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Unconfirmed Patch 1.1 Notes - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 33 Next All
Arco
Profile Joined September 2009
United States2090 Posts
September 16 2010 10:41 GMT
#281
They should reintroduce Shield Battery Effect on the Nexus for an additional energy dump if this is real. Also, it will help with some of the more abusive all-in rushes that will be harder to stop with the increased Zealot time.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 16 2010 10:41 GMT
#282
This has got to be fake. The mule cooldown is retarded. 40 seconds is ridiculously long and removes all utility from mules.
whatsgrackalackin420
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
Last Edited: 2010-09-16 10:42:49
September 16 2010 10:41 GMT
#283
DUDE!!!! YES! Mule CD and Chronoboost CD makes it SOOO much on par with Spawn Larvae...

why??

because you can't stack spawn larvae on one hatch.

for example.. if a terran has 100 energy he can call down 2 mules
if a zerg has 50 energy on his queen... he can spend the extra 25 on another spawn larvae (assuming you dont move the queen)

this is a BOSS change if it's true (which i'm hoping it is)

EDIT: 40s also makes sense because that's about the time one mule lasts...
I'm like badass squared | KeitZer.489
Shakes
Profile Joined April 2010
Australia557 Posts
September 16 2010 10:42 GMT
#284
Probably fake, but you can never rule anything out. I know there have been WoW patch notes that everyone thought were fake but were real, and the strange wording and grammar turned out to be because the leaked before final copy editing.
Super_bricklayer
Profile Joined May 2010
France104 Posts
September 16 2010 10:42 GMT
#285
You guys are all like Peter, that ebil kid who told me Santa didn't exist...I hate you all.
kr_priest
Profile Joined September 2010
Korea (South)223 Posts
September 16 2010 10:43 GMT
#286
Seems fake but I would like for those Zerg changes to be true. Anything to increase the number of Zerg players out there. In the last fifteen games or so I've had probably two zerg matches.
dcemuser
Profile Joined August 2010
United States3248 Posts
September 16 2010 10:43 GMT
#287
On September 16 2010 19:42 Shakes wrote:
Probably fake, but you can never rule anything out. I know there have been WoW patch notes that everyone thought were fake but were real, and the strange wording and grammar turned out to be because the leaked before final copy editing.


Actually the most recent case was that the patch notes were translated from Taiwanese.
Kokosaft
Profile Joined April 2010
Germany172 Posts
September 16 2010 10:43 GMT
#288
i hope its legit, those changes are really interesting!

Overlords speed: Hell, it's about time!
The new moving-overlord-creep mechanic sounds great - imagine having 5 overlords over your army of hydras and they have constant creep around them! Its a huge deal if it works as I imagine!

The Chronoboost and MULE cooldowns really makes the races more equal, but I'm not too sure if it's beneficial for Chronoboost - kinda fucks up the whole tactical saving stuff, but on the other hand it opened so many timing windows...

The decreased Spawn Larva cost helps you poring out more creep tumors without missing spits, I thinks it's a good change.

Nydus Worm change really helps using it early on due to decreasing the amount of money you might have to spend, good change

I don't get this 'General' change with psionic units O.o

And of course bug fixes - always great
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
September 16 2010 10:43 GMT
#289
No matter how much you wish so Blizzard wont read some fake patch note and suddenly decide to put them in their game. It wont give them a "heureka" moment. everything in this patch has been considered by blizzard besides possibly the psionic seeing up cliffs.

Buffing and nerfing build times, cooldowns etc. These are obvious things that blizzard can not possibly have overlooked. Thus this patch wont "open blizzards eyes"
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
September 16 2010 10:43 GMT
#290
seems like there's a lot of problems with these notes.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 16 2010 10:44 GMT
#291
To those saying it's CLEARLY fake because of grammatical errors, just keep in mind that it was translated from Russian first and probably English to Russian before that. If you remember playing Chinese Whispers, this is what could've happened.

ie.

air plane = high ground

Carrier buff could read, Carriers now spawn with 4 additional interceptors

Excrete Creep = Generate creep

Larva = Larvae

Walk = Move



...wow, I really want this patch to be real aye.
Suikakuju
Profile Joined July 2010
Germany238 Posts
September 16 2010 10:44 GMT
#292
I don´t play vs Zerg anymore O.o

Some sweet changes though^^
Laugh and the world laughs with you. Weep and you weep alone.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 16 2010 10:44 GMT
#293
This would be a really solid patch if it was true.
It would go a long way to fix Zerg scouting which is one area of concern.

Still won't solve the design problems with Zerg; always being hardcountered, counterattack play being very ineffective, lack of harass etc...
Don't hate the player - Hate the game
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
September 16 2010 10:45 GMT
#294
the things is 80% of the changes are good just a few which are riduculous.
Live and Let Die!
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 16 2010 10:46 GMT
#295
On September 16 2010 19:41 Keitzer wrote:
DUDE!!!! YES! Mule CD and Chronoboost CD makes it SOOO much on par with Spawn Larvae...

why??

because you can't stack spawn larvae on one hatch.


And I can't spam 800 mules on one CC either.

Make a second hatch and your one queen is now spawning larvae as soon as the energy is there, and you're outmacroing any terran or toss because we have limitations on how many units we can make.

Different races are different.
whatsgrackalackin420
abrasion
Profile Joined April 2010
Australia722 Posts
September 16 2010 10:47 GMT
#296
On September 16 2010 19:03 tofucake wrote:
Show nested quote +
On September 16 2010 18:10 bleen wrote:
- Ground Units of type Psionic now have vision in the air plane.

That alone make it fake (and makes me lol).

Blues will delete obviously retarded things. Just because something is deleted doesn't make it true.

[edit]
Added some emphasis



Not that I think the notes are real but you don't actually know what a plane is, do you?
derpmods
Sealteam
Profile Blog Joined April 2010
Australia296 Posts
September 16 2010 10:49 GMT
#297
I could believe these patch notes, and if not then I hope blizzard is reading.

Terran and Protoss macro mechanics being more mechanically intensive is only a good thing, raise that skill cap a little without ruthlessly punishing lower players.
Gleen
Profile Blog Joined July 2010
Brazil707 Posts
September 16 2010 10:50 GMT
#298
No more proxy gates! Thnaks Blz! PvP now will be playable.
I'm nowhere near good, but I still have fun playing with my probes
Stimpk
Profile Joined July 2010
France165 Posts
September 16 2010 10:51 GMT
#299
Sounds so fake just because of the overlord changes. That makes no sense.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 16 2010 10:55 GMT
#300
Faaaaaaake:

- Fixed a bug where a Nuclear Strike target could be hid behind a Lair.

doesn't work I've tested it extensively the dot shows through buildings. there is an issue with the graphics settings though

- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas. (lol 400 minerals)
- Carriers now spawn with four Interceptors prebuilt. (they already do)

- Calldown MULE cooldown increased from 0 to 40 seconds.
- Planetary Fortress build time decreased from 50 to 40 seconds.

both obviously fake

- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Overlords can now use Excrete Creep while moving.
- Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active.
- Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active.

Overlord speed buffs are pretty LOL combined with moving creep generation? That would be so insanely broken.

Plus all the spelling grammatical and unit ability typos. This is so obviously fake
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