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Unconfirmed Patch 1.1 Notes - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 33 Next All
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 16 2010 10:35 GMT
#261
i call shinanigans
LeDuck
Profile Joined July 2010
Germany152 Posts
September 16 2010 10:35 GMT
#262
Pretty sure this is a fake, it has way too many suggestions from Team Liquid, a lot of the notes don't even make sense. Going to wait for a blue post to confirm the notes.
Quack
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 16 2010 10:35 GMT
#263
On September 16 2010 19:24 SyyRaaaN wrote:
Show nested quote +
On September 16 2010 19:19 zomgtossrush wrote:
On September 16 2010 19:01 Icx wrote:
On September 16 2010 18:50 zomgtossrush wrote:
On September 16 2010 18:42 Icx wrote:
On September 16 2010 18:39 billyX333 wrote:
this thing is hilariously fake
ppl save energy on the CC and nexus intentionally, the new cooldown really puts a shackle on strategy
overlords excreting creep while moving, wtf is the point of that?


Tell me why you would ever save up energy on a CC? The thing is terran's usually pool up energy on their CC because they don't MULE everytime they get the energy for it, but like it now is, it doesn't matter since they can call down some mules all at the same time.

And look at this: Chronoboost duration: 20 secs

What does this mean? If you use chronoboost well you can still chronoboost 1 building continually.
Do you want to chronoboost multiple things? I guess youll need multiple nexii.

What does this do? You have to use chronoboost everytime it is up, so ye if you plan to save them up to then just chronoboost like 4 buildings at once you can't do that anymore.


Anyway, I do think that they are fake, but we'll see.




I disagree with 100% of everything you have said, respectfully. I dt' rushed in a pvt, and the t did a slow push from about the middle of the map to my main, with the use of turrets and scans. Very interesting. Maybe you should play some BW and see how damn important it is to have saved detection(i'll admit though they really aren't comparable since one is a free resource, the other cuts into mineral count)

Not being able to chrono 2 things at once I think would break the game. There are litterally 100's of timing pushes where you have to chrono 2 things at once. Another 100,s when you are getting cheesed and have to have an emergency unit out. Stopping fast pools from zergs? Stopping Reaper rushes? Stopping fast marader pushes? How are you supposed to predict that a rush is coming? Are you just supposed to not spend any on your nexus? Are you supposed to spend on your nexus and just pray to god a rush doesnt come within the time proximity of your chrono?

Please think before posting....


I don't see the problem at all.

You can still save up energy for scans, the only difference is that you just can't use up the energy like you do now if you decide to save it.

Let's say I am T and I see a dark shrine, I make a raven, but ofcourse that can get sniped so I want to keep atleast 1 scan when I move out.

Let's now say the T didn't need that scan, well he now has to calldown supply, wich is ofcourse worse then a mule.

Yes it is a "nerf" but I mean it's not like you can't save up energy anymore, you still have the same max energy.

I mean if I get banshee/voidray rushed, what do I do? I save up energy on both my queens for just 1 transfuse, that are spawn larva injects that I will never get back, but I can still spread some extra creep tumors, but it's still 'worse' then I had spawnd larva.

On the P part.

How does a zerg predict that a rush is coming? Never make drones untill they feel completely safe?
You now will have to think ahead with chronoboost, for example.
You need better scouting/gamesense to properly use it.

Okay the zerg may be baneling bust, I don't know for sure yet, Do I take the risk of chronoboosting probes? Or do I chronoboost the sentry?

And YES it's a worse situation, but I don't see how it breakes the game, you will just get punished hard for making the wrong decision.




Do you only play zerg? because thats what it sounds like Since i play high level random (like top 50 NA) I get to complain and have viewpoints from 9 angles

First off, don't try to compare "zerg can't do x in a tvz, ergo p shouldn't be able to do x in pvt." it's a really useless and biased argument.

You are trying to rationalize p and t nerfs with why Z is so hard to play, which doesn't make sense. Remember, p and t nerfs still effect each other Which i feel you aren't giving one ounce of experienced thought into.

What if as a p, you were planning on saving 3 chronos for a really fast warpgate research. But then The terran decided he wants to make 2 rax marader. Literally impossible to scout with a t wall. It would turn into a real autoloss, since you couldn't be CB'ing 2 gateways.

Like i said, don't try to view this as a "omg t and t nerfs, how does this effect the race I play, then let me justify why," think of the big picture and how this effects every matchup and every stage of the game.


Well, thats the thing isn't it? Now you have to chrono boost your gateway units directly. Blizzard stated that they wanted to delay the Warp Gate mineral dumping and this is a way to do it. No more 1 zealot, 1 sentry and then going for Warps.

Imho this game needs some radical changes. And some of the content in this fake/or not patch notes are quite radical. Imho i was hoping for more game changes. But lets see what they do.


If we are going to be taking blizzards 1.1 patch notes out of context, I might as well also.

They also said "We feel the window players have to scout for and fend off this(proxygates as explained in the zealot nerf sentence) rush is too small." Can someone explain to me how its going to be possible to respond to a proxy marade r(or even reaper) without being able to chrono two buildings at once. You would basically have to scout every proxy location before start spending chrono on your nexus.
Coaching for 1v1 and Team games at Gosucoaching.com
Sylvr
Profile Joined May 2010
United States524 Posts
September 16 2010 10:36 GMT
#264
I can't believe anyone could think this is real, lol.
deth
Profile Blog Joined August 2009
Australia1757 Posts
September 16 2010 10:37 GMT
#265
Grammatical/spelling errors, non-blizzard formatting.

