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Active: 1313 users

Unconfirmed Patch 1.1 Notes - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 33 Next All
Craton
Profile Blog Joined December 2009
United States17282 Posts
Last Edited: 2010-09-16 11:45:44
September 16 2010 11:44 GMT
#381
On September 16 2010 20:39 Piy wrote:
Show nested quote +
On September 16 2010 20:38 Craton wrote:
I'll eat a shoe if this list is real.

Most of these are just absurd.


None of them are absurd. They actually all make a good deal of sense.

Which ones in particular did you consider absurd?

Nerfing carrier cost, a long CD on chrono, creep while overlords move, doubling overlord speed.

None of that is balanced. It would be among the most idiotic changes Blizzard has done.

Oh, and how bout the fact that Carriers already start with 4 interceptors.
twitch.tv/cratonz
Bhaalgorn
Profile Joined August 2010
Slovenia214 Posts
September 16 2010 11:45 GMT
#382
Carrier already spawns with 4 interceptors and the 250mm cannon change doesn't make sense. I call fake.
Deathstar
Profile Blog Joined May 2010
9150 Posts
September 16 2010 11:45 GMT
#383
Mule doesn't need changing. Stop spreading fake patch notes.
rip passion
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 16 2010 11:45 GMT
#384
On September 16 2010 20:39 im a roc wrote:
Correct me if I'm wrong, but does this mean PSIONIC UNITS CAN SEE UP CLIFFS?!?!?!?

I really don't understand why this would be desirable. This seems to just diminish the high ground advantage even more, and it seems like it's just a bunch of random units that are labeled psionic without any connecting theme between the race's psionic units. Very confusing to me.



As it is, Psyonic as a label has no effects in the game. They can just do away with the label and it would change nothing.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 16 2010 11:46 GMT
#385
OMGF ONE BLOODY WORD. HYDRAS!!!!

with moveable creep spread with overlords. hydras are now gonna be viable "_"

assuming this is all legit.
Forever ZeNEX.
Jukebox Joe
Profile Joined August 2010
United Kingdom358 Posts
September 16 2010 11:46 GMT
#386
On September 16 2010 20:45 Deathstar wrote:
Mule doesn't need changing.


Are you serious?
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
September 16 2010 11:47 GMT
#387
Psyonic units don't take any bonus damage such as light or armored for instance.
That's their "effect" advantage until now.
wat
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2010-09-16 11:48:16
September 16 2010 11:47 GMT
#388
On September 16 2010 20:45 me_viet wrote:

As it is, Psyonic as a label has no effects in the game. They can just do away with the label and it would change nothing.


Well, without it the Archon would have no unit type at all. But no one uses those anyway right?


Edit: Ele, the unit I just mentioned is the only one that is *only* psyonic, every other one also has one of those extra unit types.
3.
Deathstar
Profile Blog Joined May 2010
9150 Posts
September 16 2010 11:48 GMT
#389
On September 16 2010 20:46 Jukebox Joe wrote:
Show nested quote +
On September 16 2010 20:45 Deathstar wrote:
Mule doesn't need changing.


Are you serious?

What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.
rip passion
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
Last Edited: 2010-09-16 11:50:58
September 16 2010 11:50 GMT
#390
On September 16 2010 20:40 Elmo wrote:
The only problem imo is the early scouting, a faster OL means faster scout without sacrificing any drone to scouting, and easier to get the OL out of harm when a marine/stalker comes out.


How is that a problem? The PROBLEM right now is that Zerg doesnt have a scouting option between 15 and 30 supply, which causes ZvT to become a lottery for zerg if we build the right counter or not.

With the overlord speed boost we would get a huge increase in map avareness early game, and it would help offset our unit problems without having to directly nerf terran or toss units which could break that matchup.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
September 16 2010 11:50 GMT
#391
On September 16 2010 20:48 Deathstar wrote:
Show nested quote +
On September 16 2010 20:46 Jukebox Joe wrote:
On September 16 2010 20:45 Deathstar wrote:
Mule doesn't need changing.


Are you serious?

