The inject larvae mechanic is equivalent to the reactor/warp in mechanic. Forget to warp in after the cooldown is over and you're numbers will be smaller, the same for Terran + the stronger units can not be reactored.
Unconfirmed Patch 1.1 Notes - Page 18
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Sapphire.lux
Romania2620 Posts
The inject larvae mechanic is equivalent to the reactor/warp in mechanic. Forget to warp in after the cooldown is over and you're numbers will be smaller, the same for Terran + the stronger units can not be reactored. | ||
Antares777
United States1971 Posts
The overlord speed is a huge advantage, the Zerg inside me is cheering! The only thing I don't like is that the Ultralisk is getting nerfed D: but I guess it is way too powerful. Blizz should make it less powerful and decrease the build time. I have lost because of their slow build time, like a push comes right before they hatch, and I lose. The reaper build time increase will not change the reaper that much, and I still believe that 5rax reaper will still be a legitimate strategy. | ||
eth3n
718 Posts
On September 16 2010 20:19 Sapphire.lux wrote: Can someone please explain to me this mule/chrono needing a cooldown to be on par with larvae? If you do not mule when you have the energy you will be at a big resorce disadvantage. If you do not chrono you will be at a big resorce and/or unit count disadvantage. The inject larvae mechanic is equivalent to the reactor/warp in mechanic. Forget to warp in after the cooldown is over and you're numbers will be smaller, the same for Terran + the stronger units can not be reactored. 100 threads on mule cooldown already http://www.teamliquid.net/forum/viewmessage.php?topic_id=153353 | ||
lololol
5198 Posts
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Grebliv
Iceland800 Posts
If true then this would at least solve zergs early game scouting problems pretty hard. | ||
TheDna
Germany577 Posts
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figq
12519 Posts
Note, that if they aren't real - it's also useful to give a hint to Blizzard what would be good toi have. | ||
Fouf
Canada34 Posts
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Raelcun
United States3747 Posts
On September 16 2010 20:22 lololol wrote: The translation excuse is pretty ridiculous. The patch notes are in english, even in the russian site and were supposed to originate from the NA forum, which is... an english forum. This I don't even know why this thread is still open but an admin posted in the first page so I'm hesitant to be too adamant in this point. There are a ton of reasons why these are obviously fake and they keep getting listed over and over and over again as the thread swells in size. | ||
ch4ppi
Germany802 Posts
Protoss & Terran now requiere skill to makro! Even if its fake (which I sadly believe) its a good one, because some changes are weired as Blizzard always produces some "Oh BC dmg is too strong"-notes. Psychonic units will see on high ground with this patch, which would be hella stupid, if u consider the already weakness of defenders. Or the PF buildtime reduce... Some creative Ideas also in it, like "pasting" the ground with overlord creepskill, could lead to agressive Hydra play!!! wow wtf this would be huge. btw I dont like the 250mm changes: 1.) It still makes no sense to give it energy, when u cant use it without the research, CD would be better 2.) making it able to target neutral units/structures would lead to many dead automaton 2000...that would make me cry | ||
REDBLUEGREEN
Germany1903 Posts
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Scorch
Austria3371 Posts
I love the changes to overlords, especially shitting creep while moving. Finally creep can actually be used offensively, which should open up interesting possibilities. Also, having more creep available should indirectly boost hydralisks. Very very interesting feature, I can't wait to see how this plays out. | ||
me_viet
Australia1350 Posts
On September 16 2010 20:03 101TFP wrote: finally i can accidentally shoot my own units with it. been waiting for that. Lol would u rather shoot your own marine? or risk getting 200damage from feedback? As it is, Thors can't empty their manapool in any way other than shooting enemies. There's not gonna always be Ultralisks or Archon around. | ||
heishe
Germany2284 Posts
On September 16 2010 20:19 Sapphire.lux wrote: Can someone please explain to me this mule/chrono needing a cooldown to be on par with larvae? If you do not mule when you have the energy you will be at a big resorce disadvantage. If you do not chrono you will be at a big resorce and/or unit count disadvantage. there's no doubt about that, however, terran can just put down 2x mules if he forgets one and he gets all the resources he would've mined if he had called them down immediately when the cooldown was ready. what this means is that in a timing window when you sit in your base and produce units, if your opponent isn't lucky enough to attack you right in that window where you forgot your mule, you will in fact be at no disadvantage overall. same goes for toss chrono boost. zerg can't do that. when we forget larvae once, we can't just inject 2 times and get 6 more units instantly. and even if our opponents don't attack us, those 3 units missing carry on, cause at any point after that you could have had 3 units more. | ||
decemvre
Romania639 Posts
On September 16 2010 20:24 iCCup.Raelcun wrote: This I don't even know why this thread is still open but an admin posted in the first page so I'm hesitant to be too adamant in this point. There are a ton of reasons why these are obviously fake and they keep getting listed over and over and over again as the thread swells in size. The overlord now moves exactly as fast as the queen offcreep. Thats a clear indication that they're looking to fix early game scouting in ZvZ and the reason why i think these are real. A noob looking to make fake patch notes would not have any grasp on that. And would have simply picked a random speed for the new overlord. | ||
eth3n
718 Posts
On September 16 2010 20:29 decemberTV wrote: The overlord now moves exactly as fast as the queen offcreep. Thats a clear indication that they're looking to fix early game scouting in ZvZ and the reason why i think these are real. A noob looking to make fake patch notes would not have any grasp on that. And would have simply picked a random speed for the new overlord. interesting catch | ||
Sapphire.lux
Romania2620 Posts
[B btw I dont like the 250mm changes: 1.) It still makes no sense to give it energy, when u cant use it without the research, CD would be better That would be sooo cool, and a big ish buff, no HT feedback. | ||
Dysz
Sweden26 Posts
Good to see that zerg might have an easier time to scout. Mule nerf is rly good for balance. Cant say so much about protoss, have to w8 and see how the defendings of the beginning rushes goes. | ||
Eleclight
Finland70 Posts
I call fake. | ||
GoDannY
Germany442 Posts
- Ground Units of type Psionic now have vision in the air plane. I dont get this... | ||
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