• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:50
CEST 11:50
KST 18:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun9[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
WardiTV Spring Cup GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options? BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion
Tourneys
[ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3131 users

Ultras vs Repaired PF - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 55 Next
Teddyman
Profile Joined October 2008
Finland362 Posts
September 22 2010 00:34 GMT
#321
On September 22 2010 09:30 Pekkz wrote:
Show nested quote +
On September 22 2010 09:27 TaKemE wrote:
Blizzard:

We are currently aware of this issue and hope to have it resolved in a future patch.

Beware of Ultras!! :p


Gotta love blizzard, hope it takes few months to do somthing about it.

They did say "in a future patch" instead of "in a hotfix", so I'd say it'll be a while. Meanwhile we'll get to play the game enough to see that it isn't any kind of a balance issue. In army vs army fights, ultras are even worse than before (they were good though so they can take it.) There's like 4 different simple workarounds a Terran can use to avoid this entirely.
"Chess is a dead game" -Bobby Fischer 2004
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
Last Edited: 2010-09-22 00:35:52
September 22 2010 00:35 GMT
#322
To be entirely honest, I think this "bug" is actually an unintended fix for an unintended effect of SCVs plus PFs.


I don't think Blizzard intended for Planetary Fortresses to survive forever while being repaired by 30 SCVs.

I think the Ultralisk splash will be changed, but that there will be a limit on how many SCVs can repair a unit/building at a time.
Lanaia is love.
synapse
Profile Blog Joined January 2009
China13814 Posts
September 22 2010 00:35 GMT
#323
Clearly, Blizzard did not think this through. I can't imagine this not being patched, however awesome it is :/
:)
Cheebah
Profile Blog Joined April 2010
210 Posts
September 22 2010 00:36 GMT
#324
It's outrageous that T aren't able to repair a building (or a Thor I guess) being attacked by Ultras. I mean it starts like that and then you end up with a race that can't repair buildings at all!

+ Show Spoiler +
-.-
Out here in the perimeter there are no stars. Out here we are stoned, immaculate.
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 22 2010 00:37 GMT
#325
Blizzard is going to patch it. So only terrans are allowed to not run away when their CC is not being attacked. Great.

Oh, no AI patch so that SCV are targeted? Good. I totally love when my ultras run around the building being aie with AoE (that doesn't hit the SCV btw) trying to find a small spot to do damage.

*sigh*

tacrats
Profile Joined July 2010
476 Posts
Last Edited: 2010-09-22 00:38:45
September 22 2010 00:37 GMT
#326
On September 22 2010 09:34 SpaceYeti wrote:
Show nested quote +
On September 22 2010 09:26 Pekkz wrote:
On September 22 2010 09:24 MassAirUnits wrote:
On September 22 2010 09:22 Pekkz wrote:
On September 22 2010 09:19 SpaceYeti wrote:
On September 22 2010 09:18 Pekkz wrote:
On September 22 2010 09:13 Whomp wrote:
You terrans QQ'ing know how fast you can kill a hive with the same amount of stimmed marauders compared to those ultras? Just pull away your workers much like we have to do when you have banshees, helions, thor drops, marauder drops, viking lands and cliffed tanks. seriously l2p


Ye, its hilarious. Terran has 5 ways to harass a expansion. Zerg had ZERO ways to harass terran expo with PF. Now there is a tier 3 unit that can do it, and all terrans here scream imbalance, its so god damn funny

Really? Zero? Do you play this game? Please don't make Zerg look bad.


Ok, enlighten me how im gonna kill or harass a PF with turrets around it, i would love to know.

Brood Lords?


So i need to make broodlords to counter a building, maby i didnt get your sarcasm, sry.

No, but you might need to make a "siege unit" to break an entrenched position head on.


broodlords wont do shit. scvs outrepair BL damage from 6 BLs. U cant even pick off the scvs because they just move to the other side of the PF once u start attacking them. by the time a terran sees BLs he can just get a starport switched with a reactored building and make a few vikings which can sit over the PF and pwn ur BLs.