Fake.
RoyalCheese
Profile Joined May 2010
Czech Republic745 Posts
September 16 2010 10:37 GMT
#266
wow if those aren't real, i suggest blizzard balancing team to hire the guy who came up with those...one downside though .. no mention of the chat channels
Kennigit: "Chill was once able to retire really young, but decided to donate his entire salary TO SUPPORT ESPORTS"
Monsen
Profile Joined December 2002
Germany2548 Posts
September 16 2010 10:37 GMT
#267
Buffing Ovispeed and nerfing the Speedupgrade would make sense. This however doesn't- drops would be unstoppable. My money is on "fake".
11 years and counting- TL #680
yB.TeH
Profile Blog Joined November 2008
Germany414 Posts
September 16 2010 10:37 GMT
#268
carriers already come out with 4 interceptors prebuilt -> fake
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
September 16 2010 10:37 GMT
#269
This is SO fake.

- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.


I don't think a Blizzard employee could spell larvae wrong.

- Ground Units of type Psionic now have vision in the air plane.


yeah sure...

Bugfixes


Blizzard don't mention exploit fixes in patch notes like this?

and this is not including the huge amount of changes, we already know that blizzard are going to tweak during release, not like during beta and these balance changes are bigger than anything in beta anyway...
Aquafresh
Profile Joined May 2007
United States824 Posts
September 16 2010 10:38 GMT
#270
Not a fan of the chrono change, because I liked the dual stalker opening which required chronoing both gateways at the same time as soon as the core finished, but I think it will improve PvP a bit.
shrinkmaster
Profile Joined May 2010
Germany947 Posts
September 16 2010 10:38 GMT
#271
On September 16 2010 19:32 leveller wrote:
Show nested quote +
Warning this was leaked on US forums after 20min blue post deleted thread this means it must be legit and it means US blue post are more active than EU am i surpised? no this just means this thread will stay alive longer


Yeah, blizzard admins deleting spam about made up patch changes sure is a sign of something! Have any of you read that? Of course they will remove spam topics about made up patch changes on the blizzard forums, its no conspiracy lol...


We already know this from other blizzard games. Before every patch there will be hundreds of trolls trying to make people believe in their made up patch notes and OF COURSE blizzard will delete this crap posts. That's no evidence that these are legal.

Would love if this crap stays on the bnet forums.
Voltaire: The true triumph of reason is that it enables us to get along with those who do not possess it.
Cade
Profile Joined August 2010
Canada1420 Posts
September 16 2010 10:38 GMT
#272
On September 16 2010 19:35 some_noob wrote:
People on battle.net post like 10 fake patchnote per day, why the hype about this one ? ..


The hype is because these changes are actually good, and people want to have hope that blizzard would actually do something good.
HuHEN
Profile Joined February 2010
United Kingdom514 Posts
September 16 2010 10:39 GMT
#273
chrono cooldown would be stupid, saving chrono boost is often the best use anyway, particularly if you have a plan for it.
Barook
Profile Joined July 2010
Germany143 Posts
September 16 2010 10:39 GMT
#274
It would certainly be an interesting patch if it was true. But there are a few things that don't make sense like:
- Carriers now spawn with four Interceptors prebuilt.
Carriers already have 4 Interceptors. Does that mean it would come out with 4 Interceptors in its queue?

- The lack of "Dead units don't grant you vision anymore"

- PF buff

- no change to Marauders
"Blink is pretty good, it helps your Stalkers to die quicker."
nbrnqq
Profile Joined April 2010
Germany29 Posts
September 16 2010 10:39 GMT
#275
I'm going with this:

On September 16 2010 19:37 Nyx wrote:
This is SO fake.
[...]

Rampager
Profile Joined April 2010
Australia1007 Posts
September 16 2010 10:39 GMT
#276
I hope they take all the reasonable changes from this patch and apply it. The Terran MULE CD, Chrono CD, etc are amazing. Don't quite understand the obviously fake lines, you're trying to bait people into believing this : (
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
September 16 2010 10:39 GMT
#277
For the possible changes to nexus and command center abilities. It seems like the intention of blizzard was to provide all 3 races an ability to make the game more dynamic that related a lot to macro. Zerg already has a cooldown before they can use their larva ability. Also they have 2 other abilities to spend their energy on.

Terran has 3 powerful abilities, 2 of which can help macro. Putting one on long cooldown will slow down terran's advantage to "catch up" almost instantly.

Protoss chrono boost is arguably the best ability in high level player. Putting a small cooldown on the ability will force protoss to focus a lot more on using chrono boosts often and make certain rush or timing attacks (like void rays, 4 gate, etc) much more difficult.
Developer for http://mtgfiddle.com
abrasion
Profile Joined April 2010
Australia722 Posts
September 16 2010 10:40 GMT
#278
On September 16 2010 18:55 billyX333 wrote:

not only do i question the existence of this bug, but i also question the spelling ability of the troll who wrote this. and i dont think they would use the word "walking" when referring to larva



LOL I just tested it - they do fall off the cliffs! (actually they die at the top)
derpmods
Maggeus
Profile Joined April 2010
France277 Posts
September 16 2010 10:40 GMT
#279
Thing is : this is SO fake, but at the same time, it seems so freakin awesome I'm crying right now.
Cries of joy.

And then this will prove fake, i'll go with cries. Of pain. And sadness.
qoiN
Profile Joined March 2010
Sweden576 Posts
September 16 2010 10:41 GMT
#280
Yeah, Carriers now spawn with four Interceptors prebuilt.

So for an increase of 50 minerals I don't have to press my I key 4 times or right-click the interceptor icon once, sounds reasonable...
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