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LEGAL method to create your hotkey scheme - Page 7

Forum Index > SC2 General
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 20 2010 15:36 GMT
#121
There is no "legal" way to modify your hotkeys. Changing configuration files is not going to fly at a tournament. You must play the game the way Blizzard created it, unfortunately they didn't want us changing the keyboard setup so that's the way were going to have to play it.


iLLEGAL
Change (edit, replace, etc) MPQ game archives
Change (edit, replace, etc) any game files
Edit game textures and other ingame files

Not prohibited
Add your hotkey schemes over (OVER, not with replacing, only OVER priority) original game files.

If files, that aren't in MPQ have highter priority to read by game, we can use it. There are no game editing
WilbertK
Profile Joined May 2010
Netherlands210 Posts
September 20 2010 19:31 GMT
#122
Are you 100% on that, Existor? Is that actually confirmed by Blizzard, or is it 'just' not explicitly forbidden in the EULA?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2010-09-20 20:05:37
September 20 2010 20:04 GMT
#123
On September 21 2010 04:31 WilbertK wrote:
Are you 100% on that, Existor? Is that actually confirmed by Blizzard, or is it 'just' not explicitly forbidden in the EULA?

Did u're editing any game files? Answer to this question please. What there illegal? Please, give me link to paragraph with words about this.

All, that is not forbidden - is allowed
Daewon
Profile Joined October 2008
127 Posts
September 20 2010 20:12 GMT
#124
oh come on guys enough of this. NOONE!, I repeat NOONE has been banned for customizing hotkeys by editing the MPQ file. The method explained in this thread seems to be the way Blizzard eventually will implement fully cuztomizable hotkeys, so a ban is is very unlikely.

Blizzard probably would prefer noone did any editing, no matter the method, before they give the go. Personally I think it's fine as it puts a little bit of pressure on Blizzard to get this done ( should have been done by launch imho, this is 2010).
Seide
Profile Blog Joined August 2010
United States831 Posts
September 20 2010 20:14 GMT
#125
Its legal by blizzard wording, but if you were to ask a GSL admin if you could do this, they would probably tell you to go fuck yourself. So do we go by what is kosher to blizzard or what is kosher to competetive SC?
Mind you 99.9% of ppl here will never run into that issue, but still.
One fish, two fish, red fish, blue fish.
InRaged
Profile Joined February 2007
1047 Posts
September 20 2010 20:16 GMT
#126
On September 21 2010 04:31 WilbertK wrote:
Are you 100% on that, Existor? Is that actually confirmed by Blizzard, or is it 'just' not explicitly forbidden in the EULA?

It was allowed in WC3. I think they would announce had they decided to change their stance on the issue so radically
Cliff Curtis
Profile Joined September 2010
10 Posts
September 20 2010 20:34 GMT
#127
On September 20 2010 10:04 Noital wrote:
blizzard already said they will patch custom hotkeys into next patch.

seems like they did it already with the beta and then waited for 1.1 patch for the "OMG! U SO AWSUM! <3333333 BLIZZARD <333333333"

Source? I don't think they said this.
some_noob
Profile Joined August 2010
160 Posts
September 20 2010 21:01 GMT
#128
Is it safe to assume that this kind of configuration wouldn't be allowed in offline tournaments ?
WilbertK
Profile Joined May 2010
Netherlands210 Posts
September 20 2010 21:41 GMT
#129
On September 21 2010 05:04 Existor wrote:
Show nested quote +
On September 21 2010 04:31 WilbertK wrote:
Are you 100% on that, Existor? Is that actually confirmed by Blizzard, or is it 'just' not explicitly forbidden in the EULA?

Did u're editing any game files? Answer to this question please. What there illegal? Please, give me link to paragraph with words about this.

All, that is not forbidden - is allowed

I didn't do any editing at all. I'm not sure what your second question means, or what paragraph to link to, as I don't think this is in the EULA.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 20 2010 21:44 GMT
#130
Is it safe to assume that this kind of configuration wouldn't be allowed in offline tournaments ?

Answer me please, why it's not safe?
zak
Profile Joined April 2010
Korea (South)1009 Posts
September 20 2010 21:49 GMT
#131
On September 21 2010 00:36 Existor wrote:
Show nested quote +
There is no "legal" way to modify your hotkeys. Changing configuration files is not going to fly at a tournament. You must play the game the way Blizzard created it, unfortunately they didn't want us changing the keyboard setup so that's the way were going to have to play it.


iLLEGAL
Change (edit, replace, etc) MPQ game archives
Change (edit, replace, etc) any game files
Edit game textures and other ingame files

Not prohibited
Add your hotkey schemes over (OVER, not with replacing, only OVER priority) original game files.

If files, that aren't in MPQ have highter priority to read by game, we can use it. There are no game editing



I see your point but I believe they can still ban you because it is a "modification".

Quote from Blizzard (http://us.battle.net/sc2/en/blog/809157#blog):

"If a StarCraft II player is found to be cheating or using hacks or modifications in any form, then as outlined in our end user license agreement, that player can be permanently banned from the game."

So yeah it may be "legal" but I think they can still ban you. Someone tell me if I am wrong because I would like to use hotkeys if I do not risk getting banned =P
You know how to gain a victory, but not use it - maharbal
Dreadmorr
Profile Joined September 2010
United States1 Post
September 20 2010 21:56 GMT
#132
If it is not, this should be illegal in all forms. Your are adding methods to make the game easier for you, and easier then it is intended to be. This is not some sort of MMO or FPS and all of the hotkeys are where they are for a reason.

