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Unconfirmed Patch 1.1 Notes - Page 19

Forum Index > SC2 General
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decemvre
Profile Joined May 2010
Romania639 Posts
September 16 2010 11:35 GMT
#361
On September 16 2010 20:32 Eleclight wrote:
I think there are lots of reasonable patch notes, but I think the overlord buff is way too drastic. I'm a Zerg player but that's just ridiculous, Zerg might as well have maphack until the opponent has phoenixes / vikings (and even then the ovies could retreat way too fast). I'm all for a speed buff for them, but 2x speed is too huge.

I call fake.



Or marines or stalkers ?
The overlord is still slow, you just get a little more scouting done which is exactly what ZvZ and ZvT needed.
decemberTV
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
September 16 2010 11:36 GMT
#362
the ovi change would be cool ^^
The only virgins in kpop left are the fans
RxN
Profile Joined May 2010
United States255 Posts
September 16 2010 11:37 GMT
#363
Would be awesome if true.
Voidz
Profile Joined August 2010
Spain51 Posts
September 16 2010 11:37 GMT
#364
I haven't seen a single Thor in 400 games (i'm protoss), also, if terran goes thors, there's no point getting HT's, as they are made for MMM.
SolC361
Profile Joined July 2010
United States184 Posts
September 16 2010 11:37 GMT
#365
Looks a lot more reasonable than the last rumored patch notes I read (the one with colored FFs lol); looking forward to this if it turns out to be true.
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
September 16 2010 11:38 GMT
#366
On September 16 2010 20:37 Voidz wrote:
I haven't seen a single Thor in 400 games (i'm protoss), also, if terran goes thors, there's no point getting HT's, as they are made for MMM.

feedback beats thors rather hard
beach beers buds beezies b-b-b-baaanelings
Craton
Profile Blog Joined December 2009
United States17264 Posts
September 16 2010 11:38 GMT
#367
I'll eat a shoe if this list is real.

Most of these are just absurd.
twitch.tv/cratonz
im a roc
Profile Blog Joined April 2010
United States745 Posts
September 16 2010 11:39 GMT
#368
Correct me if I'm wrong, but does this mean PSIONIC UNITS CAN SEE UP CLIFFS?!?!?!?

I really don't understand why this would be desirable. This seems to just diminish the high ground advantage even more, and it seems like it's just a bunch of random units that are labeled psionic without any connecting theme between the race's psionic units. Very confusing to me.
Beware The Proxy Pool Rush
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 16 2010 11:39 GMT
#369
Yeah, seriously, remove energy from thor and make the 250mm an ability rather than a spell. That wouldnt change the TvZ matchup, but help thors in the TvP MU.
England will fight to the last American
Lexvink
Profile Blog Joined May 2010
Canada310 Posts
September 16 2010 11:39 GMT
#370
I'd be confident that this is real if it wasn't for the Overlord changes, just doesn't seem right, as much as I want it to happen =/
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
September 16 2010 11:39 GMT
#371
On September 16 2010 20:38 Craton wrote:
I'll eat a shoe if this list is real.

Most of these are just absurd.


None of them are absurd. They actually all make a good deal of sense.

Which ones in particular did you consider absurd?
My. Copy. Is. Here.
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
September 16 2010 11:40 GMT
#372
Regardless of whether or not the values or even the changes themselves are real, these changes are pretty much exactly along the lines of what blizzard needs to do with this game.
Bird up
Elmo
Profile Joined July 2010
France90 Posts
Last Edited: 2010-09-16 11:40:57
September 16 2010 11:40 GMT
#373
On September 16 2010 20:32 Eleclight wrote:
I think there are lots of reasonable patch notes, but I think the overlord buff is way too drastic. I'm a Zerg player but that's just ridiculous, Zerg might as well have maphack until the opponent has phoenixes / vikings (and even then the ovies could retreat way too fast). I'm all for a speed buff for them, but 2x speed is too huge.

I call fake.




That would only bring the OL upgraded speed to the speed of a slow medvac, or a slow upgraded observer, so.. I don't think it's even close to OP.
The only problem imo is the early scouting, a faster OL means faster scout without sacrificing any drone to scouting, and easier to get the OL out of harm when a marine/stalker comes out.
Jzerg
Profile Joined October 2009
84 Posts
Last Edited: 2010-09-16 11:46:24
September 16 2010 11:40 GMT
#374
These patch notes would be awesome if true. Also, don't forget about the ovie creep while moving - it would make a very very thin creep highway (especially with upgraded ovie speed) probably only wide enough for a conga line. While not great for flanking, this would certainly help with early roach / hydra pressure and counter attacks.

I think the psionic air vision is made especially with queens and cliff thor drops in mind. Right now, sending a slow ovie to get the vision means getting it sniped by the thor's incredible range.

EDIT: And about the cooldown on chronoboost: protoss will still be able to save and then get rid of their energy and keep a particular building constantly chronoboosted (which will deplete energy faster than it regenerates). They just won't be able to save energy then chronoboost 5 buildings at once.

Mule cooldown would mean more T spending energy in a different way - especially scanning (definitely more creep tumor hunting.) It's definitely bringing the mechanic in line with the other races - I can't tell you how many times I send a ling to an expo, see nothing, come back 2 minutes later and there's a CC with 8 mules dropped which just lifts off afterwards by the time hydras get there .
DarkspearTribe
Profile Joined August 2010
568 Posts
September 16 2010 11:41 GMT
#375
Chronoboost cooldown bugs me... It just fucks up so many tactics =/

Hopefully this is fake
LeCastor
Profile Joined July 2010
France234 Posts
September 16 2010 11:42 GMT
#376
Psionic thing is ok for queens defending against terran drops in kulas and lt.

But that would make the ghost an insane unit at desert oasis !
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
September 16 2010 11:42 GMT
#377
I dont think Blizzard would implement psionic vision change, that would essentially nullify their new high ground mechanic.
Nostalgia is not as good as it used to be.
Elmo
Profile Joined July 2010
France90 Posts
September 16 2010 11:43 GMT
#378
On September 16 2010 20:40 Jzerg wrote:
These patch notes would be awesome if true. Also, don't forget about the ovie creep while moving - it would make a very very thin creep highway (especially with upgraded ovie speed) probably only wide enough for a conga line. While not great for flanking, this would certainly help with early roach / hydra pressure and counter attacks.



Just have to magic box a line of 3-4 OL, and you get a wide creep highway :D
Damnesiac
Profile Joined August 2010
United States53 Posts
September 16 2010 11:43 GMT
#379
i was so happy when i saw the notes even tho im terran but now its looking more and more fake every minute

"Do you really want a balance patch"
Kaasflipje
Profile Joined May 2010
Netherlands198 Posts
September 16 2010 11:44 GMT
#380
Whoah Overlord buffs.
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