• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:41
CET 19:41
KST 03:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 285HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1417 users

Unconfirmed Patch 1.1 Notes - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 33 Next All
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 16 2010 11:19 GMT
#341
Can someone please explain to me this mule/chrono needing a cooldown to be on par with larvae? If you do not mule when you have the energy you will be at a big resorce disadvantage. If you do not chrono you will be at a big resorce and/or unit count disadvantage.

The inject larvae mechanic is equivalent to the reactor/warp in mechanic. Forget to warp in after the cooldown is over and you're numbers will be smaller, the same for Terran + the stronger units can not be reactored.
Head Coach Park: "They should buff tanks!"
Antares777
Profile Joined June 2010
United States1971 Posts
September 16 2010 11:19 GMT
#342
Would the Psionic ground type include ghosts? I can't remember if they are psionic.

The overlord speed is a huge advantage, the Zerg inside me is cheering! The only thing I don't like is that the Ultralisk is getting nerfed D: but I guess it is way too powerful. Blizz should make it less powerful and decrease the build time. I have lost because of their slow build time, like a push comes right before they hatch, and I lose.

The reaper build time increase will not change the reaper that much, and I still believe that 5rax reaper will still be a legitimate strategy.
eth3n
Profile Joined August 2010
718 Posts
Last Edited: 2010-09-16 11:29:35
September 16 2010 11:20 GMT
#343
On September 16 2010 20:19 Sapphire.lux wrote:
Can someone please explain to me this mule/chrono needing a cooldown to be on par with larvae? If you do not mule when you have the energy you will be at a big resorce disadvantage. If you do not chrono you will be at a big resorce and/or unit count disadvantage.

The inject larvae mechanic is equivalent to the reactor/warp in mechanic. Forget to warp in after the cooldown is over and you're numbers will be smaller, the same for Terran + the stronger units can not be reactored.


100 threads on mule cooldown already

http://www.teamliquid.net/forum/viewmessage.php?topic_id=153353
Idra Potter: I don't use avada kedavra because i have self-respect.
lololol
Profile Joined February 2006
5198 Posts
September 16 2010 11:22 GMT
#344
The translation excuse is pretty ridiculous. The patch notes are in english, even in the russian site and were supposed to originate from the NA forum, which is... an english forum.
I'll call Nada.
Grebliv
Profile Joined May 2006
Iceland800 Posts
September 16 2010 11:22 GMT
#345
Kind of funny how I wouldn't mind the mule nerf too much since I have the problem of automuling every cooldown (or a few sec later) even when I'm trying to keep the mental note of saving one scan

If true then this would at least solve zergs early game scouting problems pretty hard.
ESV Mapmaking!
TheDna
Profile Joined March 2010
Germany577 Posts
September 16 2010 11:24 GMT
#346
I would like this patch. But i think the notes are fake.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-09-16 11:29:49
September 16 2010 11:24 GMT
#347
I don't know if those are real - but I like most of them, a lot. My favorite is increasing the OL speed when not creeping.

Note, that if they aren't real - it's also useful to give a hint to Blizzard what would be good toi have.
If you stand next to my head, you can hear the ocean. - Day[9]
Fouf
Profile Joined September 2010
Canada34 Posts
September 16 2010 11:24 GMT
#348
These updates look really nice, I especially enjoy the overlord speed movements... finally somewhat better scouting and more importantly better / faster drops! :D
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 16 2010 11:24 GMT
#349
On September 16 2010 20:22 lololol wrote:
The translation excuse is pretty ridiculous. The patch notes are in english, even in the russian site and were supposed to originate from the NA forum, which is... an english forum.


This I don't even know why this thread is still open but an admin posted in the first page so I'm hesitant to be too adamant in this point. There are a ton of reasons why these are obviously fake and they keep getting listed over and over and over again as the thread swells in size.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 16 2010 11:25 GMT
#350
This would be a wonderful patch, also I miss a little more changes for Zerg.
Protoss & Terran now requiere skill to makro!

Even if its fake (which I sadly believe) its a good one, because some changes are weired as Blizzard always produces some "Oh BC dmg is too strong"-notes. Psychonic units will see on high ground with this patch, which would be hella stupid, if u consider the already weakness of defenders.
Or the PF buildtime reduce...

Some creative Ideas also in it, like "pasting" the ground with overlord creepskill, could lead to agressive Hydra play!!! wow wtf this would be huge.

btw I dont like the 250mm changes:
1.) It still makes no sense to give it energy, when u cant use it without the research, CD would be better
2.) making it able to target neutral units/structures would lead to many dead automaton 2000...that would make me cry

REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
September 16 2010 11:26 GMT
#351
I like every single one of those changes I hope it isn't fake.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
September 16 2010 11:27 GMT
#352
Adding a cooldown to chronoboost and mule is a nice change. Before, only zerg couldn't make up for forgetting to use their macro mechanic. This makes things fair, which is always welcome.

I love the changes to overlords, especially shitting creep while moving. Finally creep can actually be used offensively, which should open up interesting possibilities. Also, having more creep available should indirectly boost hydralisks. Very very interesting feature, I can't wait to see how this plays out.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 16 2010 11:28 GMT
#353
On September 16 2010 20:03 101TFP wrote:
Show nested quote +
On September 16 2010 18:10 bleen wrote:

- 250 mm Cannons may now be used on friendly and neutral structures and units.


finally i can accidentally shoot my own units with it. been waiting for that.



