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Unconfirmed Patch 1.1 Notes - Page 13

Forum Index > SC2 General
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Prev 1 11 12 13 14 15 33 Next All
billyX333
Profile Blog Joined January 2008
United States1360 Posts
September 16 2010 10:24 GMT
#241
On September 16 2010 19:22 Gulzt wrote:
Spelling mistakes don't proof this post is fake, it's translated from Russian.

Anyway, let's dream this is true. I'd be very happy. Won't be long before we know.

why would the original patch notes be written in russian then translated into english? sounds like the reverse would make more sense
if this was written in russian with poor grammar then this would make more sense
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
September 16 2010 10:24 GMT
#242
On September 16 2010 19:22 Sisko wrote:
Its also worth noting that the psionic tag actually doesn't do anything currently unless i missed something, so making it do something would make SOME sense.


Bro look at psyonic units... Ghosts, HTs, Defiler... they're top "imba" class already, most cost efficient units there are. Buffing THEM even further? Kinda weird. I mean blizzard clearly hates cost efficient units, or they wouldn't nerf siege tank in a way that rather nerfs them for TvP than TvZ.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
Last Edited: 2010-09-16 10:24:56
September 16 2010 10:24 GMT
#243
Also, where is the planed change of units no longer giving vision when they die?
Jang Yoon Chul hwaiting!
lololol
Profile Joined February 2006
5198 Posts
September 16 2010 10:24 GMT
#244
On September 16 2010 19:11 scottyyy wrote:
Show nested quote +
On September 16 2010 19:08 lololol wrote:
- Carriers now spawn with four Interceptors prebuilt.

They already do, so it's fake notes mixed with the real ones.


It means extra inteceptors so you don't have to build them yourself when the carrier spawns.

I'm still skeptical about the notes though, but we'll see.


Then it would be "increased from 4 to 8", since Blizzard always words their changes like that.

There's also a bunch of "WTF?" changes:
The psionic units seeing over cliffs makes no sense.
20 energy cost of spawn larva, when all costs are multiples of 25 and the change is pretty insignificant.
Decreasing PF buildtime?
The bug does not affect only Immortal warp ins.
The overlord speed change with excreting creep is pretty insignificant/pointless.
I'll call Nada.
townie
Profile Joined April 2010
Germany19 Posts
September 16 2010 10:25 GMT
#245
sounds good... wow wait... its from russia..... FAKE!
moosh
Profile Joined May 2009
United States118 Posts
September 16 2010 10:26 GMT
#246
if this is real... WHERE IS SCV REPAIR PRIORITY CHANGE???
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
September 16 2010 10:27 GMT
#247
How will you dump your energy if you miss a chronoboost? So we cant save a chronoboost at the begining of the game? this makes no sense
Sisko
Profile Joined May 2010
United States121 Posts
September 16 2010 10:28 GMT
#248
On September 16 2010 19:24 teekesselchen wrote:
Show nested quote +
On September 16 2010 19:22 Sisko wrote:
Its also worth noting that the psionic tag actually doesn't do anything currently unless i missed something, so making it do something would make SOME sense.


Bro look at psyonic units... Ghosts, HTs, Defiler... they're top "imba" class already, most cost efficient units there are. Buffing THEM even further? Kinda weird. I mean blizzard clearly hates cost efficient units, or they wouldn't nerf siege tank in a way that rather nerfs them for TvP than TvZ.


I am not making any argument as to the value of the units. I am saying the unit tags such as Armored, Massive, Biological, Mechanical all trigger other units to deal more damage or change how they work.

As far as I know, Psionic has no effect anywhere and this would fix that.
Arco
Profile Joined September 2009
United States2090 Posts
September 16 2010 10:29 GMT
#249
Seems like a fake. A really good fake. Kinda hope I eat my words though, some of the changes seem cool. Weird though.
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
September 16 2010 10:29 GMT
#250
On September 16 2010 19:27 Tabbris wrote:
How will you dump your energy if you miss a chronoboost? So we cant save a chronoboost at the begining of the game? this makes no sense


This is true, imho they should make it 50 energy for 40 seconds of boosting. The Nexus needs another spell too - i posted about that in the beta forum but got nothing back.

I bet it will come in the expansion - its blizzard after all.
No Quote
Grend
Profile Blog Joined April 2010
1600 Posts
September 16 2010 10:30 GMT
#251
This seems too good to be real.
♞ Against the Wind - Bob Seger ♞
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 16 2010 10:30 GMT
#252
On September 16 2010 19:16 Tergeron wrote:
"General
- Ground Units of type Psionic now have vision in the air plane."

