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Active: 455 users

LEGAL method to create your hotkey scheme - Page 8

Forum Index > SC2 General
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BoZo
Profile Joined July 2010
Iraq10 Posts
September 21 2010 07:01 GMT
#141
This is AWESOME!
Why this isn't supported ingame is just a mystery to me.
Shekhinah
Profile Joined September 2010
United Kingdom16 Posts
Last Edited: 2010-09-21 09:09:15
September 21 2010 09:05 GMT
#142
Don't know if this has been done yet but don't wanna read 8 pages of a thread.

As an ex-wow player, having control groups all the way up to 0 really sucks as I prefer to keep my left hand over the left side of the keyboard. Thanks to the OP, control groups 7-0 have now been remapped to F2-F5.

I made a notepad file as he described, called Fx Control Groups, put it in Documents/Starcraft II/Hotkeys and put the following text into it

+ Show Spoiler +

[Settings]

[Commands]

ControlGroupAppend1=Shift+1
ControlGroupAppend2=Shift+2
ControlGroupAppend3=Shift+3
ControlGroupAppend4=Shift+4
ControlGroupAppend5=Shift+5
ControlGroupAppend6=Shift+6
ControlGroupAppend7=Shift+F2
ControlGroupAppend8=Shift+F3
ControlGroupAppend9=Shift+F4
ControlGroupAppend0=Shift+F5

ControlGroupAssign1=Control+1
ControlGroupAssign2=Control+2
ControlGroupAssign3=Control+3
ControlGroupAssign4=Control+4
ControlGroupAssign5=Control+5
ControlGroupAssign6=Control+6
ControlGroupAssign7=Control+F2
ControlGroupAssign8=Control+F3
ControlGroupAssign9=Control+F4
ControlGroupAssign0=Control+F5

ControlGroupRecall1=1
ControlGroupRecall2=2
ControlGroupRecall3=3
ControlGroupRecall4=4
ControlGroupRecall5=5
ControlGroupRecall6=6
ControlGroupRecall7=F2
ControlGroupRecall8=F3
ControlGroupRecall9=F4
ControlGroupRecall0=F5


I left F1 for wokers but you can easily include F1 as a control group by changing 6 with F1 in the above text.

You probably only need to include the F-key changes rather than every control group but it's convenient to have them in there if you want to change them around at any time.
My violence wants to conquer your violence!
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 21 2010 09:07 GMT
#143
This is legal by blizzards standards, but do you really think a league will let you copy this file in and use it at a tournament? Getting dependent on custom hotkeys at home may prevent you from becoming a champion.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
gix_
Profile Joined September 2010
Germany28 Posts
Last Edited: 2010-09-21 09:10:38
September 21 2010 09:10 GMT
#144
I'm pretty sure the whole reason this "works" is because Blizzards library to read MPQ files incorporates the normal filesystem, i.e. if the game loads a file the library checks in the MPQ files and in the filesystem for that path. Not sure what has a higher priority now but way back in WoW it was possible to replace gamefiles this way. I silenced the footsteps of my horse mount (by putting empty WAV files in WoW's directory) and also changed the models of a few items I had. Eventually Blizzard changed the priority and if I'm not totally wrong there was even a blue post about this issue (not sure).

Long story short, even if you are not editing any gamefiles, you are still modifying the *game*, so be cautious.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2010-09-21 09:10:51
September 21 2010 09:10 GMT
#145
On September 21 2010 15:49 rycho wrote:
i did this and it seems to be working well except for a few keys, my escape function seems to be unbound from cancel (i use grid), does anyone know how to fix this?

i'm also having trouble rebinding warp in using grid hotkeys, it seems to default to W, but when i rebind it using:

UI/Hotkey/WarpIn=3

it doesn't seem to work. do i have to manually unbind 3 from control group 3? i figured it might just be easier to have warp gates on 3 since i bind them there anyway.


I think when I added Suffix=_GLS (grid lefthand side) like in my above quote, escape for cancel started working again. Also, try just WarpIn=3 without the UI/Hotkey/
Shekhinah
Profile Joined September 2010
United Kingdom16 Posts
September 21 2010 09:10 GMT
#146
On September 21 2010 18:07 DeCoup wrote:
This is legal by blizzards standards, but do you really think a league will let you copy this file in and use it at a tournament? Getting dependent on custom hotkeys at home may prevent you from becoming a champion.


That's a good point but it's unlikely I'll ever enter proper tournaments and that's sure to be true for most of us.

