bullshit.

Ah, I see. No double standards of course.

Now there are 2 ways to kill a planetary fortress. Banelings were the other one. This one is actually cost effective.
I think its a bit silly, but it seems fair considering how its otherwise impossible to kill a PF even WITHOUT army support.
aka Teutonica
TheOGBlitzKrieg
Profile Joined June 2010
United States346 Posts
September 22 2010 00:27 GMT
#297
i have a suggestion for the fix, just make it so whenever an ultralisk is within so much range on an scv the scv loses it's repair ability
wolfe
Profile Joined March 2010
United States761 Posts
September 22 2010 00:27 GMT
#298
On September 22 2010 09:24 Fa1nT wrote:
Here is a tip from a zerg player

DON'T LET ULTRAS HIT YOUR BUILDINGS

you know what happens when zerg have thors and tanks hitting their buildings? We have already lost.


Way to miss the point. That's the equivalent of saying "Tanks aren't OP just avoid them. Always. They are in your main, find a new one"

Let's not talk about balance and rather this particular mechanic shall we? If a solution to PT repair is needed this isn't the way to do it. We don't need gimmicks. At the moment this is just insane (not in terms of imba) but in terms of mechanics, gameplay, and logic.
Swift as the wind, felt before noticed.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2010-09-22 00:35:47
September 22 2010 00:27 GMT
#299
On September 22 2010 09:18 AlBundy wrote:
Show nested quote +
On September 22 2010 09:13 Saechiis wrote:
God, I love how all Zergs flock to this thread claiming how Terrans are OP and that they're all just ignorant in not recognizing clear balance issues ... and then watch this VOD and pretend it's fine.


You should give this patch some time, I mean it's barely out worldwide, and people are already claiming that x/y is overpowered/broken. Seriously just wait and see what are the consequences in-game before crying imbalance.


Lol, it has nothing to do with imbalance. You can clearly see that the Ultra's splash radius is 5 times bigger than it's stats suggest. I'm opposed to it because it is not intended, not because I think PF + repair should > everything.

Ultra - Building splash radius increased to 6

Somehow I missed that patch note?


Edit: sorry to say this, but are the guys at Blizzard morons? Do they have any internal patch testing at all? They're replacing the building ram attack with the standard Ultra attack and no-one is like ... 'guys, maybe we should test if it works?'

'Nah, man, we gotta polish the graphics some more'
I think esports is pretty nice.
TaKemE
Profile Joined April 2010
Denmark1045 Posts
September 22 2010 00:27 GMT
#300
Blizzard:

We are currently aware of this issue and hope to have it resolved in a future patch.

Beware of Ultras!! :p
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