Lol would u rather shoot your own marine? or risk getting 200damage from feedback? As it is, Thors can't empty their manapool in any way other than shooting enemies. There's not gonna always be Ultralisks or Archon around.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
September 16 2010 11:28 GMT
#354
On September 16 2010 20:19 Sapphire.lux wrote:
Can someone please explain to me this mule/chrono needing a cooldown to be on par with larvae? If you do not mule when you have the energy you will be at a big resorce disadvantage. If you do not chrono you will be at a big resorce and/or unit count disadvantage.


there's no doubt about that, however, terran can just put down 2x mules if he forgets one and he gets all the resources he would've mined if he had called them down immediately when the cooldown was ready. what this means is that in a timing window when you sit in your base and produce units, if your opponent isn't lucky enough to attack you right in that window where you forgot your mule, you will in fact be at no disadvantage overall.

same goes for toss chrono boost.

zerg can't do that. when we forget larvae once, we can't just inject 2 times and get 6 more units instantly. and even if our opponents don't attack us, those 3 units missing carry on, cause at any point after that you could have had 3 units more.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
decemvre
Profile Joined May 2010
Romania639 Posts
Last Edited: 2010-09-16 11:30:38
September 16 2010 11:29 GMT
#355
On September 16 2010 20:24 iCCup.Raelcun wrote:
Show nested quote +
On September 16 2010 20:22 lololol wrote:
The translation excuse is pretty ridiculous. The patch notes are in english, even in the russian site and were supposed to originate from the NA forum, which is... an english forum.


This I don't even know why this thread is still open but an admin posted in the first page so I'm hesitant to be too adamant in this point. There are a ton of reasons why these are obviously fake and they keep getting listed over and over and over again as the thread swells in size.



The overlord now moves exactly as fast as the queen offcreep. Thats a clear indication that they're looking to fix early game scouting in ZvZ and the reason why i think these are real. A noob looking to make fake patch notes would not have any grasp on that. And would have simply picked a random speed for the new overlord.
decemberTV
eth3n
Profile Joined August 2010
718 Posts
September 16 2010 11:31 GMT
#356
On September 16 2010 20:29 decemberTV wrote:
Show nested quote +
On September 16 2010 20:24 iCCup.Raelcun wrote:
On September 16 2010 20:22 lololol wrote:
The translation excuse is pretty ridiculous. The patch notes are in english, even in the russian site and were supposed to originate from the NA forum, which is... an english forum.


This I don't even know why this thread is still open but an admin posted in the first page so I'm hesitant to be too adamant in this point. There are a ton of reasons why these are obviously fake and they keep getting listed over and over and over again as the thread swells in size.



The overlord now moves exactly as fast as the queen offcreep. Thats a clear indication that they're looking to fix early game scouting in ZvZ and the reason why i think these are real. A noob looking to make fake patch notes would not have any grasp on that. And would have simply picked a random speed for the new overlord.


interesting catch
Idra Potter: I don't use avada kedavra because i have self-respect.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 16 2010 11:31 GMT
#357
[B
btw I dont like the 250mm changes:
1.) It still makes no sense to give it energy, when u cant use it without the research, CD would be better




That would be sooo cool, and a big ish buff, no HT feedback.
Head Coach Park: "They should buff tanks!"
Dysz
Profile Joined April 2010
Sweden26 Posts
September 16 2010 11:32 GMT
#358
Seems like good changes. wouldnt say its fake or true. but rly hope thoose fake screamers have to eat it if it drops to be true. awsomeness =)

Good to see that zerg might have an easier time to scout.
Mule nerf is rly good for balance.
Cant say so much about protoss, have to w8 and see how the defendings of the beginning rushes goes.

Eleclight
Profile Joined September 2010
Finland70 Posts
September 16 2010 11:32 GMT
#359
I think there are lots of reasonable patch notes, but I think the overlord buff is way too drastic. I'm a Zerg player but that's just ridiculous, Zerg might as well have maphack until the opponent has phoenixes / vikings (and even then the ovies could retreat way too fast). I'm all for a speed buff for them, but 2x speed is too huge.

I call fake.
GoDannY
Profile Joined August 2006
Germany442 Posts
September 16 2010 11:33 GMT
#360
- Ground Units of type Psionic now have vision in the air plane.


I dont get this...
Team LifeStyle - it's more than a game
Prev 1 16 17 18 19 20 33 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#105
goblin vs KelazhurLIVE!
TriGGeR vs Krystianer
RotterdaM998
TKL 251
IndyStarCraft 203
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 998
TKL 251
IndyStarCraft 203
UpATreeSC 108
BRAT_OK 100
CosmosSc2 79
MindelVK 33
StarCraft: Brood War
Rain 1873
Shuttle 329
Hyuk 92
Free 27
yabsab 25
IntoTheRainbow 11
ivOry 9
Dota 2
qojqva3104
Fuzer 154
League of Legends
C9.Mang094
Counter-Strike
fl0m3838
Super Smash Bros
Mew2King77
Other Games
Grubby3218
FrodaN2480
singsing1469
Beastyqt769
Liquid`Hasu161
KnowMe145
ToD143
Harstem133
ArmadaUGS126
Trikslyr54
Organizations
Other Games
gamesdonequick2639
BasetradeTV140
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 48
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie1650
• TFBlade1244
• Stunt509
• Shiphtur473
Upcoming Events
Replay Cast
5h 19m
RongYI Cup
16h 19m
herO vs Maru
Replay Cast
1d 5h
uThermal 2v2 Circuit
1d 17h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.