However, if that changes, relearning a few hotkeys won't be that hard with a few weeks to prepare.
My violence wants to conquer your violence!
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 21 2010 09:55 GMT
#147
On September 21 2010 18:07 DeCoup wrote:
This is legal by blizzards standards, but do you really think a league will let you copy this file in and use it at a tournament? Getting dependent on custom hotkeys at home may prevent you from becoming a champion.

if enough people use it they will have to allow it, no reason not too anyway
z1ggy
Profile Joined April 2010
Slovenia5 Posts
September 21 2010 13:04 GMT
#148
On September 21 2010 18:55 x7i wrote:
Show nested quote +
On September 21 2010 18:07 DeCoup wrote:
This is legal by blizzards standards, but do you really think a league will let you copy this file in and use it at a tournament? Getting dependent on custom hotkeys at home may prevent you from becoming a champion.

if enough people use it they will have to allow it, no reason not too anyway


your abit naive you know. in beta, there was possiblity of much easly edit hotkeys with txt files, change unit sound without editing mpq, watch replays without loging onto bnet and they removed all these patch by patch in beta to not alllow YOU to modify anything. they do this on purpose so they can ban, while at the same time, they wont ban real cheaters, like you know 10 years of hacked ladder in sc1 and wc3 hacker galore. but live your dream

also another thing they locked, in wc3 u can make very big custom maps in filesize, now in sc2 good luck cause its locked to like 10 mb. so you have the powerfull editor, but all you can do is simple tower defence games and the like. so i really doubt they will ever allow something like editing hotkeys.
TMTurtle
Profile Joined August 2010
183 Posts
September 21 2010 14:05 GMT
#149
On September 21 2010 18:07 DeCoup wrote:
This is legal by blizzards standards, but do you really think a league will let you copy this file in and use it at a tournament? Getting dependent on custom hotkeys at home may prevent you from becoming a champion.
People keep saying stuff like this.

Look, this is a non-issue. It's not happening anyway. If you're good, you (the general "you, not the specific) might end up playing and winning some online tournaments. You're not going to the GSL. Now I'm not gonna comb through this thread to make sure an actual progamer posted here, but I am damn confident in saying that no one in this thread is going to be competing in a live tournament.

The argument of "You have to get used to default hotkeys because otherwise you won't be Flash" is ridiculous. It's not happening either way.
kmkkmk
Profile Joined August 2010
Germany418 Posts
September 21 2010 14:59 GMT
#150
Hi,

i have the english client and a german keyboard layout. I wanted to move warpgates to "Z" so I created the Warpgates.sc2hotkeys file and it doesn't work. Please help me track down my mistake.

[image loading]

thank you for your consideration
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
September 21 2010 16:03 GMT
#151
Just to let you know, i postet in German Forums about changing Hotkeys in the way with editing the MPQ, which was open and unresponded for like a month (or more).

http://eu.battle.net/sc2/de/forum/topic/441826448?page=5

Now its "closed" with the blue post:

Name = Ulvareth
"Das Modifizieren von Spieldateien oder Archiven verstößt gegen die EULA und kann Grund für temporäre oder permanente Accountsperren sein."

translation by me:

"The modification of game data or archives is against the EULA and can be a reason for a temporary or permanent account banning."


I also posted the "new" way thats discripred here, and the Thread is "removed" without any word (links to it don't work anymore aswell).

Ofcourse Blizzard cares nothing about any complains about removed threads / posts and theirs no way to really contact the blue post guy about it or ask anything directly.

So as it seems, Blizzard (or just this one blue one) doesnt agree its legal and they just stop it ice cold.

Seems Blizzard just wants to keep the Community sucking, they just get me more and more angry about the actions they make, while the game is cool, battlenet and the overall "community" managment is horrible bad.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 21 2010 16:13 GMT
#152
Just to let you know, i postet in German Forums about changing Hotkeys in the way with editing the MPQ, which was open and unresponded for like a month (or more).

ANswer to your question, why there are blue post. In this topic there are no MPQ editing
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
Last Edited: 2010-09-21 16:32:51
September 21 2010 16:31 GMT
#153
On September 22 2010 01:13 Existor wrote:
Show nested quote +
Just to let you know, i postet in German Forums about changing Hotkeys in the way with editing the MPQ, which was open and unresponded for like a month (or more).

ANswer to your question, why there are blue post. In this topic there are no MPQ editing


Just continue to read my post before answering.

As i said this one has a "reason" to get closed, while the reason is kinda "gray" (as it doesnt damage anything) , the "OTHER" thread that has the exact way of "THIS" new way is just removed, not just closed with an blue post, its just "removed" entirely.


