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Unconfirmed Patch 1.1 Notes - Page 18

Forum Index > SC2 General
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Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 16 2010 11:19 GMT
#341
Can someone please explain to me this mule/chrono needing a cooldown to be on par with larvae? If you do not mule when you have the energy you will be at a big resorce disadvantage. If you do not chrono you will be at a big resorce and/or unit count disadvantage.

The inject larvae mechanic is equivalent to the reactor/warp in mechanic. Forget to warp in after the cooldown is over and you're numbers will be smaller, the same for Terran + the stronger units can not be reactored.
Head Coach Park: "They should buff tanks!"
Antares777
Profile Joined June 2010
United States1971 Posts
September 16 2010 11:19 GMT
#342
Would the Psionic ground type include ghosts? I can't remember if they are psionic.

The overlord speed is a huge advantage, the Zerg inside me is cheering! The only thing I don't like is that the Ultralisk is getting nerfed D: but I guess it is way too powerful. Blizz should make it less powerful and decrease the build time. I have lost because of their slow build time, like a push comes right before they hatch, and I lose.

The reaper build time increase will not change the reaper that much, and I still believe that 5rax reaper will still be a legitimate strategy.
eth3n
Profile Joined August 2010
718 Posts
Last Edited: 2010-09-16 11:29:35
September 16 2010 11:20 GMT
#343
On September 16 2010 20:19 Sapphire.lux wrote:
Can someone please explain to me this mule/chrono needing a cooldown to be on par with larvae? If you do not mule when you have the energy you will be at a big resorce disadvantage. If you do not chrono you will be at a big resorce and/or unit count disadvantage.

The inject larvae mechanic is equivalent to the reactor/warp in mechanic. Forget to warp in after the cooldown is over and you're numbers will be smaller, the same for Terran + the stronger units can not be reactored.


100 threads on mule cooldown already

http://www.teamliquid.net/forum/viewmessage.php?topic_id=153353
Idra Potter: I don't use avada kedavra because i have self-respect.
lololol
Profile Joined February 2006
5198 Posts
September 16 2010 11:22 GMT
#344
The translation excuse is pretty ridiculous. The patch notes are in english, even in the russian site and were supposed to originate from the NA forum, which is... an english forum.
I'll call Nada.
Grebliv
Profile Joined May 2006
Iceland800 Posts
September 16 2010 11:22 GMT
#345
Kind of funny how I wouldn't mind the mule nerf too much since I have the problem of automuling every cooldown (or a few sec later) even when I'm trying to keep the mental note of saving one scan

If true then this would at least solve zergs early game scouting problems pretty hard.
ESV Mapmaking!
TheDna
Profile Joined March 2010
Germany577 Posts
September 16 2010 11:24 GMT
#346
I would like this patch. But i think the notes are fake.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-09-16 11:29:49
September 16 2010 11:24 GMT
#347
I don't know if those are real - but I like most of them, a lot. My favorite is increasing the OL speed when not creeping.

Note, that if they aren't real - it's also useful to give a hint to Blizzard what would be good toi have.
If you stand next to my head, you can hear the ocean. - Day[9]
Fouf
Profile Joined September 2010
Canada34 Posts
September 16 2010 11:24 GMT
#348
These updates look really nice, I especially enjoy the overlord speed movements... finally somewhat better scouting and more importantly better / faster drops! :D
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 16 2010 11:24 GMT
#349
On September 16 2010 20:22 lololol wrote:
The translation excuse is pretty ridiculous. The patch notes are in english, even in the russian site and were supposed to originate from the NA forum, which is... an english forum.


This I don't even know why this thread is still open but an admin posted in the first page so I'm hesitant to be too adamant in this point. There are a ton of reasons why these are obviously fake and they keep getting listed over and over and over again as the thread swells in size.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 16 2010 11:25 GMT
#350
This would be a wonderful patch, also I miss a little more changes for Zerg.
Protoss & Terran now requiere skill to makro!

Even if its fake (which I sadly believe) its a good one, because some changes are weired as Blizzard always produces some "Oh BC dmg is too strong"-notes. Psychonic units will see on high ground with this patch, which would be hella stupid, if u consider the already weakness of defenders.
Or the PF buildtime reduce...

Some creative Ideas also in it, like "pasting" the ground with overlord creepskill, could lead to agressive Hydra play!!! wow wtf this would be huge.

btw I dont like the 250mm changes:
1.) It still makes no sense to give it energy, when u cant use it without the research, CD would be better
2.) making it able to target neutral units/structures would lead to many dead automaton 2000...that would make me cry

REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
September 16 2010 11:26 GMT
#351
I like every single one of those changes I hope it isn't fake.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
September 16 2010 11:27 GMT
#352
Adding a cooldown to chronoboost and mule is a nice change. Before, only zerg couldn't make up for forgetting to use their macro mechanic. This makes things fair, which is always welcome.