By adding these things your are essentially creating shortcuts for yourself, completely skewing the intended learning curve, and trying to advance faster then the people who play and learn legit.
Im awesome
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
September 20 2010 21:58 GMT
#133
On September 20 2010 07:59 Existor wrote:
Show nested quote +
Are you sure this is legal way and we wont have any further problem with Blizzard???

Did you're editing original files? No.
Did you're cheating? No
Are there any hacking programms? No


Modifying your hotkeys in a way where they are more comfortable and convenient to you, thus giving you an edge, could very well be considered cheating.
(-_-) BW for ever. #1 Iris fan.
Chronicle
Profile Joined September 2010
161 Posts
Last Edited: 2010-09-20 23:14:14
September 20 2010 23:12 GMT
#134
On September 20 2010 23:13 Existor wrote:
Show nested quote +

So, you can say, that replacing Queen's voice with Overmind's voice and replacing Raynor->Kerrigan loading screen is too legal?


OFC it is. Blizzard only cares about alterations that give an unfair advantage, hack or cheat the system. Custom skins, sounds, music, etc would all fall under harmless. If they hated the mod community or customizations in general there would be no galaxy editor.

Only the following would be ban worthy.

-Altering the game stat files (units, etc). Would be detected instantly, ban on the spot.
-Memory Editing
-Injection
-Packet sniffing.

And anything else that would have an impact on the multiplayer (this includes online single player AKA achievements). You should keep a backup of any files you edit for when patches happen though, the game may refuse to update if a checksum does not match due to an edit.
Liquid'Tyler is short for Liquid'Tylenol
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2010-09-20 23:30:10
September 20 2010 23:19 GMT
#135
On September 21 2010 06:58 vx70GTOJudgexv wrote:
Show nested quote +
On September 20 2010 07:59 Existor wrote:
Are you sure this is legal way and we wont have any further problem with Blizzard???

Did you're editing original files? No.
Did you're cheating? No
Are there any hacking programms? No


Modifying your hotkeys in a way where they are more comfortable and convenient to you, thus giving you an edge, could very well be considered cheating.


That sounds so stupid. Different people use different hotkey settings. Some people might find Grid perfect for them and others might find it inconveniencing, in that situation what do you do? Do you just give the edge to the players who find the preset hotkeys more comfortable than any custom ones?
Disastorm
Profile Joined January 2008
United States922 Posts
September 20 2010 23:40 GMT
#136
I'm pretty sure competitive console games let you change your controls as well as even pc competitive games (like Counterstrike), not sure why Starcraft competitive scene would be any different?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Winney1907
Profile Joined September 2010
United Kingdom32 Posts
September 20 2010 23:51 GMT
#137
For me the clearest reason this is legal is that the file is placed in the documents folder, the folder blizz created for user settings and files, and not the actual game folder.
Kazang
Profile Joined August 2010
578 Posts
September 21 2010 00:02 GMT
#138
On September 21 2010 06:49 zak wrote:
Show nested quote +
On September 21 2010 00:36 Existor wrote:
There is no "legal" way to modify your hotkeys. Changing configuration files is not going to fly at a tournament. You must play the game the way Blizzard created it, unfortunately they didn't want us changing the keyboard setup so that's the way were going to have to play it.


iLLEGAL
Change (edit, replace, etc) MPQ game archives
Change (edit, replace, etc) any game files
Edit game textures and other ingame files

Not prohibited
Add your hotkey schemes over (OVER, not with replacing, only OVER priority) original game files.

If files, that aren't in MPQ have highter priority to read by game, we can use it. There are no game editing



I see your point but I believe they can still ban you because it is a "modification".

Quote from Blizzard (http://us.battle.net/sc2/en/blog/809157#blog):

"If a StarCraft II player is found to be cheating or using hacks or modifications in any form, then as outlined in our end user license agreement, that player can be permanently banned from the game."

So yeah it may be "legal" but I think they can still ban you. Someone tell me if I am wrong because I would like to use hotkeys if I do not risk getting banned =P


You are not modifying anything.
This method adds a hotkey scheme. It does not change any original settings or modify any files.

No you will not get banned for this. Nor will you get banned for even editing the MPQ hotkey files which this does not do, but even if you did they do not ban people for changing hotkeys.
It's a stupid to even suggest that they would ban anyone for such trivial matters of preference. They will ban people for turning off the in game music next?
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2010-09-21 04:16:41
September 21 2010 03:48 GMT
#139

[Settings]
Suffix=_GLS

[Commands]
Attack=R
MovePatrol=T
TownCamera=F1
IdleWorker=Grave
CommandButton00=Q
CommandButton01=W
CommandButton02=E
CommandButton03=R
CommandButton04=T
CommandButton05=A
CommandButton06=S
CommandButton07=D
CommandButton08=F
CommandButton09=G
CommandButton10=Z
CommandButton11=X
CommandButton12=C
CommandButton13=V
CommandButton14=B


EDIT:

Changed it around abit, currently most of that works except Attack= and MovePatrol=, any ideas?

EDIT2:

Guess I should have read most of this thread, guess I can't edit those Q_Q
rycho
Profile Joined July 2010
United States360 Posts
Last Edited: 2010-09-21 06:55:07
September 21 2010 06:49 GMT
#140
i did this and it seems to be working well except for a few keys, my escape function seems to be unbound from cancel (i use grid), does anyone know how to fix this?

i'm also having trouble rebinding warp in using grid hotkeys, it seems to default to W, but when i rebind it using:

UI/Hotkey/WarpIn=3

it doesn't seem to work. do i have to manually unbind 3 from control group 3? i figured it might just be easier to have warp gates on 3 since i bind them there anyway.
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