Sorry, BLs aint the answer.
afiddy
Profile Blog Joined November 2006
Canada108 Posts
September 22 2010 00:37 GMT
#327
They'll probably lessen the radius a bit so that it only attacks the scvs near the ultra, or something like that.
Alpha and Omega.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
September 22 2010 00:38 GMT
#328
I like this change from a game-balance point of view, but honestly, that looks so terrible and broken... SCV's exploding on contact with a CC? I don't know how, but there needs to be an in-between here somewhere.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 22 2010 00:38 GMT
#329
Because people have clearly not caught the official Blizzard response in this fast paced thread:

http://us.battle.net/sc2/en/forum/topic/627980105

"We are currently aware of this issue and hope to have it resolved in a future patch."


....


Told you so. ("Neener-neener" and all the immature stuff)
Behavior is a function of its consequences.
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 22 2010 00:39 GMT
#330
On September 22 2010 09:31 SpaceYeti wrote:
Show nested quote +
On September 22 2010 09:22 Pekkz wrote:
On September 22 2010 09:19 SpaceYeti wrote:
On September 22 2010 09:18 Pekkz wrote:
On September 22 2010 09:13 Whomp wrote:
You terrans QQ'ing know how fast you can kill a hive with the same amount of stimmed marauders compared to those ultras? Just pull away your workers much like we have to do when you have banshees, helions, thor drops, marauder drops, viking lands and cliffed tanks. seriously l2p


Ye, its hilarious. Terran has 5 ways to harass a expansion. Zerg had ZERO ways to harass terran expo with PF. Now there is a tier 3 unit that can do it, and all terrans here scream imbalance, its so god damn funny

Really? Zero? Do you play this game? Please don't make Zerg look bad.


Ok, enlighten me how im gonna kill or harass a PF with turrets around it, i would love to know. And dont say banelings, they die before they can scrach the scvs and prolly cost more then the PF to begin with.

Lol. Micro and positioning are your friends....or they should be. Banelings can easily reach SCVs on a PF protected mineral line unless you're A-moving them in with no other attention paid to them. Also, two fungal growths kill SCVs. Wanna get your banelings in? Spam ITs by the PF (spread them and it's even better) and roll those puppies on in. There are lots of ways to harass a Terran player in midgame if you are imaginative and especially use infestors.


Post something that happens above your bronze league. Never seen a high level game where a zerg has successfully harassed a PF with turrets without taking massive losses.


Are you also serious about zerg having to invest in mass infestors + banelings ( hello gass?) to take down a PF? Terran will only counter attack and own you after you used silly ammouny of resources/energy on taking down a building. To do somthing like that you need to be miles ahead.

You just crack me up man
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
September 22 2010 00:39 GMT
#331
5 range ultralisks....yeah.....
Noxie
Profile Blog Joined April 2010
United States2227 Posts
September 22 2010 00:39 GMT
#332
They *have* to fix that haha.. or rather.. maybe just fix scv repairing
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 22 2010 00:39 GMT
#333
On September 22 2010 09:37 tacrats wrote:
Show nested quote +
On September 22 2010 09:34 SpaceYeti wrote:
On September 22 2010 09:26 Pekkz wrote:
On September 22 2010 09:24 MassAirUnits wrote:
On September 22 2010 09:22 Pekkz wrote:
On September 22 2010 09:19 SpaceYeti wrote:
On September 22 2010 09:18 Pekkz wrote:
On September 22 2010 09:13 Whomp wrote:
You terrans QQ'ing know how fast you can kill a hive with the same amount of stimmed marauders compared to those ultras? Just pull away your workers much like we have to do when you have banshees, helions, thor drops, marauder drops, viking lands and cliffed tanks. seriously l2p


Ye, its hilarious. Terran has 5 ways to harass a expansion. Zerg had ZERO ways to harass terran expo with PF. Now there is a tier 3 unit that can do it, and all terrans here scream imbalance, its so god damn funny

Really? Zero? Do you play this game? Please don't make Zerg look bad.