I love the changes to overlords, especially shitting creep while moving. Finally creep can actually be used offensively, which should open up interesting possibilities. Also, having more creep available should indirectly boost hydralisks. Very very interesting feature, I can't wait to see how this plays out.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 16 2010 11:28 GMT
#353
On September 16 2010 20:03 101TFP wrote:
Show nested quote +
On September 16 2010 18:10 bleen wrote:

- 250 mm Cannons may now be used on friendly and neutral structures and units.


finally i can accidentally shoot my own units with it. been waiting for that.



Lol would u rather shoot your own marine? or risk getting 200damage from feedback? As it is, Thors can't empty their manapool in any way other than shooting enemies. There's not gonna always be Ultralisks or Archon around.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
September 16 2010 11:28 GMT
#354
On September 16 2010 20:19 Sapphire.lux wrote:
Can someone please explain to me this mule/chrono needing a cooldown to be on par with larvae? If you do not mule when you have the energy you will be at a big resorce disadvantage. If you do not chrono you will be at a big resorce and/or unit count disadvantage.


there's no doubt about that, however, terran can just put down 2x mules if he forgets one and he gets all the resources he would've mined if he had called them down immediately when the cooldown was ready. what this means is that in a timing window when you sit in your base and produce units, if your opponent isn't lucky enough to attack you right in that window where you forgot your mule, you will in fact be at no disadvantage overall.

same goes for toss chrono boost.

zerg can't do that. when we forget larvae once, we can't just inject 2 times and get 6 more units instantly. and even if our opponents don't attack us, those 3 units missing carry on, cause at any point after that you could have had 3 units more.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
decemvre
Profile Joined May 2010
Romania639 Posts
Last Edited: 2010-09-16 11:30:38
September 16 2010 11:29 GMT
#355
On September 16 2010 20:24 iCCup.Raelcun wrote:
Show nested quote +
On September 16 2010 20:22 lololol wrote:
The translation excuse is pretty ridiculous. The patch notes are in english, even in the russian site and were supposed to originate from the NA forum, which is... an english forum.


This I don't even know why this thread is still open but an admin posted in the first page so I'm hesitant to be too adamant in this point. There are a ton of reasons why these are obviously fake and they keep getting listed over and over and over again as the thread swells in size.



The overlord now moves exactly as fast as the queen offcreep. Thats a clear indication that they're looking to fix early game scouting in ZvZ and the reason why i think these are real. A noob looking to make fake patch notes would not have any grasp on that. And would have simply picked a random speed for the new overlord.
decemberTV
eth3n
Profile Joined August 2010
718 Posts
September 16 2010 11:31 GMT
#356
On September 16 2010 20:29 decemberTV wrote:
Show nested quote +
On September 16 2010 20:24 iCCup.Raelcun wrote:
On September 16 2010 20:22 lololol wrote:
The translation excuse is pretty ridiculous. The patch notes are in english, even in the russian site and were supposed to originate from the NA forum, which is... an english forum.


This I don't even know why this thread is still open but an admin posted in the first page so I'm hesitant to be too adamant in this point. There are a ton of reasons why these are obviously fake and they keep getting listed over and over and over again as the thread swells in size.



The overlord now moves exactly as fast as the queen offcreep. Thats a clear indication that they're looking to fix early game scouting in ZvZ and the reason why i think these are real. A noob looking to make fake patch notes would not have any grasp on that. And would have simply picked a random speed for the new overlord.


interesting catch
Idra Potter: I don't use avada kedavra because i have self-respect.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 16 2010 11:31 GMT
#357
[B
btw I dont like the 250mm changes:
1.) It still makes no sense to give it energy, when u cant use it without the research, CD would be better




That would be sooo cool, and a big ish buff, no HT feedback.
Head Coach Park: "They should buff tanks!"
Dysz
Profile Joined April 2010
Sweden26 Posts
September 16 2010 11:32 GMT
#358
Seems like good changes. wouldnt say its fake or true. but rly hope thoose fake screamers have to eat it if it drops to be true. awsomeness =)

Good to see that zerg might have an easier time to scout.
Mule nerf is rly good for balance.
Cant say so much about protoss, have to w8 and see how the defendings of the beginning rushes goes.

Eleclight
Profile Joined September 2010
Finland70 Posts
September 16 2010 11:32 GMT
#359
I think there are lots of reasonable patch notes, but I think the overlord buff is way too drastic. I'm a Zerg player but that's just ridiculous, Zerg might as well have maphack until the opponent has phoenixes / vikings (and even then the ovies could retreat way too fast). I'm all for a speed buff for them, but 2x speed is too huge.

I call fake.
GoDannY
Profile Joined August 2006
Germany442 Posts
September 16 2010 11:33 GMT
#360
- Ground Units of type Psionic now have vision in the air plane.


I dont get this...
Team LifeStyle - it's more than a game
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