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Unconfirmed Patch 1.1 Notes - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 33 Next All
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
September 16 2010 10:56 GMT
#301
On September 16 2010 18:10 bleen wrote:
Warning this was leaked on US forums after 20min blue post deleted thread this means it must be legit and it means US blue post are more active than EU am i surpised? no this just means this thread will stay alive longer

Maps
- Destructible Rocks have been added to the natural expansions of Desert Oasis, and the center has been narrowed.
- Various ladder maps have been added.

General
- Ground Units of type Psionic now have vision in the air plane.

Protoss
- Zealot build time increased from 33 to 38 seconds.
- Zealot warp-in cooldown increased from 23 to 28 seconds.
- Warp Prisms now unload their cargo instantly while in Phasing Mode.
- Chronoboost cooldown increased from 0 to 20 seconds.
- Dark Shrine build time decreased from 100 to 80.
- Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas.
- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas.
- Carriers now spawn with four Interceptors prebuilt.

Terran
- Reaper build time increased from 40 to 45 seconds.
- Bunker build time increased from 30 to 35 seconds.
- Siege Mode damage decreased from 50 to 35, +15 armored.
- Siege Mode damage upgrades per level changed from +5 to +3, +2 vs. armored.
- Battlecruiser damage vs. ground decreased from 10 to 8.
- Calldown MULE cooldown increased from 0 to 40 seconds.
- Planetary Fortress build time decreased from 50 to 40 seconds.
- 250 mm Cannons research time decreased from 110 to 80 seconds.
- 250 mm Cannons cost decreased from 150 minerals 150 gas to 100 minerals 100 gas.
- 250 mm Cannons may now be used on friendly and neutral structures and units.

Zerg
- Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored.
- Ultralisk Ram attack removed.
- Nydus Worms can now be cancelled and refunded while building.
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Overlords can now use Excrete Creep while moving.
- Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active.
- Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active.
- Spawn Larvae energy cost reduced to 20 from 25.

Bugfixes
- Fixed a bug that caused cloaked units to cast shadows.
- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.
- Fixed a bug where a Nuclear Strike target could be hid behind a Lair.
- Fixed a bug that allowed SCVs to construct halted buildings from within Bunkers.
- Fixed a netcode bug that enabled players to warp in Immortals from Warp Gates.
- Fixed a bug that caused Random players to not see their cursor during the loading screen.
- Fixed a bug where Changelings morphed slower while coming into range of enemy units than when dropped from an Overseer over enemy units.

General
- Improved the functionality of voice chat.
- Manually queued waypoints can now be set to all 5 basic commands.
- Numerous performance and stability improvements.

source: http://www.goodgame.ru/read_topic.php?t=17450&pg=0


looks like fake to me, because blizzard never did such a great patch
they usually mess up more then they fix
TLT07 ===> *winner* <===TLT08
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 16 2010 10:57 GMT
#302
Sentry, HT, DT, Archon (and Colossus) can see up clifs? lol Sounds fake to me.
Head Coach Park: "They should buff tanks!"
Chizambers
Profile Joined June 2010
United States126 Posts
Last Edited: 2010-09-16 11:05:13
September 16 2010 10:57 GMT
#303
This looks pretty legit, but I'll hold my breath until I see something official.

Overall I like every one of the changes I see listed. If it is a fake, it's very convincing and the person did a great job on it. I really hope these are true though. The overlord changes are not something I have seen much talk about, but the way they are presented in the patch notes really gives me hope as a Zerg player.

Overlord speed increase will help Zerg scouting immensely, and make drops viable even without the speed upgrade. And spreading creep while moving is just awesome. It's a total buff to all zerg ground, but hydras in particular.

The only things I don't like completely are:
20 sec cooldown on chronoboost
40 sec cooldown on MULE

I like the idea of a cooldown, but I think it should be a little less, to allow some margin of error. At least for protoss who have no other energy dump from their nexus. Terran can at least scan or call supplies if their macro isn't perfect. I think a 10 sec chronoboost, and 20 second MULE cooldown would be better.

It these are true I'm going to be a happy gamer!
yup, I'm a nub.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 16 2010 10:57 GMT
#304
On September 16 2010 19:57 Sapphire.lux wrote:
Sentry, HT, DT, Archon (and Colossus) can see up clifs? lol Sounds fake to me.


Queens and ghosts are psionic too right? Yeah lets give Zergs the ability to see up cliffs by default -.- right.
Lumb
Profile Joined August 2010
United Kingdom78 Posts
Last Edited: 2010-09-16 10:58:18
September 16 2010 10:58 GMT
#305
e:
tg4u
Profile Joined January 2007
Bulgaria125 Posts
September 16 2010 10:58 GMT
#306
IMO the chrono must boost more if there is a cooldown.
Iatrik
Profile Joined August 2010
Germany159 Posts
September 16 2010 10:58 GMT
#307
I hope this patch notes are true.
That way, there's no chance in hell for a insane "0-SCV Comeback" like at the IEM.

It'll take way more skill to actually be good.
I can see a lot of (non-zerg) players disappear in the diamond ladders :>

Please , please , i want that patch right now :D
Feed me more
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 16 2010 10:59 GMT
#308
Btw maybe Blizzard "leaked" this on purpose just to judge our response? :p
Basically the same as when they released the "patch thoughts" a while ago.
Testing the water to see if the community agrees.
Don't hate the player - Hate the game
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 16 2010 10:59 GMT
#309
On September 16 2010 19:49 Sealteam wrote:
I could believe these patch notes, and if not then I hope blizzard is reading.