Ok, enlighten me how im gonna kill or harass a PF with turrets around it, i would love to know.

Brood Lords?


So i need to make broodlords to counter a building, maby i didnt get your sarcasm, sry.

No, but you might need to make a "siege unit" to break an entrenched position head on.


broodlords wont do shit. scvs outrepair BL damage from 6 BLs. U cant even pick off the scvs because they just move to the other side of the PF once u start attacking them. by the time a terran sees BLs he can just get a starport switched with a reactored building and make a few vikings which can sit over the PF and pwn ur BLs.

Sorry, BLs aint the answer.

You know, you *could* target the SCVs. :p It's not like the brood lord is at risk of dying to a PF anytime soon. :D
Behavior is a function of its consequences.
MassAirUnits
Profile Joined April 2010
United States66 Posts
September 22 2010 00:39 GMT
#334
On September 22 2010 09:32 phaded wrote:
I thought splash was meant to originate x units out of the center of the targeted unit, not x units out of the edge of the targeted unit?
ie. Tank splash would be the same size regardless of hitting a zergling or an ultralisk?
(sorry I play protoss and rarely get archons so I'm not very familiar with that kind of splash damage)

Tank splash doesn't work the same way ultra splash does, based on what some other ppl researching have said.

Tank splash is up to 2 or 1.5 radius from center of target.

Ultra splash is 2 + radius of the target itself, from the center of the target.
Fortune favors the bold!
marvels
Profile Joined September 2010
United States5 Posts
September 22 2010 00:39 GMT
#335
While I thoroughly enjoyed watching a saturated gold mine evaporate, it definitely needs to be patched. I hope they don't revert to the old ram attack, instead changing where the splash damage originates (from the ultralisk's blades rather than the unit/structure being targetted).
VanGarde
Profile Joined July 2010
Sweden755 Posts
Last Edited: 2010-09-22 00:40:37
September 22 2010 00:39 GMT
#336
Here are some numbers I'd like everyone to remember before you make statements about Planetary Fortress cost efficiency.

The PF costs 550 minerals and 150 gas AND 270 minerals every 87 seconds.

If you had turned your PF into an OC instead you would if you used every 50 energy on MULE had a MULE every 1 minute and 27 seconds. Lets say one and a half minute for simplicity.

So after just 3 minutes of play the PF has actually costed you 1090/150.
After 6 minutes 1630/150
After 12 minutes 2710/150

Terran player realize this added virtual cost and it is why it is a tough decision every time you decide between an OC and a PF. But reading threads like this makes me think that most zerg players might not quite grasp this.

This is why the PF HAS to be repairable. Because otherwise it is just not worth it cost for cost.
War does not determine who is right - only who is left.
Charger
Profile Blog Joined September 2010
United States2405 Posts
September 22 2010 00:39 GMT
#337
On September 22 2010 09:38 jdseemoreglass wrote:
I like this change from a game-balance point of view, but honestly, that looks so terrible and broken... SCV's exploding on contact with a CC? I don't know how, but there needs to be an in-between here somewhere.


Totally agree. I agree with this mechanic in theory, but only the SCVs within a reasonable distance to the Ultra should get splash damage, not SCVs just standing on the opposite side lol
It's easy to be a Monday morning quarterback.
Voyager I
Profile Joined July 2010
United States260 Posts
Last Edited: 2010-09-22 00:43:36
September 22 2010 00:40 GMT
#338
On September 22 2010 09:26 Slayer91 wrote:
Patch X:
"Splash now starts from the centre of the target rather than around the impact location"
Terrans: YAY TANKS ARE GOOD NOW THANKS BLIZZARD.
Patch 1.1. Ultras benefit from this now toss
Terrans: Blizzard, ffs fix this, this is bullshit.

