They're flying the freaking SKY.
Ultras vs Repaired PF - Page 15
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SovSov
United States755 Posts
They're flying the freaking SKY. | ||
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Yaotzin
South Africa4280 Posts
On September 22 2010 09:19 TheReward wrote: I played the game and uploaded the video - it was the very first game right after the patch was done. I think the T player just didn't realize the change and "repair the PF" was his standard response (which worked pre-patch) I think something like this is good, but the splash in the video is way too big. Maybe a bit big, and it certainly does look kinda odd, but in principle (can't repair ultra-attacked buildings, and clumped buildings make ultras happy) this is excellent. And yeah, if he knew about this he would've just moved his workers away. What a horrible thing to have to do ![]() | ||
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Pekkz
Norway1505 Posts
On September 22 2010 09:19 SpaceYeti wrote: Really? Zero? Do you play this game? Please don't make Zerg look bad. ![]() Ok, enlighten me how im gonna kill or harass a PF with turrets around it, i would love to know. And dont say banelings, they die before they can scrach the scvs and prolly cost more then the PF to begin with. | ||
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tieya
United States308 Posts
On September 22 2010 07:50 Titan107 wrote: OMFG LOLOLOLOLOLOOLLOLOLOLOLOL. so glad I play zerg. (Zerg was already stronger than terran mid/late previously... now this is just gonna be rofl) why is it so obvious that you dont play zerg little kid? anyway, this seems like a good patch that wont be fixed because its not a bug. ultras are a little bit better now | ||
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wolfe
United States761 Posts
On September 22 2010 09:13 Saechiis wrote: God, I love how all Zergs flock to this thread claiming how Terrans are OP and that they're all just ignorant in not recognizing clear balance issues ... and then watch this VOD and pretend it's fine. qft | ||
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TaKemE
Denmark1045 Posts
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MassAirUnits
United States66 Posts
On September 22 2010 09:22 Pekkz wrote: Ok, enlighten me how im gonna kill or harass a PF with turrets around it, i would love to know. Brood Lords? | ||
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Fa1nT
United States3423 Posts
DON'T LET ULTRAS HIT YOUR BUILDINGS you know what happens when zerg have thors and tanks hitting their buildings? We have already lost. | ||
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MrMotionPicture
United States4327 Posts
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FabledIntegral
United States9232 Posts
On September 22 2010 09:22 Pekkz wrote: Ok, enlighten me how im gonna kill or harass a PF with turrets around it, i would love to know. And dont say banelings, they die before they can scrach the scvs. Ultralisks? Even before this change if you targeted SCVs you could slowly carve your way through the fortress. And you never specified turrets earlier either. Get one ultra to tank dmg and come in with some roach/hydra. Also you can use infestors to fungal SCVs before they start repairing. | ||
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Teddyman
Finland362 Posts
On September 22 2010 09:23 TaKemE wrote: This works on all buildings against all races... even toss and zerg cant send melee units in without takeing dmg. I bet zealots are really scared of that 5 dmg/hit splash. TBH I wouldn't mind if ultralisk drops became the standard play in ZvZ... | ||
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SovSov
United States755 Posts
Blizzard says it's an issue. Sigh. I guess that many Ultras are SUPPOSED to lose to a building being repaired. | ||
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Pekkz
Norway1505 Posts
So i need to make broodlords to counter a building, maby i didnt get your sarcasm, sry. | ||
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IamTheWhiteGuy
United States93 Posts
On September 22 2010 09:11 tacrats wrote: Sorry that PFs wont make you invincible for the entirety of the game anymore. If you lose your army and are unable to defend a PF, you SHOULD LOSE YOUR EXPO. Not be able to repair it and rape the surviving zerg army. You are absolutely right, if you have NO ARMY, and zerg has ULTRAS, you better run your scvs away and expect to lose that expo. PF should be used in conjunction with an army for defense, not be a perfect defense in itself. Welcome to the world of every other race that when they dont have a defending army they lose their base. The way it should be for every race. There is absolutely no way anyone could claim that this is imbalanced, looks silly yes, but imbalanced? No fucking way. C'mon now, let's be fair. If ultras just did their plain old regular splash, they'd still tear that PF apart. It would just require right clicking an SCV and letting the splash do the work. What I saw in this vid was 1a2a3a pretty much, and as we all know from the tears about MMM balls, that's no damn good. | ||
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Reptilia
Chile913 Posts
On September 22 2010 07:57 Yaotzin wrote: Terran tears are so delicious. grow up? you (most zerg players) are the ones who have been QQing all this months and this is just nonsense and it is obviously going to be patched. Maybe a lesser radius or something) | ||
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Slayer91
Ireland23335 Posts
"Splash now starts from the centre of the target rather than around the impact location" Terrans: YAY TANKS ARE GOOD NOW THANKS BLIZZARD. Patch 1.1. Ultras benefit from this now toss Terrans: Blizzard, ffs fix this, this is bullshit. Ah, I see. No double standards of course. Now there are 2 ways to kill a planetary fortress. Banelings were the other one. This one is actually cost effective. I think its a bit silly, but it seems fair considering how its otherwise impossible to kill a PF even WITHOUT army support. | ||
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TheOGBlitzKrieg
United States346 Posts
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wolfe
United States761 Posts
On September 22 2010 09:24 Fa1nT wrote: Here is a tip from a zerg player DON'T LET ULTRAS HIT YOUR BUILDINGS you know what happens when zerg have thors and tanks hitting their buildings? We have already lost. Way to miss the point. That's the equivalent of saying "Tanks aren't OP just avoid them. Always. They are in your main, find a new one" Let's not talk about balance and rather this particular mechanic shall we? If a solution to PT repair is needed this isn't the way to do it. We don't need gimmicks. At the moment this is just insane (not in terms of imba) but in terms of mechanics, gameplay, and logic. | ||
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Saechiis
Netherlands4989 Posts
On September 22 2010 09:18 AlBundy wrote: You should give this patch some time, I mean it's barely out worldwide, and people are already claiming that x/y is overpowered/broken. Seriously just wait and see what are the consequences in-game before crying imbalance. Lol, it has nothing to do with imbalance. You can clearly see that the Ultra's splash radius is 5 times bigger than it's stats suggest. I'm opposed to it because it is not intended, not because I think PF + repair should > everything. Ultra - Building splash radius increased to 6 Somehow I missed that patch note? Edit: sorry to say this, but are the guys at Blizzard morons? Do they have any internal patch testing at all? They're replacing the building ram attack with the standard Ultra attack and no-one is like ... 'guys, maybe we should test if it works?' 'Nah, man, we gotta polish the graphics some more' | ||
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TaKemE
Denmark1045 Posts
We are currently aware of this issue and hope to have it resolved in a future patch. Beware of Ultras!! :p | ||
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