Terran and Protoss macro mechanics being more mechanically intensive is only a good thing, raise that skill cap a little without ruthlessly punishing lower players.


How the hell does adding cooldowns to MULEs and chrono boost raise the skill cap?

Perfectly timing buildings, unit production, and research because you're chrono boosting several things at precisely the right time is somewhat more mechanically involved than spamming V at your hatcheries every 40 seconds.

There's nothing hard about zerg macro, mechanically. Every decent player checks their production buildings constantly, why is checking your hatcheries harder?

The only tricky part about zerg macro is every unit coming out of the same larvae, but that doesn't have anything to do with using your queen ability.
whatsgrackalackin420
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 16 2010 10:59 GMT
#310
On September 16 2010 19:57 iCCup.Raelcun wrote:
Show nested quote +
On September 16 2010 19:57 Sapphire.lux wrote:
Sentry, HT, DT, Archon (and Colossus) can see up clifs? lol Sounds fake to me.


Queens and ghosts are psionic too right? Yeah lets give Zergs the ability to see up cliffs by default -.- right.


Yeah they are, but Protoss would have like only a couple of units that can not see up clifs lol.
Head Coach Park: "They should buff tanks!"
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 16 2010 11:01 GMT
#311
On September 16 2010 19:57 iCCup.Raelcun wrote:
Show nested quote +
On September 16 2010 19:57 Sapphire.lux wrote:
Sentry, HT, DT, Archon (and Colossus) can see up clifs? lol Sounds fake to me.


Queens and ghosts are psionic too right? Yeah lets give Zergs the ability to see up cliffs by default -.- right.

Yeah don't you get it?
It means dropping on the cliffs on LT might actually be defendable.
You still have to get very close to the cliff to be able to see up it but it would help.
Don't hate the player - Hate the game
dcemuser
Profile Joined August 2010
United States3248 Posts
September 16 2010 11:01 GMT
#312
On September 16 2010 19:58 Iatrik wrote:
That way, there's no chance in hell for a insane "0-SCV Comeback" like at the IEM.


Kind of being technical, but it was a 4-SCV comeback, lol.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 16 2010 11:01 GMT
#313
Planetary Fortress build time is a huge FAKE cry as well as the 20 queen energy the previous fake notes always included the 20 energy for inject larva but with the queen nest ability. So they made more fake notes using the same queen energy but left out the nest ability because it makes it obvious every time.

Moving creep spewing would allow for stupid shit like offensive spine crawlers very very easily. Plus stupid things that are plain false like being able to hide a nuke dot (ps you can't I've tested it)
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
September 16 2010 11:02 GMT
#314
On September 16 2010 20:01 Klive5ive wrote:
Show nested quote +
On September 16 2010 19:57 iCCup.Raelcun wrote:
On September 16 2010 19:57 Sapphire.lux wrote:
Sentry, HT, DT, Archon (and Colossus) can see up clifs? lol Sounds fake to me.


Queens and ghosts are psionic too right? Yeah lets give Zergs the ability to see up cliffs by default -.- right.

Yeah don't you get it?
It means dropping on the cliffs on LT might actually be defendable.
You still have to get very close to the cliff to be able to see up it but it would help.

Seeing up the LT cliff was never the hard part about defending the drop.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
101TFP
Profile Blog Joined May 2010
420 Posts
September 16 2010 11:03 GMT
#315
On September 16 2010 18:10 bleen wrote:

- 250 mm Cannons may now be used on friendly and neutral structures and units.


finally i can accidentally shoot my own units with it. been waiting for that.
People get what they get, this has nothing to do with what they deserve.
Onioncookie
Profile Joined May 2010
Germany624 Posts
September 16 2010 11:03 GMT
#316


Maps
- Various ladder maps have been added.



Seems to be fake for me ... Blizzard would say somethink like "XXX Map added to Ladderpool"

I still hope its true!
Aeris130
Profile Joined August 2010
Sweden14 Posts
September 16 2010 11:05 GMT
#317
So fake, some of these are from an old fake note.
Stimpk
Profile Joined July 2010
France165 Posts
September 16 2010 11:05 GMT
#318
On September 16 2010 20:03 101TFP wrote:
Show nested quote +
On September 16 2010 18:10 bleen wrote:

- 250 mm Cannons may now be used on friendly and neutral structures and units.


finally i can accidentally shoot my own units with it. been waiting for that.


It would rather be used to destroy rocks or when infested by infestors.
apriores
Profile Joined March 2010
Romania41 Posts
Last Edited: 2010-09-16 11:40:29
September 16 2010 11:05 GMT
#319
If its true, we have there a lot of brilliant changes especially cool down for Chrono Boost and Mule, but one thing is suspicious because this is already in game...
On September 16 2010 18:10 bleen wrote:
- Carriers now spawn with four Interceptors prebuilt.

And
On September 16 2010 18:10 bleen wrote:
- Ground Units of type Psionic now have vision in the air plane.

seems a bit unrealistic... That's mean you can go with a cloaked ghost and put some nuclears from low ground to high ground without scanning it...
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4462 Posts
September 16 2010 11:05 GMT
#320
no marauder nerf?
why make zeals take longer to build but no change on marine/marauder?
going to be even harder for toss to stop early infantry rush now , so sad
https://www.youtube.com/watch?v=e7PvoI6gvQs
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