What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.


calling down 8 mules on a gold expansion at one time = insanity
Kevmeister @ Dota2
Eleclight
Profile Joined September 2010
Finland70 Posts
September 16 2010 11:50 GMT
#392
On September 16 2010 20:48 Deathstar wrote:
Show nested quote +
On September 16 2010 20:46 Jukebox Joe wrote:
On September 16 2010 20:45 Deathstar wrote:
Mule doesn't need changing.


Are you serious?

What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.

Comebacks from 4 SCVs versus 30 workers. Plus a 40 second cooldown would only really nerf stockpiling MULEs for gold minerals and make Terrans think about their MULE usage more.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 16 2010 11:50 GMT
#393
On September 16 2010 20:48 Deathstar wrote:
Show nested quote +
On September 16 2010 20:46 Jukebox Joe wrote:
On September 16 2010 20:45 Deathstar wrote:
Mule doesn't need changing.


Are you serious?

What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.


aw you made cause you have to pay attention to your macro?

its a fair change, one that will make T players HAVE to pay attention to muleing as much as zerg pays attention to larva.
Forever ZeNEX.
Defrag
Profile Joined February 2010
Poland414 Posts
September 16 2010 11:51 GMT
#394
On September 16 2010 20:48 Deathstar wrote:
Show nested quote +
On September 16 2010 20:46 Jukebox Joe wrote:
On September 16 2010 20:45 Deathstar wrote:
Mule doesn't need changing.


Are you serious?

What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.


Maybe becaouse its been gone over and over again? Bad players can stock 200 energy and they dont suffer at any way becaouse they can just call down 4 mules at once. Zerg cant spawn 16 eggs at once.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 16 2010 11:51 GMT
#395
On September 16 2010 20:47 Inschato wrote:
Show nested quote +
On September 16 2010 20:45 me_viet wrote:

As it is, Psyonic as a label has no effects in the game. They can just do away with the label and it would change nothing.


Well, without it the Archon would have no unit type at all. But no one uses those anyway right?


Edit: Ele, the unit I just mentioned is the only one that is *only* psyonic, every other one also has one of those extra unit types.



Ya, other than the archon, why does the ghost needs psyonic? or the infestor?
Piski
Profile Blog Joined April 2010
Finland3461 Posts
September 16 2010 11:51 GMT
#396
On September 16 2010 20:48 Deathstar wrote:
Show nested quote +
On September 16 2010 20:46 Jukebox Joe wrote:
On September 16 2010 20:45 Deathstar wrote:
Mule doesn't need changing.


Are you serious?

What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.


I can assume that his reasoning would be that forgetting to use MULE don't have any penalty as you can just spam 200 energy worth of mules in an instant.
But that's just my guess as for his reasoning :o
Kyouya
Profile Joined January 2008
Mexico318 Posts
September 16 2010 11:51 GMT
#397
On September 16 2010 20:48 Deathstar wrote:
Show nested quote +
On September 16 2010 20:46 Jukebox Joe wrote:
On September 16 2010 20:45 Deathstar wrote:
Mule doesn't need changing.


Are you serious?

What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=153353

See yourself.
Strike First, Strike Hard, Show No Mercy.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 16 2010 11:52 GMT
#398
@Deathstar
MULE does not requiere ANY skill of the player. "Oh forgot to throw down for 2Minutes. No Problem *wush wush wush*"

Ah CD would make it SKILL based and an activ decision, also it would eliminate the Goldmineral advantage for Terrans.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2010-09-16 11:52:44
September 16 2010 11:52 GMT
#399
On September 16 2010 20:48 Deathstar wrote:
Show nested quote +
On September 16 2010 20:46 Jukebox Joe wrote:
On September 16 2010 20:45 Deathstar wrote:
Mule doesn't need changing.


Are you serious?

What's your reasoning for changing the mule? Giving it a cooldown from 0 to 40 is ludicrous.


It won't change much if you are good player and cast mule each time OC has energy. Just like queen cast spawn larva
You should never underestimate the predictability of stupidity
Baha
Profile Joined June 2010
Spain64 Posts
September 16 2010 11:52 GMT
#400
Good patch, but they didn't touch roaches or hydras, so I hope everything is being nerfed.
Prev 1 18 19 20 21 22 33 Next All
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