How to ruin PvP 101


Who's ready for Sentries looking up ramps to warp in stuff on top of your cliff anywhere?

Add another post to claim these notes are fake.

Thats actually a good point. Would make protoss so much stronger. No need to get a robo + observer for blink attacks, that would be soooo strong against all races.
Sisko
Profile Joined May 2010
United States121 Posts
September 16 2010 10:30 GMT
#253
On September 16 2010 19:27 Tabbris wrote:
How will you dump your energy if you miss a chronoboost? So we cant save a chronoboost at the begining of the game? this makes no sense

I thought the nexus started at 0 energy, so the traditional boost for probes would come at the correct time.

After that you would need to chain them for the most part to not build up energy and once you reached 99 energy the only way to not max out would be to constantly chain them since the refill is slightly slower than the drain of chaining them with this cooldown.
gotMilk
Profile Joined May 2010
Australia17 Posts
September 16 2010 10:31 GMT
#254
For those who still don't understand why P players are complaining about Chronoboost, I'll make it concise.

A 20 second cooldown on Chronoboost early game with one base means you can't save up, for example, 75 energy to be used simultaneously for Warp Gate technology and 2 Gateways training zealots to reinforce the wall if your getting zergling rushed. The cooldown on 1 base early game means you can only boost 1 building at a time which obviously reduces the versatility of chronoboosts.

As for the whole "we would have too unspent energy". If you use a chronoboost which lasts 20s, consumes 25 energy, has a 20s cooldown, during the 20s of being CB'd you approx. regain 12 energy, so the differential of keeping your CB macro up is a deficit of approx 12-13 energy per use NOT a surplus or even to the extent reach its equilibrium level.
I'm on my period! Don't f*** with me!
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2010-09-16 10:35:13
September 16 2010 10:31 GMT
#255
do zerg even need overlord speed now? it will be like a freakin flying reaper

and also, reducing the inject larvae spell... zerg already has the best macro in the mid and lategame
Jalle
Profile Joined July 2008
Sweden149 Posts
September 16 2010 10:31 GMT
#256
If this is just a troll Blizzard should consider adding whoever made these patch notes to the balancing team. Psionic units seeing up cliffs sounds a bit iffy, but at least lorewise I can see this making sense.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
Last Edited: 2010-09-16 10:35:58
September 16 2010 10:32 GMT
#257
Warning this was leaked on US forums after 20min blue post deleted thread this means it must be legit and it means US blue post are more active than EU am i surpised? no this just means this thread will stay alive longer


Yeah, blizzard admins deleting spam about made up patch changes sure is a sign of something! Have any of you read that? Of course they will remove spam topics about made up patch changes on the blizzard forums, its no conspiracy lol...

if you go to battle.net boards there are threads like these every day!
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 16 2010 10:33 GMT
#258
On September 16 2010 19:19 SyyRaaaN wrote:
Show nested quote +
On September 16 2010 19:17 billyX333 wrote:
On September 16 2010 19:13 InfiniteIce wrote:
On September 16 2010 19:03 tofucake wrote:
On September 16 2010 18:10 bleen wrote:
- Ground Units of type Psionic now have vision in the air plane.

That alone make it fake (and makes me lol).

Blues will delete obviously retarded things. Just because something is deleted doesn't make it true.

[edit]
Added some emphasis

define plane: an unbounded two-dimensional shape; "we will refer to the plane of the graph as the X-Y plane"; "any line joining two points on a plane lies wholly on that plane"


?? Google before post.

what? so what is that supposed to mean? psionic units now have vision in the air plane? wtf does that mean then?



Think of it as Balanar with Aghanims Scepter if you played Dota. It means unhindered vision. No cliffs blocking vision.



Oh wow, wtf, NS can use aghas now. gg. I've been away from dota for so long...
foxmeep
Profile Joined July 2009
Australia2337 Posts
September 16 2010 10:34 GMT
#259
Seriously though, WTF is the point of arguing something that is COMPLETELY inconsequential. When the patch is released it will come with patch notes.... until then who gives a shit.

PS: All I read was page 1 and it's CLEARLY fake.
some_noob
Profile Joined August 2010
160 Posts
September 16 2010 10:35 GMT
#260
People on battle.net post like 10 fake patchnote per day, why the hype about this one ? ..
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