Ah, I see. No double standards of course.


All splash damage originates from the center of the target, but Ultras have the only attack where the splash radius gets bigger corresponding to the size of its target. If a Siege Tank shoots a Command Center, it damages nothing else because its splash radius is smaller than the building.

A Marine (Range 5) standing on the opposite side of a Command Center (Size 3) being attacked by an Ultralisk would die if he tried to defend it.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 22 2010 00:40 GMT
#339
Optimally, I'd like to see this replaced with an equally effective buff for Zerg versus Planetary Fortresses, because from a lore standpoint, it's kinda counterintuitive. However, I'd never like to see this be removed.

A secondary effect of this some of you may have missed: Zerg now has the ability to really wreck bases. Splash Ultras can destroy building clumps far, far faster, giving the opponent less time to react. This could help push Nydus over the edge into being used in competitive lategame, and force more defensive play in terms of keeping some of the army back to snipe Ultras before they can wreck everything. I'd call this a good thing, because previously Missile Turrets/Photon Cannons could keep away most all Zerg harass (namely Mutas), but I'd rather see the base-destruction power reduced for all races, lowering Ultras and Marauders down to reasonable levels.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 22 2010 00:42 GMT
#340
On September 22 2010 09:39 VanGarde wrote:
Here are some numbers I'd like everyone to remember before you make statements about Planetary Fortress cost efficiency.

The PF costs 550 minerals and 150 gas AND 270 minerals every 87 seconds.

If you had turned your PF into an OC instead you would if you used every 50 energy on MULE had a MULE every 1 minute and 27 seconds. Lets say one and a half minute for simplicity.

So after just 3 minutes of play the PF has actually costed you 1090/150.
After 6 minutes 1630/150
After 12 minutes 2710/150

Terran player realize this added virtual cost and it is why it is a tough decision every time you decide between an OC and a PF. But reading threads like this makes me think that most zerg players might not quite grasp this.

This is why the PF HAS to be repairable. Because otherwise it is just not worth it cost for cost.


Are you seriously complaining about not having MULEs when your fortress can kill a 50-100 supply army of zerglings and roaches and hydra?
Prev 1 15 16 17 18 19 55 Next
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 1: Ro12 Group B
Cure vs TriGGeRLIVE!
ByuN vs Bunny
Ryung 182
IntoTheiNu 132
CranKy Ducklings SOOP40
Rex7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 222
Ryung 182
herO (SOOP) 31
Rex 7
StarCraft: Brood War
Sea 2057
HiyA 1160
Jaedong 768
Hyuk 286
Aegong 207
Stork 195
Zeus 160
actioN 153
ToSsGirL 120
sSak 113
[ Show more ]
EffOrt 106
Soma 88
910 53
Sharp 53
Sacsri 32
Bale 30
Backho 24
Free 23
soO 22
Rush 20
Pusan 20
Shine 18
Shinee 16
ajuk12(nOOB) 14
hero 13
NaDa 11
Terrorterran 11
yabsab 8
ZergMaN 4
Dota 2
XaKoH 544
NeuroSwarm426
canceldota37
ODPixel26
League of Legends
JimRising 424
Counter-Strike
olofmeister2264
shoxiejesuss1238
Other Games
singsing459
crisheroes196
Organizations
Other Games
gamesdonequick679
Dota 2
PGL Dota 2 - Main Stream73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• LUISG 25
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• blackmanpl 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota234
League of Legends
• Jankos1013
• TFBlade1008
• Stunt452
Upcoming Events
KCM Race Survival
11m
Big Gabe
2h 11m
Replay Cast
14h 11m
Replay Cast
23h 11m
Escore
1d
OSC
1d 3h
Replay Cast
1d 14h
Replay Cast
1d 23h
RSL Revival
2 days
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
2 days
[ Show More ]
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
3 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
WardiTV Invitational
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.