So somehow that makes me think that the MPQ editing is "less" evil than the new way, at least by the respond of the blue post, which is very annoying ...




Ok just that you can read the "removed" Thread :

http://www.elitepvpers.de/forum/starcraft-2/750076-howto-hotkeys-ndern-neu-eigenes-layout.html

I also posted it at the elitepvp forum as an exact copy.

Its in german, and it is exactly the method that is used here.

And exactly "that" thread got just removed at the German Blizzard Forum without any respons.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 21 2010 18:18 GMT
#154
So, blizzard will ban players for this legal method too? OMG?
gix_
Profile Joined September 2010
Germany28 Posts
September 21 2010 18:26 GMT
#155
On September 22 2010 03:18 Existor wrote:
So, blizzard will ban players for this legal method too? OMG?

Why do you keep saying it's "legal"? As I wrote before in this thread, I'm pretty sure this is nothing specifically built-in by Blizzard, and just because you don't modify any existing gamefiles does not mean that you don't alter the game.
rycho
Profile Joined July 2010
United States360 Posts
September 21 2010 18:37 GMT
#156
On September 21 2010 18:10 Dommk wrote:
Show nested quote +
On September 21 2010 15:49 rycho wrote:
i did this and it seems to be working well except for a few keys, my escape function seems to be unbound from cancel (i use grid), does anyone know how to fix this?

i'm also having trouble rebinding warp in using grid hotkeys, it seems to default to W, but when i rebind it using:

UI/Hotkey/WarpIn=3

it doesn't seem to work. do i have to manually unbind 3 from control group 3? i figured it might just be easier to have warp gates on 3 since i bind them there anyway.


I think when I added Suffix=_GLS (grid lefthand side) like in my above quote, escape for cancel started working again. Also, try just WarpIn=3 without the UI/Hotkey/


awesome, this worked - thanks a lot =]
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 21 2010 19:14 GMT
#157
On September 22 2010 03:18 Existor wrote:
So, blizzard will ban players for this legal method too? OMG?

they didnt banned anyone for hotkeys so far, neither for changing sounds for the matter

they stated they will provide custom hotkeys some time ago, they even apparently created some groundwork for it, as you should know x)
now, this is obviously unfinished and buggy as many posts in this thread prove, so no wonder they didnt went official with it

so until now they hide behind eula to not answer questions, but this method emerged and eventually they will have to allocate resources to address this (probably soon), simple
Daewon
Profile Joined October 2008
127 Posts
September 21 2010 19:27 GMT
#158
On September 21 2010 18:05 Shekhinah wrote:

+ Show Spoiler +

[Settings]

[Commands]

ControlGroupAppend1=Shift+1
ControlGroupAppend2=Shift+2
ControlGroupAppend3=Shift+3
ControlGroupAppend4=Shift+4
ControlGroupAppend5=Shift+5
ControlGroupAppend6=Shift+6
ControlGroupAppend7=Shift+F2
ControlGroupAppend8=Shift+F3
ControlGroupAppend9=Shift+F4
ControlGroupAppend0=Shift+F5

ControlGroupAssign1=Control+1
ControlGroupAssign2=Control+2
ControlGroupAssign3=Control+3
ControlGroupAssign4=Control+4
ControlGroupAssign5=Control+5
ControlGroupAssign6=Control+6
ControlGroupAssign7=Control+F2
ControlGroupAssign8=Control+F3
ControlGroupAssign9=Control+F4
ControlGroupAssign0=Control+F5

ControlGroupRecall1=1
ControlGroupRecall2=2
ControlGroupRecall3=3
ControlGroupRecall4=4
ControlGroupRecall5=5
ControlGroupRecall6=6
ControlGroupRecall7=F2
ControlGroupRecall8=F3
ControlGroupRecall9=F4
ControlGroupRecall0=F5



LOVE YOU!! I'm gonna copy that ASAP, hope you don't mind :-)

By the way has anyone gotten the unit/building/abilities remapping to work proporly?


they stated they will provide custom hotkeys some time ago


Do you have a source? People keep saying this but noone can link to a specific source.
graphene
Profile Joined May 2010
Finland211 Posts
September 21 2010 19:31 GMT
#159
can some1 confirm this is legal, link pls thanks
cloud computing is the future
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 21 2010 19:37 GMT
#160
On September 22 2010 04:31 graphene wrote:
can some1 confirm this is legal, link pls thanks

Can some confirm, that it's illegal? Link please, thanks

P.S. Can't find blue-post from links at previous page
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